Edit 2: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6KgXu3jyoiA.html made a tankier version for Gluttony and addresses the Massive Sang change. You can still play slayer but need to run cold resist for the Gluttony fight From what I've heard Walk The Tight Rope is bugged when it comes to it's skill modifier, will be testing for that. Edit: Walk The Tight Rope issue has been fixed. I tested on both ultimate and base. Got word from the young Math gamer Koala that bosses do have crit resistance which could be the reason why Thunder Cage isn't as good as it is on paper. Inside of a party format with crit increases Thunder Cage can really shine. This build using Dangerous Ambush is definitely better in a multiplayer environment which we're building towards to attempt to future proof the build a bit for later content. Adjust the bulk to what you feel comfortable with. Doesn't matter how much damage the build can do if you're watching grass grow and the build doesn't feel good to play. HP Collector is still a fantastic mod. Can play the build capitalizing more so on duration but will have to pay attention or can get a cd reactor and have seamless infinitte ammo without needing to pay much attention both work. Outstanding instead of Maximize Duration is an option. Maximize with SRS felt better during my testing but if you don't run into similar results feel free to swap Early Game advice for modules since are to almost max out your blue HP as well as Defense Modules. With 2 "Focus On" Mods and the other duration and cooldown increases mentioned in the video you should be close to looping and will be able to loop well with the help of a cooldown reactor. This is definitely a more endgame build. If you don't mind the delayed gratification you can go with this route or you can go with Infinite Ammo Launcher which is cheap to get to and transition. It can also clear all content. Discord: discord.gg/eu6pgWHfEh Creator Code: DAKQUAN#3667 creators.nexon.com/s/DAKQUAN%233667
@@javvanicus I just tested it and it was working fine. I was getting the added damage from both the skill power as well as the firearm attack when I checked seperately. Always welcome to other people double checking because the game is wonky for sure
@@Tzofeh never got a notification or saw this on the backend which is unfortunate and it's been almost 2 full weeks. You end up messing around with it? I think it'll be alright but here are better weapons
Just want you to know you earned an instant subscriber. I really appreciate how thorough and concise you were with sharing all of this knowledge. Good yard.
Killer video! This is probably the best Gley video i've seen so far and i like you how you tested everything. I wish i had seen this before i farmed for Python and got a whole new ult reactor for Gley. would have saved me alot of Catalyst's working on Python!
Thank you! Wanted to give a realistic expectation of the set up and some options so we can tweak it to however we want. Game is definitely test heavy lol
@@dakquan oh yeah for sure! gold is the true gatekeeper lol. you think 20mill gold is alot then you actually start upgrading stuff and you're like its not enough at all. so i definitely appreciate the time it takes to test all this out!
yea 20 truly goes by in a flash lmao, I think I started at 15 million before the start of this video. I'm out here spinning now trying to get the gold back up
I fucking love this build, im chilling with 57k def, 19k HP and my fastest devourer clear so far is 22 seconds. Swapping from Blood and Iron to this was game changing, having an easy way to get HP back is so nice. Thank you for the video man!
let's gooo, yea going for the bulky route is definitely a great play. Sometimes we get too caught up in speed running lol. Thanks for checking out the vid
@@Jen_046 I know I don't, it's just where it ended up at with the components I rolled, and the fact that I have Iron Defence slotted for the skill power it gives.
Let's goooo lmao. We had the super speed run go down. I know you probably saw your name and was like wtf is that me lol. I've had the same experience before
Thanks for taking the time to check it out! For these guides always going to have timestamps, Ideal world is we can jump around to what we find relevant. I'm not trying to keep people watching all day lmao
Love it... No "Do this, and this and this" Here is your build... you talked options, and what not. Some have mods I don't like, and don't feel right to me, so I watch a video, then still have to spend an hour or two testing mods.
