Thank you! Can I ask if you can make the fur colors based on the texture from the model? To clarify, I'm creating a wolf model from a game called Okami! That wolf have white and red colors on their model, can I do the fur that way, too?
@marionrapisarda6612 Thank you. I am glad you liked it. To convert XGen hair to polygons, in the Outliner or the XGen Editor, select the XGen description you want to convert. Then go to "Generate" on the top menu bar, and under that you will find "Convert XGen Primitives to Polygons". Click on that then a option box will open. From that option box, only make sure "Combine Mesh" option is turned on. And keep rest of the settings as default. What "combine mesh" option does is, it makes all the hair in one single polygon. If you don't turn on "combine mesh" option, then it will create every single polygon out of every single hair. After that click on convert. This will create a new polygon mesh based on your XGen hair description. Once the conversion is done, you should see the new polygon mesh in your scene. You can further tweak or refine this mesh as needed. I hope I have answered your question 😊. If you have any other queries, please feel free to ask me.
Hi, Thank you so much, I am glad you liked it 😊. I think XGen Interactive Grooming doesn't directly support UDIM textures natively within the tool itself. However, you can still use UDIM textures in your workflow by manually assigning them in your renderer. For example, if you're using Arnold Renderer with Maya, you can assign UDIM textures to your groomed geometry by specifying the appropriate file paths in the shader network or using a texture node that supports UDIMs.
Creating a portfolio for 3D modeling is essential to showcase your skills and attract potential clients or employers. Choose Your Best Work. Select a variety of your best 3D models that demonstrate your skills and versatility. Include a mix of personal projects and professional work, if applicable. Arrange your work in a logical order. You might organize it by project type, style, or complexity. Consider creating separate sections for different types of 3D modeling (e.g., characters, environments, objects). If possible, include progress shots or breakdowns of your work. This can showcase your workflow and attention to detail. Showcase a range of projects to demonstrate your ability to handle different styles and challenges. Include wireframes, textures, and renders to showcase your modeling, texturing, and rendering skills. Include a clear way for potential clients or employers to contact you. This could be an email address or a contact form. Keep your portfolio up to date with your latest work. Remove outdated or weaker pieces to maintain a high-quality presentation. Hopefully I have answered your question 😊. If you have any other queries, please feel free to ask me.