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Getting Started with MPFB2 

MakeHuman
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MPFB2 is a free and open source human character generator. In this video, topics such as installation, basic modeling, posing and sculpting are covered.
For general information on MPFB2, see static.makehumancommunity.org/...
For a textual quick start guide see static.makehumancommunity.org/...
Download links for MPFB2 can be found at static.makehumancommunity.org/...
Asset packs can be found at static.makehumancommunity.org/...
If you like MakeHuman and MPFB, please consider supporting us on Patreon: / makehuman

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1 июл 2024

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Комментарии : 188   
@NimaCn
@NimaCn Год назад
You truly are a lifesaver! Thanks a lot to the team behind this amazing CC0 software. Will be happy to contribute my stuff to the asset page in the future :)
@hamzahshuaib4528
@hamzahshuaib4528 Год назад
This is nice, hopefully this grows to become a huge success and a go to stuff for blender users
@kingtemyu4375
@kingtemyu4375 Год назад
Thanks for sharing this. The MPFB2 looks really awesome!
@richedge8667
@richedge8667 Год назад
I think I'm getting the hang of it now, thank you for answering, MPFB2 and Make Human are excellent tools.
@cgdtb
@cgdtb 8 месяцев назад
Thanks. Thanks a lot. You guys are angels. May you live long.
@zackrobat
@zackrobat Год назад
Thanks for the excellent high quality content!! Very nice video.
@OriginRow
@OriginRow 7 месяцев назад
This cool comeback is always welcoming to the industry. I would like to see some tutorials for Unreal Engine too
@javierandres8204
@javierandres8204 Год назад
Really thanks for your work.
@thevfxmancolorizationvfxex4051
Looks very promising. I'll definitely experiment with it in the future. I wouldn't mind seeing certain tools in the future like a tool to edit the subtleties on the skin tone (unless that one is already there) and a tool similar to something like Headshots that changes 3D faces to look like ones in reference photos using AI
@chariots8x230
@chariots8x230 Год назад
This program is very cool 👍😊 I also wish there was a 3D character generator for designing characters with non-human traits. It could be traits like anthropomorphic characteristics, animal ears, tails, wings, horns/antlers, vampire teeth, exaggerated alien features, and qualities from mythical creatures.
@maloxi1472
@maloxi1472 10 месяцев назад
You could use a program like cascadeur to animate these features using auto-physics to interpolate most of the passive movements
@davidebenezer944
@davidebenezer944 6 месяцев назад
Thank you for making thing easy.
@binyaminbass
@binyaminbass Год назад
This is a great resource!
@wendten2
@wendten2 Год назад
Nice to see that the project isn't dead yet. Despite the recent releases of lots of Enterprise solutions, This is still my favorite, as it is the most modular.
@ClaudioMalagrino
@ClaudioMalagrino 9 месяцев назад
MakeHuman is a good solution to generate low-poly characters, instead of using Genesis 3 models that are much heavier. Thank you!
@johnehlert5426
@johnehlert5426 11 месяцев назад
It took a while but I was able to use this tutorial to get started. I think some of the more minute details could be added. For example I didn't know about the shading button to be able to see the textures I was adding. You clicked it in the video, so I'd suggest saying that in the tutorial.
@heihuo
@heihuo 2 месяца назад
GREAT,Love you guys
@santhoshmg2319
@santhoshmg2319 Год назад
Awesome👏 its very helpful
@challengedollar2880
@challengedollar2880 11 месяцев назад
Thank you Joel.
@AbachiriProduction
@AbachiriProduction Год назад
very cool bro i just started useing blender so this will help me alot thanks.
@mantaran
@mantaran Год назад
thanks for tutting me about mpfb blender
@Krazion669
@Krazion669 Год назад
Thank you for the video, it was really helpful and highlighted a lot of really cool features. Would it be possible to do a follow-up video, showing how to export the model to Unity? I've attempted to export as an FBX but it does create some issues with the model when I import it into Unity.
@TouTTo_NaRouTTo
@TouTTo_NaRouTTo 6 месяцев назад
i m a bit late but thank you this was exatly what I needed
@letomaneteo
@letomaneteo Год назад
everything is fine in your add-on, thanks) but you have to draw the weight of the bones under the armpits of the clothes yourself, otherwise something terrible happens when the character’s arms are raised) PS: I also helped a little sculpting)
@ChuckstaGaming
@ChuckstaGaming 11 месяцев назад
This tool is excellent! But it could really do with some hairstyles for men. I'm using the tool right now. I aim to make male and female models for my Wild West game. And for the NPCs. I'll make suitable hair for my game characters. The first time using MPFB2, it crashed after I made quite a few changes to the model, so now I save after every significant change I make, plus I have Blender set to save regularly - keeping up to 20 previous saves. The crash is very likely to be my machine's fault, as it is playing up a hell of a lot (constantly freezing), and will be replaced soon with something a lot more powerful. Subscribed 😃
@blender-facil
@blender-facil Месяц назад
VERY NICE!!!
@user-kx1je6bq4d
@user-kx1je6bq4d 27 дней назад
Amazing
@digitalcoffin666
@digitalcoffin666 9 месяцев назад
For some reason, the Manage presets panel doesn't load when I try to follow the tutorial. Every other panel shows a list of options but Manage presets just stays still, no option shows up. SOLVED: you need to have the mesh selected in order to most options to work, including this one.
