He's like that during the interview as well with "radio host" style interjections but listening to her even with him blasting through the audio every now and then is worth it.
Great interview, Ms. Hindpere and the ZA/UM folks are legends. The whole 'art collective' initiative is genuinely refreshing and cool in an industry mostly worried in churning out the next Skinner box or yet another survival early access tree punching simulator.
not to echo everyone else 2 months after the upload, but yeah - weird intro, but interview? solid, thank you so much for hosting helen and nailing all the q's we had about the development of DE
i dont understand what people dislike bout the intro, an intro is an intro real cool talk you two had! i gotta check out the stories Helen mentioned eventually
intro was fine interview was good but i wanted more. this woman appears to be an absolute philosophic genius with a nearly unmatched understanding of the human condition from all sides of life…the genus and development of this is the ONLY thing i really want to know about
Amazing game. Probably a sort of El Quixote of the PC rpg genre, or the Watchmen for a more contemporary parallel. Great interview, both the host and the guest. Love to hear this kind of insights from the developer's side.
oh wow... at around @37:00 she says her favorite "Thought" in the Thought Cabinet is the one that makes you fail all the red checks. Hahaha. Man, towards the end of my play through, I had that thought processing in my head and kept on failing these Red Checks even though my dice rolls were high! It took me a couple hours to remember that I had that Thought cooking and I realized I could take it out of processing one moment at a time. Haha. Brutal! Still, loved loved that ending regardless of all my failures in the ending area. And all that failure means that I'll see something very different when I one day replay the game with another build/character!
This is a good interview so don't take this the wrong way, but telling one of the best game writers today that not having expressions of misogyny in an otherwise totally ahistorical historically-themed game would be immersion-breaking and *then* closing by telling her she's a "beautiful" "inspiration" for "girls" comes across really poorly. Saying that as a dude.
@@KntrabssiIf you don’t agree with him, you might actually try to form an argument rather than be a literal bully, resorting to basic name calling. Also, ultraliberals are radical right-wingers, so your “diss” doesn’t even make sense....
This point in the interview came a little out of left field for me and honestly felt like a stumble on the interviewer's end, it felt very divorced from what the interviewee just said.
Right, helen was making a distinction between the player playing as 'vi' and as johnny, and it felt like the interviewer either missed the distinction and confused it as the player playing female vi and johnny, or they just really wanted to push for that conversation.
This is how someone, who really cares about what they do, sounds like... now compare it to Emil Pagliarulo and Bethesda slop game nr 156... Disco Elysium didn't result from witchcraft, it exists because it was made by people who really cared about making art that really means something... the same type of people who will tirelessly work on a game for 7 years, the same type of people who care so much about what they made, that they'll enthusiastically answer fan questions 10+ years after the game was released, as you see with the team of FNV as well... both DE and FNV are extremely meaningful to me and honestly I don't think any game has made me feel so much as Disco Elysium made me feel even before meeting Kim (except FNV, but even FNV doesn't fully compare)...
I liked the option that Harry was faking his amnesia, willfully forgetting the world, as a coping mechanism for moving on from Dora. It was so powerful when ******SPOILERS****** the shit goes down at the Tribunal, you get shot, you think you're about to die, and you're given the option to tell Kim, "I lied. I remembered it all". It makes passing out when you read the letter in your ledger and randomly dialing Dora's number so much more resonant and make so much more sense. With how my playthrough went, I developed a headcanon that Harry somehow learned that Dora was pregnant-- which is why Dolores is pregnant in the dream--and the knowledge that she had truly moved on from him drove him into a downward spiral unlike any other. He got fucked up, did his whole Tequila Sunset thing, and when he woke up, he was horrified to discovered he could still remember Dora and his pain, even though he, "didn't want to be this type of animal anymore". So he lied to himself, and put on a facade of idiocy, which, combined with his legitmate hangover, would project to everyone around him that he was a legitimate amnesiac, and give him his one shot at a fresh start. But then, after the Tribunal, he realizes he truly can't run away from his past, just as Klassje couldn't. He drops the act, confronts Dora in his dream, and finally promises to let go and move on, allowing him to solve the case and return to Precinct 41 a hero, with the added boon of his discovery of the Insulidian Phasmid.
I'd still like to know who wrote those brilliantly funny cialogues. The writers she's talking about are probably the people who come up with the storyline.
Gonna go against the grain here, but I really liked the interview AND the intro haha. Really interesting to get an insight into the books and shows that the minds behind DE like!
Solid interview, but you might want to look at a couple things. You ask your questions and fall silent for a couple minutes: nothing wrong with letting your guest talk, but you're not engaging with their answer. Most noticeable when you ask Helen about books that inspired her - she mentions stand-up being a bigger influence, and pauses for a second to let you ask for names, which you fail to do. Then she spends some time struggling to give you a book-related answer, and you don't react to any of the titles! Why did you ask about books specifically if you don't care about them? Also, try to speak slower - you're stumbling over words, and the constant "uuhhhhh" sounds are not fun to listen to. I'm subscribing with the hopes that you'll outgrow this weirdness, because this was still an interesting and educational listen.
I've been binging this game super hard for the last 48 hours. Fell asleep while playing it. During my dream, a female was telling me that she was the writer of the game. And I reacted in the dream like, damn, a female wrote this masterpiece? Wowsers!