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Mastering fuzzy skin - 3D printing guide 

Teaching Tech
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19 сен 2024

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Комментарии : 149   
@GamingWithURO
@GamingWithURO 20 дней назад
That red handle with partial fuzzy skin is epic.
@RJin3D
@RJin3D 20 дней назад
Fuzzy skin on the top? *Mind blown*
@GamingWithURO
@GamingWithURO 20 дней назад
Was thinking the same thing.😂
@Daves3DProjects
@Daves3DProjects 20 дней назад
I feel bad. I've been doing that for awhile now.
@arekx
@arekx 20 дней назад
Just why the slicers don't support that the easy way...
@SushrutPhutane
@SushrutPhutane 20 дней назад
Not just for random patterns, there should be an option for repeated patterns & all sorts of parts just like the infill. It will enable us to create some really crazy wall finishing.
@berlinberlin4246
@berlinberlin4246 20 дней назад
Yes please
@Splarkszter
@Splarkszter 20 дней назад
Blender after you cad
@kimmotoivanen
@kimmotoivanen 20 дней назад
IdeaMaker - use images as bumpmaps 😉
@anon7437
@anon7437 20 дней назад
You can fix the tolerance issue with reducing the xy size compensation by the fuzzy skin thickness. (-0.2 xy size, 0.2 fuzzy skin thickness) this cancels out the external jitter and leaves you with nearly the same tolerance as original
@ValTek_Armory
@ValTek_Armory 20 дней назад
The only problem with that is parts with internal geometry that need to be a certain size to work
@xenontesla122
@xenontesla122 19 дней назад
I wish it worked like this by default.
@Liberty4Ever
@Liberty4Ever 18 дней назад
This is another great 3D printing tutorial. Teaching Tech is an accurate name for this channel because the pedagogy is excellent. I wish schools taught this efficiently and excellently. Thank you Michael for this very useful information.
@denisw398
@denisw398 20 дней назад
I'm happy if my models print functionally usable, these slicer features are really taking 3D prints to the next level for me - many thanks
@tomresink7189
@tomresink7189 19 дней назад
you can also get a fuzzy skin on top (and bottom) by tilting your object 45 degree. depending of you object you can get very nice results
@waynekiely4137
@waynekiely4137 17 дней назад
Brilliant, thanks. This technique might also be handy to make customisable filters to strain solids from liquids.
@Dark0Storm
@Dark0Storm 20 дней назад
I use fuzzy skin on very small settings to reduce layer line prominence on tabletop terrain prints. It's nice to see it getting some focus.
@TheTeknikFrik
@TheTeknikFrik 20 дней назад
I usually go really low top layer flow (like 0.8) with hilbert curve to mimic fuzzy skin. Will have to try going the other way now :)
@yagoa
@yagoa 20 дней назад
I made a bike handle with the vase mode and fuzzy skin, from TPU works GREAT
@cbgslinger
@cbgslinger 20 дней назад
Thanks for showing how to put fuzzy skin on a top surface! I have been using it with modifiers to good effect, but this opens up new possibilities. It would be even cooler if fuzzy top skin was incorporated into the slicer.
@JMMC1005
@JMMC1005 20 дней назад
I like using fuzzy skin with *very* fine layers, minimal thickness and small point distance. 0.08 mm layers with 0.05 thickness and 0.08 point distance works well, and creates a really nice satin finish. It doesn't make the part feel any rougher than the regular layer lines do, but it does a great job of breaking up the pattern and making the part look injection-moulded. Of course, it's very slow due to the fine layer lines needed to make the effect convicing.
@iopfarmer
@iopfarmer 20 дней назад
Best technical tip in 3d printing in a long time! Thanks 👍
@ArionKrause
@ArionKrause 20 дней назад
Combining fuzzy skin with point distance of 0.1 mm and thickness of 0.1 along with 0.1 mm layer height and scarf joint seam makes absolutely perfect animal toys, like the Chibimals, as it gives them a light texture and no visible layer lines or seams.
@oNovais
@oNovais 20 дней назад
This will be so useful increasing surface for viscous glues to hold on.
@AustinVojta
@AustinVojta 20 дней назад
"All Walls" makes the fuzzy effect on inner perimeters, too (not just the outermost one).
@James-u9z2v
@James-u9z2v 18 дней назад
Interesting. What would be the purpose of that option?
