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Getting Started with Solaris and Karma Renderer in Houdini: A Beginner's Guide 

graphicINmotion
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Embark on your 3D journey with our beginner-friendly tutorial on getting started with Solaris and the Karma Renderer in SideFX Houdini! 🚀🎬 Whether you're new to Houdini or eager to explore the powerful capabilities of Solaris and Karma, this step-by-step guide is tailored just for you.
🌐 What you'll learn:
- Introduction to SideFX Houdini's Solaris environment
- Navigating the basics of the Karma Renderer
- Building your first scenes with procedural workflows
- Pro-tips and essential insights for beginners
Unlock the potential of SideFX Houdini and bring your creative visions to life with Solaris and Karma. Subscribe now for more tutorials, tips, and tricks to further enhance your 3D skills! 🌟🖥️ #HoudiniTutorial #SolarisAndKarma #3DAnimation #SideFXHoudini #beginnersguide
Keywords
SideFX Houdini, Solaris introduction, Karma renderer basics, 3D software tutorial, Houdini for beginners, SideFX visual effects, Creative rendering in Houdini, Houdini animation guide, Learning 3D graphics, Karma renderer tutorial, SideFX Houdini basics, Introduction to Solaris, Houdini rendering techniques, 3D animation software, Visual effects with Houdini, SideFX tutorial for beginners, Karma rendering in Houdini, Solaris workflow tips, Houdini creative exploration, SideFX Houdini tutorial
Content
00:00:00 Introduction
00:02:16 Project Overview
00:03:55 Importing geometry to Solaris
00:09:01 Setting up a Scene Graph structure
00:12:02 Create a backdrop using SOP Create node
00:13:14 Set up a basic Solaris node tree
00:14:44 Camera & Karma setup
00:18:22 Creating procedural Shaders using MaterialX
00:48:22 Create a hair shader with MaterialX
00:54:34 Light rig setup
01:07:36 Snap Shot feature in Solaris
01:10:19 Final export using Karma renderer
01:12:44 Outro
Shoutouts to Bryan for the MaterialX debug-switch workflow. Here is the link to his tutorial: • Karma MaterialX Curvat...
Support
🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🚀✨ Your support helps us create more in-depth content, unlock exclusive perks, and take my tutorials to new heights. Together, let's fuel the creative journey and make more amazing content possible. Join us on Patreon today and be a part of the behind-the-scenes magic!
🎬🔗 / graphicinmotion
#supportcreators #PatreonCommunity #Gratitude 🙌
Weblinks
Website - www.graphicinmotion.com
Patreon - / graphicinmotion
Gumroad - gumroad.com/graphicinmotion
Instagram - / graphicinmotion
Twitter - / graphicinmotio1
Videohive - 1.envato.market/5PME2
Facebook - / graphicinmotion
Behance - www.behance.net/graphicINmotion

