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MaterialX ← Houdini ← Socratica 

Socratica FX
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MaterialX is an open standard for defining materials for 3D graphics. It was created by Industrial Light and Magic (ILM) in 2012, and open sourced in 2017. When SideFX added Solaris to Houdini, they also included support for MaterialX. If you want to use the Karma XPU renderer in Houdini, you will definitely need to learn how to use MaterialX.
#Houdini
#MaterialX
#Socratica

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6 окт 2024

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Комментарии : 14   
@ArujiChipps
@ArujiChipps Год назад
This video is a perfect introduction to using MaterialX in Houdini and comes with a bonus of how it is structured, read and modified... in less than 20 minutes? Simply perfect. I've been really stuck on this subject not knowing what to study first and this video brought me the light. Thank you!
@UmairAliMughal2009
@UmairAliMughal2009 Месяц назад
very nice tutorial and so much detailed in explanation.. great work.. keep it up !
@MissEldira
@MissEldira 6 месяцев назад
Super useful. A lot of important details like this should be front and centre, but is left out in many guides and documents. 1 year after starting with mtlx I finally figured out how to properly deal with exporting and importing.
@derekfloodVFX
@derekfloodVFX 4 месяца назад
You can create a MaterialX compound nodegraph in Houdini 20 by selecting the materialX nodes that you want grouped together and RMB "actions>collapse to subnet"
@MDA_01
@MDA_01 10 месяцев назад
Excellent tutorial as always, and most appreciated. If you'd like a suggestion on a future MaterialX topic I'm trying to find info on building 3D procedural patterns - for example a concentric rings shader - running through 3D space : )
@seethe639
@seethe639 Год назад
Thank you, that was both clean and full of useful information!
@mtpstyles
@mtpstyles 4 месяца назад
Thank you! Very well explained.
@mohanpugaz
@mohanpugaz 4 месяца назад
Perfect Video! Thanks a lot!
@amontobin2830
@amontobin2830 5 месяцев назад
perfect tutorial thank you
@andersutterstrom6089
@andersutterstrom6089 Год назад
Really good information. Q:You used the materialinker node. Is it better than the assignmaterial node? Personally, I like the materialinker node better. So, it was a great coming across it in the video. Cheers!
@aboldmule
@aboldmule Год назад
Very informative, thank you!
@kaleemshaik7475
@kaleemshaik7475 2 месяца назад
this is really helpful to understand the mtlx files, as you mentioned the code is different when we use the houdini to export and the downloaded files are having the different format of code, which is causing issue when I take it to unreal, in maya it just works fine, but I need it in unreal, is there any way to export in same format of the downloaded mtlx code or any mtlx editor to rewrite the code as same, Please let me know if there is any way Thanks in advance
@johnli4006
@johnli4006 Год назад
good info thanks
@alvin3171997
@alvin3171997 Год назад
Is MaterialX workflow more similar to Octane or Redshift?
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