My friend you just won me over finally a decent person that doesn’t misleads people with a “OP build” “melt bosses fast” just showcasing with the test dummy called Devourer that dies just by looking at him. I did a RU-vidrs build from gley spent a lot of resources & time and catalyst and I can’t sólo them just only the devourer and got max mod capacity and all the mod slots with catalyst to my thunder cage and still can’t kill them. Many thanks bro you just help me a Ton
happy to help out my friend! Yea we aim for realistic over here, there's so much wild stuff on RU-vid lmao. This build takes a lot of investment and is solid but I personally like the non massacre infinite ammo set up the best out of everything so far. Little less damage but much much more tanky
Would using the "Slayer" components be BiS for your Infinite ammo build, or should we revert completely to your Infinite ammo build? (Now that "Massive Sanguification" has been fixed?)
you're an extremely under rated player, i'll get ult gley asap and ctrl + C and ctrl + v your modules .. keep up the good work, post updated builds if possible
How are you healing to full with your 2 so easily? I don’t heal nearly as much. Is hp heal modifier really that significant or is there a module I’m missing?
You are the first person i have watched that ACTUALLY fights hard bosses and shows how strong a build can really be. Everybody else just fights devourer and calls the build op for views.
@@dakquan Yeah, we know that the same build will not kill every boss in the same average time, but when you show other boss fights we can have an insight of what the build can actually do and this is very important to define wether the effort to make it worth or not. I say this in the sense that sometimes a person already has a build that they consider good, but when they see another good build they will also think about whether it is worth changing builds.
I really really like this version ! Just popping skill and not paying attention to be below 50% or whatever ! I've my next build ! Clear explanation too :)
thanks for checking out the vid! I do micro manage the duration of SRS a little bit but if you want to get some seamless gaming in CD on reactor will come in clutch and be able to just mash the button whenever. There are tweakable options as well if you feel like you want to be a little more bulky and those are mentioned in the vid
@@dakquan Yes like you said on the video, a Skill Duration on the reactor or/and skill cooldown can make possible instant usage for infinite ammo. For more survavibility, it's needed to lose some damage for more hp right ?
@@masterchief9148 you'll lose a little bit of damage by swapping in shield conversion and potentially Stim accelerant but you'll be a good bit more tanky for sure
@@dakquan Stim give more HP but Battle of Stamina is really good for also duration, but yeah if duration is already good to be in infinite state constantly, swapping can be an option liek u said
I watched many videos now, cause I like Gleys kit and want to learn her. I like your build very much and it's cool to see how I can play in the early game. I'm just struggeling between TCage and Python. Cause maybe for Bunny TCage is not that bad too. These many Guides/Builds makes it hard to understand as a beginner, to compact everything in a balance way 😄 So I need to focus on what exactly I try to farm.... Not to forget. Good Work
@@dakquan (without an energy activator) gley +8 infinite ammo/immortal achieved. Once the energy activator comes through I can beef up massacre. Thanks for the build! Super comfortable gameplay having infinite ammo and the on demand heals! also yes I just grinded for 12hrs 😂
I wish we had a real dummy that can record damage over one minute. There are so many mods that do not show up in the overall dps, like the conductor mods, I am using a fire conductor mod on my enduring MG. That way I dont have to swap loadouts when I go kill a colossus or just run a mission. Those stack mods lose the stack so fast, so I am not even gonna bother with it. Overall a conductor mod vs mentral focus etc will not be that far off for all other characters except gley ofc. There is a mod that reduces crit resistance also. For colossi that might actually be way more powerful than some other damage enhancing mods for high crit weapons. Again. Really need a configureable test dummy for that.
You can loop infinite ammo without maximize duration in ur gley mod that make u lose 20% skill modifier, just need skill cooldown on reactor as well as the iron defense mod that can be swap for the one that give u def+ skill power instead
Wrote up a whole paragraph and it did not register at all lmao. From my experience maximize duration helped out SRS a bit more than Outstanding in terms of value for that slot. Definitely need a reactor upgrade but your boy's rng has been a bit rough lmao. In terms of Skill Power vs Skill Modifier due to having skill power coming from the set and Dangerous Ambush I was hitting slightly harder with Iron Defense. If you get the chance with a similar set up can test it out and see if you get the same results
@@dakquan plz get a cd reactor and remove that -20% skill modifier asap^^^^ And from my tests skill power from the defense mod gived more dmg than skill modifier. Did u test it while removing maximize duration btw?
