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Master THIS skill to be a better DM 

Ginny Di
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6 июн 2023

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Комментарии : 639   
@hoid9407
@hoid9407 11 месяцев назад
This is incredibly helpful. Remembering your legendary actions, lair actions, legendary resistances, minor minions, etc is very important
@whitemansucks
@whitemansucks 11 месяцев назад
my variable action economy does exactly that, well said.
@cameronlapp9306
@cameronlapp9306 11 месяцев назад
It's worth restating environmental effects and secondary objectives that aren't based on monsters directly here, like Ginny said. Apart from helping the action rhythm they also blur the beginning and ends of combat - and they give more things the players can't defeat through punching.
@hoid9407
@hoid9407 11 месяцев назад
@@cameronlapp9306 Absolutely. Environments, traps, weather and complications are really important
@commandercaptain4664
@commandercaptain4664 11 месяцев назад
What Ginny is expressing involves environment, goals, and strategy in any given encounter. D&D has this irritating habit of turning all combat into magnetic brawls in which everyone dukes it out until the victor stands, which is the easiest and laziest way to design a battle; it’s basic videogame logic which denies the true power an RPG can pose. The problem being is that dynamism is difficult to design and execute in a way that represents game balance, when it’s story balance that should be considered, requiring attention and improvisation to keep matters interesting. It’s why I like designing encounters like character sheets, with Goals, Flaws, and Backgrounds (environments) for easy reference.
@havable
@havable 11 месяцев назад
"The tension is gone" That is always a good time for the DM to consider the bad guys running away or surrendering. They often die anyway trying to get away but its more satisfying for the PCs if they get to ace the last monster in free shots rather than waiting for their turns. Takes less time too.
@burgernthemomrailer
@burgernthemomrailer 2 месяца назад
Or just say “you kill the rest of the monsters with little difficulty.” No slog. No muss. No fuss.
@armana1404
@armana1404 11 месяцев назад
This is probably one of the better pieces of DM advice I’ve seen - built in with excellent examples of problem and good encounters.
@an8strengthkobold360
@an8strengthkobold360 11 месяцев назад
Small tip, if you get to a situation where a single enemy is left with no chance leaving the following fight to be a pointless slog, just have them surrender. If they're an intelligent creature they probaly want to live and understand they can't win. It can be a good source of RP and info for the party (also a really good way to help your players understand what's happening).
@thodan467
@thodan467 11 месяцев назад
especially if they are not mad, desperate or except to be slaughtered on the spot
@paulscott2037
@paulscott2037 11 месяцев назад
This is a very good tip and on many occasions I have done this, however I can also highly recommend the complete opposite to take the battle up to a new level. Imagine you whittle the enemies down to a single man. He's battered, beaten and fatigued from the battle when he looks around and sees his mates dead all around him. He is seething with anger and hatred for our heroes and he leans against his sword, picks himself up and rages into one final charge as he scoops up a second sword, dropped by one of his fallen comrades. Give him an extra attack and give him advantage due to how enraged he is and give him the final blaze of glory he deserves with something like 10 additional hit points. Point of order: This works just as well for the players if you are looking to help them avoid a TPK and they are down to the last man. Give them a final, epic surge to try and get them through the fight.
@jayoungr
@jayoungr 11 месяцев назад
Just be prepared for the players to want to question that last enemy once they're out of combat.
@Dionysus999
@Dionysus999 11 месяцев назад
Even if they are low intelligence they can still beg for their life or at least whine and cry which some players might pity them
@Dionysus999
@Dionysus999 11 месяцев назад
​@@jayoungr good roleplaying moments and could help them progress with secret information I like it
@martmantzt
@martmantzt 11 месяцев назад
Our DM utilized these tips last weekend, before this video came out. I can vouch these tips work. We were one attack away from a TPK.
@wouldcanoe
@wouldcanoe 11 месяцев назад
I as a DM had the opposite side of this point in the last session. One of my PCs got a lucky break on the boss failing a save v. Stun 2 turns in a row.. This allowed the players to spend their free time healing the Barb from unconscious. "A classic 2-player-switcharoo."
@seandremel337
@seandremel337 11 месяцев назад
Love the inclusion of environmental effects and the region essentially getting a turn. I’m a huge fan of dynamic fields of combat, since players and GMs can use the effects to advantage their side (a fire can spread and cause damage to structures, smoke can cause blindness or stunned effects, and the whole place can be used to intentionally cause characters or monsters harm).