@3dPrintsAndLeaves
@3dPrintsAndLeaves 15 дней назад
@@James-u9z2v Possibly stronger but that would need testing. It's probably there because it was easy to code though :)
@crowguy506
@crowguy506 20 дней назад
Use a stock Ender 3. Done.
@berlinberlin4246
@berlinberlin4246 20 дней назад
😅
@eiriseven
@eiriseven 20 дней назад
That cutting mesh trick is amazing, I was actually going to ask/suggest if such feature existed or would be possible lol.
@yuripolak
@yuripolak 20 дней назад
How on earth orca slicer guys didn´t come up with paint on fuzzy... great video
@kimmotoivanen
@kimmotoivanen 20 дней назад
Waiting for Prusa or SuperSlicer to implement it? Do they do feature development?
@Filharvey
@Filharvey 20 дней назад
Thanks for the top fuzzy skin info.
@802Garage
@802Garage 19 дней назад
Top fuzzy texture is awesome! You can actually adjust the fit of one part inside another using only the slicer though. In Cura, horizontal expansion, and in Orca, X-Y compensation.
@ianbruene1529
@ianbruene1529 20 дней назад
You don't need CAD for the tolerance problem if you use the slicer's X/Y compensation settings.
@mscir
@mscir 18 дней назад
Brilliant video, thank you. "Is that 3d printed?" is a huge compliment!
@aleks-ivanov
@aleks-ivanov 13 дней назад
I accidentally discovered this effect a while ago when I was experimenting with the Hilbert curve and forgot to change the filament profile, so I printed with PLA at a 245°C. So instead of increasing the flow, I simply heat the nozzle 30°C above the required temperature to achieve the same effect without changing the flow. And thanks to overheating the visual result was even better. The Hilbert curve also perfectly hides lines on the top surface (as well as on the bottom if you don't use PEI surface)
@hobbyistnotes
@hobbyistnotes 19 дней назад
Very cool technique to add top surface texture. I wish we had an opportunity to simply paint the fuzzy skin exactly same way as we do supports in Orca slicer.
@fisheye3d1727
@fisheye3d1727 20 дней назад
Superslicer is back into production, love the extra controls avail.
@TheTeknikFrik
@TheTeknikFrik 20 дней назад
I hadn't noticed it started getting releases again :)
@Vykori
@Vykori 20 дней назад
15:11 hmm? XY compensation has definitely existed in slicers for years, you don't need CAD
@DaveTimperley
@DaveTimperley 19 дней назад
Yew littly beauty, that is brilliant! I've just got a printer, and I'm planning on making much with the 'fuzzy skin' setting
@TheLaXandro
@TheLaXandro 20 дней назад
It's weird how there's still no proper texturing for 3d prints. Like, import a depth map, align it on print's surface and it'll emboss a pattern in the part's side. Same idea as fuzzy skin, tugging on extrusions forward and back layer by layer, just deliberately instead of randomly. Texturing is just one thing, it can also be used for text, especially makes stuff easy for date codes and serial numbers as you don't have to bake anything into the STL.
@abowden556
@abowden556 12 дней назад
This idea is probably more practical with resin printing than FDM printing, at least for the moment.
@rossmaclean2
@rossmaclean2 11 дней назад
IdeaMaker does exactly that, and you can export it as an STl into another slicer if you wish
@TheLaXandro
@TheLaXandro 7 дней назад
@@rossmaclean2 that's the thing, it does all this by messing with the model itself, while it should be so easy to do it within the slicing process.
@JonS
@JonS 19 дней назад
Great tips! I must try fuzzy skin with that top over-extruding technique. 15:06 You wouldn't need to use CAD to fix the fit. You can use a positive (at least in Orca) X-Y hole compensation in the slicer.
@ClaytonMacleod
@ClaytonMacleod 20 дней назад
Bambu Lab should think about creating a wiki that explains all the slicer’s settings. They could even show example pictures. It would save us having to wonder what each setting did.
@janjager2906
@janjager2906 20 дней назад
Yes indeed , a very good idea! It would let you get an understanding of what is going on with those settings so much more intuitive!
