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MB-LAB -- Amazing Human Generator For Blender 

Gamefromscratch
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MB-Lab is the spiritual successor to the Manuel Bastioni Labs, a powerful character creation package for Blender. We go hands on in this video with the recently released MB-Labs 1.7.8.
Link:
gamefromscratch.com/mb-lab-1-...

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9 авг 2020

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Комментарии : 276   
@gamefromscratch
@gamefromscratch 3 года назад
Link: gamefromscratch.com/mb-lab-1-7-8-released/
@johns2873
@johns2873 3 года назад
i was literally searching for this exact thing less than a day ago, you never disappoint
@viniguerrero
@viniguerrero 3 года назад
The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with MB-Lab because the AGPL will propagate from the base models and from the database to the output models.
@nextlifeonearth
@nextlifeonearth 3 года назад
That's why it was removed. The previous release forced AGPL, the new one doesn't. > Of perhaps most importance to game developers however is this announcement from BlenderNation describing the new character tools, enabling game developers to create assets that aren’t limited by the AGPL license.
@surabax
@surabax 3 года назад
@@nextlifeonearth Nothing was removed, the AGPL base meshes are still present in MB-LAB. The latest update made possible to add non-AGPL base meshes, but someone has yet to actually make them.
@starvr
@starvr 7 месяцев назад
@@nextlifeonearth If you can create your own base meshes then why would you need this software? (Not joking, serious question)
@saccamadiqeu2600
@saccamadiqeu2600 4 месяца назад
@@starvrbecause making it yourself costs lots and lots of time
@ncl3rdy2
@ncl3rdy2 3 года назад
I have been watching your videos for a while now. They always come up on my feed even though I wasn't subscribed this whole time. [honestly thought I was already] But one thing that always makes me chuckle every time I click on one of your videos is how it sounds like you just main lined a 55 gallon drum of Red Bull. And myself being from NJ I typically am told I talk too fast. lol Great content as usual. I subscribed btw. And thanks for all the coverage on Blender. I have been using it for over a decade professionally and I appreciate seeing it get the attention it has over the years. Videos and content like this are easy to forward to clients that may not be familiar with the software and want assurance that it's something that can be relied on. So thanks for that. That and all the game engine related videos are a huge plus of course.
@paulsmith8289
@paulsmith8289 3 года назад
Under CHARACTER DESIGN -> Body Measures -> Measurements (enabled) there are loads parameters for adjustment of the character, especially the face. For instance the nose has about 30 params. That is where the section for Expressions are too.
@rahmanlinux9602
@rahmanlinux9602 3 года назад
The output is awwsome 👍
@Huguillon
@Huguillon 3 года назад
So, we can make the character we want, but we can't use it in our productions... let me stay with MakeHuman
@KryptKicker5
@KryptKicker5 3 года назад
Yeah, these sorts of licenses just give open source a bad name. What’s the point if 99% of usage cases are excluded? Dumb.
@Huguillon
@Huguillon 3 года назад
@pachimonster What are you saying is OpenSource mess up in a galactic level or is commercial use with extra steps?? I mean "Work for my product for free and I will charge people for your work"
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
By definition, the AGPL license forces the output of the program to also be open source, so you don't actually own anything produced by MB-Lab.
@NdxtremePro
@NdxtremePro 3 года назад
This latest version allows you to make your own base meshes to be manipulated by this toolkit, which will then allow you to use it in whatever you want.
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
@@NdxtremePro That creates a problem. The plugin is supposed to speed up your workflow. If you have to create your own base meshes, you better off simply making the entire character yourself, as that would take less time.
@surabax
@surabax 3 года назад
So non-AGPL base meshes are still missing, that's a dealbreaker.
@Sylfa
@Sylfa 3 года назад
If your working on a game, especially in Unity, I'd suggest having a look at UMA 2 instead, it's MIT and you can use it to make a character creator ingame. Or MakeHuman ofc, 1.0.2 gives you CC0 results, later versions give you CC-BY results IIRC.
