Hi respected sir..i like ur all videos and tuts...can u do favour for me by making a small tutorial about the making "CUSTOM CAMERA SHAKE"in MCG its like that if the particles comes in the perticular diameter(peripheral )area of Camera then the depending on the distance between the camera and the particles camera shakes by distance intensity and if this distance is false then camera don't shake.....make MCG or scritp for this because i have already search it all over the internet but no gain at all...it would be a new tool or modifier or could be a animation controller if it could be possible .....so please help me and make tutorial...if u can't understand than look what i want .....want. "if ( (length(Camera-Sphere001) < 35), (Camera.rotation.y.random -250 250) / length(Camera-Sphere001), random 0 0)"...i know that it contains error but i can't identify it ....solve this for me..sir in the place there should be anything like ...helpers ,objects,..Particles itself...other meshes....etc..
thanks sir for reply ....actually i'm not in production company ,i'm just a biology teacher great interested in 3d animation its my hobby...i'm just asking for the function or the expression of camera shake if u could sir..please
You don't need anything custom to do it. Just add a list controller to the position of the camera and in the second slot add a noise controller and adjust it as needed. You can even use the weight of the controller in the list to ramp the effect on and off. Make sure the first controller in the list is active and any animation keys you apply will be on the first controller so you can still move it.