@@bradallen8909 Possessing talent, a discerning eye for quality, and refined taste in art and music are commendable traits in themselves. Whether or not you are familiar with the hardware becomes impressive in this context.
@@JoachimLjunggren wow, that's some going. You must have had lots of copy / pasta of previous work to do it that fast :) I used to code on the C64 back in the 80's and did some work on recreating the VIC-2 on FPGA so know the limits of the C64 well. I am gobsmacked what you can fit into memory and a floppy. Loads must be generated rather than designed.
@@st3ddyman I don't think we did any reuse of code. Maybe some for some tiny detail here and there but everything you see is written especially for this demo. We had a couple of parts (3-4 pieces) that was coded before that just needed redesign to fit the demo. But that was new code as well. We really worked our buts off on this one.
@@JoachimLjunggren- Impressive! Thanks for (sharing) all your effort. Like with much of the technological evolution today such incredible work makes me feel kind of spoiled as a "consumer" :) - I better give something back!
It's just incredible and mesmerizing. Thinking how we oldschoolers would have reacted in the 80's if a group would have come up with this in a compo. I mean, think we would have shat ourselves.
@@adamb89 haha, yes. 😂. It's actually crap-oneself-worthy. It's just that these days, we've seen so much, and we know that demos are not coded on the actual machine anymore.
This is astonishing! Perfect on every detail, transition, effect. And the flow in the story telling. You can second guess different contributors, but it's stll organic. Hell what lot of work and coordination! Thank you!
This is bananas. Grew up in the c64 scene as a kid in the 80’s and to see that machine from 1982 do this just basically breaks my brain. A powerful machine for its time to be sure but this demo is just crazy. Right down the sid music which is going the extra mile to compliment the visuals.
Recorded with 6581 SID unfortunately. In case you're wondering about the sound quality. This demo was made for the 8580 SID and as always ... c64 demos should always be watched on real hw
Jävla bra! Best story ever in a demo full to the brim with amazing stuff that doesn't even look like it runs on a C64 (domino bricks and the psychedelic colours especially). Loved the Green Tentacle lamp as well!
this teaches us how much our old machine were capable of. clearly hardware ahead of its time. the only natural limit were us, waiting to reach technical skills good enough in order to pull c64 real potential out. just wow!
amazing! and I learned something new today, I didn't know that heavy metal and knitting combination was possible. Now I need to learn about coding demos and knitting!
Certainly INCREDIBLE...in 1986 when I was studying Basic with the C64/C128 I would not believe that something like this could be done...CONGRATULATIONS FOR SUCH A BRILLIANT WORK!!
I really dug the particles falling out of the tube and cascading over the pyramid. I'm guessing it was just an animation loop but it really did look like each dot had its own physics.
It’s 75 dots that are drawn every frame and their trajectories and impact angles are all calculated real time, but using lookup tables where you normally would need multiplications/divisions. Would be too many data points to store them all as a pre-calculated “animation” :)
@@RobertEriksson would one not might be able to store key frame deltas and relative offsets to each other, compress that and then real-time unpack that and use the lookup you mentioned? :)
References I could pick out: Games Zak McKracket/Maniac Mansion Day of the Tentacle Lemmings Commando - for the win Music references: Wasp - poster Wasp- Disk 4 insert screen Judas Priest - Breakin' the Law music Motley Crew - magazine cover Dio - jacket Samantha Fox or Lita Ford? - poster Kraftwerk - The Robots music What did I miss? Awesome stuff! I smiled the whole way through, and lost it at the Commando music.
Thanks for the appreciation! There are some synth references too, like Nitzer Ebb and connecting aesthetics. The poster on the wall is Sam. In the flashback scene "the kiosk" (Pressbyrån) there are computer magazines like the last issue of ZZAP!64 featuring the Pretzel Logic game "Breakdown", Datormagazin, Tintin on the Moon, Fix & Foxy, candy from the 80ies and so on.