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9 июл 2024

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Комментарии : 52   
@graphicINmotion
@graphicINmotion 5 месяцев назад
🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🎬🔗 www.patreon.com/graphicinmotion
@philippwelsing9108
@philippwelsing9108 8 месяцев назад
The Snapshot function - ARE YOU KIDDING ME??! 😍👏 That will become a life saver.
@graphicINmotion
@graphicINmotion 8 месяцев назад
Yes, this can save a lot of time.
@babyland5240
@babyland5240 8 месяцев назад
Right on time before 2.0 comes out next month! thank you!
@atefezare5623
@atefezare5623 Месяц назад
this was an amazing tutorial, I never knew you could just drag and drop lights into the scene and everything after that! Thank you Sir!!
@graphicINmotion
@graphicINmotion Месяц назад
You are welcome! 👍
@lucaslinhares1821
@lucaslinhares1821 4 месяца назад
Wow that snapshot function is incredible
@BradKrajina
@BradKrajina Месяц назад
This is awesome! I feel like you hit on most of the things that I was trying to figure out how to transfer over from other rendering software
@graphicINmotion
@graphicINmotion Месяц назад
Thanks Brad!
@vfxskull6208
@vfxskull6208 8 месяцев назад
this is great, thank you!!
@philippwelsing9108
@philippwelsing9108 8 месяцев назад
Thank you so much. Amazing work. So looking forward to H20.
@graphicINmotion
@graphicINmotion 8 месяцев назад
Thanks Philipp!
@TomCushwa
@TomCushwa 8 месяцев назад
Excellent. Thanks
@graphicINmotion
@graphicINmotion 8 месяцев назад
Thanks, Tom!
@nayandurge8877
@nayandurge8877 7 месяцев назад
Phenomenal work sir please make more videos about Houdini
@graphicINmotion
@graphicINmotion 7 месяцев назад
Thank you! I will.
@theCreativeAddict3d
@theCreativeAddict3d 6 месяцев назад
YOU ARE AWESOME!!!!
@graphicINmotion
@graphicINmotion 6 месяцев назад
Thank you very much! :)
@kamazooliy
@kamazooliy 8 месяцев назад
Thank you for the debug tip. Coming from Redshift I was wondering if there was a way to do this coz it helped so much in finetuning and fixing noises and textures.
@antoniopepe
@antoniopepe 8 месяцев назад
Thanks you covered a lot of things, near to the release of H20 I wanted to see a possible workflow to integrate karma, you gave me some great ideas.🙌 Ps1. Geometry property read point , primitive and vertex attributes? Ps2. The snapshot recover all the changes in the lighting or includes material, transform, render settings etc? If i save the the file, the snapshot are saved along?
@voxyde
@voxyde 8 месяцев назад
My brother from videohive 💪awesome tutorial
@graphicINmotion
@graphicINmotion 8 месяцев назад
Thank you very much, Razvan! I am a huge fan of your work since years.
@voxyde
@voxyde 8 месяцев назад
@@graphicINmotion I'm honored sir! You have some of the highest quality AE templates on the website. Really happy to see you in the Houdini sphere for some time now
@edmungbean
@edmungbean 4 месяца назад
I'm guessing creating a Rest pos to stick the texture doesn't work if point count changes, eg advecting a VDB for growing a plant etc...?
@VisualistAyush07
@VisualistAyush07 8 месяцев назад
Hey can you make a tutorial on how they make that scared timeline explosion in loki season 2 episode 4?
@philippwelsing9108
@philippwelsing9108 8 месяцев назад
Don't know if this is helpful, but you can actually right click on the word "ramp" and copy / paste from there, which gives you the opportunity to copy and paste entire ramps. I think you can also save them etc.
@graphicINmotion
@graphicINmotion 8 месяцев назад
Thank you. I am aware of that. That should work. But when I tried copying the entire ramp from the other open Houdini program on my second screen it did not work.
@philippwelsing9108
@philippwelsing9108 8 месяцев назад
@@graphicINmotion Ah, got it! So that was the problem. Yeah, sometimes Houdini acts weird once you do anything outside of it. Same with color picking, I think.
@kamazooliy
@kamazooliy 8 месяцев назад
I think the symbols mean it's either a mtlx HDA or native* mtlx node. If you dive inside the ramps you see it's just mtlx nodes
@graphicINmotion
@graphicINmotion 8 месяцев назад
Yes, that would make sense. But I think that’s exactly the reason why these are not fully compatible outside of Houdini.
@kamazooliy
@kamazooliy 8 месяцев назад
@@graphicINmotion I disagree on that assumption. I've moved materialX USDs between DCCs and it's never come up. I think as long as we're in a mtlx subnet it should be good, from my experience. Thank you for breaking down your workflow!
@graphicINmotion
@graphicINmotion 8 месяцев назад
@@kamazooliy thanks for clearing that. I tried it once, but it did not work. I will try it again.
@carlherner9458
@carlherner9458 8 месяцев назад
very nice :)
@graphicINmotion
@graphicINmotion 8 месяцев назад
Thanks!
@munnaaziz
@munnaaziz 8 месяцев назад
Hello sir , I want One tutorial from you How to create Light Leaks in After Effects, Please create this video tutorial
@edmungbean
@edmungbean 4 месяца назад
The Solaris setup seems to add a lot of lead-time for lookdev (especially if you are a single artist or small team) As a quick workflow, why not just make the above simple Solaris nodegraph and save it as a default hip file you can merge into the hip you're doing SOPs-level modelling on, then save that merged hip out as your Solaris lookdev on every shot/project? It might save a lot of time... Also, when are Megascans/Kitbash3D/GreyscaleGorilla gonna do USD/MatX asset libraries, come on industry! It just seems that the best workflow in Houdini is to save presets and defaults for everything and on each new project, save yourself from these tedious setup workflows I WISH sidefx thought about speed, and not just efficiency, when they design these arcane workflows
@graphicINmotion
@graphicINmotion 4 месяца назад
Yes, you are right. You can also save a Solaris setup as USD with lights, backdrop and everything and import it back when needed.
@migovas1483
@migovas1483 7 месяцев назад
Amazing work, one question is Karma in H20 'Native' like Mantra or is it being pushed as a Tool to work with USD only? Because when people talk they always say USD this, USD That, which is cool, but if we are working with Houdini only, and we need to work like it like it was Arnold or redshift, do we need to jump hoops into USD ( to use karma ) for some reason?
@graphicINmotion
@graphicINmotion 7 месяцев назад
As far as I understand it, Karma always uses USD. Even the Karma render Rop in SOPs converts the scene to USD. www.sidefx.com/docs/houdini/nodes/out/karma.html
@migovas1483
@migovas1483 7 месяцев назад
@@graphicINmotion Thank you, well let s see how it goes into the future, still feels like a weird choice to me, but is my personal point of view only.
@homerhuang7532
@homerhuang7532 7 месяцев назад
Hello, what is your computer configuration? My computer configuration is 13900K CPU, 4090 graphics card, and then the memory is ddr5 64G memory. But it is very slow during simulation. Is there any setting that needs to be done? Thank you very much.
@graphicINmotion
@graphicINmotion 7 месяцев назад
AMD Ryzen Threadripper 3960 256GB DDR4 RTX 3090 & RTX 2080 TI Usually you don’t have to change any settings.
@homerhuang7532
@homerhuang7532 7 месяцев назад
Thanks a lot
@homerhuang7532
@homerhuang7532 7 месяцев назад
Thank you very much,I am a beginner, can I think that memory is very important for houdini simulation?@@graphicINmotion
@Aviba
@Aviba 7 месяцев назад
A software for masochists. Especially the MaterialX portion. Such a simple thing as noise gets very complicated for no reason in Houdini.
@babajaiy8246
@babajaiy8246 6 месяцев назад
It does get 'complicated' for a reason. It's made that way to give you flexibility to make your own tools. Once you get your tool made they way you want, and you turn it into an asset - You can use it any time easily.
@asr59
@asr59 4 месяца назад
Tell me you are struggling to learn Houdini without telling me you are struggling to learn Houdini:
@user-vf6jq4hk5n
@user-vf6jq4hk5n 8 месяцев назад
Bro the quality is 360p 😢
@graphicINmotion
@graphicINmotion 8 месяцев назад
It’s still converting. It will be 4K when the conversion is finished, but RU-vid is slow.
@santosh9764810490
@santosh9764810490 3 месяца назад
Great , New to solaris , it is helping a lot. thanks.
@graphicINmotion
@graphicINmotion 3 месяца назад
You are welcome!
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