Even though glitches in this game was unintentional, it is genius. The game has terrifying aspects but also has its comedic relief due to the bugs. Moments like this is something we all cherish.
@@hudzj01 and as you can clearly see mark went further away from Freddy making Freddy have to run further away. I think Monty and Roxy are the fastest animatronics in this game with Freddy. Even though Freddy is fast he’s not faster than the player.
@@hudzj01 considering the rational thing would be for Freddy to come to where the player is currently not actual location where he was called from I’d still consider that a glitch/bug that could be worked out by the developers if they wanted.
For everyone here, Freddy wasn't bugged. Freddy goes to the location he is called. Mark kept changing locations, so Freddy kept walking past him to where he was called in order. Think of it like when your computer freezes as you open an app and it starts opening every time you clicked it XD
Just to be clear, Freddy only goes to where the signal was and does not go to where the player is. So say if you call Freddy then walk 5 feet away, he will be where you called him and not walk the extra 5 feet to come to you. So, Mark rapidly calling Freddy while running away from Monty explains why he didn’t come to him just FWI
Which is honestly really foolish, in a game where running is an expected and necessary part of gameplay. For most of the game, he serves no function except a place to hide. If you're calling Freddy, you're probably not in a position where you can afford to stand in one place and wait for him. I don't know why he wasn't coded to follow Gregory upon the button being pressed, in exactly the same way the OTHER animatronics are coded to follow him once alerted.
@@LordofFullmetal do you know how hard it is to code and how much more buggier that’d make the game? If you’re not happy with it, make it yourself :/ I’d like to see you fucking try
@@ShadowIsABaby “do it yourself” argument is the most brain dead retarded reason that people use when others criticise something. Get your head out of your ass
Well Freddy routes to the location on the map, not Gregory. So if you're being chased, and cannot stand in one spot to wait for him, because you will die, what are you supposed to do? He was spamming the button to try and get Freddy to a location somewhere near him, because he could not stop moving without dying. That is normal player behaviour. It's not his fault the game wasn't play-tested properly (and there's plenty of evidence to that effect. The game was either not play-tested at all, or barely play-tested. The devs being unable to correctly predict and plan for normal player behaviour is just one example proving that).
If you've been a very long time viewer of his you'd know that he's actually an incredibly good singer, despite how unlikely his usual voice makes that seem
@@theshermantanker7043 He is for sure, I don't think this in particular is really an example of that coming through though actually! Screaming like he does here is just going into falsetto, which all of us can do. There's kinda two ways you can sing, you can do it normally, where you have the full range of your (maybe beautiful) voice coming through, but you can also go into this more high-pitched sound called falsetto, which you can get pretty high with. His screams are basically falsetto which as I say, we can technically all go into, even if we don't sound amazing in it
I love how each Fnaf game is a different type of scary. The first game is because of the enclosed space and limited power The second game is because of the urgency of having no doors The third game which forces you to really know where the animatronic is The fourth game for atmosphere Sister location for it's storytelling FFPS for having no timer Help Wanted for being your worst nightmare come true And security breech knowing that if you die, you will respawn 2 hours ago
I'd say 4 had a lot more than just atmosphere, since atmosphere helped the scare factor of most of the games. 4 had straight up intentionally terrifying models and a whole new game mode (because the first three only minor changes were made to the functions and you were still a security guard in an office.) 4 had no cameras. It was purely based in listening. Plus the jumpscares were loud and jarring. You were made to run around this small bedroom and manage four different areas (at least after Foxy entered the room) while listening to every sound possible. Every game has atmosphere. Even Security Breach, although it isn't as terrifying as its predecessors (heres to hoping the dlc changes that). Its not hard to tell that 4 is my favorite of the games...
@@an-animal-lover They didn't say "buggy". They said "unpolished". I think that's a pretty good word for making a game work almost the opposite of how anyone would expect & then not explaining it. Especially considering there's nothing Mark could've done about it because standing still wasn't an option.
Mark: Not like this, not like this. Please! Freddy: Hi, Gregory! Mark: Uh, get me in, get me in! Freddy (at the same time as Mark): ByE, GrEgOrY! Mark: FREDDY?! FREDDY, YOU B*TCH! FREDDAAAAY!
Imagine if this was Freddy's payback for Mark suggesting he was gonna shove chica's beak into Freddy to make him talk better just like "Hey Gregory, how about I run around the pizzaplex when you call for me, then my friends can help y-- did you hate the idea that much, gregory?"
People on comments are so petty. This person is allowed an opinion, let them have it, don’t go attacking their comment just cause they said they are getting sick of it ffs :/ petty fucks
Just having to see freddy skeddadle past a mark das screaming for him and then just being like "hey monty can you pls move a little faster Ive got a kid to save oh no? Ok then" whilst marks continues to scream for him