@oscarlove4394
@oscarlove4394 11 месяцев назад
i'm primarily a Vampire the Masquerade player so take this suggestion with a grain of salt. Within vampire there's a concept of "three and out" that is to say combat (or social combat, or any type of conflict) should generally be resolved within 3 turns. This keeps things going and prevents you from spending an entire session slogging through 10 rounds of combat that are only a minute in real time. You could easily adapt this to D&D, have three rounds of combat, then re-contextualize. Some environmental hazard changes the landscape, enemies that are on the losing side surrender, run away or summon reinforcements. A boss relocates or disengages for a bit requireing some roleplay. Then if necessary you go into the second combat with a new context. Of course i'm very much in the ' rip the system apart, homebrew what you like, hack and steal and improvise ' tribe of D&D. So YMMV.
@andrewlustfield6079
@andrewlustfield6079 11 месяцев назад
Overall, solid advice. Never allow a party to focus their fire. That's always a cakewalk recipe
@BramLastname
@BramLastname 11 месяцев назад
I recently found out just how effective burrow speeds can be, Because it's effectively a flying speed with cover You can infiltrate the backlines quite easily Making the party freak out as they have to deal with this enemy before it disappears again.
@Dima666Air
@Dima666Air 5 месяцев назад
There many types of tactics enemy can use that makes them unavailable in other creatures turn. As example: goblin on high ground. Stand up - shoot - lay down to get full cover. I call this tactics "let's check if my player remember they have ready action"
@BramLastname
@BramLastname 5 месяцев назад
@@Dima666Air my players did realise they had access to spells and abilities that allowed them to lock the creatures into place or bypass the cover, So in their perspective the encounter was easier than expected, However the encounter wasn't a threat at all on paper, So the fact that the creatures managed to make them actively engage with the fight was a win already.
@Romanticoutlaw
@Romanticoutlaw 3 месяца назад
there's also a special kind of panic when a huge monster is burrowed as you scramble to get onto ground that it can't pop up under
@burgernthemomrailer
@burgernthemomrailer 2 месяца назад
Web
@BramLastname
@BramLastname 2 месяца назад
@@burgernthemomrailer There's counters to burrow speeds, However, basically every counter to burrow speeds also counters fly speeds, While most fly speed counters do not counter burrow speeds. Everything is beatable, but some things moreso than others.
@gbprime2353
@gbprime2353 11 месяцев назад
I'm fond of spicing up a combat by adding motion. it provides the need for the players to spend actions on things other than just multiple attacks and flanking the bad guy. A chase scene across two speeding carriages has challenges and even "lair actions" of a sort. Likewise ye olde rooftop chase. The trick to both of these is to make sure a player doesn't get left behind or steal the scene (if they can fly, for example).
@commandercaptain4664
@commandercaptain4664 11 месяцев назад
Completely agreed. Most movie action scenes involve chases and combat concurrently, which is why I discourage miniatures (or at most use them on a “moving” map based on distance for easy tracking).
@GestaltKirin
@GestaltKirin 10 месяцев назад
How do you generally work around having a player who could "steal the scene"?
@gbprime2353
@gbprime2353 10 месяцев назад
@@GestaltKirin You give them something specific to do. If a flying character can spoil a rooftop chase, for example, then there's a second bad guy going a different direction. They go be all superhero on that one while everyone else tackles the first guy. That way all the characters are important to the scene and the scene stealer gets to bask in how useful he/she was.
@GestaltKirin
@GestaltKirin 10 месяцев назад
@@gbprime2353 That answers all my questions. Thanks so much for your insight
@arcanuke3294
@arcanuke3294 11 месяцев назад
The same is true for players honestly in my opinion. If you want to make a character who turns up to fights and gets stuff done then all you really need to do is think about how you are going to use your Action, Bonus Action and Reaction on every turn if you can. It matters way more than trying to milk the max damage out of any specific thing, is a lot less gimmicky and generally just feels more fun imo. I play the game to interact with the world. If I get 3 ways to interact with the world every turn, best believe I'm gonna try to do all 3.
@bendynotbend
@bendynotbend 8 месяцев назад
This is such a good idea! It feels like min-maxing but its not repetetive for anyone.
@kangke57
@kangke57 11 месяцев назад
"Say it louder for the folks in the back!" This is such a useful video, great stuff! Also, I need that shirt!