@craigcolbeck1347
@craigcolbeck1347 20 дней назад
Great videos; have learned from and use many of your instructions! It stood out to me that you mentioned the complexity of isolating areas of a print in CAD versus in a a slicer (CAM). I see it the other way round. (Not in terms of fuzzy skin on top--the actual topic of the video--but still.) I use (OnShape) CAD for this: I thin extrude .01 in/mm (doesn't matter) inward from the surface where I want fuzzy skin, then I Boolean delete said extrude from the original. I make the new part fuzzy in the slicer. The "internal" surfaces generally don't matter. As useful as the "outside only" setting is, it doesn't work for every model, especially when multiple print heads/components are involved. My post is a bit off the exact current topic, but THANKS FOR ALL THE TIPS, and I hope someone finds this useful.
@deandavies1462
@deandavies1462 20 дней назад
IVe managed to get some interesting results when slicing in cura vase mode without fuzzy skin by using different extruder nozzzle settings to the revo nozzle sizes I actually have installled, you get a very interesting finish. I did this with translucent slitter filled fillaments for christmas baubles I was printing. 0.4mm nozzle tricked to thinking it was printing 1.2mm extrusions at a setting I had set up for a 0.8 mm revo printing for a 1.2mm thickness. The end result is something that can best be shown rather than explained in words.
@kerasine
@kerasine 19 дней назад
Fantastic video!!! I like what fuzzy skin can do for a print but recognized the limitations. These settings open up a lot more options. Thank you for sharing!
@ILIKE3DPRINTERS
@ILIKE3DPRINTERS 20 дней назад
Hi 15:10 you can do it in Slicer, just use X-Y hole compensation to make wall inside the hole with offset If the fuzzy skin thickness is 0.6mm, set the X-Y hole compensation to 1.2mmm
@mucokah
@mucokah 20 дней назад
Thanks for the video. It's been like a year since I started to print 3D things. And I'm learning some new stuff each day... How magnificent! I recently started to use fuzzy skin on decorative busts; it looks much better. I was using the default settings of Cura, but reducing the thickness and distance made sense. I'll try today for sure.
@TYGAMatt
@TYGAMatt 19 дней назад
I made some garden LED light holders using fuzzy skin and translucent PETG. Works great and diffuses the LED light nicely
@hebijirik
@hebijirik 19 дней назад
For fitting fuzzy parts into other parts without CAD work you could try what in PrusaSlicer is called XY compensation. Try setting it to -0.5 when your fuzzy skin height is 0.5mm. I have never used it in combination with fuzzy sking but I have used the XY compensation to make parts slide into parts when they are all scaled down. Parts designed with 0.2mm clearance at 100% size will no longer fit together when printed at 40% size. But if you use the XY compensation on the right ones to increase the clearance that was scaled down then they can be fitted into each other again.
@DrewLSsix
@DrewLSsix 11 дней назад
That 5x.1 pattern looks like it would be great for wood like textures, maybe paired with a wood like filament, or just applied to parts of models that are supposed to represent wood.
@TS_Mind_Swept
@TS_Mind_Swept 20 дней назад
Not something I'll likely make much use of, but something I'll keep in mind for those times where it may be beneficial
@BRUXXUS
@BRUXXUS 20 дней назад
I've been using fuzzy skin with dense distance and lower thickness to print nice diffuser lamp shades from white or clear PETG for a while. That technique for fuzzy skin on top is REALLY cool! I'm totally going to use that!
@eddiezebeast
@eddiezebeast 20 дней назад
And this guide just happen to bereleased when I had a print where I which to have more control over fuzzy skin. Thanks Michael! Now I just have to tune the setting to match to the powdered side of my PEI sheet (it's a threaded round box, since both box and lid have threads, they both need to be printed on the flat surface). My guess would be both thickness and point distance to around 0,15mm.
@dinissantiago6729
@dinissantiago6729 20 дней назад
Vase mode + fuzzy skin could be used to make some sort of filters, could be useful
@kurtlindner
@kurtlindner 20 дней назад
Brilliant idea, Fuzzy Skin as velcro. At the end when mentioning the loss in dimensional accuracy I thought, "TPU." TPU's flexibility could allow for flexible tolerances and accommodate for inaccuracy, and the increased surface area and imperfect surface might increase grip in a press-fit-closure usage.
@thejoetandy
@thejoetandy 20 дней назад
top surface fuzzy skin with TPU would also be great for rubber feet and other things that need grip.
@Viking8888
@Viking8888 20 дней назад
Awesome video! I've been wanting to do some prints with fuzzy skin, so thank you!
