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Mastering Combat Mission: Battle for Normandy (CM: BN) 

Tactical Edge Gaming
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22 окт 2024

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Комментарии : 9   
@michaelcharles4596
@michaelcharles4596 7 месяцев назад
interesting battle, thanks for posting.
@TacticalEDGEGaming
@TacticalEDGEGaming 7 месяцев назад
Glad you enjoyed it!
@michaelcharles4596
@michaelcharles4596 7 месяцев назад
Over whelming fire superiority is a big asset, if you have it use it.
@TacticalEDGEGaming
@TacticalEDGEGaming 7 месяцев назад
I agree, but with the looming threat of their AA I didn't feel comfortable calling in the spitfires. I'm assuming that's what you're referring to. With that said, in hindsight I certainly wish I took the risk and called them in on the entrenched position.
@wartsnall7332
@wartsnall7332 6 месяцев назад
"Like a Pro!". Professionals don't say "blah blah". And they don't draw missions that they should win comfortably.
@TacticalEDGEGaming
@TacticalEDGEGaming 6 месяцев назад
Thanks for watching and sharing your thoughts!
@wartsnall7332
@wartsnall7332 6 месяцев назад
@@TacticalEDGEGaming I recommend you practice playing WEGO/Turn-based, which is how the original version of Combat Mission was designed. Also, refrain from toggling the trees, leaving them on Full not only looks more authentic, it also gives you a better appreciation of what landscape your men are fighting through.
@TacticalEDGEGaming
@TacticalEDGEGaming 6 месяцев назад
​@@wartsnall7332 Thank you for the input, but I like real time too much. Having fought through many forests and heavy foliage myself, I have full appreciation for what they do! Unfortunately, form a top down view having the trees toggled on constantly become an hindrance and provide little to no realism/immersive value, in my opinion of course :)
@wartsnall7332
@wartsnall7332 6 месяцев назад
@@TacticalEDGEGaming We shall have to agree to disagree. Perhaps I'm a glutton for punishment.
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