@1217BC
@1217BC 11 месяцев назад
One of my favorite tricks for dealing with the players focusing fire is sacrificing an underling as a meat shield. This can be a devout kobold cultist throwing itself in front of a hit for its dragon master, or the orc warlord shoving his goblin underling into the path of a coming arrow. Can't use it all the time, but it's a fun one when it works, and can seriously screw with a parties established combat rhythm
@mechavos4066
@mechavos4066 5 месяцев назад
A great spell to use for that is Life Transference. Let minion clerics sacrifice themselves to heal their leader
@tntori5079
@tntori5079 11 месяцев назад
I've totally fallen in the hole of just "add more monsters l" and still struggling to be a threat. Love this! Defd going to try these ideas. Helps a ton! Thank you?
@DJFelixChester
@DJFelixChester 11 месяцев назад
Something that I love doing if my players are cool with it, is letting the enemies fill in the places between player turns. My players roll there initiative stack and my monsters roll their's then we alternate between stacks. It's not super realistic, but my players loved it. They call it "hard mode"
@SingularityOrbit
@SingularityOrbit 11 месяцев назад
That's really cool! There is an RPG system called the Cypher System with an alternating initiative mechanic that's a bit similar. The difference is that there's no initiative roll; the acting side (whichever side starts the conflict has initiative) has one person act, then initiative switches to the other side, back and forth until the round is over and it all resets for the next round. It works really well, and I'll bet it works just as well when applied to D&D. I can see why keeping initiative rolls involved would increase the difficulty, forcing the party to adapt to the play order they've rolled. Of course, the DM has to adapt to the monster's initiative order as well, so it's entirely fair.
@Bladezeromus
@Bladezeromus 11 месяцев назад
That's basically how initiative works in Larian's Divinity, RPG system. Enemies and allies have an initiative score based on derived stats. The character with the highest initiative goes first, then the opposing character with the highest initiative on their team takes there turn and so on so forth.
@fred_derf
@fred_derf 2 месяца назад
I just roll individual initiatives for the NPCs. I've never found it that difficult to keep track of initiative order, spreadsheets are your friend.
@bukharagunboat8466
@bukharagunboat8466 11 месяцев назад
Once in a while you do have to have smart enemies focus on the squishy characters. Mainly to keep them honest. Unusually large parties might be able to afford to assign a bodyguard, but I've only had that happen to my Wizard once in decades of playing. Wizards have defensive spells, and they should be scared into using those precious spell slots (and Actions) to cast them. The hardest combats are going to be the ones where the monsters get the party on the back foot. In a Boss+minions fight having the Boss engage the Fighter and the minions harass the other characters works well, as does having the minions mob the Fighter while the boss lobs stuff from the rear.
@swordsman111982
@swordsman111982 11 месяцев назад
Strahd has a legendary action that lets him do a move without provoking attacks. It sounds simple, but this turns him into a creature that is chump to a monster that can eat teir 4 parties. Just giving a monster 2-3 extra move actions in a round can be insane
@MagusAgrippa8
@MagusAgrippa8 11 месяцев назад
To add to the lair action idea, one of my old dms had legendary actions for important boss fights. These legendary actions usually manifested in a sort of special attack or buff that activated when the boss hit a certain hp threshold. It changed the flow of battle and made winning actually very dangerous sometimes. One of my characters nearly lost her construct pet just because it got caught in an ice explosion. Her pet nearly dying also got her angry enough to use her abilities to shift her rapier into a greatsword that split the boss in half.
@DMingThoughts
@DMingThoughts 11 месяцев назад
Like for an appropriate shirt for a wednesday, my dudes.
@GlebSeva
@GlebSeva 11 месяцев назад
Полигранник детектед (шанс того что эта шутка выстрелит 1 к 200)
@461weavile
@461weavile 11 месяцев назад
I want that shirt.
@jaquelynbuechler1267
@jaquelynbuechler1267 10 месяцев назад
But…it’s not pink?
@461weavile
@461weavile 10 месяцев назад
@@jaquelynbuechler1267 lol, I understood that reference. The frog meme is newer.
@zachwilliams2369
@zachwilliams2369 6 месяцев назад
Today's Wednesday!
@Jessie_Helms
@Jessie_Helms 11 месяцев назад
I just ended a campaign after retconning the old-semi-finale session because of a terrible action economy encounter. Added 4 groups of minions, legendary actions, legendary resistances, and smartly used Banish on the high level NPC Paladin to take out the harder hitter (and not taking out PC). Best encounter I’ve ever run, everyone thoroughly enjoyed the battle- including several players who’ve been playing over a decade. Action economy is the key.