@VanderJamesHum
@VanderJamesHum 3 года назад
@@Sylfa ive been using makehuman and read those characters are free to use as you like once exported, as long you dont make a competing product with the models?
@perregrinne2500
@perregrinne2500 3 года назад
Wait, didn't he say at 13:30 that this isn't the case anymore? It literally says on the screen, "users can build new characters with restriction-free licensing so that they can be used in commercial games among other things"
@VanderJamesHum
@VanderJamesHum 3 года назад
@@perregrinne2500 not sure if they mean with the imported base models though. would love confirmation on this.
@surabax
@surabax 3 года назад
@@perregrinne2500 That's only the half of what is needed to solve this issue: new non-AGPL base meshes can now be added, but someone has to make them first. Until these base meshes are made, the output of MB-LAB is still licensed under AGPL. Base meshes are basically the source data from which your custom meshes are generated from by MB-LAB, they are morphed according to your input, e.g. age, mass, muscle tone, etc.
@rewindcat7927
@rewindcat7927 3 года назад
Oh that looks like a lot of fun to play with- thanks!
@smpsports
@smpsports 3 года назад
I'm so happy this is back. I use man lab in Unity with salsa lip sync for my game.
@steevmsteevm
@steevmsteevm 3 года назад
You can edit your recordings and extend frames in Camtasia, allowing your to remove sections like the waiting or any mistaken nudity. It's super-quick to-do, you don't need to obsess about it during the actual recording process.
@KelechiIkegwu0
@KelechiIkegwu0 3 года назад
5:19 we now know that gamesfromscratch has a cat (:
@nibblrrr7124
@nibblrrr7124 3 года назад
Or wacky pyromaniac gnomes.
@WoodysAR
@WoodysAR 3 года назад
IT WAS ABOUT THE STUPID NUDE 3D MODEL EINSTEIN...
@xylordkhan1
@xylordkhan1 3 года назад
You can move the sliders smoothly if you untoggle the subsurf temporarily! Useful trick.
@JoussefJouda
@JoussefJouda 3 года назад
I always love your content.
@epicdragon5505
@epicdragon5505 3 года назад
I so happy you did an update video to this plus maybe you could do an update video on vroid studio and making clothes plus they have a blender import addon to
@ivailoburov1295
@ivailoburov1295 3 года назад
Works with Blender 2.8.2 and 2.8.3. With version 2.9 it sometimes gives an error when finalizing. With the subdivision off, the model is about 18K triangles. Rig works without problems with external bhv animations (so far I have tested it without muscles), including finger animation (unsolved problem with makewalk). Slow interface and finalization even with subdivision off. There is a description for creating your own model in the utilities section, but it needs to be tested.
@roadtopro-rtp695
@roadtopro-rtp695 3 года назад
6:28 actual tutorial if you don’t wanna hear about the history
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 года назад
2:40 What I have started doing in my default startup file is add a “Prefs” workspace where the Preferences editor is already open in a window. That way it is just one click on a tab to switch to or from preferences settings, without having to select from a menu.
@fourshore502
@fourshore502 3 года назад
one of the most prominent features of aging is that the jawline starts to droop, i didnt see any of that when you increased age to 76 so that was a bit disappointing. the eyelids would be thick and drooping also.
@Ric_93
@Ric_93 3 года назад
YES, this looks great!
@abdulbasitado6180
@abdulbasitado6180 3 года назад
Hey Ric. I'm a big fan of yours. Literally got into game dev after watching your channel❤️
@Ric_93
@Ric_93 3 года назад
@@abdulbasitado6180 I'm very glad to read that Eust, thank you so much for the nice comment! Have a nice day
@Tallacus
@Tallacus 3 года назад
I would use both, while both have their strengths there is some limited ability to MB-Lab that Make Human has and like wise, btw Mike thank you for telling me about MB- Lab's auto update tool
@OscarRobbing
@OscarRobbing 3 года назад
"Oh-oh! Stop that!" I'm dying 😂
@logix8969
@logix8969 3 года назад
"This is Blender 2.83 I think" your Blender version is displayed in the very bottom-right, on the statusbar :)
@user-ir2fu4cx6p
@user-ir2fu4cx6p 3 года назад
Thanks for clearafy licence status for this plugin since many afraid it's wont allow you use is commercially
@aikidoshi007
@aikidoshi007 3 года назад
Thanks for the tip! There goes Saturday :-)
@dayworkhard
@dayworkhard 3 года назад
thanks for sharing this is very cool. gonna try for my own rig :D
@VitusPolikarpusSM
@VitusPolikarpusSM Год назад
Thanks for this tutorial, I'll try to use it
@DevGods
@DevGods 3 года назад
This looks promising!!! Character creator 3 is in trouble!!
