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Marvelous Designer outfit to UE for real-time cloth simulation - part 2 

triMirrorTV
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28 окт 2024

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Комментарии : 42   
@triMirrorTV
@triMirrorTV Год назад
UPDATE: MD to uDraper bridge: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2ZKCd8g5Z7Q.html * Automatic import * Layers * Shrinkage (grain angle must be 0) * Folds on internal lines * Folds on seams (conditionally) * Flat shading on seams (conditionally) * PBR textures (conditionally)
@eduardfrades6972
@eduardfrades6972 7 месяцев назад
Thanks for your time , I am learning a lot. Just one question, is it possible to create cloths in blender instead of marvelous?
@triMirrorTV
@triMirrorTV 7 месяцев назад
Yes, it's possible but less convenient. The mesh must also be single, weld, and thin if you want to simulate it. Also, when importing, select the Skip validation option. You can also try without simulation as shown here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_C-TM8B202w.html
@KUREHA3D
@KUREHA3D 2 года назад
i'm a noob! i see you have to add buttons and things in udraper... but is there a way to use the ones from MD? do we have to export as a different file? this is exactly the kind of plugin i was looking for!. i see this will make it easier to drape the clothes on the model before adding to unreal.
@triMirrorTV
@triMirrorTV 2 года назад
Interesting idea. Let us think about it
@7_of_1
@7_of_1 2 года назад
Looks very nice, but not sure if it will do for stylized clothing where thickness in certain areas of the garment where collar, lapels, and pockets are reuquired etc. Can you confirm this?
@triMirrorTV
@triMirrorTV 2 года назад
Currently, different thickness can be applied to different materials. So, if you specify different materials in MD or 3D Draper, assigned to different pieces, you can set up different thickness for them.
@7_of_1
@7_of_1 2 года назад
@@triMirrorTV Thats interesting, how does it do the thickness, copy the UV of the cloth piece and stretch it to create the bordeer of the extrusion? Also, the wrap part of the video, is similar to a wrap deformer in Maya to wrap that piece in real-time? Oh, also i see you attachment for things like buttons etc, would this work for pockets as well. You mat have guessed im looking for a solution to stylized character animation and cloth sim for cinematics rather that having to use the long pipeline of MD, retopo, into zbrush for thickness in some areas and then skinning and simming n MD.
@triMirrorTV
@triMirrorTV 2 года назад
@@7_of_1 the thickness and the bias applied in real time. See e g. At 2:44 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-E8ZIWcHTFHw.html
@triMirrorTV
@triMirrorTV 2 года назад
@@7_of_1 yes about the wrapping
@triMirrorTV
@triMirrorTV 2 года назад
@@7_of_1 not sure about the pockets as attachment
@michaelhallamdigiart-cgi9152
Can I import clothes from my DAZ 3D library exported as OBJ, or must I use Marvelous Designer. Thanks
@triMirrorTV
@triMirrorTV Год назад
We had problems using garments exported in OBJ format from Daz. Do you need the clothes to be simulated or skinning or wrapping would be enough? When exporting from Marvelous, you have more options
@michaelhallamdigiart-cgi9152
@@triMirrorTV Thanks for the Quick Response, Yes I need Simulated clothes, A real shame, I thought I had found an answer to my problem. Keep up the good work your plugin looks good, just not for me at this time. Cheers
@triMirrorTV
@triMirrorTV Год назад
@@michaelhallamdigiart-cgi9152 send me a screenshot of your clothes?
@michaelhallamdigiart-cgi9152
@@triMirrorTV No single style of clothes, I literally have hundreds of costumes I wanted to use, depending on which character and project I will work on, just wanted to know if it was possible, as don’t have time to make custom clothes
@triMirrorTV
@triMirrorTV Год назад
@@michaelhallamdigiart-cgi9152 got it
@DarkW1zard
@DarkW1zard Год назад
how do this without udrapper?
@siddharthsaini3400
@siddharthsaini3400 Год назад
where can i get this studio environment??
@triMirrorTV
@triMirrorTV Год назад
www.unrealengine.com/marketplace/en-US/product/advanced-light-pack
@EmpticStudios
@EmpticStudios Год назад
@@triMirrorTV thank you
@shilinchen5245
@shilinchen5245 2 года назад
When I was at “import Garment”, I would report an error “Error occurred:wavefront parsing incomplete ”
@triMirrorTV
@triMirrorTV 2 года назад
Please join send us the obj file to investigate. You can email or use our Discord discord.gg/CZsQVe4Y9Q
@nymarekintvilik8371
@nymarekintvilik8371 2 года назад
can you do the same process however for maya? mean animation in maya, exported to clo3d (clothes made in clo3d) export and finish animation in maya with the pluging for cloth animation (or even with mocap rokoko? for maya)
@triMirrorTV
@triMirrorTV 2 года назад
No, we work with UE
@reddydarbar4750
@reddydarbar4750 2 года назад
but the udrapper was not working on take recording options on unreal 5
@triMirrorTV
@triMirrorTV 2 года назад
We haven't tested it with take recorder. Not sure what scenario do you have in mind. You can record simulation cache separately.
@visualsbybo
@visualsbybo 2 года назад
I keep getting this error when trying to import to Unreal "Mesh does not contain recognizable geometry" What could be the reason for this ?
@triMirrorTV
@triMirrorTV 2 года назад
Make sure you uncheck "Include Hidden object" and "Include Internal Shape" when exporting your OBJ file. Please send me your OBJ file to look into the problem. You can use Contact page or Discord discord.gg/CZsQVe4Y9Q
@visualsbybo
@visualsbybo 2 года назад
@@triMirrorTV Both options are already unchecked. I will private message you on Discord now
@triMirrorTV
@triMirrorTV 2 года назад
@@visualsbybo Happy to help 😉
@LetaoChen
@LetaoChen 11 месяцев назад
What was the fix! I have the same issue@@triMirrorTV
@triMirrorTV
@triMirrorTV 11 месяцев назад
@@LetaoChen Please use our Discord for support. Most probably, your MD export is incorrect. MD does that . Are you using MD button for import?
@MGInspiration
@MGInspiration 2 года назад
I'm getting error,i have reset a million time :Your 2D patterns (UV) scale differs significantly from the 3D mesh. Make sure to reset UV to 2D arrangement in the UV editor before exporting OBJ file.
@triMirrorTV
@triMirrorTV 2 года назад
Make sure Scale is set to centimeters (100%) udraper.com/apps/help-center#hc-im-getting-this-error-message-your-2d-scale-differes-significantly-from-the-3d-mesh Also udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer#03
@joonagi5484
@joonagi5484 2 года назад
Can't you use Unreal Materials?
@triMirrorTV
@triMirrorTV 2 года назад
Not yet
@joonagi5484
@joonagi5484 2 года назад
@@triMirrorTV I look forward to the day when I can use it soon.
@triMirrorTV
@triMirrorTV 2 года назад
Is there any specific material property you're looking for?
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