@@pretzellogic64 Going back, I can spot the two Tintin on the Moon references. It also appears that the scene with the cat is a homage to Little Computer People, but I could be wrong on that.
Back in 91 when I was pixeling logos at 13 for my group on my C64 I would never have thought that in 2023 I would be watching a brand new C64 demo… wonderful job!!! Greets from Scotex/Trias
Seeting this 40 years after I played the C64 is crazy! You are really pushing the limits! Great work! Yes, I do have the first edition of Datormagazin :)
Amazing demo. I'm so glad I kept my original C64 (and Amiga 500) when I "upgraded" to the PC in the early 90s. I get way too much enjoyment out of a 40yo computer. My Son shakes his head at me as he plays Minecraft and Roblox and uses his VR headset 🙂
A great demo always has a great narrative and makes you go "👀 I never thought a lowly 8 bit computer from the 1980s could do that! 👀" And this is a great demo!
Man times have changed so much. I first learned programming on Commodore and it really blows me away how much people are still getting out of 40 year old computers. Great demo, and great QR code... Using a 2023 mobile phone that's got a thousands of times the performance to get a QR code to a RU-vid video... that was slick AF, NGL...
Excellent demo! I enjoyed every part, the artwork, the music, the effects, and it seems strange to say but also I really enjoy the message here. Life's too short not to enjoy it with a friend.
As the title said maybe the best, I feel this is one of the best. I really loved the sound effect at around 6.36 mark, it sounds like some very heavy filtering or something but I love it. Imagine seeing this in 1982.
Really great, and awesome to see all these references to old games in this piece of art! Unbelievable that the hardware is 40 years old, and the community still so active.
It was one of the last things that was added to the demo, not far from deadline. The Syndrom got an idea and went with it. Seems like many really appreciated that effect in particular. An amazed sound went through the audience when the demo was presented for the first time at the competition!
When I had C64 baxk in 1983 until i went over to the Amiga 500 in 1991, I mever demos existed! I have watched loads of C64 demos on YT and everytime i watch one i get emotional, thinking about the limitations of the system and remembering the C64 only had 64k of RAM. You guys have put together an absolute stonker of a demo, i was absolutely blown away with the GFX, music and precision of this production. How the hell did you even manage to have a huge picture scrolling vertically and have animated sprites that big typing? Absolutely fantastic production I am really looking dorwars to your next demo.
Thank you so much! The VIC chip surely has its pros and cons, but you can use a technique called "Multiplexing" where you are able to present more than 8 sprites on the screen at once. It's done in many games and demos. We are thankful to have skilled creators in both our teams :)
Astounding. I used to program games in BASIC as a kid and then gravitated to the sound and music capabilities of the C64 (and sold my first cassettes of music in the 80s, literally just recorded directly from my C64 to my cassette player, one at a time!). But I could never have fathomed these things would be possible shown in this vid. A+.
2:20 DIO! And Doro/Lita Ford (?) + WASP (?) posters! 2:34 ... KLAUS !!! ... really great demo with rebellious/wise spirit of old times. "What happened to my life?"...
I got extremely emotional when the demo ended and it returned to the BASIC screen. While experiencing this fantastic demo, you barely realize this is a 1Mhz 8-bit system released in 1982 - a time so far away and so different, but kept alive and brought into today through these wizards. All that just hit home when that screen came back, it's like this part of the past will never die.
Going to have game night with a friend of mine to relive some of the first games we played on ZX48 (well there where many games, but not that many "great" games"). We then bought a C64 (so we will mostly play C64 and Amiga games), and there where many more games but also so many many great games... and demos ofc... But I will download a early C64 game and then show this demo... It's a demo to demonstrate what fixed hardware can do thru the ages with brilliant software... Awesome stuff!
That was top drawer 👏👏👏. Just dug my 40 year old breadbin with 1541 out of hibernation along with its brother the Amiga A500. Amazingly they both still work.