@EmilioNorrmann
@EmilioNorrmann 3 года назад
dude ! chill ! amazing content but .. relax :D
@syedrizvi6408
@syedrizvi6408 3 года назад
Super tutorial, great one. Is it possible to put my face or your face on this character?
@j3ffn4v4rr0
@j3ffn4v4rr0 2 года назад
Which would you suggest for creating realistic "actors" for movies (vs game characters)? MB-Lab or MakeHuman?
@zevidmusic
@zevidmusic 3 года назад
The only problem I have since I use it for a while is the face isn’t rigged yet even there’s a face rig button. Or is it just me who dont know how to use it
@ty_teynium
@ty_teynium 3 года назад
I actually did have an idea for a free game (not battle royale fyi) but I think MH deserves more attention. Mblabs base mesh models are waaay too detailed. Which means - depending on your machine a lot of waiting for rendering. Also no rig compatibility for UE4.
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
That compaitilibty will never happen thanks to the AGPL license.
@rohitaug
@rohitaug 3 года назад
MB-LAB base meshes are at 30-40k range if you remove subdiv. That's too much? Even mobile platforms can handle that easily with Unity or Unreal. Unless you have 100s of characters with no LOD or instancing.
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
That's a lot of quads for a game model. Most character models are not even close to 10k quads. Remember that your game is not just character models, but several 3D models too. Sure, you could use those in a game, but don't expect it to run at higher framerates. Most of the magic of game models is in texturing and the tricks using maps, not poly count.
@rohitaug
@rohitaug 3 года назад
@@BrunodeSouzaLino Have you actually tested it are you just blindly following a decade old rule of thumb? Are you using LODs or no? 10k is way too low for an LOD 0 model nowadays. Your environment probably consists of static meshes which can be GPU instanced so it shouldn't matter that much as long as they are optimized.
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
Some people like their game to run on as many machines as they can. Other's live in the PC Master Race bubble or the Developer bubble, where everyone has high end or enthusiast level hardware and can upgrade at any point by simply wanting to do so.
@Schyferyel
@Schyferyel 3 года назад
Is there a way to move the eyes? I've been playing around with it, but there's no widget(?) to move/track the eyes. It's weird to have the character just stare straight ahead all the time
@Mautar55
@Mautar55 3 года назад
So! When is it getting the epic mega grant?
@brutal6129
@brutal6129 3 года назад
makehuman is better
@Mautar55
@Mautar55 3 года назад
@@brutal6129 and when it that one getting it?
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
Never.
@Mautar55
@Mautar55 3 года назад
@@sigrid714 I'm waiting for makehuman to get it too. As a topology tool for terrain a friend uses as well. I think the tools not so popular that get it have some integration with makehuman.
@feshprod1121
@feshprod1121 3 года назад
Absolutly not stable for a megagrant !
@zionhillhill9913
@zionhillhill9913 3 года назад
You have to select the character mesh for the hair to work.
@dbzlinkinpark99
@dbzlinkinpark99 3 года назад
if you have trouble like i am uploading the created character to Mixamo to add an animation, try deleting the MBl skeleton armature before you export the .fbx file from blender and upload it to Mixamo. They'll have you rerig it with their rig and then the character will be uploaded for you to check out animations on with Adobe's rig. if you don't this then the fbx file fails to upload to Mixamo, and this was the first and quickest fix i found for getting around that.