@mouseforever5760
@mouseforever5760 Год назад
Wow cool
@user-dk6cj6vs2e
@user-dk6cj6vs2e Год назад
how to transfer blendshapkeys face to blender in makehuman program when importing a model
@houndazs
@houndazs Год назад
After adding the rig helpers, what button are you pressing to move the rig? I'm sorry I'm new to blender, and it doesn't appear you're using grab/move or rotate...
@MakeHumanCommunity
@MakeHumanCommunity Год назад
First, you need to be in pose mode in order to move anything at all. You can find pose mode in the mode drop down in the top left of the window. After that I'm selecting a bone and using the normal grab/move/rotate buttons. Ie "g" for moving a bone or "r" for rotating it.
@haroldsbeaver206
@haroldsbeaver206 3 месяца назад
I just tried make human 1.2.0. I exported my figure in makehuman to an STL file. When I sliced it with Prusa Slicer 2.7.2 there were large gaps left out. I tried Makehuman 1.2.0 for Windows and I tried on a Mac with the same results. I tried exporting the figure for Blender. Exported the blender file to an STL file and I was still getting large gaps when slicing. I will probably just stick with blender by itself.
@GrindedNick
@GrindedNick Год назад
Hello! Could you do a tutorial on how to put the character created in Unreal Engine 4? I would really appreciate it!!
@KillerFknWolf
@KillerFknWolf 29 дней назад
i'm at 8:20. i've added a Rigify rig, and generate rig, but when i try to add eyes or clothes i get "setup rigging is enabled but could not find a rig to attach to" - works okay w/ your example of the default rig.
@MakeHumanCommunity
@MakeHumanCommunity 29 дней назад
Hm. That works for me using the rigify default meta rig. Can you post a bug report following the instructions at static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html ? With some screenshots I should be able to take a closer look at it.
@GORYGIRL
@GORYGIRL Месяц назад
TRYING THIS AND HAVE BEEN LOVING IT, THE NEW RIGS ARE AWESOME, BUT..I'VE RUN INTO ISSUES, ONE BEING, THE EYELASHES DON'T MOVE PROPERLY WITH THE EYELIDS WHEN THEY CLOSE/OPEN. THEY'RE NOT EVEN ATTACHED RIGHT. THEY DON'T WORK ON HARDLY ANY CHARACTER/WITH ANY EYELASH SIZE, OR EVEN WITH THE RIGS THAT COME PRINSTALLED. ANYONE ELSE HAVING ISSUES LIKE THESE? IF SO, HOW'D U FXI THEM? I'VE BEEN TRYING TO MAKE SHAPE KEYS, I THOUGHT USING BONES INSTEAD OF JUST EDITING THE VRTS ALONE WOULD BE EASIER THEN EDITING SAID VERTS...IT ISN'T EASY. :(
@neilfosteronly
@neilfosteronly 11 месяцев назад
When I export a fbx file I don't have a texture for the eyes. I am trying to import the character to Unity. I see the material .high-poly and it doesn't have .unused like I see other materials that don't have a texture. Is there a way to have the textures get added to the materials automatically in Unity? Right now I have to add each one to the Base Map. Also is there a way to add other rigs like in makehuman? Really looking for a Unity rig that also has mouth, breast, and butt bones. Hair bones would be cool too. Then can use a lip syncing asset and Dynamic Bone in Unity. Thanks for the video.
@MakeHumanCommunity
@MakeHumanCommunity 11 месяцев назад
The problem is probably that you have exported procedural eyes. Unity will not understand procedural blender materials. I've made a video outlining the proper import/export settings now: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YypDcUpON8A.html
@neilfosteronly
@neilfosteronly 11 месяцев назад
@@MakeHumanCommunity Thanks, I will watch today.
@KillerFknWolf
@KillerFknWolf Месяц назад
so do you have to download, eg, the whole dress asset pack instead of just one particulr dress you want?
@MakeHumanCommunity
@MakeHumanCommunity Месяц назад
No, you can download specific assets from here: www.makehumancommunity.org/content/user_contributed_assets.html Or if you have the MakeHuman GUI application installed, you can use the graphical asset downloader to download there and then specify where the makehuman directory is in the MPFB preferences.
@gianpaololucatti6594
@gianpaololucatti6594 10 месяцев назад
Thank you for this great job; in makehuman, in the tab: poses/animations I find expressions like Anger, Attention, Determination... Are they still available in mpfb2? ...Where can I find them?
@MakeHumanCommunity
@MakeHumanCommunity 10 месяцев назад
BVH-style poses (and in extension, makehuman expression) is one of the things which remain to port from MakeHuman. So unfortunately, there is no comfortable way to use these from inside MPFB. The cumbersome way to get them is to apply the expression in MakeHuman and do a socket import into MPFB ("new human" -> "from makehuman"), but that way you lose out of some of the functionality MPFB otherwise offers. It's on the todo list, but there's no timeline for it.
