This channel is about games design and game art. I use Blender, Photoshop, Krita and a few other programmes. My tutorials are mainly about How to use Blender. I also Vlog now and again about freelancing, being creative, and the creative industries.
Visit my website www.gabbitt.co.uk for complete courses and an easy to follow format all for free.
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I'm confused why we would run a sub-d on this entire object. I inset the square area for the pip, I subdivided that square only, I mesh tooled a circle in that, and I extruded that up. I beveled the base of the extrusion and that's it. No fussing with supporting loops. What am I missing?
Hi, first of all, thanks for the very interesting tutorial. I'm trying to create a walking animation, do you have any tutorials/courses to recommend or will you make any videos on the topic? I was looking for one specifically for 4-legged animals
i recently made a human for the very first time in blender. it ended up suprisingly good, especially for a first try (tho clothes and hands were gotten from sketchfab tho)
Full grown-ass man with a loving wife and two beautiful daughters here. Professor Abbitt's voice is absolutely mesmerizing. It's such a treat on top of his educational skills
Blender 4.2 sucks. Bummer, was looking forward to it. Broke my machine, can't render shite. So many problems, Have to stay with 4.1, which actually works.
no hate or anything like that, Im curious as to why you would show what not to do first rather than just showing the proper way to do it the first time.
When I went to copy modifiers to the tiles, it deleted most of the tiles on one side... super confused as to what would do that. I repeated the action a couple times and the tiles disappeared but not the same ones... Do you know if something with the order of the lattice in the scene list would delete them or something else?
Do you have to join those bodies and retopo them in order to move them to a game engine ? or can you move them just as separate objects and it will be okay ?
Parented the armature with automatic weights like explained. It nested the armature inside the mesh object, without linking any of the mesh to the bones, and posing doesn't work.
How do you move the small yellow dots. If I try to move them they just make a new line out and ask to add a new node. So I guess I have to hold some key before dragging with the left mouse?
Hi Grant Abbitt, thank you very much to update your well even if I finished the 2.8 well project one week ago 😆. By the way, I would like to mention how much I enjoy your videos. Passion, friendly explanations and great british accent are your best skills ! Please keep your motivation. Congrats.
Thanks for the info. IMO, eevee's volumetric effects are rendered way faster than cycles. And most of the time they look good enough or I could say they don't have obvious artifacts. So giving Cycles the volume rendering from eevee would be great. But reflections, global illumination in eevee can't still compete with cycles and if you have a decent GPU, you can render those pretty fast. That is why I prefer adding something from eevee to cycles instead of giving eevee more tracing stuffs. Eevee is faster to render that doesn't come without any cost. You spend time tweaking many controls and sliders to make your lighting look right, but in cycles, they just work and you can spend time making lighting better and more interesting.
I hate how a lot of tutorials I seen skipped this stuff but this is exactly the kind of information I needed to refresh myself on textures, absolutely amazing video!
Thank you so much for this tutorial!!!! I can't believe how well it went and my self confidence is reasonably through the roof - I can't wait to do more tutorials and learn more! You're an amazing teacher =)