@Safetyman99
@Safetyman99 3 года назад
This^^
@kyleclark795
@kyleclark795 Год назад
Was about to start messing with MB-Labs and I had this exact issue with a TurboSquid model's bones not lining up with Mixamo's animations. Was curious if this would be an issue with MB, so thanks for saving me the troubleshooting time!
@GekataQm
@GekataQm 3 года назад
Thanks for such cool video! Plese tell me why in material priview i see only violet color insted of texture of character's skin? I will be grateful for the answer!
@OscarRobbing
@OscarRobbing 3 года назад
"We just got a fair bit more... gelatinous" hahaha
@daryladhityahenry
@daryladhityahenry 2 года назад
Wait? So, how about the current license? Is it free to use for commercial right now? Since it's not quite clear I think @__@. Thanks
@yasienshow1983
@yasienshow1983 3 года назад
thank you
@tofvn2115
@tofvn2115 3 года назад
Great add-on! But when I finalze my skin becomes pale like a zombie like 10:57. What can I do to solve this problem?
@Adnancorner
@Adnancorner 3 года назад
i am new to animation and blender in all can we create an animated small clips ?? with this i think from explanation i believe so... please if you have small tutorial ?? Thanks
@VanderJamesHum
@VanderJamesHum 3 года назад
does it mean we need to import our own base characters to avoid the AGPL? or we can use this addon and export as is and be ok?
@Sylfa
@Sylfa 3 года назад
You gotta use your own base characters, you can see in the video that all starter models he had to choose from all had the text AGPL at the end of the name. Don't use one of those.
@n30hrtgdv
@n30hrtgdv 3 года назад
About the license, is it possible to make a open source repository with only your characters but have the rest of the game (music, levels, actual code and whatnot) still closed? Or the full game has to go Public Open Source?
@ivailoburov1295
@ivailoburov1295 3 года назад
I have the same question in other case you could be owner only for the screenshots of derived from base models - it is sarcastic.
@CherriGX
@CherriGX 3 года назад
I use 2.81 Version for Blender, before when i start to launch screen to Blender, it's work normally speed also after when i press the Preferences to click on Add-Ons then i press install to find MB-Lab-1_7_8.zip, after it's on already so i press Create character before it's work normally with Method to display/shade objects in the 3D view: Solid, and after when i press the Method to display/shade objects in the 3D view: Material Preview, problem is something gone wrong about the speed are not good enough, i don't even understand what's the problem system for MB-LAB are too slow, i have no idea how gonna to fix problem speed? Maybe MB-LAB is more highest Ghz or it's differents? My: Windows 10 Professional 64-Bits My: AMD FX (tm)-6100 Six-Core Processor 3,30 GHz And i'm sorry my bad english!
@olenalikesutau4611
@olenalikesutau4611 Год назад
I can't get it to install in Blender 3.0 nowadays, any advice?? Maybe do an updated tutorial??
@revotiva
@revotiva 3 года назад
I'm confused, can i use MBLAB for commercial projects or not?
@Sk4lli
@Sk4lli 3 года назад
Not yet, they still need to put the free models into the product, they're just working on that for now. But it's not there yet.
@revotiva
@revotiva 3 года назад
@@Sk4lli thank you
@lrnzo73
@lrnzo73 3 года назад
@@Sk4lli A quiestion. I am working on a game that I am creating with friends. If I use this add-on to create the characters, could I use it o I can't?
@Sk4lli
@Sk4lli 3 года назад
@@lrnzo73 It depends on what your plans are for that game, right now with the license of MBLAB, you'd have to put your project under the same license as MBLAB models. That's often not good. But I'm no lawyer.
@Setuna26
@Setuna26 Год назад
When I try to go to the website for MB lab I keep getting my connection is not private
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 года назад
11:23 Does “BVH” stand for more than one thing? I thought one meaning was “Bounded Volume Hierarchy”.