@gianpaololucatti6594
@gianpaololucatti6594 10 месяцев назад
@@MakeHumanCommunity ok. Thank you very much i try to read the file code and apply to setting of mpfb2
@gianpaololucatti6594
@gianpaololucatti6594 10 месяцев назад
I checked the text file that determine the various expressions, for example the determination01.mhpose file has the following settings: "NoseWrinkler": 0.126, "MouthRightPullUp": 0.347, "LeftBrowDown": 0.312, "RightBrowDown": 0.075, "MouthLeftPullSide": 0.382 I tried looking in the MPFB2 settings but the nomenclature doesn't match. I noticed that MPFB2 uses the character - instead of capital, but I don't find it like that either, for example nose-wrinkler, or mouth-right-pull-up Is there a nomenclature conversion table between makehuman and MPFB2? Is there any possibility to apply the settings via a blender script? Thanks again
@MakeHumanCommunity
@MakeHumanCommunity 10 месяцев назад
@@gianpaololucatti6594 These are "poseunits". They are defined in github.com/makehumancommunity/makehuman/blob/master/makehuman/data/poseunits/face-poseunits.json, which basically maps each pose unit to a single frame in a BVH animation (poseunits.bvh in the same directory). But as MPFB does not yet read BVH animations, there is no corresponding functionality in MPFB.
@andrew_khz
@andrew_khz 6 месяцев назад
and how you apply assets and stuff after sculpt mode setup? it delete all assets and rig and you can't add them back.
@MakeHumanCommunity
@MakeHumanCommunity 6 месяцев назад
That's an either/or. You can either have a sculpt ready mesh or you can have a mesh with shape keys and fitting geometry. The idea is you use the sculpt to produce an asset that can then be used for characters. For example you can create a normal map which can be used together with skins, see m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-F5n8gJdDmQ8.html Or, for larger modifications you can create new modeling sliders. These are created using "maketarget" under "create assets".
@BrennerEraFan
@BrennerEraFan 2 месяца назад
Wow, this tool is amazing! It seems like when I try to import the assets, I have to select all zip files individually and import all one at a time, is there a way to resolve this? Also is it safe to delete the zip files once they are imported?
@MakeHumanCommunity
@MakeHumanCommunity 2 месяца назад
I don't think there is a multi file select available, but I can research this. It is safe to delete the zips once they have been imported.
@BrennerEraFan
@BrennerEraFan 2 месяца назад
@@MakeHumanCommunity Thank you so much for your help!
@amadeogarrigaestada
@amadeogarrigaestada Год назад
Thank you very much, sir. I am trying to make realistic genitals for my characters in Blender 3.4, but I cannot get the sliders to work. Could you give me some advice or solution? Thank you. I have already subscribed.
@MakeHumanCommunity
@MakeHumanCommunity Год назад
The first step is that you need to download the proxies which have these parts in the first place. These are not available as asset packs yet, but can be found at www.makehumancommunity.org/proxies.html. You'll want one or several of Wolgade's versions. Place all files belonging to such assets in separate subdirectories in data/proxymeshes in you mpfb user data. You can find that folder by clicking the user data button under the system and resources / directories panel in MPFB2. Once you have applied a relevant proxy, the genitalia sliders should modify that. If you still can't get it to work, write a support request on github. It's easier to share screenshots there explaining what needs to be done.
@KillerFknWolf
@KillerFknWolf 29 дней назад
another issue - imported a character from MH but when i try to save in Blender as a preset i get some big long error about "Can only serialize characters created within MPFB (ie not imported characters)"
@MakeHumanCommunity
@MakeHumanCommunity 29 дней назад
Yes, that is expected. The MH imports and the MPFB preset characters might look the same, but they are fundamentally different. What you get from MH in the direct import is a baked mesh with no shape information. If you want to preserve the shape info from MH, you can save the character as MHM (the normal save file) and then import "from presets" -> "mhm" in MPFB. Then you get a live character rather than a baked.
@wmka
@wmka Год назад
how about visemes for facial animation? thank you and have a good one
@MakeHumanCommunity
@MakeHumanCommunity Год назад
There is an ongoing discussion about the visemes in the dev group, but no plans have been formed. The basic issue here is that the existing visemes from MHX2 are license incompatible with MPFB2 (they are GPL, whereas MPFB2 promises all assets and morphs are CC0). At some point, visemes and related support will be added, but it is unlikely to be anytime soon.
@reinantewhisper9333
@reinantewhisper9333 10 часов назад
In this add-on, it´s available to create facial expressions for animate, and then added or converted as Shape Keys?
@MakeHumanCommunity
@MakeHumanCommunity 10 часов назад
@@reinantewhisper9333 Shape keys are called "targets". You can create these using the "MakeTarget" tool which is available under "create assets". There would be no difference between facial shape keys and any other shape key. You can keyframe the weight of these shape keys to animate them, but be sure to deselect the "prune zero targets" on the model tab, otherwise zero-weight shape keys will be removed from the character.
@reinantewhisper9333
@reinantewhisper9333 9 часов назад
@@MakeHumanCommunity Oooh that´s fine, but there are also by default facial expressions availables for modifying into the add-on and ready for animate, such us open/close mouth, eyes, etc...?
@MakeHumanCommunity
@MakeHumanCommunity 8 часов назад
@@reinantewhisper9333 No, there is no such ready-made library for MPFB. There might be occasional useful targets available in the asset repository, see www.makehumancommunity.org/targets.html but my guess is that you won't find targets that are a good fit for facial animation there.
@user-kookiesMoonlight
@user-kookiesMoonlight 6 месяцев назад
Hey i have blender verson 4.0 so after adding human when i add skin or eyebrows anything it say fit to body is enable but active object is not a base mash please help me sir
@MakeHumanCommunity
@MakeHumanCommunity 6 месяцев назад
This might be a stupid question, but is the base mesh the active object in the scene? I.e, is the character the only selected object when you try to add an asset? If you, for example, have the default cube as the active object, then you'll get this error message as you can't add eyebrows to the default cube.