@skier340
@skier340 11 месяцев назад
Great video! Also, legendary actions are a good way to deal with the action economy imbalance of players vs DM. It could be cool to see more legendary actions on lower levels bosses as well.
@bukharagunboat8466
@bukharagunboat8466 11 месяцев назад
That's exactly what Legendary Actions (and Resistance) are for.
@SingularityOrbit
@SingularityOrbit 11 месяцев назад
Something I never see mentioned: if you think that 3 legendary actions per round and 3 legendary resistances are too powerful at lower levels, there's no rule preventing you from changing those numbers. I once ran 2nd level characters against a pseudo-lich (basically a skeleton with boosted hit points and a few 1st level spells) and a few zombies, and I gave that boss monster 2 legendary actions per turn and 1 legendary resistance. It was just enough of an increase in the monsters' actions to make the fight a real threat. That worked better than I'd even hoped.
@Nihzlet
@Nihzlet 11 месяцев назад
@@SingularityOrbit Spot on, I've done the same thing and it works wonders. Had a level 3 party fight a legendary version of a Wight with 2 Legendary Actions per turn and 2 Legendary Resistances, the first fight he beat them down hard (he also readied an action to coup de grace a fallen player if they didn't give him what he wanted...) but the second fight they had prepared for him and had a way to strip away those advantages -- made for a great set of encounters.
@pauldeddens5349
@pauldeddens5349 5 месяцев назад
Great fun for me was running a dreadnaught construct whose only attack was an enormous 6 chambered magic gun. He could only fire on his turn when fully loaded, but could use a legendary action after every turn to chamber a magic shell. This was fine in the intended scenario of the dreadnaught and two other baddies guarding an airship port. It became much worse when a lone PC attempted to steal an airship, got caught immediately, and then ropetricked into a pocket dimension for roughly 2 hours. Giving ample time for more threats to show up. On his own, he is hardly even a boss. He is a bullet sponge with a devastating attack. But one on one, he takes several turns to fully load his cannon. But six versus six? He has got a chance every time his turn shows up. It was great fun having them quickly panic and try to kill weaklings to boost the action economy in their favor, and attempt to avoid his turn by disrupting his attack or hiding at the end of their turn. Especially since of how its designed mechanically, he becomes gradually weaker as the fight goes on. Starting as a very intimidating boss, and turning into a satisfying victory as he becomes too sluggish to output damage.
@jonathanstern5537
@jonathanstern5537 11 месяцев назад
Two things that help with action economy for big bads, Legendary Actions and Lair Actions. Think about it, you’re fighting an ancient blue dragon, he does multi attack to your fighter, some hit, some don’t. Your rogue backstabs the dragon. The dragon uses their legendary action to whip their tail at the rogue. Then the cleric goes and heals both the rogue and fighter. Then the lair action goes off, electrifying the floor, causing lightning damage to everyone touching the floor.
@csabalako1788
@csabalako1788 11 месяцев назад
That's a thumbnail straight out of Avatar :D Sokka got the shrooms!
@ether4211
@ether4211 11 месяцев назад
The #1 trick I found to improve combat was to give each creature a name and basic personality (eg. Gorg the Orc - afraid of fire) or create a swarm with multiple attacks and legandary actions that scale up/down with their hitpoints. Then for boss monsters they should have a aim and create a dilemma for the PCs. I've had monsters who's lair action was trying a divine intervention that got eaiser for them the more damage they took, or mixing and matching abilities like combining the 'invisible in water' ability of a water weird with a Aboleth in a sewer fight making the disease especially scary. Though my fav was my BBEG Ravenloft game where Strahd and Vecna ended up having to flee a horde of Nothics....because while they could easily kill them, every single nothic had the 'weird insight' ability and was using it to steal embarissing secrets and TELL THEM TO EVERYONE... Which was both super fun for the players to make them up on the spot, but terrifying for the PCs.
