hi Dakquan i nocticed when used 2nd kill before 1st skill back to normal. I mean before hit enemies quickyly press 1st skill to kill and heal at the same time?
It's much more consistent with typical gameplay. Real life fighter you are gaining 10% per weakpoint while a conductor mod you are gaining 26% as long as he enemy is under the dot. With a 33% rate of status and how many shots you put into the boss it will be under the status most of the time. Since the rockets are projectiles the likely hood of maintaining the stacks of real life fighter is lower because things move in this a decent bit. If you have to choose 1 element to build out I would go with electric since it's resisted the least on the harder bosses.
Sharp Precision vs Mental Focus is a bit close but due to being able to upkeep mental focus at 150 stacks and it being a bit more flexible for builds that want extra bulk it has been a bit better. Sharp Precision really benefits from duration. Did you find the answer to your other question, I don't see it anymore
@@dakquan What amount of duration could justify SPS? Let’s say I don’t mind losing some bulk, and I’m not dropping my stacks. I’m maxed out at 9.6s with Stim Accelerant, or 10.00s with Battle of Stamina, with my cooldown at around 7s. I happened to roll purple Cooldown + Duration on the reactor which is making me lean towards going for more duration and therefore SPS. I found the answer to my other question shortly after, so I deleted the comment. Thanks again.
@@alexanders725 9.6 would be good to go. I would mess around with the 10 to see how you like it. Some friends in the discord did the math and SPS was beating Mental Focus taking into account the stacking. In practice I had the same times as mental focus set ups but I wasn't pushing 10 duration. They are pretty close. I'm going to be messing around with some duration and enduring legacy where the extra clip size should give a few more seconds of shots
25k for the damage on the abilities when we look at Skill Power when equipped? Or talking about something else. The sub stats will change what the value is and as long as you get a gold mounting for the weapon you're using with skill cooldown with skill attack vs colossus or dimension/non attribute you'll be good to go on massacre builds
Spent the past 3 days farming for this Python Mounting, best I got was Skill cooldown yellow and Dimension boost ratio purple. At least I was able to get my hands on a Enduring Legacy with Skill CD and Skill Duration Up both yellow for my Ultimate Valby’s Supply Moisture build.
@@dakquan Absolutely. Respect for playing without HP collector, i find her horrible without it. She needs some baked in HP drain, thats not tied to swapping back and forth between frenzy. Or frenzy should not cost HP at all to activate...
@@aDanishDude game used to have hp regen in combat for external components, we need that back lol. HP collector when I first put it on felt wonderful. In some of the later fights it could be a little rough due to having to compete for spawns but with consumable drop rate + the hp recovery mods it's been working pretty well. Definitely looking forward to seeing what they do with Gley
from my experience with the recent patch I would say this is typically the case. 1 minute cooldown and around 30 minute clears or faster is hard to beat. Using the reactor strat where 2 monsters spawn and you can kill one and back out is the only one I can think of that could potentially be faster. Rng is rough to gauge
thanks for this, was confused looking up guides pre patch while my ult gley was cookin in the lab and this guide helped clear up a lot of confusion and great build, superr flexibile
yeah been looking at the greg stuff people have been trying with gley im very interested and gun build has been huge for making leveling in bunny cave faster to make do until i have used enough ccs to one shot elites with her mobbing setup. really nice having an ult bunny built for mobbing and bossing and an ult gley for the same, game feels really fresh and the most fun its been for me :) ❤
just did a quick test with super senses mod, and the fire rate while having the thunder cage equipped is abysmal. 48r/min from 666r/min and the skill extensions is from 7.6 sec to 12.1 sec. Lvl of the mod does not change the values i just mentioned. I guess it can somehow only work with a sniper riffle since that 48r/min does not get influenced by weapon equiped
@@2fatb0y for mobbing set up Multitalented is better because you're more than likely 1 shotting the enemies and have no cooldown lets you 1 shot the next pack faster. For everything else I like tight rope more for sure
I'd probably say about 9 but with the current state of the game I'd lean more into Mental Focus now. I haven't tested if chill resistance helps a slayer set eat a hit from Gluttony but you can get through everything in the game in slayer clean otherwise. Slayer + SRS was what we were running around with last time but I'm more of a Mental Focus gamer now even though they are still very close in damage from my experience, math, and what I've seen in other spots
with ultimate gley you should have enough to get clean loops in. Might have to adjust a little bit in terms of a defense mod maybe not being maxed. I would lean towards Python. Once you put the activator in you can get most of the gun's damage online outside of the late late game additons that don't add that much.
