*After having communications cut off twice* "Hey, Sparatus... Valern and I have been thinking, maybe you should sit the next one out. I don't think Shepard likes you very much"
Mass Effect 1 renegade Shepard is far superior over the other games. In large part because you're actually getting a real choice. In the later games renegade options either make no sense or change nothing. For instance why give Cerberus the Collecter base when they've proven incompetent and cartoonisly evil. The paragon has reason but none of the good ones are ever brought up. Also why isn't there an option to give the base to the Alliance? Really it should have just been a ancient Reaper base they use to spy on organics or whatever. Anything would be better the boring as hell Collecters. It would have prevented the huge problem of Mass Effect 2 being inconsequential. As a whole you have far less agency since in ME2 and 3 people order you around. Never in those games can you disconnect on someone and do things your way.
@@marbl3d45 Parts of them. Really the parts that actually follow through with what Mass Effect 1 set up. I wish the entirety of the sequels did the same. Mass Effect 2 killed Shepherd but brought them back. Blew up the Normandy but a new one was built. Forced to join with Cerberus to defeat a enemy then leave Cerberus and have nothing to show for it. Then Mass Effect 3 was screwed. It didn't help that Mass Effect 3 wasted so much time with Cerberus. Everything to do with Cerberus drags the game down hard. None of it makes any sense making it feel disjointed and awkward. Cerberus feels like it doesn't exist in the universe it just shows up for plot. I also don't like the shift away from sci fi thriller to pretentious shooter. Hell it even affected the art style.