Just a heads up for anyone using this on unreal, the smoothness map needs to be inverted to use it as a roughness map. White is rough, black is smooth.
Just a heads up to anyone using in UE4... you can use the smoothness map and connect to the 1-x node (OneMinus) in the material editor to invert the Materialize smoothness map to a roughness map.
i forgot how to use Substance painter and i'm not starting from zero again. Your software just saved my life. Thank you. Even as a 3D artist for ober 8 years, i find new things every now and then.
I had the “I can’t load my image” problem…30 seconds of watching your tutorial I figured it out and made my own Anime style texture map in a snap. Simply put, you are the man.👍🏽
This is a literal godsend for me right now. This works just as well for painted UVs if you are using images as stecils to paint onto objects. This works well to generate the maps that would come with this!
I try to follow your instructions for material cosl stone. But why the coal is shiny (like have mettalic surface) ? How can we ignore to avoid mettalic effect ? 2nd question .... I need combination of Emissive (as Red), Roughness (as Green) and Ambient (as Blue) which are merged into parameter map... But how we can create EMISSIVE MAP ?
Try installing the newest Visual C++, then move the program file in program files, and then make a file in the materialize file - and then put your images there. then open the images from the file and you should be good to go.
if your pbr textures won't show up on your file here's the solution to fix it. You can do it manually. first on materialize you will see an "s" on each of your maps press the "s" on which map you wanna save then find a picture any kind of pic that you want to overwrite it on. then do it for all of your maps. keep note on materialize you can't save them by creating a folder cause if you try your maps won't show idk why tho, you can only save your maps by overwriting it on a picture.
I noticed that when i bring the height maps into blender, there's a lot of blockiness/pixelation going on which i suspect is the bit depth of the bumps materialize creates, because when i zoom in to the height image i notice lots of banding and in blender they show up as "wavy" pixelated lines. Is there a way to work around this Grant? I tried running the maps through PS, messing with the bit depth and blurring as to remove the banding but no luck. Any help would be appreciated. Love your videos.
How do you make a displacement map from the Materialize output? It doesn't seem to be covered in your other videos just assumes you have it. Or am I being blind?
For some reason I'm unable to save loike Grant does at the very end. I selected PNG then save project then created a folder and then named the file and clicked select but when I go to windows explorer there's nothing in the folder I created. Weird
hi, I was wondering about aliasing filter for Normal mapping... I am installing the software , I need to check it out for my testing if it works for my project, the software is look wonderful and easy to use. thx for your tutorial.
Wow...v2.79 looks so out of date now. I wonder what you'd have to do to do this in Blender. The normal map would the tricky bit, imo. Maybe an add-on. Pablo Dobarro would probably have this done in a weekend.
I hope someone still reads this. I did everything in your tutorial which is great btw thanks. Everything works (the texture works etc. in materialize). The only problem is that when I use it in my models, the texture just looks wrong. I cannot fix it by scaling. Can someone help?
@@grabbitt Yea that's what I was thinking too. I tried it on a regular cube and that looked a bit better, but on my model it looks way too big. I'll try some unwrapping tutorials
@@grabbitt It was indeed the unwrap, I fixed it. There is just one problem still, it is the tiling. There is a stripe through the texture. When I keep my scale on the UV mapping low (1.0 for example) the texture is stretched. When I up the scale, it looks better, however then there is a stripe through the texture. Do you have any idea how this is possible? Is it still the UV unwrapping that is wrong, or is it the tiling in Materialize that I am doing wrong?
Hi. I have downloaded the program, but I can´t visualize anything when I first select a texture for the diffuse. Any ideas what may be happening there? Thanks a lot.
Click on the 'Show Full Material' button below the Smoothness Map. And to get the Normal Map to enable Create button, Create button click in the Height Map box, click Set as Height Map on the Height From Diffuse (panel on left below the map boxes up top). Now you can Create button click on the Normal Map box area.
So after making all the maps, I can't save the project as the "Select" button is grayed out. Anyone else have this issue? EDIT: For anyone having this issue, just save the Maps individually by pressing the "S" button on each map.
@@grabbitt thanks for answer i solved my problem.The setup file i downloaded i extract it to a c:/ file and it works. not working if u extract it to desktop