@GregorifElfeNoir
@GregorifElfeNoir 11 месяцев назад
Of course Hacker-Ginny was ineffective She did not even wear sunglasses :O
@ChrisRovers0
@ChrisRovers0 11 месяцев назад
What a great video - the clearest explanation of action economy - and what to do about it from a DM perspective - I've ever seen
@Umbran
@Umbran 11 месяцев назад
Thank you for this. Big validation and helps to know I'm heading in a good direction as a DM 👏🏾
@AnHourOfWolves
@AnHourOfWolves 11 месяцев назад
Haha, I would focus fire as a DM for sure; I played it like a miniature game by targeting the most impactful character that would be the most efficient at defeating the party. It caused problems in my party at first for sure, the players had trouble predicting the monsters' actions and often a couple of them would go down.... Eventually they got wise to it and built their tactics around reviving and healing people. I realize now I should have just told them... that would have helped them right off the start. Also, I love some of the ideas that you suggest... multiple monsters that leave when the leader dies, and having different objectives is also quite a great idea. Thanks! I would argue that in real life, focusing fire can be quite effective. When attacked by multiple people, defend against both, but disabling one will make things much easier for you. This is also true at the strategic level as well, for example the Allies in WWII deciding to focus on Europe and not Europe and Japan at the same time.
@andrewtateNOTthatone
@andrewtateNOTthatone 11 месяцев назад
Thank you! After this weeks game, I was running through the "What Worked? What Didn't Work" and needing some better ways to do it. Right advice at the right time
@oleanderwyvern
@oleanderwyvern 11 месяцев назад
I can't give over how awesome the pattern matching is on the button placket of your frog shirt, and the fabric is already amazing at that (also really good tips in the video, I'm just easily distracted by cool clothing/sewing details).
@neilhenderson6602
@neilhenderson6602 11 месяцев назад
Superb video, am definitely taking Ginny’s advice when I prep my next session.
@petershriver9209
@petershriver9209 11 месяцев назад
That actually was a very entertaining ad read! And you are the reason I've been using World Anvil for about a year, thanks!
@JR-ld2xx
@JR-ld2xx 11 месяцев назад
Thank you! You didn't make this discussion complicated. I will be listening and taking notes.
@timhill7565
@timhill7565 11 месяцев назад
Great advice! Thank you for your effort and knowledge!
@talldriver
@talldriver 11 месяцев назад
Great video Ginny. Nicely done once again.
@_aster_oid
@_aster_oid 11 месяцев назад
you always drop videos like this right when i need them?? thank you!! this was very helpful :)
@user-pb1fi6wp1b
@user-pb1fi6wp1b 5 месяцев назад
One of the best pieces of advice I have ever seen... Thanks!
@bensolohaas7392
@bensolohaas7392 11 месяцев назад
I was just looking for this Thank you!
@jajsem1109
@jajsem1109 11 месяцев назад
I love those advices. Thank you Ginny DM. Also your eye makeup is just wow.
@atsukana1704
@atsukana1704 11 месяцев назад
One mechanic I am planning to implement to an undead island I am creating is the undead can only really be killed if all of them are dead at the same time, or they revive eachother. The first time this shows up will be a few beefy ghouls but then it will lead to a necromancer that is being shielded by some undead mages. By taking out the mages you can hit the necromancer but you have to try and do so with all of his undead army rising again once every so often. (Hitting him with the shield down will stop him for a couple of turns) This should hopefully make for something cool that feels like a necromancer putting out an endless horde until defeated, and making it less of “oh there goes the skeleton cannon fodder now lets kill this guy” I am trying to make sure this also doesn’t come out grindy either by making it so the mages defending him don’t really have any hit points and just die guaranteed, but the difficulty being working around that tactic with the necromancer trying to harass you.
@gorgit
@gorgit 11 месяцев назад
Sounds like a fireball or any aoe damage spell will cheese that last encounter
@GMsteph
@GMsteph 11 месяцев назад
This was a really great video! I would also add for BBEGs I've done "Shadow of Colossus" style combat which has worked out really well every time I've tried it. Basically, each area of the monster attacks on a different initiative (head, legs, wings, tail, etc). Each part of the monster also has its own AC and hit point block. So players can call their shots to take out a dragons wing or leg in order to lessen the effect of an attack or a decrease the monsters movement or just decide to generally hit the monster. It makes them feel like each shot matters and they can see the effects of their attacks more quickly and feel like progress is being made than just whenever the monster is defeated.
@johannfunn6962
@johannfunn6962 11 месяцев назад
Lots of advice and scenarios I hadn’t thought of, thanks for this!
@TheCarpDM
@TheCarpDM 11 месяцев назад
Every piece of advice here is highly useful. Thank you!
@PaddyCapDice
@PaddyCapDice 11 месяцев назад
These are some great tips! Thanks Ginny!
