Most modern demos use at least one full disk side and load data in dynamically. The longer ones take up to four or five sides. First one here asks to flip the disk at 3:04.
Yes that is so so true, and I have a few of these machines still kicking about but sadly not my original breadbin one I had when I was 15 way back in the day. Would be great to see this running on my actual machine, no one would believe it was an old vintage machine.
If I'd have seen my C64 doing this in the 80s, I'd have thought that either 1) it was haunted, 2) a miracle had occurred 3) the LSD had really kicked in or 4) all of the above. Bonkers-good, splendid and some of the finest technowizardry I've seen. Mind. Blown.
I'm amazed that the SID can sound this way, and with so modern a sound in the first demo (the second sounds great too, but not my style) - Bob Yannes was really foreseeing with this chip. I wish more was making demos with modern sounding rythms like the first one.
Have you heard any of Jammer's stuff? Check out 80squares and wait until you get to 0:51 if you want some serious modern rhythms (like late 2000s/2010s). He's also got drum and bass influenced work. All sorts of crazy stuff.
I never thought anyone would continue to develop and advance such a restricted system. It has transcended into a work of art. I wish I still owned one, and could witness this in bit accuracy. Thanks!
@@gazzaka "Yes, it is awesome. One very nice thing about old computers was that they were standard. Anything you wrote on one worked on them all...." Yeah, back then you could program directly to the hardware because they all had the same hardware. Nowadays you have to program to a library or game engine because every PC (and every mobile phone) is different. X86 assembly will run on every PC and ARM assembly will run on every mobile phone but anything above that has to go through drivers. Also, about the C64 being a restricted platform. By modern standards, yes, but back in the day the C64 was probably one of the most advanced 8 bit micros out there. With its fancy SID and VIC-II chips. Try looking up some ZX Spectrum beeper demos, none of your fancy dan coprocessors there, that's all down to the Z80!
Absolutely stunning demo, the impossible made possible... I'm completely blown away by this audio/visual masterpiece, wauw! The Commodore 64 just never fails to impress, even after all those years... C=64 forever!
The c64 is still an amazing machine and cannot be beaten!!!! 40yr olds are always the best 😉 naughty 40s!!! Long live the c64!!! Best computer ever and always will be!
Totally agree. Commodore C64 and the Commodore AMIGA500 were two if their most impressive pieces of hardware once one knows how to unleash their full potential. So let‘s remember these iconic pieces of electronics and think back to the time we used to play cool games on it despite what todays modern PCs and consoles can do!
i sold my c64 disc collection in the 80s in order to buy an amiga500. That is something I still regret today. So kudos to you guys to keep the c64 spirit alive. Awesome productions!
Nice to see what you can get out of the good old C64. I was an intro programmer for this Machine myself in the late 80s. With self-developed speedcode I could present a sinus-scroll combined with raster a 3d atmosphere. This was amazing at this time but nothing comparde to what I can see today!! My strengths were in outsmarting copy protections, fast loading routines or digitizing sounds on the c64. My later successes I could show on the Amiga among other things with ENDLESS PIRACY thus Coder and Cracker. The new ideas from you here are fascinating and the use of the C64 hardware is incredibly ingenious! Thanks a lot for sticking to the C64!!!! 😍
I just wished that back in the day the game developers would be able to make stuff like this in their games but they never could. It's amazing really what a system from the 1980s is capable of.
If someone would have told me in 1982 that I'd be watching 8-bit scene demos in 2022, I would have laughed. (well, after rejoicing that I make it to 2022.)
@@herrbonk3635 Demos were a staple of 8 bit computers, so they may have started as far back as the late 70's with the Atari 800, (which was capable of producing sound and graphics unrivaled at the time.) Gave coders many reasons to want to push the hardware. Many demos were simply the intro screens for cracked games (the scenes being inter-related) and were absolutely most commonplace in the 80's. I'd say demos sold more 800's C-64's ST's and Amiga than any other apps. You may have never seen an Amiga game, but you definitely did see the bouncing ball demo or the King Tut image. Back in the day, the demo groups were as well known as the big software houses as we all read through the "Greetz" scrolls and took note of the names we saw repeatedly.
@@PeBoVision I think it depends on what subculture (and language group) you belonged to. I started programming micropocessors in 1978, but can't really remember seeing the word "demo" until 2006 or so, when I began writing and editing Wikpedia articles. I was into program coding and hardware design (built video interface and similar) but have none of the references you list really... :) A few small demonstration programs I wrote myself (like "wire frame" rotations with "hidden surfaces" and similar). Perhaps inspired by some stuff in my local early 1980s computer store or magazines, perhaps by some academic book. But I can't remember "demos being a thing" in the 1970s, 80s, or 90s. I guess I belonged to another subculture than you, as well as an older generation.
@@herrbonk3635 I have both 5.25 and 3.5 disks filled with original era demo-scene software from throughout the 80's (and more than a few original machines to load them with). In most cases, these were simply known as "scene discs" But I agree with the subculture argument. I was part of the early 70's electronics enthusiast community attending user groups meetings and swap meets where demo discs proliferated. As I said though, everyone is familiar with the Amiga boing ball demo(although not a "scene" release). That was released at CES in 1984, long before 2006. (you've seriously never seen a "Greetz" scroll demo listing other hacker/demo groups as the title screen of cracked 80's software ??? I honestly find that unbelievable in 2022 where much of the software used by vintage enthusiasts are those exact pirated copies that originated in the 80's.)
Viewing tip: Watch these demos at 240p mode, since Commodore 64's VIC-II chip was designed to run at 320x200, 16 colours. It will give a smooth experience as it run on older CRTs
real skills some of the music is really great. like the semi tekno beat at the start they make good tunes with what they are working with.. the graphics process i don't know enough about but i know its all skills and very impressive.
And then today's gamedevs will tell you that 2 teraflops and 16GB of RAM minimum ... and also around 200GB storage :) and its a darn flappybird clone :)
I'm highly skeptical that these color spaces would have been able to be displayed by an original C64, much less at this refresh rate. Some of these look like EGA graphics.
@@muletito The point is moot, the uploader has already admitted to cheating. I don't know what a breadbin is. I have actual C64 systems with enough experience to know these graphics aren't C64 graphics.