READ 👇👇👇 All Venom Symbiote Abilities Gameplay - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PNPnmmN5HYI.html Swing Assist 10 vs Swing Assist 0 - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6nFHLvkkftg.html Marvel's Spider-Man 2 Open World High Level Gameplay - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Dvb3DvXMtj8.html My Review Impressions here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8_q0EoZUWoo.htmlsi=BRvphKSkiJF3VFir Marvel's Spider-Man 2 Fall Damage Animation, Sling Shot, Insane Traversal and More - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W_G30UnCuio.html Marvel's Spider-Man 2 All Suits - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T0LQP0fFjl4.html About this video - Marvel's Spider-Man 2 is a stunning PS5 visual showcase. Here how it compares with the original. The most anticipated game of the year is finally here, Marvel's Spider-Man 2. With its array of top class visuals coupled with one of the most fun gameplay loops in open world games, Spider-Man 2 is already a triumph. From the outset it is evident that, almost all the departments in the visual make up of the game has been touched up and improved. From the lighting to ray traced reflections to traffic density, almost every aspect has gotten a facelift. However, the area where we are seeing the most amount of improvement, almost a generational jump is in terms of the Traffic and pedestrian density, movement speed and the way fast travel takes place. Compared to Spider-Man 2, the roads in Spider-Man 1 looks almost empty and deserted at times. The New York city in the sequel looks and feels like an actual hustling and bustling mega metropolis. In terms of gameplay too, there has been a bevy of improvements, such as the Web Wings, sling shots and the general combat of the game. The one area where I was hoping for a bigger improvement was character faces. This feature has remained fairly similar to the original's remaster, and where I hope to see a much larger change in Insomniac's next game. In terms of Loading time, Spider-Man 2 takes a bit more time to load than Spider-Man 1 Remastered, which is expected given its much larger world and traffic to load in. Overall this is a huge improvement from its predecessor in most of the areas, some more so than others. Spider-Man 2 looks and plays incredible, which honestly, was pretty expected, and I am glad to say, it has hit those expectations right on the spot.
I could barely discern a difference in texture quality, but I can say that the lighting behavior looks more realistic in the second game. Especially when the light reflects off the red suit, it brightens a specific area. In the first game, it brightens the entire suit, and in dark areas, it becomes much darker.
I really love more defined three pixels in the upper left corner of Spiderman 2, Wow, such a huge upgrade, literally day and night difference ! These two games look so different when you look at them side by side ! I've never seen such a huge graphical upgrade from generation to generation like ..ever ! Those three ray traced pixels are so advanced and so different, OMG ! Those three ray traced pixels make all the difference ! Such a huge difference and so much innovations ! Not a single asset or animation re-used from a previous game, this game is indeed the definition of NEXT GEN !
@@tahaarslan4345 Why ? Can't you notice how much better those pixels look in spiderman 2 ? I know youtube compression doesn't do them justice and you have to see them in 16k up close to really appriciate the difference ! Now you can see generational differences only up close at 16k, 1080p isn't enough any more. At 1080p they look almost the same, but you should not be fooled. spiderman 2 has 100 times the spiderman 1 detail, it's just not visible at 1080p.
I wish there was like a cinematic mode where spider would free swing and parkour everywhere without a real goal, and you just watch him in all povs and you could just leave it running on your ps5
@@Joyoboyogomu in watchdogs legion, I’ll let the car drive itself while I eat food in real time. I get a tour of London every time. Would be cool to see it in a Spider-Man game.
Looks unreal when still, but in motion still has a long way to go feel different to even ps2 or ps3 level of games, when swinging through the trees it has no effect on Spider-Man velocity, no change in swing speed, no getting slightly caught by a branch, no leaves dropping or sticking to his suit for a second, no leaves flying all over the place or birds being disturbed, nests falling, it's like the trees aren't there. He is swinging through those trees at incredible speeds, it would disturb everything. We got a few games in the 2000s trying to fix those issues and then that kind of stuff vanished and things got more basic again. Maybe on PS6 etc we might get true-physics games
A thing that has always bothered me in Spider-Man games was the lack of environment. Essentially not enough people and cars but the new Spider-Man game makes it more realistic but still can use a bit more people but understandable since it’s probably the most the ps5 can handle and wish buildings were taller but that’s just me either way game looks amazing
en el tamaño de los edificios te doy la razón , siempre se me viene a la cabeza la caída de Andrew en TASM1 en la última torre donde vence al Lagarto y la altura era increíble... sé que no tiene que ver pero me gustaría esa sensación
Disappointed that the combat and swinging are the same, down to the animations, the combat and swinging in the original weren't satisfying enough, they both felt somewhat on rails
Peter looks so weird. What's up with his neck?? His body is too muscular now. Spider man should look light, fast and agile, like a real spider. And now he looks more like Hulk type of hero. SM1 strikes ideal balance between being thin and muscular at the same time. I also like the suit colors of the first game. Darker blue is just nice. Other than that, I think the sequel is better in every way.