@mahrcheen
@mahrcheen 3 года назад
for me .bvh is the animation file format - en.wikipedia.org/wiki/Biovision_Hierarchy
@risnandarmultimedia5296
@risnandarmultimedia5296 3 года назад
These random realistic builder is much better than MakeHuman.. will try it for sure.. thank you
@pavelyankouski4913
@pavelyankouski4913 3 года назад
Can't believe its completely free + free license
@etta777
@etta777 3 года назад
It's not. APGL.
@christophervaca7116
@christophervaca7116 3 года назад
I can't wait to keyframe age.
@cameron7374
@cameron7374 3 года назад
Keyframe it to .5 at the beginning of your animation and .500000006 at the end for that sweet, sweet realism.
@HellSpawnRulerOfHell
@HellSpawnRulerOfHell 2 года назад
How does exporting work with MB-LAB?
@ashleyjohn-baptiste9619
@ashleyjohn-baptiste9619 Год назад
Thanks. When I click "finalize", it doesn't work. I just get an error message. Do you have any tips on how to fix this please?
@gower1973
@gower1973 3 года назад
Show us how to do the clothing Mike! Its the most important part
@MagnoVJ10
@MagnoVJ10 3 года назад
I agree... There are already plenty of tools for base mesh character generation. I don't see alot of Clothing/Garment solutions apart from creating everything from scratch in Marvelous Designer/Zbrush. I'm looking for a tool for Clothing generation for quick prototyping but I can't find any...
@MagnoVJ10
@MagnoVJ10 3 года назад
Hair is another problem...
@Siphonife
@Siphonife 3 года назад
@@MagnoVJ10 Search for Blender Cloth stitching. You get a lot of the work done with an easy cloth sim and now with the cloth brush or smooth tool to add or remove wrinkles. Get your real world dimensions down right and you should have some nice clothes. Join the new cloth mesh to your character and weight paint or auto weight and now it animates with your character.
@TheKevphil
@TheKevphil 2 года назад
This looks a lot like the $70 "Human Generator." However, _that_ app seems a bit more stable, if nothing else. Still, this looks quite interesting. Thanks!
@KryptKicker5
@KryptKicker5 3 года назад
We’ve come a long way from Poser 5 lol
@melarmstrong21
@melarmstrong21 3 года назад
LOL! Indeed! I remember those days!
@breceeofficial
@breceeofficial 3 года назад
My thoughts exactly! Those were good times :P
@naoremedisonsingh6035
@naoremedisonsingh6035 3 года назад
can we generate hairs by using mb lab
@luizclaudiocostadantas5593
@luizclaudiocostadantas5593 3 года назад
Hello, can these heads be transferred to mb lab in blender?
@jon2478
@jon2478 2 года назад
Anyone know how to put a beard on the mb lab character?
@nekofiredemon407
@nekofiredemon407 3 года назад
I undestand the AGPL license doesnt apply to 2d renders...so would making sprites with the models for a game also require me to give the models and game for free?
@TheTrycehyman
@TheTrycehyman 3 года назад
That seems to be what the license conveys: mb-lab-docs.readthedocs.io/en/latest/license.html#note-about-2d-rendering
@abumusa4625
@abumusa4625 3 года назад
is that you from cg geek?
@Hypeet
@Hypeet 3 года назад
This may be useful
@nextlifeonearth
@nextlifeonearth 3 года назад
He asked for it on FB? I didn't know people still used that.
@Kisama001
@Kisama001 3 года назад
LOL, WTF is a FaceBook ?
@shimmentakezo1196
@shimmentakezo1196 3 года назад
@@Kisama001 A famous spyware
@yemo34
@yemo34 3 года назад
I feel like he blamed the blender community for being a horrible salesman. The guy got mad that noone wanted to buy his cart of fifty dollar Nintendo switches. Because he whispered they were on sale in a Costco bathroom. Other then changing his license for new MBL, to sell it as a paid add-on. Or I dunno, SELLING IT TO SOMEBODY ELSE! No, he had to erase it off the face of the internet because he got mad. Mario had mental health issues, and he blamed us for 'em.
@BrainSlugs83
@BrainSlugs83 3 года назад
@7:01 shit dude, I hope I look that good at 76...