@BFGalbraith74
@BFGalbraith74 2 месяца назад
Missing really important details, had to get help just to find the tab, once I restarted Blender I could get the tab that is labeld MBFP2 but that's all it is, just a tab, no menu or unique workspace what soever.
@AbcD-ms7bn
@AbcD-ms7bn Год назад
Hi sir my eyeballs are not showing its coloring how I fix this plz tell ❤️
@schoolofosho6049
@schoolofosho6049 Год назад
I am new to blender and first time using blender after applying skin it doesn’t looks Same my cloths are low quality the eye doesn’t have eyelids. What should I do , I have 16gb ram I7 Rtx 2060 is it too low for this add on ?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Your machine is plenty enough. My guess is that you have blender set on Eevee rather than Cycles, and that you either have simplify enabled or haven't increased the subsurf levels high enough for things to look good. These are simple checkboxes, so the challenge here is mainly to find them. If you can't get it right, write a support request at github.com/makehumancommunity/mpfb2/issues with screenshots included to explain what happens. Then we should be able to point you in the right direction.
@ezadam_44
@ezadam_44 Год назад
Is there a texture for the nails ? I have been looking for it but I am not finding it. Also, Can you please explain me in details how I can change the skin tone, I have been playing with the color wheel but I don't see the deference. I am trying to make an African skin with lighter skin tone than the available skin.
@MakeHumanCommunity
@MakeHumanCommunity Год назад
I added some docs at static.makehumancommunity.org/mpfb/docs/materials/skinv1.html Can you check if these make the management of the skin properties somewhat clearer?
@ezadam_44
@ezadam_44 Год назад
@@MakeHumanCommunity Okay Thanks.
@scottcastle9119
@scottcastle9119 Год назад
I made my character, but how do you export the eyes and teeth with the model, they drop to the bottom of the character when I export.
@MakeHumanCommunity
@MakeHumanCommunity Год назад
This is not enough context to provide an answer. Export how? Export to where? In general, see this link for information on how to report problems: static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@Radhekrishna-6249
@Radhekrishna-6249 2 месяца назад
I am getting error while i am trying to create human and pack already installed and asset pack also loaded in the blender but it is asking me to enable Import-Export: wave object in the preference but i am unable to find this addons in the preference so please help for the same...
@MakeHumanCommunity
@MakeHumanCommunity 2 месяца назад
My guess is you are trying to use an old version of MPFB together with blender4. The old wavefront import is no longer available. To work with blender4 download a recent build from static.makehumancommunity.org/mpfb/downloads.html
@Boccaccio1811
@Boccaccio1811 10 месяцев назад
Question: I already have characters in blender (imported from makehuman) which I have been using for a while... is there a way I can use these sliders on them using this add-on or do I have to start a new character from scratch?
@MakeHumanCommunity
@MakeHumanCommunity 10 месяцев назад
If you imported them via MHX, you have baked meshes. All targets have been combined into a resulting mesh. Thus there is no remaining information on what sliders have been used. However, if you still have the makehuman save files (the MHM files), you can open these directly in MPFB and get a character which you can continue working on.
@Boccaccio1811
@Boccaccio1811 8 месяцев назад
@@MakeHumanCommunity - OK thanks. Another question, can I adjust the parameters after I apply the rig? When I try to do that now, the eyes, hair and other objects don't adjust with the rest of the body
@MakeHumanCommunity
@MakeHumanCommunity 8 месяцев назад
@@Boccaccio1811 I'm assuming we are no longer talking about material parameters. If you chnge model parameters you need to click the refit button on the model panel or check the auto refit checkbox.
@Boccaccio1811
@Boccaccio1811 8 месяцев назад
@@MakeHumanCommunity - yes, thanks so much for your help. This makes adjusting characters in blender way more convenient than before
@VictoriaLampini
@VictoriaLampini 10 месяцев назад
I wish there was something like this for Maya. That's my go-to software for 3D animation. Do you have any plans to make something like this for Maya?
@MakeHumanCommunity
@MakeHumanCommunity 10 месяцев назад
I haven't even opened Maya, so that is beyond my capabilities. However, since the assets are CC0 and the source code is GPL, it's perfectly fine to pick them up and make implementations on other systems. I know there is some stuff done for Godot, and someone has made a javascript reimplementation for the web for example. I'm here to give pointers and answer questions if someone wants to start another spinoff.
@VictoriaLampini
@VictoriaLampini 9 месяцев назад
@@MakeHumanCommunity OK. Makehuman is just such an amazing software to me. It provides majorly great customization features no other human model creator has. Not even the ones considered the best. Makehuman will always be my go-to software to create human models. ☺
@dctrex
@dctrex Год назад
Following you step by step but I can't seem to make the materials come up. Can you describe in a little more detail how to bring up this panel? Also I'm not able to get the armature to move. Maybe the whole things related because I don't have the rig set up properly, maybe (?). Any help you can give would be most appreciated. This looks like an awesome tool! Thank you
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Can you be a bit more specific concerning where you are and what you are trying to do? Such as, is there a specific time stamp in the video which doesn't look the same when you work with it? If we're talking about the alternative materials panel, my guess is that you didn't install the relevant asset pack. The extra materials is in a separate pack aside from the system assets pack.