@KhanTigre
@KhanTigre 8 дней назад
Amazing video, got my PLA prints looking great. Also, just for the shirt you got my like & subscribe
@skilledcamman4752
@skilledcamman4752 20 дней назад
I was getting really bad results before, Thanks for the video.
@TijmenHatesads
@TijmenHatesads 20 дней назад
I've used the overextrude trick with Hilbert curves for pretty good effect. You can change the shape of the ridges by sanding the nozzle to be more round.
@ydefy1848
@ydefy1848 18 дней назад
15:00 All you have to do for your fuzzy skin parts to fit is to modify your hole/contour compensation settings. No CAD needed. Of course, it only works on the x/y planes.
@suit1337
@suit1337 16 дней назад
@4:50 if you use that aggressive thickness values, you need to set the walls to 1 - since the fuzzy skin will intersect with the inner wall and heavily distort the object - i've tested this extensively (also provided a test block set with different values over on my printables or makerworld profile) so no need for "hoping" it works, it works - just use one wall ;)
@bonovoxel7527
@bonovoxel7527 20 дней назад
Oh, noice!! Try this with the Hilbert Curve and maybe 150% instead of 170%. Try or I will have to, this thing is supercool!! Edit: Damn, I'm a genius. I wrote this when you just said overextrusion, lil i know you would have used exactly the Hilbert Curve feature! (It just looked obv to me given the result to accomplish.)
@stockvibez
@stockvibez 10 дней назад
Not sure why slicers still dont have option to use "fuzzy Z" on top layers, I understand that Z axis is much slower but result could be awesome. Currently for a simpler model, one could make models top surface fuzzy in a CAD software and use nonplanar printing patch for top layer.
@random-staff
@random-staff 20 дней назад
Wow, real mastering fuzzy skin
@xenontesla122
@xenontesla122 19 дней назад
Very nice! The fuzzy skin on the teddy bear still looks a little horizontal (I wonder if a higher layer height would help?), otherwise it's perfect! This is really convincing me try it out!
@x10iman
@x10iman 20 дней назад
As usual a great tutorial. Thanks.
@iopfarmer
@iopfarmer 20 дней назад
The one wall type could be an amazing technique to make filters! 👍
@martinpirringer8055
@martinpirringer8055 20 дней назад
another usefule application is when you wrap the part into fiberglass or carbonfiber. Usually you got to hit the part with 40-80 grid sandpaper and scratch it up really good. Wit h fuzzy skin just take the part and lay up maybe a couple of layers of 1708 or such and top it off with a cloth like 6 or 8 oz. So now you got a strong part with as much FG as you want and maybe a mm or 2 of plastic inside. Dont use PLA as epoxy or boat resin gets warm when it cures. But PETG or ABS or HIPS is a good choice
@alycapo3391
@alycapo3391 20 дней назад
Do you still sand after fuzzy skin and do you use the default settings. I'm guessing you do a wet lay of carbon and vacuum bag?
@martinpirringer8055
@martinpirringer8055 20 дней назад
@@alycapo3391 Noo sanding and wet layup yes. For the settings it depends on what I use. If its just a covering of very thin cloth like a low oz (4 or smaller) cloth then probably send or very little fuzzy. Problem is that some 3dp plastic does not stick that well especially to epoxy based resin polyethylene sticks better. If you go 1708 or 2408 biaxial you can go with default or even bigger for a good mechanical interface. I dont want to go into materials in general as there are differences between the stickyness of different brands of the same type of material So I consider 2 ways of using 3dp for glassing . 1 for molds then you do mold stuff print as smooth as possible, maybe some post processing, wax, release agent etc and maybe a metal backing or thick plastic mostly petg if you use compression or Nylon if you use heat. Or "consumed" molds with fuzzy skin. Lets say I need a mostly l shaped thing that has lets say 5mm thickness thereabouts. I might print a 1mm thick l shaped plastic with fuzzy skin usually ABS as its stiff and hard on a textured bed with fuzzy skin. Then i might wrap it in 2-3 layers of 1700 biaxial to get the thickness u want and then you can top it off with some cloth and maybe even some standard FG/CF surface finish/paint etc etc if needed as now its a standard layup thing. Now the advantage of the consumed 3dp is that you can be creative in shapes and hole placements and creases as long as you can use layup methods and use a roller etc if the part gets too complicated you do a mold. Like I am working on some intricate pieces for a drive train which are being molded whereas some frame pieces might have lay up and cut to size using grinders, saws sanders drills after they cure etc.\
@hitf5
@hitf5 20 дней назад
When you do a modifier, how do you make it so the connecting part that is not modified does not have a separate perimeter. The example you showed where you placed the modifier through a hole and it split the hole making a weak joint. Sorry I can't be more clear - I tried all sorts of modifiers to not get this line. Basically what I want to do is go from a fuzzy skin perimeter to a normal perimeter without interruption. Maybe slicers can't do this yet though. The reason I like to use fuzzy skin is for that manufactured look others have mentioned. I am usually using fiber filled filaments to help hide layer lines but am tired of being exposed to those fibers so I started using fuzzy skin on normal non-filled filaments to get essentially the same effect but without the nasty fibers.