@fourshore502
@fourshore502 3 года назад
ikr, stopped watching at that point. looks more like 40.
@RealityXHD
@RealityXHD 3 года назад
The only thing you are missing right now to make your video a rap music video is just some background music or some looping beats...lol
@johnpekkala6941
@johnpekkala6941 3 года назад
Finally someone continued on with this free and great character creation tool to make it compatible with Blender 2.8 versions! I used Makehuman before with earlier Blender versions but the plugins for Blender (MHX) dont work with 2.8 versions as I get it. The development of both MBlabs and Makehuman came to a complete stop before indeed. I guess It was because Blender 2.8 use python 3 whereas earlier versions used Python 2.7. Since Python 3 and python 2.7 are not compatible this means you have to revrite plugins and tools from scratch to work with Blender 2.8 and upwards and I guess thats why MB gave up. Gonna give this a test spin later. What I see is promising!
@igorgiuseppe1862
@igorgiuseppe1862 3 года назад
make human is still acive. i dont know about their MHX importer, but you can export as other formats then import on blender
@VanderJamesHum
@VanderJamesHum 3 года назад
@@igorgiuseppe1862 yes exactly, i currently have a good workflow for importing makehuman to Blender 2.8 through to Unity with mocap animation and facial lypsyncing. The only hard part is adding clothes that dont already come with makehuman.
@guangzhou9149
@guangzhou9149 3 года назад
you can use mhx2 exporter/importer which is bundled in the 1.2.0 beta or if you use older versions download the mhx2 plugin for makehuman and blender. its also very powerful in my experience
@igorgiuseppe1862
@igorgiuseppe1862 3 года назад
i forgot to mention this: watch?v=5adTaWiCWvM this was done on godot using an human model that was designed on makehuman, then the person did some modifications on blender to make the character look more appealing. as you can see the rigging is working fine
@LUNARIAproject
@LUNARIAproject Год назад
Where to find the hair asset? I don't have that in my version of the program (the latest).
@infinite_power7628
@infinite_power7628 Год назад
I think its bugged? I don't have the hair option either...
@LUNARIAproject
@LUNARIAproject Год назад
@@infinite_power7628 Yeah, seems strange. I downloaded the 2.79 version and it has the hair options luckily. 😉
@bigfella459
@bigfella459 3 года назад
How do you remove the sensor
@timetorelaxfocus9642
@timetorelaxfocus9642 3 года назад
There is something similar to this on Steam, I forget the name offhand.
@slowbro13215
@slowbro13215 3 года назад
Adobe Fuse?
@sfcoawol6273
@sfcoawol6273 3 года назад
Its Adobe fuse. And it's for non commercial use :/
@timetorelaxfocus9642
@timetorelaxfocus9642 3 года назад
@@sfcoawol6273 oh, too bad
@xfxmrl6059
@xfxmrl6059 3 года назад
It is for commercial use. " - Can I use the characters and animations commercially? - Yes. The characters created in Fuse, characters downloaded from mixamo.com, animations downloaded from mixamo.com, and animations available in Photoshop CC can be used for commercial projects without any licensing or royalty fees." helpx.adobe.com/beta/fuse/faq.html
@virtual_intel
@virtual_intel 3 года назад
The Steam version of Fuse isn't the actual Adobe version.They are slightly different in that Adobe owns their very own version made available through their Adobe Creative Cloud suite. Steam's version is made available through a seperate Mixamo connection/partnership not affiliated with Adobe's version.
@vnhg
@vnhg 3 года назад
Don't forget Blender Sensei
@DanMcLaughlin
@DanMcLaughlin 3 года назад
The license in GitHub (github.com/animate1978/MB-Lab/blob/master/license.txt) is still AGPL, under section "LICENSE OF MODELS GENERATED BY THE SOFTWARE" as "The default license for models generated by the software is AGPL 3: www.gnu.org/licenses/agpl.html. As derived product of the AGPL'd database, the models must be distribuited under AGPL 3, with the same copyright of the database." So I don't know what that post is saying, the license is still a no-go.