@@awnow-ry1qw streamable.com/320itc this is with the negative mod on but the trade for duration with SRS from my testing and experience has been quality so far definitely can take it off if you're not a fan. Even with it off the 8 percent is going to get lost in the 25 and potential 50 percent when the boss gets knocked down. Here's a skill damage calculator: docs.google.com/spreadsheets/d/1WRFVav-8ZziZLMcfkMBabIFAf5jMykKq1QqbJ8IFNFk/edit?gid=742419885#gid=742419885
if you have the same mods and are using that in combination with V when you start shooting the massacre I'm not sure. Double check to see if you have Super Sense on
in solo fights I've seen Lepic come out ahead in bossing. I'll have to see who does better in a sustain fight because Lepic has a cd on ult but could just die and come back with the cd to spam more. Without the deaths might be Gley but I have to check first hand
I cant understans how you are able to keep firing the pistol like that. I've tried to copy this and while not exactly up to yours I cannot figure it out.
yea if you really need to can throw on health collector or micro manage Massive Sang a bit differently. If you go health collector route honestly infinite ammo no massacre feels a good bit better
Where did you find the materialized phase reactors with python/thundercage mounting? I find them with mounting of what seems like every other weapon except those.
Could you run iron will over shield conversion or am i missing something ? Seems like same module but provides more defence. Great video and im in the process of trying to replicate this build. Got ult gley yesterday. Nevermind fully uograded both mods and shield conversion has more defence 😂
178 hours into the game, still have no massive sanguification for gley.. gonna hit 180 hours (2 more hours) for my first Ultimate (gley ofcours) gosh this rng not on my side.
@@mq1849 for infinite gley it might actually be Afterglow Sword as the best weapon according to the math but I'm building it out now. Going to run that and Vestigial
Thx for the vid im gona try to do that build gona take some time tho! I was wondering about ur immortal setup there was hoping u gona show it i would love to see a vid on that too
yea i feel that. Gley has a tanky set up as well as a high damage one so she's who I found was one of the most balanced. Lepic can kill bosses fast as well. Probably stick to one of those two
At 13:47 Which module would you take from the build to put Multitalented at maximum level? Which one would have the least negative impact to take and place this multitalented?
ideally would swap out dangerous ambush since it eats up the same slot. Maybe can get away with getting rid of a focus on if you're goal is to still be able to spam the aoe ability but would have it deal a little less damage which isn't horrible in mobbing situations because you don't need to hit 500k most of the time to kill a group of mobs
@@dakquan Dangerous Ambush and Multitalented have different socket types. This is why I asked you about wich mode to replace. Multitalented uses Malachite and Dangerous Ambush uses Xantic socket type.
for mobbing could drop an hp mod and put in multitalented over ambush but at that point I wouldn't run Slayer and would swap around for more bulk. What do you want to use multitalented for?
@@dakquan It's more because you said you could use it for mobbing and then I was unsure about which mod to change, but I think I'll keep it the way it is and I'll use the Launcher for that purpose.
@@ghoststriker6583 sounds good yea you would have to drop a little bit in order to get the spam going which is fine if you're ok with lower hp but I've found the launcher to be a bit more comfortable with our current module slots
@dakquan Hey there love the guides you put out! I have a quick question i have followed the build to a T for massacre but i am not able to put out anywhere near the damage you are putting out, Any help would be much appreciated.
@@dakquan i have all desc mods maxed sang is one rank from being maxed, python has some mods upgraded a little but i am missing precision shot entirely. Do you think its the mods? i farmed a great reactor today because of your video!