@AidanHost
@AidanHost 8 дней назад
I’m running into the same issue. I have a model where there are gaps in the wall and as a result the inside of the model gets fuzzy too. Using a Modifier results in two external perimeters, one smooth and then one fuzzy from the modifier on the outside of the model
@axelSixtySix
@axelSixtySix 14 дней назад
Another application for Vase Mode Fuzzy Skin is to make a particle filter.
@piconano
@piconano 20 дней назад
I felt all fuzzy watching this video.
@kdt85
@kdt85 5 дней назад
This can be used to tweak tolerances to. Is something is to loose all fuzzy skin. Printy panels on printable is a use case
@eliokreier522
@eliokreier522 20 дней назад
For fuzzy skin to remain the desired accuracy just use the xy compensation this way you don't need CAD.
@cavinrauch
@cavinrauch 20 дней назад
You might be able to solve the fitment issues in slicer using 'X-Y hole compensation' and 'X-Y contour compensation'
@DinnerSonic
@DinnerSonic 18 дней назад
The top surface fuzzy skin effect, wow! I wonder if it'll cause any nozzle damage from bumping into the bumpy bits as it goes around, at least for weaker nozzle types? Also, wasn't there some kind of "use an SVG as infill/surface pattern" trick for one of the slicers out there, could that be used to further customize the top surface in some way with a modifier?
@ryan0io
@ryan0io 16 дней назад
Regarding Cura fuzzy vase mode, it worked in older versions of cura, but broke in newer ones. I think there was a bug open for it, but last I checked there was no traction on it.
@Twei-xd3bi
@Twei-xd3bi 18 дней назад
It should be bug of orcaslicer about fuzzy all walls. Bambu studio seems to be different
@AndTecks
@AndTecks 20 дней назад
maybe print it on a raft to get the bottom "fuzzy"?
@bjaurelio
@bjaurelio 15 дней назад
After you found a match, my first question is whether you could reduce the flow rate on the top for a closer match to a lower fuzzy skin thickness. Of course, with a teddy bear, the larger thickness is more appropriate.
@AndroidA258
@AndroidA258 20 дней назад
you can use XY compensation to make fuzzy skin dimensionally accurate
@throwawaypt2throwawaypt2-xp8nx
@throwawaypt2throwawaypt2-xp8nx 20 дней назад
thx to the segment submiters
@U_Geek
@U_Geek 19 дней назад
Doing some slicer development and not gonna lie. That top surface fuzzy skin method is giving me overextrusion ptsd. Great idea tho
@kimmotoivanen
@kimmotoivanen 20 дней назад
Best way to have uniform fuzzy skin, is to orient the object to have no top layers (borrowed from Slant3D) Now, to tune fuzzy skin to match with PEI plate texture 🤔
@2mD
@2mD 20 дней назад
@15:05 i think you could just use XY compensation in the slicer, so you don't need to modify the part in CAD
@richiedeadsix
@richiedeadsix 20 дней назад
Super useful
@3D_Printing
@3D_Printing 19 дней назад
A Fuzzy ending to this video :)
@GamingWithURO
@GamingWithURO 20 дней назад
Newest Bambu slicer update improves the randomness of the texture per layer. It was already good vs Creality 5.1. now its even better. I do .2 and .2 myself with either .16 or .20 layers for a nice "manufactured" look. And DON'T USE ADAPTIVE LAYERS as it makes the texture look inconsistent.