Spider-Man remastered is actually more realistic how come? Look at the design of Spider-Man 2 they both are DIFFRENT because sm2 is cleaner in looks while in realism remastered wins
It's a small detail But I got to say I love that little detail with the characters inside the car. When Spidey is in the middle of the road you can see the cab driver tapping his hands against the steering wheel. Same goes for the people in the car, They adjust the visor then look at each other as they talk
I will say, I do prefer the colors on the new suit for Peter but I prefer seeing the lines and ripples in the fabric on the suit from the first game I also think I prefer the darker blue on the suit. with that being said the graphics while not hugely overhauled definitely have a better level of fidelity behind them as well as the amount of small detail they already had being improved upon is awesome to see
@@GangStalker17 it doesn’t unfortunately, I’ve watched a good bit of spoiler free gameplay, there are colors for the suit and one of them makes all the blue black which I think looks fantastic but no more fabric physics on the suit sadly
looks like the biggest improvements are how accurate things like contrast and shadows are. when you’re standing in broad daylight generally your clothes/muscles don’t have dark shadows even if they fold, so SM2 looks way better in that way. also the occlusion with bright and dark areas is WAYYY better in SM2, and the reflections go without saying
see, I think the lighting i've seen in spiderman 2 and assassins creed mirage has been very flat. im seeing alot more cinematic qualities in the first spiderman, with rich contrast and dark blacks and just more dramatic lighting.
@@ryansulakthats where turning down the brightness a bit comes in, but I do agree the shadows don't look dark at all so it sucks that I gotta turn the brightness down to make it look better
The improvement in car and NPC density is a very nice touch, makes the city feel like, well, a city. Unfortunately the NPCs and character models continue to look cartoony. The lighting, while better, isn't photorealistic enough to change that
I'd like to see a comparison between the 2018 version and Spider-Man 2 as it would show a real difference between PS4 and PS5. This comparison was a PS5 game vs PS5 game.
don’t get me wrong the old game looks amazing but for the theme of realness that they are going for the new game looks better is artistically driven no, but it is extremely realistic which was their goal either way so excited to play thus
This is a great video! I like the texture quality of the roads and city in the remaster better but I feel it looks better while swinging in the second one which is kind of neat. Is there a high frame rate mode and are you going to do a graphics comparison for the different graphic modes in Spiderman 2?
@@Dachin55555SM1 spiderman looks way better. The fabric and muscles have more personality. SM2 colors are too washed out, idk, but I prefer 1 better. Enviorment textures look nicer in 2 though. But too much realism sometimes kills the inagination
@@EternalNightingale The second game is about 10 months after the ending of Miles Morales, which was in December. So SM2 takes place during October/November (again). So I get wanting to see more autumn vibes
I think the first Spider-Man looks better.. but I guess we have to wait for a few months for them to update the game, it seems to be how it works with todays games.
Crazy how small changes make all the difference. SM1 looks so much more saturated and everything is wet. For some reason the shadows look a little better in some lighting in SM1 also.
@@HombreDufff I mean it's obviously better than the first. Textures, muscles, animations, lighting, ray tracing and reflections have all massively improved lol
@@Wylde_Starr if you ask me, this "graphic upscaling" trend wont stop. Every new iteration of Spiderman will try to top the previous one, graphic wise. In some way, the gamer community is obsessed with graphics. More and more and more realism. But sooner or later they will realize that better graphics/realism is not equivalent to a good gaming experiencie. Games are supposed to be fun, period. But sometimes I feel the gaming industry is forgetting about that. All the money goes to graphic power and performance. So, what im trying to say is that, given that the "value" is balanced mainly to performance and graphics, gamers wont want to play previous itterations due to te fact the old games "look washed out, saturated, bad textures, bad sunlight".... that tells you that the SM games or whatever were not "good games" to begin with. They were just a performance show off from the time they released. Thats were their value resides, and thats what you are buying. You are more worried how the game looks rather than the "game" itself. Its sickening. And you will do the same for SM3 and SM4 and SM5.... you get it. Given that, every game value will become obsolete eventually 🤷♂️ 🫤 if you dont believe me or feel resistant to my opinion just look what you wrote about SM1. I mean, its just about time you consider SM2 "washed out". On the other hand, we have games that dont focus merely on graphics, but on experience and personality. Games with soul. Those games become classics for decades. Gamers replay them over and over again. To conclude, this Spiderman games wont ever be "classics" due to the fact they dont offer ART. Because tecnology always is improving on itslef, previous titles will rapidly be forgotten for the "next and newer" Spiderman game soon to be released with better perfomance, textures, blah blah blah.
