Great video and clearly articulated. I do have to point out on the last daredevil page, panel 3 breaks the 180 degree rule. There are 2 occasions when you can break it, but this is not one of them. To clear it up it would have been an idea to leave daredevil in the panel behind foggy facing away from us to continue the relationship between characters. Or to go with a Birds Eye showing the distance growing between them. Or, turn foggy away from us and have him looking over his shoulder. Panel 4 maybe needed to be flipped also. But, deadlines are rough and he may not have had the time to clear it up. Just needed to clarify that.
Low angle and worm view makes the characters look very authoritative and badass. Berserk shows the villain Femto in such a angle in one scene, and it gives a sense of him being strong and hella scary, untouchable also. Talking about close shots, in the manga Monster, by Naoki Urasawa, it is cleverly used to show Johan's psycho traits through the story, and in the classical scene which he points to his forehead asking to shot him. Angles tells a lot in the scene, immerses feelings even stronger. I think a good exercise would be us drawing 3 panel sequences exploring different combinations of angle in our drawings. Also, trying to reach this "feeling-throught-angle" in conceptual sketches.
Excellent video and Absolutely right! Storytelling in comics or in a visual medium, is telling a story in sequential images and knowing what is going on without words. The best way for any comics creator to learn how to do this is to look at comics greats like Barry Windsor-Smith, John Buscema, John Byrne, George Perez, Neal Adams, Art Adams, Todd McFarlane, Jim Lee and any other comics artist of the 80s and 90s when comics, in my opinion, were created by comics creators who had a good grasp of storytelling in comics. AGL
hi proko can u please make a video on how to draw indoor like room kitchen guest room and outdoor arcitecture like street house from imagination and fast please i have NID design exam next month this will be great help
SHOUTOUT to the editor! This video wouldn't pop without him/her. Next, I want to show off that I'm watching your videos to make a semi comic-animatic. (About 1-1/2 fps) thank you I'm exited! Last, I don't want to seem ignorant, I do get the magic feeling of drawing by hand but you say you have to cut some meat out. Well i think the hiperdetailism probably takes most of the time, and I feel like its distracting from the story that's being told. Can't you like..get some screenshots from google earth, slap some "ink" or "comic" effect on them and insert them to save time if you want that same level of detail on a basis? My style (I'm not professonal or anything 😢) is to lay the basic outline of the objects then detail using colour. Would you shine some light on my point of view? 👁️ 👁️ U
Some people do that, stylistically. In manga, using posterize effected images for backgrounds is pretty common as a time saving measure. It's something that's not as typical in western comics. There are other situations where showing a building is a copyright protected thing, like the Empire State Building. Marvel artists drawing New York have to get approval or otherwise avoid showing the building in an issue or there is a fee to pay.