@dctrex
@dctrex Год назад
@@MakeHumanCommunity Thanks for answering back. I did apply all the necessary assets (not the extra assets just yet). I'm trying to apply the materials on to body parts which starts on 9:39 but am having little success. I'm sure there are some buttons I need to click that I'm not clicking, for example, I believe you have to be in edit mode to apply materials and so on.
@MakeHumanCommunity
@MakeHumanCommunity Год назад
@@dctrex The section at 9:39 concerns eyes specifically. If you want to adjust other body parts you need to select the *.body mesh and use the material properties for that. I tried writing some docs about the skin properties: static.makehumancommunity.org/mpfb/docs/materials/skinv1.html Can you take a look at these and see if they make the procedure more clear?
@dctrex
@dctrex Год назад
@@MakeHumanCommunity Oh great, I will read through and let you know if it helps. Thank you!
@xxokata
@xxokata 11 месяцев назад
@dctrex I'm so happy you asked this question because @makehumancommunity answer was exactly what I needed.
@shahensha05
@shahensha05 9 месяцев назад
i have installed the makehuman asset pack, only skin is visible other are missing, can you help me
@MakeHumanCommunity
@MakeHumanCommunity 9 месяцев назад
This is too little information to give a good answer. If you experience a problem with MPFB, take a look at static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html to see what information is needed to be able to help you.
@Sniff738
@Sniff738 Год назад
I can't access the static links, is the site down?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Yes, there was a temporary hickup at the server hotel. The files host should be up again now.
@TigranAivazian
@TigranAivazian 11 месяцев назад
At 05:00 it is impossible to hear what you say, but it is extremely important. All I hear is "These settings are ??? to start, it can ??? be changed later on". So, what are the '???' there? Namely, can these settings be changed later on or not?
@MakeHumanCommunity
@MakeHumanCommunity 11 месяцев назад
"These settings are just a start can call be changed later on." As a tip: the video has subtitles. You can enable these with the texting icon in youtube. This way you'll get a textual overlay with exactly what is said.
@mudit_mathur
@mudit_mathur Год назад
can I use makehumans in commercial renders or games?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Relevant FAQs: static.makehumancommunity.org/mpfb/faq/use_in_closed_source.html www.makehumancommunity.org/wiki/FAQ:Can_I_sell_models_created_with_MakeHuman%3F
@onerimeuse
@onerimeuse 3 месяца назад
"The first step is to make a human from scratch" ... Hmmm "hey baby! Get over here! We have some work to do before I can play with this cool app I found" *some time later* whew, done. OK, now what?
@ezadam_44
@ezadam_44 Год назад
Is it possible to take the skin texture generated with this addon and apply it to the mesh of a character already created in blender? I have a character that I created myself with no addon and I want to use the skin of this addon on my character, is it possible?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
There are two parts of the skin: A diffuse texture and procedural pores etc. The procedural parts should be no problem porting. Simply assign the same material to your character. To give it a test spin without the diffuse texture, open the skin group in the shader editor and unhook the image texture node. You might need to adjust some values to get it to look right. Porting a diffuse texture is a complicated thing though. I have no *easy* solution for you. Theoretically, you could try to create a second UV map on a MPFB character and make it compatible with the UV map of your own character, and then bake from one UV map to another. But this is quite a lot of work,
@ezadam_44
@ezadam_44 Год назад
@@MakeHumanCommunity Yes I imagine how long it will take to do the second part. Thanks for the reply. If not I tried it but I can't succeed. I only been able to make the first part of what u said in the first paragraph. For the remaining I ma quite lost. I guess I will only use this addon for characters I will make from scratch using it. For other characters I made, I will find another solution. Which I am pretty sure will take twice time.😂
@MakeHumanCommunity
@MakeHumanCommunity Год назад
@@ezadam_44 It might be of interest that I'm currently working on a new version of the skin shader. This texture will obviously also be geared towards MPFB/MH characters, but it will significanly increase how much is procedural, with the aim of being viable without a diffuse texture. There's no definite timeline for this, but it'll appear in MPFB once it's finished enough to be useful.
@ezadam_44
@ezadam_44 Год назад
@@MakeHumanCommunity This is interesting. Good to know.
@ViewportPlaythrough
@ViewportPlaythrough 8 месяцев назад
any chance of us getting the body statistics like in makehuman? (height, age, waist size etc) glad to see the project continuing ^_^ 🎉🥳
@MakeHumanCommunity
@MakeHumanCommunity 8 месяцев назад
This feature hasn't made it into the roadmap yet, but I don't see a reason why it could not be added. If you want, it would be helpful with a feature request where you describe how you would like it to look. Such requests can be added at github.com/makehumancommunity/mpfb2/issues
@ViewportPlaythrough
@ViewportPlaythrough 8 месяцев назад
@@MakeHumanCommunity would do so ^_^ tbh its the only reason i am tethered back and forth between mpfb2 and makehuman.. and thanks for the reply ^_^ (and more power to the project)
@userxbw
@userxbw Год назад
yeah I did that up to adding skin then it tells me no matching assets. maybe change filter? what filter and why didn't it set itself up like yours with skin ans every basic in that system assets zip file? I am using blender 3.3.3
@MakeHumanCommunity
@MakeHumanCommunity Год назад
The system asset pack is very large compared to the addon zip, and it never changes. The addon is rebuilt every night. It is a needless load on the host to force re-downloading of all the system assets every time someone wants to update the addon in itself. This said, if you downloaded and installed the system asset pack, then obviously it should find the skins. I'll be interested in seeing what has happened. RU-vid does not easily lend itself to posting screenshots and logs. If skins don't want to show up, then maybe you could follow the instructions at static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html and post an issue at github?
