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Mastering the Art of Board Game Video Reels 

Adam in Wales - Board Game Design
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You’ve designed a board game. Fantastic. You’ve thoroughly tested it with friends, family, and most importantly strangers. Really put it through the wringer. And you’re convinced you have a great game. But what do you do next? You just want a publisher to take your idea and turn it into a product. This video is for you. I’m going to show you how you can make a really effective sizzle-reel for your new prototype without breaking the bank.
Note: In this video, I use Ark Nova by Capstone Games and Mathias Wigge, as an example. You might like to check out the real game!

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25 авг 2024

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Комментарии : 25   
@StevenKR
@StevenKR 5 месяцев назад
Thank you Thank you Thank you!🙏🙏🙏
@ricardospinelli2234
@ricardospinelli2234 2 года назад
I'm preparing a pitch for our own game (the second I've created), and your video has been quite helpful. A big "thank you" from Southern Brazil!
@AdaminWales
@AdaminWales Год назад
Good luck with it!
@Trebor1415
@Trebor1415 11 месяцев назад
This was an extremely helpful video. Thanks!
@TisButAScratch666
@TisButAScratch666 2 года назад
Thanks Adam. Some great advice and insights. Will review this for tips once I've finished fully playtesting and tweaking my own game.
@bruceknight3720
@bruceknight3720 2 года назад
Great insight into how your working practice. You've created hundreds of these short game summary videos for your channel..... which begs the question, with all the time spend on video-making and your day job, how do you find the time to play your many games? Seriously, I'd love to know, do you have weekly games nights with friends? 2 or 3 times a week seems a good idea rea
@MrShinyObject
@MrShinyObject 2 года назад
I've made a couple pitch videos and Publishers always seem to prefer them to other forms of pitching, even over in-person sometimes! I think the hardest thing to do right is clean audio. You really need to make sure they can hear what you're saying correctly, especially if you're using a lot of made-up words.
@AdaminWales
@AdaminWales 2 года назад
It's a good point - and sensible advice for rules-writing too! Gaming jargon can really get in the way of a rules explanation.
@chrism7395
@chrism7395 2 года назад
I tried making a 4 minute pitch video recently as requested by a publisher and have never been good (or even passable) at presentations or public speaking. Whilst it was OK (and certainly preferable to public speaking) my cadence could probably be used to start an ASMR channel and then use the revenue from it to self publish!
@AdaminWales
@AdaminWales 2 года назад
Haha. My first RU-vid videos were a lot like that! I found that writing scripts was useful - and then delivering them with pace and a smile really helped to make them more engaging! On video of course you have the opportunity to do lots of takes, so you can always choose the best!! Hope it works out well for you.
@funalicious1000
@funalicious1000 2 года назад
I've watched many video pitching examples and have one main question. Why don't they show footage of anyone actually playing the game?
@AdaminWales
@AdaminWales 2 года назад
Good question. I don’t tend to show people playing because any seconds spent on that, are seconds spent not showing the game itself. I strictly adhere to 2 minutes for most video pitches, so I can’t afford the seconds spent on wide shots. Secondly, it’s hard to set them up! You need a group playing, and it’s hard to make that look smart & slick. You also need permission from the testers to be featured. But I would always do shots of people playing for any game which relies heavily on player interaction. For example, a party game would benefit from shots of people laughing and having fun. A negotiation game or social deduction game would probably benefit from watching people interacting. Some dexterity games (like Yogi) wouldn’t make sense without a player being visible.
@funalicious1000
@funalicious1000 2 года назад
@@AdaminWales Thank you for such a detailed response! I am going to attempt to get some footage for a party game this weekend, but it will probably be 10x more difficult than I think. I’m sure I won’t be able to highlight the game as intended since everyone acts differently if they know they are being recorded.
@tacklengrapple6891
@tacklengrapple6891 Год назад
Hey Adam, I love this video! It’s been very helpful and informative for me as I plan out my fist pitch video. My question is how thoroughly should the pitch video cover the actual rules or mechanics of the game? Your example video looked like it went fairly in depth into the mechanics of the game. Is the pitch video meant to capture more the idea or spirit of the game, and show what’s unique, rather than get into the nitty gritty of the mechanics? My thought was maybe I shouldn’t show ‘all my cards’ until they were interested enough to want to see a prototype and rule sheet. I guess board games have to reveal more out of necessity in a pitch video compared to something like a actual toy pitch video does.
@AdaminWales
@AdaminWales Год назад
I think you only really need to show your “hook”. Everything else is really irrelevant. Ark Nova is a complex game about making a Zoo, but that’s a pretty weak hook. Companies which make complex games would want to know what decisions a player makes on their turn. In the case of Ark Nova, the action selection mechanism is the most interesting and distinctive bit of the game, so it makes sense to highlight it. But the nitty gritty of the mechanisms is rarely helpful.
@tacklengrapple6891
@tacklengrapple6891 Год назад
@@AdaminWales thanks Adam! That makes things clearer to me now. Love the work you put into this channel!
@bruceknight3720
@bruceknight3720 2 года назад
Contd.... It seems to be an issue with many gamers.. A lot more time is spent thinking about games, shopping for them, and watching videos than actually playing them! Apologies - this has nowt to do with the subject of your excellent video.... Just got me thinking!
@AdaminWales
@AdaminWales 2 года назад
It’s not easy, and the increase in video production correlates with a reduction in gaming time throughout the pandemic. Because I play fewer games than before, I take some comfort from “spending time” with games - thinking about them and making videos. I haven’t been a big socialiser since the pandemic, so I don’t make it out to gaming groups often these days. I play a lot of games with my wife - and probably manage about one other gaming session each week with friends. I produce the videos well in advance - and I’m generally a few weeks ahead. The biggest jobs are scripting and editing. Filming is just a small bit of the process. But the good thing about scripting and editing is that they can be done late in the evening or early in the morning - to fit around my other commitments. The main thing that suffers is game design time. I don’t get many opportunities to playtest, so my production is very limited. Nonetheless, I have four simple games ready to pitch at Essen Spiel, so I really hope I make it there this year!
@katenauthor
@katenauthor Год назад
Hi Adam. I've found this video very helpful. I created a quick dice game on a whim and it's so much fun for my family I'm looking into getting it picked up by a producer. Quick question for you: do you recommend getting a patent before submitting your game idea?
@AdaminWales
@AdaminWales Год назад
Hi, here’s a video on the topic :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oTbHvDb8DHg.html
@lodepublishing
@lodepublishing 2 года назад
What do you think about presenting the game in Tabletop Simulator?
@AdaminWales
@AdaminWales 2 года назад
I’ve done this a few times during the pandemic. I would apply exactly the same processes as described in my video: record my screen and then demonstrate each of my actions on TTS - then heavily edit down to 2 minutes. It can make quite a slick looking final video. I don’t think this would be my first choice though. I’ve only done it when the entirety of the playtesting was done on TTS, and no physical prototype exists. I’ve also played games on TTS with publishers I’m pitching to. It’s really not ideal. It never shows off your game in its best light.
@MMmk1
@MMmk1 2 года назад
How come you don't say things like "on their turn a player throws a dice and move one of their four pieces, just like in Ludo" in order to build positive connections between your game and good, familiar games?
@AdaminWales
@AdaminWales 2 года назад
That would be fine, but it assumes that the viewer knows the rules of Ludo! For example, I know a lot of board games but I don't know the rules too Backgammon. So if someone said "... just like in Backgammon" I'd be lost! There must be many people out there (even gamers) who don't know the rules to Monopoly, Poker, Chess and other classics.
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