@michaelrolufs
@michaelrolufs 7 месяцев назад
This is very well put together and helpful!! And … you are super talented!!! I loved the skit you put together too!
@EJRuiz614
@EJRuiz614 11 месяцев назад
This is so helpful, thanks Ginny!
@kristianstave3904
@kristianstave3904 11 месяцев назад
Hands down the best dm advice you have ever given!
@scratchmann
@scratchmann 11 месяцев назад
Great advice, thanks! Also that shirt is fire
@ranty_fugue
@ranty_fugue 11 месяцев назад
Superb. I’ve seen a number of these tips around RU-vid, Reddit, etc., but never so carefully detailed and explained!
@shawngilliland243
@shawngilliland243 11 месяцев назад
Brilliant! You're a wonderful instructor, Ginny Di. Thank you for all of your accessible and comprehensible presentations on DMing and role-playing!
@StupidButCunning
@StupidButCunning 11 месяцев назад
Great video and great advice. Once a DM grows more accustom to balancing encounters, they can begin expanding on their tactics as well as using such tactics at earlier levels in a way that won't TPK the party. I regularly use Lair Actions and Legendary Actions on creatures well before double digit levels. In my campaigns, I often introduce the concept of Legendary Actions by as early as level 2 for the party (typically in an encounter set to resolve the first arc and advance them to level 3). Sure, the abilities are not overwhelmingly powerful, and a level 2 "boss" creature will only have 1 rather than the 3 or more I may throw at them at level 7, 10, or higher, but it helps players, especially new players, get an understanding that some creatures may take actions when it's not their turn. The same holds true for Lair Actions, in that I use them to enrich the combat and make an exciting combat out of what would otherwise just be a tank and spank. Also worth mentioning is Lair Actions are only present if the players have stumbled into said creature's lair, and should the players lure a creature out of its lair, then that eliminates one aspect of the fight from threatening them.
@TheSugar_1
@TheSugar_1 11 месяцев назад
Thank you for your videos! They have helped me a lot as a new DM!
@lukefairhurst5980
@lukefairhurst5980 11 месяцев назад
this is an excellent video! really helpful and well-paced - even the sponsored segment was enjoyable (and thank you so much for making it concise). love your shirt as well!
@reneer7069
@reneer7069 11 месяцев назад
Yay! It's always a good day when Ginny Di drops a new video!
@scarybusey
@scarybusey 11 месяцев назад
Current party is in the middle of fighting a giant earth elemental in an ancient caven with floating rock platforms and the entire ceiling engraved with magic runes that causes wild magic surges on any character that casts a spell. Sends a wave of panic through the wizard who thinks he's safe out of melee range.
@mercury2110
@mercury2110 11 месяцев назад
Thanks for the tips!❤ And your ads are the best😂 I never skip them
@makmfdrizzle
@makmfdrizzle 9 месяцев назад
Your videos are fun, creative and very informative, helping people to really think outside the box. I have been catching up on your videos and am loving every minute! Thank you for creating insightful and engaging content! I have struggled to read all of the DMs guide so having good and constructive content has been doing wonders. Your videos have been inspiring. Keep up the great work!
@Abremoch
@Abremoch 11 месяцев назад
You are awesome! Preparing a game for Monday and taking notes to spice things up...
@ryanjohnson7245
@ryanjohnson7245 11 месяцев назад
One of your better videos, Ginni. Great advice! 👍 saving this one.
@ajerqureshi6411
@ajerqureshi6411 11 месяцев назад
You know I think taking the action economy into account, one of the problems with the villain Strahd as a boss monster is that while he's definitely imposing and dangerous to low level players, he can be very easily overpowered at higher levels. Solutions that often get mentioned (short of homebrewing) is to be more attentive to Strahd's many unique abilities and to play Strahd more as a tactician than a straight up fighter. If the players are doing well against Strahd, he can use his mist form to escape deeper into the castle to heal up while the players have to try and quickly find him. Perhaps he can summon more of his army of vampire minions to add to the players, or use the threats and traps within his own castle to thwart the players. My personal favorite is if Strahd can successfully charm the strongest player (maybe another high level spellcaster) and get them to fight on his side...forcing the party to now contend with two spellcasters.
@mattalford3862
@mattalford3862 6 месяцев назад
Fantastic advice. Thank you!
@Heritage367
@Heritage367 11 месяцев назад
Great video with very useful tips!
@natelouderback7329
@natelouderback7329 11 месяцев назад
Keep up the good work!