@krausshusha2694
@krausshusha2694 3 года назад
You're too fucking worried about that YT algorithm.
@richard29sher
@richard29sher 3 года назад
How would this addon compare to DAZ or Character Creator? Thanks .
@guangzhou9149
@guangzhou9149 3 года назад
way behind. daz and character creator are always improved each year.daz and cc3 also has lots of assets to work with for fast prototyping but it costs money. this one is free but is agpl licensed which is dumb so this is very bad. would recommend makehuman instead for free character creator
@snesmocha
@snesmocha 3 года назад
interesting, i can make shittier games in less than a minute now
@cok3n
@cok3n 3 года назад
you read my mind dude XD
@darkenergy7291
@darkenergy7291 3 года назад
lmao
@abdullashuhair4088
@abdullashuhair4088 3 года назад
Well we better know this is gona give birth to more of how mafia works video's..
@DrMACPOW
@DrMACPOW 3 года назад
@9:39 It's Dr. Eggman, yo!
@possumridgeentertainment4614
@possumridgeentertainment4614 3 года назад
If I understand correctly if you use this to make a RU-vid video or the like you don't have to host and link to the assets, so it's still useful for video work. However, as someone who can't make character models it's still absolutely useless for game development. "Do the thing you can't do and we won't infect your game with digital herpes." If you can make your own characters you might as well cut MB-Lab out of the loop. I mean it's their software and they're free to release it under any license they see fit, but it's kind of a tease if you want to do anything other than Cycles/Eevee rendered videos.
@DiggnDeeperTV
@DiggnDeeperTV 3 года назад
Do you use LBRY? You don't need to worry about the nude stuff there. Just make sure its labeled correctly.
@gamefromscratch
@gamefromscratch 3 года назад
Yeah I'm mirrored to LBRY
@DiggnDeeperTV
@DiggnDeeperTV 3 года назад
@@gamefromscratch Awesome!! I'll be supporting you there.
@DolrixPlayx
@DolrixPlayx 3 года назад
Is MB lab free For Commercial Use
@nenylovee5436
@nenylovee5436 3 года назад
Yay for early!!!
@TheFizzchozoCorner-zf8hy
@TheFizzchozoCorner-zf8hy 3 месяца назад
Um how do you remove the underwear paint?
@_PathOfExile
@_PathOfExile 3 года назад
Powerful , BUT it doesn't support mediocre or low poly characters, which you end up with something like 500k vertices that is not suitable for game dev
@GhostRat__
@GhostRat__ 3 года назад
Is cool but is rather just sculpt my own at least then I own it
@taskmasterblaster
@taskmasterblaster 3 года назад
Guess this is why DAZ are getting of their asses and working on official importers now.
@weirdscix
@weirdscix 3 года назад
I tried it out with a few characters, unfortunately it kept crashing with Traceback errors when finalizing on 2.90.1
@i5u2
@i5u2 3 года назад
Me too. So sad
@user-lk2vo8fo2q
@user-lk2vo8fo2q 3 года назад
i had the same issue but i fixed it. go in to the addons screen in blender. underneath the entry for MB lab there's a checkbox thing to enable updates. click that and then click the button on the left that says "update now" or something. for whatever reason the archive they have released on the website isn't the latest version but it's been patched.
@slendi9623
@slendi9623 3 года назад
When is he going to be a professional rapper
@RealityXHD
@RealityXHD 3 года назад
lol
@HurricaneSA
@HurricaneSA 3 года назад
Right, so in order to use this in commercial projects you would have to create your own base mesh which kind of defeats the purpose, right?
@dantemeriere5890
@dantemeriere5890 3 года назад
The viral license makes it useless for game developers.
@Sk4lli
@Sk4lli 3 года назад
It helps to watch that video. The current models are still AGPL, but they added the tools to change that. Soon the models will be available for commercial use.
@etta777
@etta777 3 года назад
@@Sk4lli 5 month later... still not )
@donhoolieo4896
@donhoolieo4896 2 года назад
@@etta777 just read the FAQ page and it seems fine unless you want a closed source game mblab.dev/license/
@etta777
@etta777 2 года назад
@@donhoolieo4896 Unless.