@userxbw
@userxbw Год назад
@@MakeHumanCommunity how do I go about getting feed back logs its an add on in blender not a CLI where I can easily copy paste output to somewhere else, as I use Linux . is there anything else that needs to be setup outside of blender in the makehuman plugin folders in home/documents/ or .confilg/makehuman folders that is suppose to be done, or just add the zip via the blender addon ?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
@@userxbw Under the "developer" panel there is a button "export log". If you have "default" selected in the box above the button and click the button, you should be able to save a text file with the current log. If you are talking about the asset pack zip, the only thing you should need to do is click the "apply assets" -> "library settings" -> "load library from pack" button and select the zip file you downloaded from the assets pack page at static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html
@userxbw
@userxbw Год назад
@@MakeHumanCommunity I finally got it working. I add the plugins and turned on that socket option perhaps that was what was missing because there are 2 seperate plugins for that blender from makehuman but it works now
@richedge8667
@richedge8667 Год назад
@@MakeHumanCommunity The system asset pack isn't apparent, the site seems to have changed since this video was made.
@PappalardiumProductions-ye9lx
@PappalardiumProductions-ye9lx 6 месяцев назад
I can't open any tabs in the rigging category, can you help me with it?
@MakeHumanCommunity
@MakeHumanCommunity 6 месяцев назад
In general, you need to have any makehuman object (basemesh, a rig, clothes...) selected in order to see the relevant sub tabs. This said, you might also have encountered a bug. See static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html for information on how to report this.
@troyelcid
@troyelcid 15 дней назад
After installing the Asset pack. A "No matching assets. Maybe change filter?" massage appears when trying to add assets, even after restarting blender. What's the solution to this?
@MakeHumanCommunity
@MakeHumanCommunity 15 дней назад
Hard to say without any details. I would need to see a screenshot of the corresponding data directories, and screenshots of the filter boxes. Best would be to post a bug report, see static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@troyelcid
@troyelcid 15 дней назад
@@MakeHumanCommunity thanks for responding. But problem is already solved. I just had some random word on the filter, I just deleted that and all is good. Thanks for this tool, it makes life much easier.
@jaydadeans796
@jaydadeans796 Год назад
why do my eyeballs come up blank when i add them? any help would be appreacited thanks so much
@MakeHumanCommunity
@MakeHumanCommunity Год назад
That sounds very strange. Only situation I can think of is if a texture has disappeared. If you can provide a bit more info, as per static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html, we could take a closer look at it.
@blm_broly8600
@blm_broly8600 Год назад
what is the license ? and can i use it for commercial use games
@MakeHumanCommunity
@MakeHumanCommunity Год назад
static.makehumancommunity.org/mpfb/faq/is_it_really_free.html github.com/makehumancommunity/mpfb2/blob/master/LICENSE.md
@seabumbb3067
@seabumbb3067 День назад
The software is fine for sculpting a face and body, but sadly, I could not get any of the skins to work. No matter which skin I tried, I only get one solid color. I even tried the skins with tattoos, odd paint, etc. and every model I tried (I created six new models, quitting Blender between each one, hoping this would help) only shows the same beige mono color across the entire model. I guess I will try MakeHuman and see if I can do better with it.
@MakeHumanCommunity
@MakeHumanCommunity День назад
@@seabumbb3067 my guess is that you are in "solid mode" in blender. You do not see textures on anything in that mode. That is not specific for MPFB.
@seabumbb3067
@seabumbb3067 День назад
@@MakeHumanCommunity Yes, you are correct. I missed this - embarrassing. I started using your standalone MakeHuman, doing well, but will return to learning MPFB2.
@xxokata
@xxokata 11 месяцев назад
Not sure why, but when I click manage presets, no dropdown menu comes down to save my preset. Everything else worked perfectly fine? any idea?
@MakeHumanCommunity
@MakeHumanCommunity 11 месяцев назад
Do you have the base mesh selected? And is it possible to save a new preset by entering a name in the input box and clicking the save button? If you can't get around the issue, I'll be interested in more details. Please see static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@xxokata
@xxokata 11 месяцев назад
@@MakeHumanCommunity Nah nothing was dropping down at all, however I found the problem! I had A sun because I was checking shadows. Because it was in my scene collection the menu wouldn't drop down. But, as soon as I deleted that the drop down menu worked as normal. Very odd.
@MakeHumanCommunity
@MakeHumanCommunity 11 месяцев назад
@@xxokata That is indeed very odd. I'll see if I can replicate it on my machine.
@roboforce4397
@roboforce4397 Год назад
Reallusion character creator has a tough challenger. There business will get down. I want to but that software but now I am using make human.. Wonderful.. But i like make human stand alone app.
@chariots8x230
@chariots8x230 Год назад
Is it be possible to change the hair color on a color wheel? 8:43
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Yes, using the same method as is described starting 11:15. Technically there's no difference between hair and clothes, so you can treat them the same way.
@chariots8x230
@chariots8x230 Год назад
@@MakeHumanCommunity Oh I see. Thank you for letting me know ☺️
@sinkapurbo3381
@sinkapurbo3381 9 месяцев назад
Can i use this charecter in blender. i want to cartoon animation video by blender. can i do that? please answar me.
@MakeHumanCommunity
@MakeHumanCommunity 9 месяцев назад
I don't understand the question. Obviously you can use the character in blender. MPFB is a character generator for blender, so using its characters in blender is its whole point.