Honestly you have way too much defense she does not need it she just need 20k i dont understand why everyone does this it has been proven def is ass in this game you are wasting resources
I have 2 questions that have simple answers that we can work from 1. In this set up what sources are increasing defense? 2. Are you beating Gluttony with Gley without getting hit?
python is no longer the go to weapon for Gley since the unique skill no longer carries over when you go into Massacre. Thundercage is currently the best statstick for Gley.
i dont know does someone say it or not when u use that mod your stat changes to uniq weapon so when u press 'z' u can see that your crit become 20% default also weak point dmg and crit dmg change on new ones
How u can spam the third ability so much so ur fourth ability never run out of ammo? I use my third and when is half the ability it start to consume the fourth ability ammo, what i have to do to make it last like yours?
Infinite ammo build will get you all the way through the game up until Gluttony from there I'd swap to the Sniper set up if you don't want to do massacre which is in the vid
I prefer the massacre build but with the massacre you can run an infinite launcher. I personally don’t like running around with this big ol clunky thing so I don’t use it.
For me i do more dmg to bosses with Instinct Predator + Enduring Legacy than with Massacre builds but that is probably becouse im on PS5 and won't have the same aim as a mouse player :)
I'm testing it out more now, initially I thought it was made for gley but it's looking like another solid gun for her that might end up benefitting Supply Moisture Valby just as much
@@FusionFalconStorm maxed out is 30 skill cost with 10 Non Attribute Skill Power with 4.0 per stack increase. I don't have the gun built out yet so we'll see how it flows
in an attempt to counter this we either run double hp recovery or one of those and hp collector so we can kill a mob to regen. We pretty much need consumable drop rate on an external component so we can have more health packs on the floor. It's pretty toxic but the adjustments I ended up making have helped things feel better. I know the pain
Another killer video!! Only thing i am thinking about changing (no catalyst atm) is taking out the r slot used for shield conv(def) and putting a malachite for mulitalented since her skill 3 will be getting that +30&skill power modifier everytime. not sure how good it would be for demonic mod since the skill power mod is already sky high but for massacre builds its an alternative to walk a tight rope (cant stack the two) and kinda works out since now now being at half health is less comfortable so paired with double xiantic slot like medical support+hp collector or another hp recovery mod. we try to sit in higher hp ranges.
full damage with no r might be the move honestly. 90% of the time when I end up going down it's after I'm already at like 1 percent and no extra defense is going to matter there. I played around with multidimensional a bit in the video for massacre and got 2 clean loops going with Mental Focus and the second 5 seconds is amped which is definitely nice. I didn't try to animation cancel the 2 to try to loop again fast now that I think about it. It's kind of odd playing with these variables because there are times where you're just beaming the boss for 30+ seconds times where a clean looping set up would be better while there are times you are only getting that 16+ seconds
@dakquan man so true! its that gley brain rot lol. I know i don't have to be so low but once you start looping you're just like just one more loop! i be hovering around the less then 1k range way too many times and even staying high i lose about 10k defense without the r (running slayer set still working on double rolls) but really i don't notice a difference. and i haven't done alot of in depth testing like you did but i have noticed something similar. i one cyled pyro before his immune phase and felt on top of the world and haven't been able to do it since usually ends in 2-3 cycles for me depending if i lose my sps buff or not.
@@crazedmonk8u we need a better testing area tbh that shows some more of the values. I haven't tried to blast Pyro in a while been testing out Greg's and some other guns. Gley brain rot is deifnitely strong lmao. I can't lie when I looked at Difficulty rewards for the first time I forgot what the ammo type icon was before because I just grabbed a skill cooldown reactor and went about my day.
@@Aphesia Well it's easy to test it for yourself;) Go to lab.. take off all crit mods, chance and dmg.. and you will see yourself:). that's what I did:) 😀
It has more bulk and can deal similar damage to some Massacre set ups if you're hitting the shots. Otherwise if you want max max damage you go low hp and try not to get hit with Massacre. I was using the demonic set up with Gluttony and feels good. Most of the time I'm just using Afterglow tbh without doing the Demonic swap to Piercing Light
On recoil you want a smaller number. I think recoil is more effective on a per bullet basis. Python, blue blood bloomer, unfinished business dont get too much of a benefit, but silly weeper and snipers do
This is a massacre set up that has the option of sniping and mobbing so you can go with this without lossing out on anything. They mentioned they wanted guns to be as strong as skill related builds but right now if you're going to be the highest damage possible it's Massacre with low hp