@PolyChromaticZebra
@PolyChromaticZebra 11 месяцев назад
Minions are a good thing, but normally if I have one big bad boss fight I will come up with clever themed Legendary actions to give that big bad boss that add flavor and danger to the fight. As DM you aren't limited to what the Monster manual says. Always leave the Players Guessing, but all the other stuff mentioned in this video is super solid. Great Advice
@henryplumb7459
@henryplumb7459 11 месяцев назад
Used this myself, had an ability for my BBEG in a one-shot that doubled his actions but forced him to then use similar actions only (Was a posessed jail captain, so it could use the posessors magic, or the knights strength) and it made things so exciting for players cause they were subverted by the initial low roll for the initiative just to find out that they get double the actions at that point... Honestly it was my first ever D&D DM experience and I am so glad that there wasn't any negative feedback, then again we were all pretty much new to it so that could have been why, cant critique something that you dont know exists...
@kitsunesden8085
@kitsunesden8085 10 месяцев назад
Loved the ad, honestly my favorite part of the video.
@OwlbearEnjoyer
@OwlbearEnjoyer 9 месяцев назад
I appreciate the creative ad break. Well done.
@heliosgames6665
@heliosgames6665 2 месяца назад
Thank you for the great video!
@DavidJette
@DavidJette 11 месяцев назад
Fantastic video, cuts to the quick, extremely useful advice
@GaryKlineCA
@GaryKlineCA 9 месяцев назад
Love your ads, they are so entertaining (and engaging). Some great tips here.
@therakshasan8547
@therakshasan8547 11 месяцев назад
Using a hex map: The Beast has 6 tentacles , legs , eyes, and mouths . It has 3 attack types Hit, Grapple [ with reach ] , and Chew . Each side of the beast has an eye , tentacle , and mouth so it can not be flanked or suffer disadvantage . Older Beasts have tuffer hides . As a boss it can be a night mare .
@dannylove9020
@dannylove9020 11 месяцев назад
As a brand new DM about to start my first campaign, this was very helpful! thank you!
@brewdaly1873
@brewdaly1873 11 месяцев назад
I actually kinda had two of these suggestions lined up for a Curse of Strahd campaign I'm running soon. It will be my second time running the Death House. The first time I ran it, I had a party of 6 lvl2 adventurers. On the final encounter against the Shambling Mound, the Cleric did go down a couple of times, so I can't say it was "easy" for the players, but it also kinda was. The Paladin, Barbarian, and Monk wailed on it up close, while the Artificer and Ranger took shots at it while staying safely out of its range. This time I'm starting the players at lvl 3, because I think it's more fun. So to prevent the same thing from happening, I am giving the Mound tendrils it can summon to disrupt ranged attackers. They aren't very strong, more of an annoyance than anything. And the chamber will be slowly filling with water during the fight, and when the fight ends the water starts flowing rapidly. I've specifically designed both of these to appear more dangerous than they actually are, so they should just raise the tension of the fight while only increasing the difficulty slightly.
@drewpalacio8516
@drewpalacio8516 9 месяцев назад
This was absolutely helpful and very much a game changer to the strategies I use for boss battles and lighter encounters, thank you!
@Smok_Argus
@Smok_Argus 11 месяцев назад
I started preparing Christmas session for my group and i will definitely need those tips for the final boss. Thank you!
@deeps6979
@deeps6979 11 месяцев назад
Glad you brought up lair actions! Another thing that can help action economy, especially for monolithic bosses, is to go a little off script and upgrade their actions to be more effect-dense. Not necessarily more damage, but add additional complications or control effects that reduce player action viability. (Though do be careful with control effects that stun/disable. It's zero fun for the player.) Like, maybe the enemy wizard's lightning shocks the players into Fortitude saves to avoid dropping their weapons, or a huge monster bats the players out of position with heavy shoves that come with its attacks.
@thomasmcnutt2018
@thomasmcnutt2018 11 месяцев назад
Great advice, thank you😊 a great narrative helps build the story and fill in the monsters needed and which legendary type actions the BBEG has
@blankcityaudio
@blankcityaudio 6 месяцев назад
This was really useful for me as a new DM. Great video
@jimselvy6157
@jimselvy6157 11 месяцев назад
Great ideas. I even love the sponsorship skits. I always skip over them on other RU-vidrs but always watch and enjoy yours.
@juanoncho
@juanoncho 11 месяцев назад
Thanks Ginny Di... your tips always make me rethink the whole game.