@drivingtestguide550
@drivingtestguide550 Год назад
I couldn’t not opening makehuman after installing,can you please help me?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
I'm a bit confused. This video is about MPFB. Did MakeHuman stop working after installing MPFB? If you have problems with installing MakeHuman, see www.makehumancommunity.org/wiki/FAQ:MakeHuman_does_not_start
@Joshuajacobson95
@Joshuajacobson95 3 месяца назад
i tried to add it to blender but it tells me that there is no mesh of the character in the addon
@MakeHumanCommunity
@MakeHumanCommunity 3 месяца назад
That sounds strange. But I'll need more information to be able to say what has happened. Take a look at static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html for information on what kind of information is needed, and where to best post the error report.
@Joshuajacobson95
@Joshuajacobson95 3 месяца назад
@@MakeHumanCommunity to be honest i wanna be able to run this thing on blender tpaw if there's one for that and works on ubuntu linux
@tzichigamer8291
@tzichigamer8291 7 месяцев назад
I get this error, when i try to import a human from makehuman to mpfb2 blender, i get this error where it says "An unhandled exception was encountered: 1-2 args execution context is supported. See console or log for information to provide in error report." Please how do i fix it?
@MakeHumanCommunity
@MakeHumanCommunity 7 месяцев назад
If you are using blender 4, be sure to download the blender 4 specific build. If not, see static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html for how to report an issue.
@tzichigamer8291
@tzichigamer8291 7 месяцев назад
what version of blender does it work on?@@MakeHumanCommunity
@MakeHumanCommunity
@MakeHumanCommunity 7 месяцев назад
@@tzichigamer8291MPFB works on blender 3.6 when using the nighly build or the mpfb2-alpha3 release. It works on blender 4 if using the specific mpfb2-blender4 build.
@tzichigamer8291
@tzichigamer8291 7 месяцев назад
I downloaded blender 3.6 and I still cant import the human I made from makehuman to mpfb2, I got the error "An unhandled exception was encountered: 'ShaderNodeTree' object has no attribute 'interface'. See console or log for information to provide in error report." and i'm using bledner 3.6 and MPFB version v2.0-a4 @@MakeHumanCommunity
@MakeHumanCommunity
@MakeHumanCommunity 6 месяцев назад
@@tzichigamer8291 This sounds to me as if you're trying to run the blender 4 version of mpfb in blender 3.6. This won't work. If you want to run blender 3.6, be sure to download the addon version which does not have "blender4" in the name. If you've been trying to load/update the mpfb installation a few times, it might be worth looking at static.makehumancommunity.org/mpfb/faq/ensure_correct_version.html
@darealmax337gaming
@darealmax337gaming 8 месяцев назад
The skin textures for my characters don't have textures. It's just the color.
@MakeHumanCommunity
@MakeHumanCommunity 8 месяцев назад
This sounds like blender does not find the texture file, for example because it is moved or you have upgraded blender without migrating the old preferences and settings. But more info is needed in order to say. See static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@zion1711
@zion1711 5 месяцев назад
If I want to load the skin there is a big error and I have no idea what to do, pls help
@MakeHumanCommunity
@MakeHumanCommunity 5 месяцев назад
This is how you report a problem: static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@Javier99999
@Javier99999 2 месяца назад
I think you didn't download the one for blender 4.0
@antonshestakov345
@antonshestakov345 Год назад
Please, make a tutorial on how to export MPFB2's model to Unreal Engine 5 and make it work🙏🙏🙏. I'm sure, many people would appreciate it!
@MakeHumanCommunity
@MakeHumanCommunity Год назад
I have no experience whatsoever with Unreal, I only worked with Unity. However, if someone wants to collaborate on a tutorial, I can help out with those parts that concern the blender side of things.
@Bearfeet999
@Bearfeet999 10 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-z58QHe1yUzA.htmlsi=soKte3UvoLTYNJSL
@evilfurnacetv6265
@evilfurnacetv6265 Год назад
the skins doesnt work for me i just see a brown "puppet" and i make exaktly the same what u do... what i made wrong?
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Maybe you are not in eevee or cycles mode? Does anything else look rendered?
@evilfurnacetv6265
@evilfurnacetv6265 Год назад
@@MakeHumanCommunity what is the eevee or cycles mode? sry im very new with blender and MakeHuman but its okey i just give up. i just wanted a new hobby in my life xd
@MakeHumanCommunity
@MakeHumanCommunity Год назад
@@evilfurnacetv6265 You can display the viewport in four different modes: "wireframe", "solid", "material preview" and "rendered". In "solid" mode, you just see a rough representation of the objects, with no texture. See docs.blender.org/manual/en/latest/editors/3dview/display/shading.html Note that this has nothing to do with MPFB, it's how blender works. My recommendation is to view a few short intro videos on getting started with blender before moving on to MPFB.
@VisualGODVisual-wk7ey
@VisualGODVisual-wk7ey Год назад
​​@@MakeHumanCommunityE'LL SIR I FACING SOME PROBLEM IN BLENDER THAT IT NOT SHOWING ANIMATION WIRES OF CHARACTER SO I CAN'T MOVE CHARACTERS HAND
@MakeHumanCommunity
@MakeHumanCommunity Год назад
@@VisualGODVisual-wk7ey That is not enough information to go on in order to understand what the problem is. If you experience a problem, see static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html It is also perfectly fine to post a support request in the github issues section. The important part is that you add enough information and images to explain what the problem is.