@wethekidsz
@wethekidsz 2 года назад
yeah, what a disgrace in the name of open source.. better off with makehuman.. just that, damn, this plugin is pretty neat for facial exp, elf ears (I'm just so bad at sculpting that) and aging/weight-shifting, n all
@Adnancorner
@Adnancorner 3 года назад
And i just found you lol :D
@DustinM83
@DustinM83 3 года назад
Somebody get them an Epic Mega Grant!
@etta777
@etta777 3 года назад
For what? You even can NOT use it in games. It is AGPL
@user-lk2vo8fo2q
@user-lk2vo8fo2q 3 года назад
@@etta777 you can use it in games if you aren't a leech
@etta777
@etta777 3 года назад
@@user-lk2vo8fo2q what do you mean? You can't use it in commercial products, but video games are 99,9% commercial
@user-lk2vo8fo2q
@user-lk2vo8fo2q 3 года назад
@@etta777 you can use it in a commercial product though. you would just have to adapt your business model to the fact that you would be obligated to release your source code under AGPL. there is plenty of commercial GPL-licensed software, most notably commercial uses of the linux kernel like android, RHEL, etc.
@etta777
@etta777 3 года назад
@@user-lk2vo8fo2q but UE4 has proprietary license, how can it be compatable with AGPL stuff?
@shakaama
@shakaama 2 года назад
the Black character is the same color as the white character lol
@blackswan6386
@blackswan6386 3 года назад
WOW ! in 1990 this would be realistic. I can make 8 Realistic Human in the same Length of the Video using Blender...
@FPChris
@FPChris 3 года назад
Take a breath now and then.
@lokhz9876
@lokhz9876 3 года назад
blender wants to crush maya somehow? damn, i see blender everywhere it's amazing
@kullenberg
@kullenberg 3 года назад
Because of a free character creator that produces models that looked like something from the late 20 years ago? Yes I am sure the Maya developers are really shaking with fear.
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
Most Maya users are still using Z-Brush and Real Illusion's Character Creator, which is miles ahead of this plugin.
@lokhz9876
@lokhz9876 3 года назад
@@BrunodeSouzaLino so maya is still better than blender ?
@BrunodeSouzaLino
@BrunodeSouzaLino 3 года назад
It's not a matter of better or worse. It's what people work in the industry use. CC3 is not part of Maya, but a separate piece of software made by another company.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 3 года назад
Maya doesn’t have plugins that can do this.
@shaharyarahmed9899
@shaharyarahmed9899 3 года назад
How does it compare to makehuman?
@Safetyman99
@Safetyman99 3 года назад
It's better IMO. The original author was once a Makehuman developer and decided to do his own version within Blender.
@deividaskiznis906
@deividaskiznis906 3 года назад
It looks really nice but user interface it's big downer
@s1rmunchalot
@s1rmunchalot 3 года назад
Do you honestly think this is better than DAZ3D to Blender bridge? OK. To each his own.
@gamefromscratch
@gamefromscratch 3 года назад
Certainly more affordable
@s1rmunchalot
@s1rmunchalot 3 года назад
@@gamefromscratch DAZ3D basic version is free. It comes with male and female figures and dozens of morphs to blend into your creations, the Blender bridge is free.. there is a tonne of free stuff for it all over the place. You don't have to buy addons for DAZ if you don't wish... just to get 'humans' , it's completely free.
@wethekidsz
@wethekidsz 2 года назад
@@s1rmunchalot ofcourse it's (daz) completely free to use but not for comm purposes! read the fine lines in the docs of Daz.. and MB-lab's AGPL is just the cherry on top that stinks worst than **** Makehuman followed by Blender's sculpting it is for now - man I get tired just thinking of it :X
@HARDstone3d
@HARDstone3d 3 года назад
Update Blender. Actual version 2.83.4
@RamHomier
@RamHomier 3 года назад
The face not changing with body mass is weird.
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