I wish can disable the heart throbbing sound and effect when low health, it is really disturbing for gley player, we are almost all the time in low health.
does sharp preicsion shot actually work? in my testing it did not. Im assuming thats a user error on my part. Is it only the 2nd half of the mod that works?
yea I've seen it scale both fire rate and the damage as the amount of time I was holding down fire increased. Shows in the video as well so if it's not working for you I'm not sure what it could be. Are you able to send a streamable.com link or something else I can look at?
@@dakquan Omg thank you for this info! Then I am full swaping to this set up instead. I have fully modded for Vestige but I like this build more. You a champion bro!
@@dakquan Ok! I fully switched and.....omg....watching it and doing it, they are different things. That Python shooooooots soooooo fast. Its inanse once again thankyou! I am gonna boost you as far as I can (admittedly thats not far but w/e)
Did I miss something? When I damage with the Massacre skill, it does not show the icon for 'Dimension' and 'Non-Attribute' . I hope someone understands me because I haven't seen anyone talk about it.
How u can spam the third ability so much so ur fourth ability never run out of ammo? I use my third and when is half the ability it start to consume the fourth ability ammo, what i have to do to make it last like yours?
bullet enhancement we grab early for sure. Crit Damage would be something we add on later even though we only have a 5 percent crit chance. There isn't anything else to really add
The new update ruined your sanguification strategy using the objects in intercept battles now xD - Fixed an issue where Gley's "Life Siphon" skill and her Modification Modules "Massive Sanguification" and "Explosive Life" could be used on objects in Intercept Battles.
I think you would be better off dropping maximize duration, its a massive nerf to massacre, also farm a reactor with skill duration and cooldown. My gley has an increased sensory cooldown of 7.7 seconds and duration of 8.1.
through tests that -20 percent didn't feel bad and the added damage from increased duration which was a full second felt better. Like I mentioned in the video you can adjust to what works better for you. On paper it seemed like Outstanding was the better move but in practice it wasn't for me
can run more cooldown from a reactor and will be able to spam a bit more to get clean damage cycles. Reactor should be available soon through Difficulty Rewards
yea it can carry randoms you just have to make sure to not get downed yourself since it's a lower hp set up. What pistol are you asking about? The one that as compared to the Thunder Cage in the video where it did 28 seconds vs the Thunder Cage's 30 or a different one?
hi i got the sanguinification however I can not see a lot of damage on the screen lol unlike your vid. I dont have the walk a tight rope yet so maybe that is what I'm missing
Can you show your immortal build in a future video please cause the one from two weeks ago some of the polarities don’t match up with this build and I want to have a good tanky build as well as this
I'll end up doing a quick build tier list, I honestly like the tanky launcher set up much more. Sometimes it's less damage than Massacre but at the same time you are like 2x if not more tankier. Maybe even 3 honestly I'd have to double check but you genuinely feel immortal lol and I figured out a way to add more surival to the mix
10.3 9.3 but my reactor isn't the best. If you can get one with cooldown or more duration would definitely be better. I'm pretty much running around with 1 substat lol
If the Python is properly optimized for sure but man I just feel like Thunder cage hits so hard sometimes idk both great pickups i did the same test as you but with mental focus so my results may differ
Did your thunder cage end up beating Python? I did tests with Mental Focus as well but ended up with Python ahead still but then there are rng crits which throws everything off. I think thunder cage is a very safe a quality pick. Legit can't go wrong with Thunder Cage
@@dakquan feel u so much max when you get to the end of mid maxing builds its pretty hard to tell whats better cause they’re so many great top tier builds
the values we'll end up getting will slightly different when leveled and can see those when we go to the mod enhancer without having to actually max them out. We run both Focus On Mods
Slayer set on Gley seems like a terrible choice. But I'm interested in your stuff. I don't understand why you put so much effort into this but your guns are still tier 1 uniques.
