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MCG Procedural Chains 

paul neale
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14 окт 2024

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Комментарии : 37   
@david-gq6qz
@david-gq6qz 3 года назад
MCG tutorials are very few. Your tutorials are very meaningful. Thank you. I hope to see more tutorials on MCG in the future
@scpk2246
@scpk2246 Год назад
Paul should make more of this - different ideas using MCG
@VR6DAMIT
@VR6DAMIT Год назад
its like Autodesk saw this and thought yoink! look at our new Array modifier we made. Amazing indeph knowledge
@chove93
@chove93 3 года назад
it is really rare to have information on this tool thanks
@leonardoamaya1450
@leonardoamaya1450 3 года назад
Suuuper nice thanks for sharing your knowledge!
@Itsyesfahad
@Itsyesfahad 11 месяцев назад
Man 3ds Max is so powerful these tools are so underrated people just don't take advantage of it, You literally have infinite possibilities with this as well as OSL etc . . .
@paulneale
@paulneale 11 месяцев назад
This isn't needed anymore as we now have the array modifier.
@Itsyesfahad
@Itsyesfahad 11 месяцев назад
@paulneale Yeah, I know, but I was just talking generally.
@paulneale
@paulneale 11 месяцев назад
@@Itsyesfahad Ya it is a decent tool but it could be a lot better.
@wwzz1011
@wwzz1011 3 года назад
真的很感谢分享制作思路和方法,感觉和虚幻引擎的操作很像,辛苦paul neale能做制作这方面的知识视频!感谢!
@paulneale
@paulneale 3 года назад
You are very welcome.
@Juan_Alvaro
@Juan_Alvaro Год назад
This is another level! Gorgeous! Thankyou
@GG-gr2px
@GG-gr2px 3 года назад
The biggest limitation of MCG that prevented widespread adoption is the mere fact that you cannot see in real time in the viewport what you're building. It's all good when you know your stuff, but for a first day starter on MCG, this is a major roadblock. Too bad AD can no longer update this otherwise great concept of node scripting... Great tut, btw!
@F10F11hm
@F10F11hm 3 года назад
Beyond fantastic. Thank you so much for sharing your expertise, I'm very happy to have subscribed to your channel, your knowledge is invaluable!
@paulneale
@paulneale 3 года назад
Thank you
@nicollasfelix26
@nicollasfelix26 3 года назад
Really cool!! please more :)
@paulneale
@paulneale 3 года назад
Suggestions on what you want to see?
@EncontrosNoCaminhoCicloTurismo
@EncontrosNoCaminhoCicloTurismo 2 года назад
very very usefull, and very well explained. Im new in MCG, can u tell me if is possible to add chamfer modifer to a mesh in MCG ? greatings from Brazil
@paulneale
@paulneale 2 года назад
You make modifiers, procedural models, controllers and the like, you don't use it for adding existing modifiers to other objects. That is what Max Script is for.
@swan3d
@swan3d 3 года назад
you are great man thanks thanks thanks
@paulneale
@paulneale 3 года назад
Thanks
@dragantakac
@dragantakac 3 года назад
Nice!
@peshangahmed2484
@peshangahmed2484 3 года назад
Amazing!!!!!
@paulneale
@paulneale 3 года назад
Thanks
@MarcoValeKaz
@MarcoValeKaz Год назад
I know this is a year old, but I have a question: I followed along and made a wall, which is for a project. But I wanted to give a random rotation to each element of the wall, not gradually like you have, but random each time, so the wall is crooked. Is there a way to do it?
@paulneale
@paulneale Год назад
Have you looked at the Array Modifier and explored what it can do?
@MarcoValeKaz
@MarcoValeKaz Год назад
@@paulneale Hi Paul, yes, I've just updated to 2023. I was using 2022. I've got it to do exactly what I wanted. The sad part: I didn't like how it looked. But now I know, at least :) Thanks for the reply though
@paulneale
@paulneale Год назад
@@MarcoValeKaz You might want to play more with it as I can get exactly what I'm after with the Array Modifier.
@401Sly
@401Sly 3 года назад
Wow , thanks for a brill tutorial, If you wish to expand at all , how could you set first and last to different geometry? Eg hook one end and a ring the other Thanks again
@paulneale
@paulneale 3 года назад
Might be best as a create geometry type MCG where you can select geometry to be placed on the a path instead of a modifier. Can easily be done.
@paulneale
@paulneale 3 года назад
Just did a test with a modifier and it works perfectly. You need a couple node inputs and a little voodoo and all is perfect.
@401Sly
@401Sly 3 года назад
@@paulneale Thanks Paul any chance of a look at your graph ? Cheers
@paulneale
@paulneale 3 года назад
@@401Sly I will post it on The Stack Facebook group.
@401Sly
@401Sly 3 года назад
@@paulneale Thanks Paul, Look forward to seeing it
@houdinini6715
@houdinini6715 3 года назад
真不错!!!
@mrGreen1539
@mrGreen1539 3 года назад
is it possible to modifier for splines and not meshes?
@paulneale
@paulneale 3 года назад
You can create a spline primitive but I don't think there is a modifier that directly works on and outputs a spline.
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