The only thing that is truly important is how many more alphabet group rainbow flags did they throw in for this one. I mean you got to push that agenda which has no place at all in a video game like this. I fully expect to see even more flags in other areas than that one area in the first game or maybe they will chuck in some of the other 4 trillion flags that group uses. Also nice to see the billboards in Times Square got some "diversity" as almost all black women now. Can't show any white women and especially can't show any white men.
Spider man 2 is definitely improved in terms of quality, textures, lighting and even the water .... I hope to see Peter doing his stuff and he hears sirens so he goes in to the alley to change the costume and chases the bad guys
They clearly stole water graphical fidelity from watch dogs 1 and copied it. It's so sad to behold, how game that came out and released 9 years ago had better graphical water quality than clueless shill snoy fanboys next gen game. One more reason why Quality matters over Quantity kids.
Peter looks so much better now. He actually looks strong and pretty built outside of the suit finally. Actually looks like he’s in his 20s now too. Good job insomniac.
Having finished sm1 and mm multiple times and almoat finished sm2 i am often blown away by how beautiful sm2 really is. Traffic density is much higher which makes it feel more real, lighting is brighter and more realistic and the city feels alive, much more so than the originals. The queens and brooklyn sections are my new favourites, so beautiful. Loving this game.
Funny thing is I still like first Spider-man's artstyle and graphics. But I am pretty sure once I experience Spider-man 2's realistic art style I will love it. But glad to see 1 holds up really well!
I get exactly what you mean. It’s like sharper and brighter but I think once having the game in hand I’ll like 2. But for instance I like the leaves in 1 more, the movements look smoother, the actual road looks a little more beat up. But the actual texturing, reflections, contrast and reflections definitely are a step up in 2, I think it’ll just take a second to get used to 👍
I'll be honest i feel the exact other way around. While better lit, SM2 looks more vibrant and at times even a lil more cartoony? While SM1 generally looks a bit more washed out / overexposed / harsher. Personally I think that vibrant look of SM2 works better for a superhero game like Spidey
As a whole, I honestly prefer the first game. More innovation, more gadgets, and not as cluttered. It’s also arguable the first game offers a better plot, better personal conflicts, and benefits from the fact that you focus mostly on only one character rather than two (which helps making the game less messy. There’s a reason why long story-based games that feature more than one playable character are rare) :/
I would love to see a Seasonal mechanic system implemented in the game depending on when you play the game. Like AC Valhalla had. That would really give the game depth.
Ac Valhalla never had a season change, it had snow in Norway and a bit of spring/autumn in England, yes it had updates for Xmas and Easter, but they were just for the camp
This maybe a unpopular opinion, but I feel like the first game's graphics feels more "realistic",kinda like it more ngl, i think they were going with a more artistic"tone with the second one with is still great if you're into that visual aspect.
If anything it looks more artistic in the first game because every detail is to make it look great, in the second game proper realism was taken into account and now it all looks somewhat flat.
I don't know if it's your capture or change to the games lighting or just that first game looks like it was set at a different time of year but something about the new one looks relatively washed out.
The first suit looks much better, apart from it being orange. Darker blue looks nicer and there's more details. I'm guessing you get access to the first games suit anyway? A shame the swinging system is the same, OG Spider-Man 2 still the best. But overall both games look quite similar, the 2nd just looks different somehow. First looks a bit too dark and second looks too bright, looks a bit cartoonish.
There seems to be two different tvs and settings for each game. Spider man 2 footage looks like it was shot while it was playing on a Samsung TV and the remastered Spider man 1 footage is on a Sony tv. Also the contrast and brightness settings on tv showing SM2 are too high. I used to sell tvs and knew the difference in manufacturers TVs by the color they displayed when showing grass scenes. No matter what you did to color adjustment, Samsung TVs always showed grass and trees a certain way which is leads me to believe that is what’s going on here.
They just have different pictures. Samsungs tend to overly emphasize the greens in grass and trees. Sony's tend to be really sharp and colors are vivid when the contrast is high and the backlight is lower. @@AaaYoussef
Why the hell everything is shiny in recent games? A shadow is a shadow. It supposed to be dark/near black. Spiderman 1 is much better in terms of shadow quality. I hate that shiny look on CS2 too. It looks like you installed a bad 3rd party shaderpack to the game (like in minecraft) Edit: Overall I think first game looks better in terms of graphics.