Weakpoint damage shots along with Skill damage proc on a target looking at you ends up being about the same damage and once the other factors of Dangerous Ambush kick in a majority of your damage is coming from the skill damage source. Slayer set gives you the added damage without you needing to be at 50% hp so you have 100% uptime on this boost and can capitalize on pockets of opportunity. Although the other set does have better main stat roles you are forced to be sub 50% to get the optimal bonus so innately you are a bit more tanky and free with this variation while getting a bit more damage at the end. Also mentioned in the video you can run either. Each of these builds come with options This is before a healer like Yujin is added to the mix which completely invalidates the Annihilation Set. With the introduction of harder content in the future I wanted to put out something that should help future proof us (at least a bit hopefully lol). As people unlock more characters I'm sure there are going to be more Yujins running around which is what I've experienced already in random matchmaking The portion about tier 1 weapons is covered here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TZW28cERTnk.htmlsi=bNGiic1a0O14CZZ7&t=606 Hopefully this explains everything mi amigo
massacre scales with skill power and the set bonus is always on while not needing to be at low hp to get the firearm increase from annihilator. It is an option for sure if you want to play around with it but from testing from myself and a lot of other individuals we favor Slayer. if you have the set lying around somewhere can shoot one of the targets in the test area to see the set increase Massacre damage. Outside of Massacre builds it definitely isn't the greatest
So what’s the purpose of python or thundercage? Are they stat sticks and why couldn’t I use an enduring legacy? Only asking because I have 2 energy reactors and I’m trying to put it on the most universal things I can. One of the reactors is going on ult gley when she’s done, but trying to figure out what weapon to roll with late game
they are essentially stat sticks for the fire rate and you still get the damage from the gun in Massacre. With the buffs coming to enduring legacy it should move up a bit in quality but I don't believe it will beat Python for Massacre. This is yet to be seen of course. If you want the better universal weapon I would go thunder cage because you can use it on any character for mobbing and alright for bossing. If you want the better massacre weapon and a good weapon for a few other descendants then I would go Python
@@dakquan so they are just the fastest firing weapons, or they are the fastest firing ultimate weapons? Just curious if there’s any purples out there that could be used to maximize the build or if you already have it min maxed as much as possible. Sorry for the questions, but ecspecially in a game like this with the amount of grinding and lack of materials currently, I like doing everything right the first time haha
@@critter7667 very fair questions definitely for the reasons you mentioned lol. Python and Thunder Cage were the big debate weapons for bis for a massacre set up for Gley the only purple that as in the convo was blue blood bloomer due it's high fire rate but it's slightly higher than python with less weakpoint damage putting the Python ahead. Unless they scale the enduring's crit rate and damage to some obscene amount Python should still be bis
This video has a timestamp for a budget version but running massacre without investment isn't going to feel great lol. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kc8VsPQhmlA.html&ab_channel=Dakquan
@@ItsThiefz probably go for the two defense and then lean into cooldown maybe so you can have spurts of high damage until you can fully flesh out the character might be the move. Honestly you might like playing Launcher Gley a bit more until you are fully set up
I have gley cooking right now, and I found the massive sanguification mod. How do I exactly use her abilities? I’ve been messing around with freyna since I started playing, no clue how gley works.
you collect orbs from mobs or through the use of Massive or Blood and Iron in order to get enough orbs to cast her AoE or her last abilty. This explains some more of the basic mechanics ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6KgXu3jyoiA.htmlsi=ZQ7wnx7B_gszwWnu
without ambush coming into play it's not the biggest boost but it's an increase over Spear and Shield for this set up. Without the set on and also Dangerous Ambush activated it is a very minor increase. Also I have the setting on showing skill damage
From my testing SPS was doing a little bit more for me than Mental Focus with the current content and is a bit more fluid. I have played with Mental Focus for a good 2 weeks and SPS for another 2 weeks at this point and still leaning SPS at the moment very slightly. If you like Mental Focus more feel free to use that. The added fire rate from SPS scales massacre super well
@@dakquan I notice that after all the important mods are on there are two spaces left that usually use mods that only give us like 2% weakpoint/1% firearm. Wouldnt it be better even if the crit rate is low to put on concentraion priority for 120% CD and better insight for crit rate. Im sure those would be better than a measly 2%/1% additive bonuses.