@catdragon1313
@catdragon1313 11 месяцев назад
That was another fabulous ad spot, Ginny! The rest of the video too, but goodness I enjoy your creativity 😊❤
@faemerothgoblinbane
@faemerothgoblinbane 11 месяцев назад
This is definitely good advice, and solidifies by the end what I was thinking: unless there is an absolutely huge disparity in level between the monster and the party level, solo monsters really need legendary actions. They exist to even out action economy, letting monsters at the very least get more turns before they go down.
@bakuiel1901
@bakuiel1901 11 месяцев назад
Wow this is really helpful, I always knew one big bad was bad action economy but this helps me actually understand what I need to do.
@FrostSpike
@FrostSpike 11 месяцев назад
I recently ran a giant octopus fight for a 6th level party, should have been a walkover for them, but I teamed it up with a bunch of giant crabs who couldn't really inflict much damage, but had the annoying habit of grappling the PCs and dragging them off somewhere where they couldn't attack the main opponent.
@kaya7661
@kaya7661 5 месяцев назад
Thank you! This is actually so helpful!!
@VivaLaDnDLogs
@VivaLaDnDLogs 11 месяцев назад
That World Anvil ad felt like a conversation with Ginny's niece/nephew during the holidays 😂
@edwardromero3580
@edwardromero3580 11 месяцев назад
Some excellent advice here, as usual. Something I do in my game (home-brew 5e/OSR hybrid) to help with action economy is to divide attacks across the round. If an Elf archer has two attacks, he takes one at the start of his turn and one AFTER everyone else has taken an action. Or put another way, one attack at the top and one attack at the bottom of their turn. This applies to the bad guys as well. If a BB has four attacks, rather than waiting for ALL the PCs to dog pile them, I allow the boss to make attacks in between them. As I use group initiative, this makes the division pretty easy. Yes, this requires me to juggle a lot of stuff, but it makes the combat way more exciting.
@theclockworkheart
@theclockworkheart 3 месяца назад
a lot of my friends i play with have been asking me to DM, but while i feel really confident about world building and making stories fun for them all, balancing combat has always mystified me a little! i always felt like something vital was missing from my understanding, and it turns out it was this. everything is clicking into place! this makes me so much less nervous to DM, thank you so much!!! a great video with really helpful examples :)
@minimoose7890
@minimoose7890 11 месяцев назад
I've heard the topic before, but this is a well-rounded, thoughtful, detailed essay about it.
@RavenTheScythe
@RavenTheScythe 11 месяцев назад
Great explanations and examples, keep up these short informative video's :)
@Pixelspudz
@Pixelspudz 5 месяцев назад
Thank you! I needed this, I just started running my first campaign.
@hongcuong
@hongcuong 11 месяцев назад
Wow action economy... This is new to me. Thanks a bunch, Ginni!!!! ❤
@quizmaster10
@quizmaster10 11 месяцев назад
This is a well written/delivered video and I am motivated to check out both links in the video description. Well done, have some engagement.
@thumbwrestler12
@thumbwrestler12 11 месяцев назад
This was fantastic video I’m going to use all these tips in my next campaign.
@MakinItRain24-7
@MakinItRain24-7 Месяц назад
I get to DM for a group in one of my classes (we're doing a dnd mini-unit) and this video is really helpful as I have no experience DMing, and my teacher kinda just said "you can do the combat balancing for your group I trust you." So this will take a lot of the weight off my shoulders, and also probably impress my teacher. Thank you so much for this love your content! 💖🧚‍♀️✨
@chakrafist
@chakrafist 11 месяцев назад
The skit killed me omg 😂😂 thanks for the tips!
@Dogbury
@Dogbury 11 месяцев назад
Good work!
@JesterOC
@JesterOC 11 месяцев назад
Great advice. I run PF2e exclusively now, but this advice is Rock solid.
@user-su5qt9ug8d
@user-su5qt9ug8d 11 месяцев назад
I always make monsters group up as least a squad size, and having them a tatic every time, feels like you are trying to defeat player with lessen pawn, like a chess game when you have less peices than your opponent, it feels great and it gives player think about the tactic they are using.
@alecolson8360
@alecolson8360 11 месяцев назад
Amazing advice!
@pokemin2379
@pokemin2379 4 месяца назад
Morningwitch shirts! I love the three I got, glad to see another ytuber wear these
@bokkenknuser
@bokkenknuser 11 месяцев назад
Thank you!
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