Remembering how it was before, the graphics seemed to be on a completely different, previously unprecedented level. Using the example of Half life 1998 and Half live 2 2004. Where there was not only mind-blowing graphics but also a new version of the engine with cool physics and destruction. Now there are 5 whole years between these games, and we are looking for differences with a magnifying glass, analyzing the picture pixel by pixel. Still, progress has slowed down greatly and this is very sad
Exactly what I thought. People forget that most of the quality isn’t dependent on computing power not on effort and hard work behind animations (motion capture and stuff) and character models and especially facial animations. Regarding this nothing has changed from SMPS4 to SM2 ... everything feels inhumanly and artificial compared to titles like TLOU.
I think we have reached a point where it is hard to improve graphics, even Unreal Engine 5, which is supposed to be a next gen engine, still ain’t that different from UE4. Maybe we can, but it would take DECADES to do since games aren’t as simple as before, now games are 20 times more complex than how they were 10 to 20 years ago. That’s why GTA 6 is taking too long to make, we have to tools to make it, it’s just that the game will have so many complex mechanics that it takes a decade and a half to develop, even for a top tier AAA studio like Rockstar Games. Think of it as in going from wood to stone to iron to diamond and to netherite tools in Minecraft, it gets harder and lengthier as you go forward in complexity, it’s simple to understand.
Phones, TVs, cars, graphics cards, and many other things aren’t that far apart from each other anymore for the same reason, we have reached a peak of how good they can be, and for we to improve them we will take a longer time than ever before.
To all of you who haven’t played this yet: Trust me when I say this, these RU-vid videos do Spiderman 2s graphics absolutely NO justice. RU-vid and your phone simply do not have the capacity to reproduce what the graphics actually look like when you are playing on your ps5 and a TV capable of running Fidelity mode 40hz smoothed properly. It literally looks like it’s popping out of the screen. These RU-vid videos are pointless
Nice work from the insomniac. Even with beautiful graphics, it is clear that the PS5 did not elevate the game to its supreme level. The game is extremely blurry and lacks sharpness in performance mode. This is the mode that people prefer because it is 60fps+.
I like more SM1 artstyle: Warm tones with some Green tint, a huge contrast with deep shadows and bright lights, and more vivid colors. SM2 has a flat artstyle, more balanced, with a low contrast, more balanced color temperature, a bit of violent tint, some washed colors and textures, and a clean vision of elements, really clean and balanced. But, for me, it’s too flat. SM1 more contrasty artstyle I think it’s nicer.
@@AnyoutlawI’m sure you can, both the first game and miles morales allowed for this, I’m sure they will do the same for this game. Mostly after story completion
@@reborngreatnesss5712 in previous games you couldn’t through the main story. But after it was all good. I’ll find it weird they won’t give you the option to select it. But I guess we will see :)
Don't like Peter's face, sorry...And it looks even worse in the sequel (that hair too, uff). Overall the second game looks better (except the suit, i like It more in the first game) and the density of cars and people its awesome.
Ima be honest Spider-Man 2 needs grease. It looks very washed out SM1 colors look deeper n more vivid while SM2 looks ashy imo still gonna play it though 😊
wow I mean SM1 looks really good, but SM2 is just stunning. Definitely an upgrade in every-way. It's crazy how close to reality the sequel looks. And the depth of field alone is fire. 7:30
I think it's an improvement on every front, yet I cannot say I like the shadow intensity in the sequel. While originally part out of necessity (I think), I feel the darkness of the shadows in the original helped create a more graphic look to the world, which really worked in the game's favour
Amount of pedestrians seem to be about the same but seeing Spider-Man stand on the street in the first game no one is moving they're standing there watching him even people half way down the street are focused on Spider-Man and then in 2 pedestrians seem to be going about their business. Traffic definitely feels more lively in 2.
They did exactly what other large gaming companies fail to do. Which is not touching it ain’t broken, and the things they could improve up they did. Very jealous as an Xbox player but happy that some big name studios still give a shit about their product.
idk why everyone saying 1 is better then 2 but in my opinion 2 is better bc it has new moves like slingshot, web wings, webline, new gadgets, new finishers, new combat, water surfing, swimming, blocking attacks, all new playable characters, switching characters between peter and miles and all new suits idc if 2 is lighter but its better
The density of a city looks much better in SM2, but it seems that the level of graphics has dropped. Structures, lighting, colors and character and some environmental details looks way better in first game.
Honestly, I think that with some clever post processing, you can make the original look about the same as 2. The new game looks really cool, but it kinda falls into the "graphics uncanny valley" for me - it looks so close to photorealism, yet something about the colors feels wrong. I think the original is better in that regard.
I thought the same about the first game on release, its just because we’re not used to seeing this level of fidelity. In 10 years once new stuff is out, this game won’t feel like that I promise