Тёмный

Maya - Texel Guide 

Leon Cabrera
Подписаться 295
Просмотров 10 тыс.
50% 1

Опубликовано:

 

7 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 18   
@oswaldowebel8863
@oswaldowebel8863 3 года назад
This is one of the most well-explained videos about texel density I've ever seen.
@T4me877
@T4me877 3 года назад
I never comment on videos but had to say thank you! This really is one of the better videos explaining Texel Density. The examples you gave are so clear.
@leoncabrera5635
@leoncabrera5635 3 года назад
Your comment means a lot, thank you!
@liakim1572
@liakim1572 2 года назад
Great video!
@Sunnny851
@Sunnny851 3 года назад
Thanks...this is a lot in detail..what I have need..
@leoncabrera5635
@leoncabrera5635 3 года назад
I'm glad it was helpful!
@SvampMamma
@SvampMamma 2 года назад
better than my university teachers
@gamerrocks8426
@gamerrocks8426 3 года назад
Using 4k map texel density 10.24/cm maya marmoset .For some reason my normal map quality decrease as object gets smaller than 1m the smaller the smaller object gets the lower the bake is why plz help
@gamerrocks8426
@gamerrocks8426 3 года назад
I read that if using 4k maps then texel density should be 40px/cm and if 1k map then 10px / cm is that right or wrong
@leoncabrera5635
@leoncabrera5635 3 года назад
It depends on your project, are you texturing for a real-time application like a game or something that will be pre-rendered, maybe a video for example?
@gamerrocks8426
@gamerrocks8426 3 года назад
How much high texel density for fps weapons
@leoncabrera5635
@leoncabrera5635 3 года назад
FPS weapons are held close to the camera/screen so you should have them textured with a high density. 10.24 px/cm would be a good base/standard to aim for but you could always go higher and then down scale if needed.
@gamerrocks8426
@gamerrocks8426 3 года назад
@@leoncabrera5635 well when i bake with higher texel density it works like charm but when i use texel density 10. 24px/cm or or even more like even 40.48 the results are not as good as using complete 0-1 space or like giving it more texel density like 100px/cm or higher gives awesome like it is actual a high poly.
@gamerrocks8426
@gamerrocks8426 3 года назад
@@leoncabrera5635 so can you plz make video with some short example useing different texel density over a 1 m cube or something similar so can check my bake results with yours results with your .
@gamerrocks8426
@gamerrocks8426 3 года назад
is there any way i can share photos with you.
@leoncabrera5635
@leoncabrera5635 3 года назад
@@gamerrocks8426 I'll leave a link to my discord in this videos description so you can share your work. I plan on making more videos but finding the time right now is hard.
@leodavi3d
@leodavi3d Год назад
Another video with too much theory for those who already understand how it works. For beginners like me still hard to apply in real workflow. Now I have the same problem that @GAMER ROCKS below. I have a simple bookshelf with 200 cm, when I unwrap with layout map size 4096 px I get 10.98 texel density. If I set higher TD to get more density, even when I set Tiles U with 2 or more tiles, it does not work properly and Maya can't fit their islands with same proportions that I set. Absolutly different in Blender ir work very well...
Далее
Maya - How I Unwrap
9:27
Просмотров 8 тыс.
What is going on? 😂 (via haechii_br/IG) #shorts
00:15
4  Texel Density
39:11
Просмотров 4,1 тыс.
Maya - Texels and UV Unwrapping Overview
3:45
Просмотров 2,9 тыс.
What is Texel Density and How to Master it
18:32
Просмотров 121 тыс.
Discussion: Talking Texel Density
11:58
Просмотров 10 тыс.
Maya UV Mapping: How to Unwrap Curved Surfaces
10:22
Просмотров 31 тыс.
Texel Density in Blender
26:38
Просмотров 10 тыс.
Texel Density Theory
10:33
Просмотров 8 тыс.
Texel Density Made Easy
18:04
Просмотров 11 тыс.