@neiljborja
@neiljborja 20 дней назад
Fun fact: you can apply fuzzy skin to the bottom surface of prints by using the fuzzy skin plate (aka Textured PEI) 😂
@LTBreedlove
@LTBreedlove 20 дней назад
I don't see "Top Surface Flow Ratio" in Bambu Studio. Am I missing it? Anybody know if it is just called something else?
@gurratell7326
@gurratell7326 18 дней назад
Yeah I've been searching for it as well, can't even find it when googling so I have no idea how Teaching Tech is doing this :(
@gurratell7326
@gurratell7326 18 дней назад
Found it! Enable Develop Mode in the preferences and it'll be there :)
@LTBreedlove
@LTBreedlove 18 дней назад
@@gurratell7326 Good find!!! - Thanks for that
@mab4110
@mab4110 20 дней назад
The wife comment cuts deep
@SinkyYT
@SinkyYT 20 дней назад
A good option for people that print walls for dioramas.
@dfoster9445
@dfoster9445 15 дней назад
Can you do a video on which ABS/ASA splices can be used with dissolvable filaments like HIPS? I've heard people say Limonene dissolved certain ABS filaments.
@outlierforlife
@outlierforlife 10 дней назад
At the end.. You could just scale the pieces up or down.. you don’t need cad to do that
@paulbarnett8256
@paulbarnett8256 20 дней назад
I can't find the "Top surface flow ratio" option in Bambu Studio. Can someone please help?
@bonovoxel7527
@bonovoxel7527 20 дней назад
I want to print that Teddy bear soooo baaaadddd
@OldCurmudgeon3DP
@OldCurmudgeon3DP 20 дней назад
Try a height range modifier for top layer flow rate in PS/SS.
@odj310388
@odj310388 20 дней назад
You say you couldn’t get dimensional accuracy with fuzzy skin without CAD adjustment. Have you considered the XY contour reduction setting within the slicer?
@FlintStone-c3s
@FlintStone-c3s 18 дней назад
I wonder if this can be applied to resin printers? Fabric textures....
@jsInstalls
@jsInstalls 20 дней назад
What settings closely mimic the build plate texture
@Mr87corey
@Mr87corey 19 дней назад
When is another TT Racing video coming out?
@Barry.T.racing
@Barry.T.racing 20 дней назад
We need the racing videos when will the next one be out?
@Washierlos
@Washierlos 18 дней назад
05:20 this slicer behavior has always bugged me. is there a way to stop the slicer from applying fuzzy skin on the inside part of the model/modifier? as you mentioned, it creates a very weak bond and makes it pretty unusable for some applications. how did it behave in your model of the handle?
@dge4560
@dge4560 9 дней назад
I was wondering if the toplayer fuzzyness could be added as a modifer in the same way as with the red handle?
@grifftech
@grifftech 20 дней назад
wish there was a paint tool to select areas you don't Fuzzy Skin
@Ne0kil
@Ne0kil 18 дней назад
am I the only one feeling that fuzzy skin makes models look worse? I showed some models to friends of mine that were not into 3d-printing and they also asked if my printer was broken or why the walls looked so crumbled. It might be a nice feature for things like grips but I don't see me using this for anything else. IMO having the possibility to add texture like with the Formlabs Texture Engine would be a much more useful and versatile feature to have in a slicer.
@drewmakesstuff
@drewmakesstuff 19 дней назад
With the fuzzy skin holes not fitting, cant you modify the hole size in the slicer?
@shenqiangshou
@shenqiangshou 20 дней назад
Do you, or anyone watching, know of a way of exporting the fuzzy skin texture out? I know it is randomly generated at slice time. But I am doing some pretty complex modifier geometry and using fuzzy skin with that modifier, and there are some specific requirements that I'd like each print to be identical. So if there was some way of exporting the post fuzzied STL out, that'd be awesome... any ideas anyone?
@gurratell7326
@gurratell7326 18 дней назад
I can't find this "Top surface flow ratio" setting in Bambu Studio. My whole "Quality" tab is missing lots of stuff that you seem to have in there how do I enable it? I do have advanced settings on already.
@TrevorThePilot
@TrevorThePilot 17 дней назад
I can't find the Top Surface Flow Ratio section to set 1.7 and it's driving me mad! Can anyone help please? Many thanks.
@MisterkeTube
@MisterkeTube 17 дней назад
Why oh why are the slicers not fixing the problem that a modifier adding fuzzy skin is also adding unwanted internal wall? This is soooooo annoying!
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