@@lux7849 yea double crit damage in those spots would be better for a min maxed set up ideally with a random enzo boosting us up. I mentioned it super briefly at the end of that section which I should have done text to showcase options lol
From a math perspective Sharp Precision increase in fire rate helps scale the amount of procs we're getting on gley's weapon along with an increase in firearm attack. Bad part is that it drops stacks but you don't have to micromanage and plays a bit more fluid. Mental Focus you can loop super clean and in pockets where you have a cd reactor (which I unfortunately don't have for this particular set up but I should have showcased one just in case with a quick 1 minute addition) you are able to loop and if you don't have to move you can do some very big damage. In practice I liked Sharp Precision a little bit more. The damage of the two from actual playing with both is not that crazy different honestly. So pick which one of the two you like more. We have 8 second kills with Sharp Precision on Devourer and 8 second kills with Mental Focus. Neither is a bad choice
I got to know does you Immortal and Massacre build coexist? Like does it share the same mod slot symbols or did it completely take priority for Massacre?
@@dakquanI’m not sure how it’s possible to have both the immortal and massacre build since there are differences in module sockets. The massacre build has 4 malachite and 3 rutile, but the immortal has 2 malachite and 4 rutile sockets.
@@account80233 you drop hp collector for massive sang and we have an unleveled mod in which ends up keeping us under the cap. We do lose auto immunity 10% though so it's not 100% 1 to 1 of the last set up
@@account80233 nah I think the massacre build even with all the defensive options like swapping battle for stim and swapping iron defense for shield conversion would feel a bit too squishy in some spots. With the infinite launcher set up I'm building up an afterglow which should be our best dps option and we are way tankier. With infinite ammo you know you can go into a lobby comfortably while massacre you have to be on your toes the whole time
Different ones act in slightly different ways. For Massacre it takes the fire rate of the weapon and you still do the same amount of damage with the shot itself but get an additional proc of skill damage from Massacre
Skill cooldowns and duration on your gear does not affect the mods on your gun like mental focus and sharp precision shot.They only affect your skills. Why do you keep repeating that it does?
when you press Sensory (The ability that looks like a gun magazine ) it has a cooldown and duration mechanic. This gives you infinite ammo if built and played towards that aspect. If you are shooting 300 bullets per second and you increase the duration to 5 you are doing 5x the damage because otherwise you have to reload. Mental Focus directly increases with how many bullets you are firing. If you stop firing for long enough you lose those stacks which means that in order to scale you want more uptime on this ability meaning cooldown and duration. www.merriam-webster.com/dictionary/scale#:~:text=1-,a,scale%20a%20castle%20wall To rise in a graduated series Mental Focus and Sharp Precision gain stacks as your duration of shooting increases. Sharp Precision loses the stacks immediately
can i ask why when i use frenzy i cant use life siphon to generate energy to use massacre. but on your video u just use frenzy life siphon then massacre immediately
probably about .5 off including the animation swing so grabbing cd on the reactor or being fine the the gap and pushing further into damage is the next level of progression
@@1_bayubachtiar402 electric is resisted enemies and although Python gets the poison debuff it doesn't apply while massacre is up. Overall it's not the biggest deal which one you roll for this particular set up
Is there any benefit putting massive sanguification on a non massacre build? And is there no way to have both the immortal build and massacre build at the same time?
youc an have both on here with a good enough reactor which I don't have a cd one for Python yet. Mass is our best mod so on the infinite ammo launcher set up I run Mass now. Feels even more powerful than it did before
you can use these same ones from this video and be in a great spot. If you're not using Massacre you use unleveled "Focus On" mods and might be able to drop 1 completely. I'd grab extra hp and defense as well. Can take the infinite ammo launcher build that's up on the channel, take out hp collector and add massive
@@account80233 in the infinite ammo bulky set up I haven't felt the need for it at all because we also have a ton of hp drops to supplement. If we're running around with Massacre in normal farming missions and don't need the boss damage HP collector is fine. Definitely not a need