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Massive Lightroom Update - BATCH Edit with MULTIPLE Sky and Subject Masking 

FlyEnri
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4 окт 2024

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Комментарии : 20   
@stephenchabala9373
@stephenchabala9373 4 месяца назад
This was very much needed! Thank you 😊 and as a Zambian I can't help but acknoledge that I love your shirt
@FlyEnri
@FlyEnri 4 месяца назад
No wayyyy, so cool to see the video reaching you there ! I got the shirt in Lusaka :D Thanks a lot for watching!
@grizzlyvisualz
@grizzlyvisualz 8 месяцев назад
thanks much needed
@FlyEnri
@FlyEnri 7 месяцев назад
Thanks a lot for watching !!
@emanuelantunes2789
@emanuelantunes2789 Год назад
Thanks mate! You saved me a lot of time editing a batch of photos for a Timelapse ;) Grazie mille!
@FlyEnri
@FlyEnri Год назад
Awesome Emanuel !! This update really helped a lot making things much easier !
@dancelens
@dancelens Год назад
Much faster and efficient to colorgrade the timelapse in the in the video editor rather than cover this on the LR per each photo
@emanuelantunes2789
@emanuelantunes2789 Год назад
@@dancelens while I agree that it's better to colorgrade in the video editor, not all video editors have the facility to easily fix some issues. In my case my subject was too dark and I had an overexposed background, I had to use LR to batch-process the subject with a machine-learning mask (for the subject) just to fix the exposure. It took me no time to process 330 pictures ;) . If I had to do that in Premiere Pro I imagine it would take me a lot longer and I wouldn't be working with the same high-resolution (even 4K wouldn't have the same detail to work with... ) =). If you know a way of automatically use masks such as this one in Premiere Pro or DaVinci, let me know, I don't know of any that does quite the same =')
@emanuelantunes2789
@emanuelantunes2789 Год назад
to make it clearer, I did the colorgrading of the TimeLapse in post, with the rest of the footage. I had to use LR just to correct photo-specific issues related to exposure and other minute details that would take longer in Premiere...
@FlyEnri
@FlyEnri Год назад
I sincerely don't remember trying this before, but do you import the RAWs in the video editor, or the JPGs ? And do you get access to all it's dynamic range in there ? I'd imagine no, but I might be wrong, maybe Premiere being part of Adobe for example you can do it. Interesting experiment to do! At first I'd automatically do like Emanuel, grade everything with masks and all on LR, export, and maybe on DaVinci just add an adjustment layer with tiny things I'd like applied overall.
@eladbari
@eladbari Год назад
P.S - I guess this mask syncing only works with Masks that the AI finds automatically [Sky/Subject/etc.]. If you paint via brush manually- it wont be able to sync if I placed it on a face of someone, I will have to enter that brush, subtract it, and re-paint it again....
@FlyEnri
@FlyEnri Год назад
Exactly ! Since the brush is totally subjective, it doesn't manage to reposition it accordingly. For all other masks AI generated it will work !
@eladbari
@eladbari Год назад
If you Sync a bunch of photos - are they from now on forwards- attached? Meaning, a chance in one image - will update all the rest of the images altogether? Or is is a one-time-process? Meaning, it only updates every time I re-click that Sync button?
@FlyEnri
@FlyEnri Год назад
It's a one time process ! Exactly, after you change one of them, you'll have to resynch it all !
@unrealdevop
@unrealdevop 2 года назад
Is there a way to batch mask the subjects in all photos? I do photogrammetry and it's a paint to have to manually go through and do that for hundreds of photos
@unrealdevop
@unrealdevop 2 года назад
ideally, I would want to do a subject mask, invert, and drop the exposure and blacks all the way down on all of them.
@FlyEnri
@FlyEnri 2 года назад
Exactly possible, now Lightroom will update the subject mask on all photos without you having to go over each one of them :D
@unrealdevop
@unrealdevop 2 года назад
@@FlyEnri Ah, alright thanks for the update.
@unrealdevop
@unrealdevop 2 года назад
@@FlyEnri Ah, I didn't realize there was a Classic and another version. I just started a trial of the Non-Classic version? I'll test it out and thanks.
@unrealdevop
@unrealdevop 2 года назад
@@FlyEnri Oh man, this is great. Thanks, it was in Classic I was just misunderstanding it when it was asking me to replace or keep masks.
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