@DidacticEditions
@DidacticEditions Год назад
This is somethng I could never get working neither on this, or makehuman itself. The default materials for clothes and hair colours just do not work! If you have any idea or suspicion, met me know. Everything works and except this part....Everything is done step by step....Ideas anyone???
@MakeHumanCommunity
@MakeHumanCommunity Год назад
That sounds different from any report I've heard before. But for MPFB2, the logs should be detailed enough that it should be possible to figure out what is happening. If you take a look at static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html and include enough information, it is reasonably likely we could get to the bottom of it.
@DidacticEditions
@DidacticEditions Год назад
@@MakeHumanCommunity I have downloaded the asstets, I have loaded them via zip as it's supposed to be done, but no different material selection is possible. I am an expert blender user and I understand programmes well. Thank you anyway, perhaps you can check this. It's still a great time saver though. thank you
@MakeHumanCommunity
@MakeHumanCommunity Год назад
@@DidacticEditions Still, I would like to know what happens. If it's a bug it should be fixed, and I can't fix it unless I know what goes wrong. So if you find the time at some point, it would be helpful with a bit more information. Regarding extra materials, I know there is a specific problem on windows where paths contain a non-ascii character. For example, if your user name is "Andrée", it will fail on the é character and not be able to find the extra materials stored in your user profile. This is a known issue, but I haven't gotten around to fixing it yet.
@manatharana
@manatharana 8 месяцев назад
Hello, Has it been updated? I can't find
@MakeHumanCommunity
@MakeHumanCommunity 8 месяцев назад
Can't find what? If you are looking for a dowload link, it is here: static.makehumancommunity.org/mpfb/downloads.html
@manatharana
@manatharana 8 месяцев назад
@@MakeHumanCommunity Thank you Sir
@The_great_M0N0LITH
@The_great_M0N0LITH 2 месяца назад
Is it all free to use?
@MakeHumanCommunity
@MakeHumanCommunity 2 месяца назад
static.makehumancommunity.org/mpfb/faq/is_it_really_free.html
@The_great_M0N0LITH
@The_great_M0N0LITH 2 месяца назад
@@MakeHumanCommunity Thx
@mattsailing3
@mattsailing3 Месяц назад
I paused at 10:36 and was a little horrified for a second
@cgspider6667
@cgspider6667 5 дней назад
i want to upload my own assets how do i do this
@MakeHumanCommunity
@MakeHumanCommunity 5 дней назад
Create a forum login at www.makehumancommunity.org/forum/ Once the email is confirmed, go to the relevant section under www.makehumancommunity.org/content/user_contributed_assets.html On for example the clothes section, you will find a "log in" link. Use the forum username and password. Go back to for example the clothes section. Follow the "click here to upload clothes" link.
@cgspider6667
@cgspider6667 5 дней назад
@@MakeHumanCommunity, i might be glazing here but I'm glad y'all respond fast too been using the app for a little while now and its fun recently found out about the addon its fun, cant wait for what you guys have also thanks for the instructions
@AbcD-ms7bn
@AbcD-ms7bn Год назад
Hi sir my eyes coloring is not showing plz tell me this solution 🥺
@MakeHumanCommunity
@MakeHumanCommunity Год назад
There is too little information provided for giving an answer. Not showing in what sense? Are the eyes completely black or not visible at all? Or are you talking about the settings for changing eye color? In general, this is a good start when you want to report an issue or ask for support static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@AbcD-ms7bn
@AbcD-ms7bn Год назад
@@MakeHumanCommunity Thank you so much sir I solved the problem 🥰❤️but now have little problem I think because of my PC because my PC is low quality but I am trying hard working ❤️
@mixchief
@mixchief Год назад
@MakeHuman Did I spot a touch of Swedish English accent here? 🙂
@MakeHumanCommunity
@MakeHumanCommunity Год назад
Was it the northlands thick "L"? en.m.wikipedia.org/wiki/%C3%96stersund
@mixchief
@mixchief Год назад
@@MakeHumanCommunity Must’ve been the Blendör pronounciation 😊Anyway, fantastic introduction, clear as crystal. Thanks!
@janelynnbeekman4557
@janelynnbeekman4557 8 месяцев назад
it dont work with blender 3.6
@MakeHumanCommunity
@MakeHumanCommunity 8 месяцев назад
This is how you report a problem with MPFB: static.makehumancommunity.org/mpfb/faq/how_do_i_report_a_bug.html
@rodriguesbrasil1405
@rodriguesbrasil1405 Год назад
" Feedback Poderia lançar na play store Make Human versão mobile.
@GrindedNick
@GrindedNick Год назад
Hello! Could you do a tutorial on how to put the character created in Unreal Engine 4? I would really appreciate it!!
@GrindedNick
@GrindedNick Год назад
Hello! Could you do a tutorial on how to put the character created in Unreal Engine 4? I would really appreciate it!!
@GrindedNick
@GrindedNick Год назад
Hello! Could you do a tutorial on how to put the character created in Unreal Engine 4? I would really appreciate it!!
@GrindedNick
@GrindedNick Год назад
Hello! Could you do a tutorial on how to put the character created in Unreal Engine 4? I would really appreciate it!!
@GrindedNick
@GrindedNick Год назад
Hello! Could you do a tutorial on how to put the character created in Unreal Engine 4? I would really appreciate it!!
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