This car was made using a combination of the old private exporter and the new public one. Due to the newer exporter being a straight up edit of the mw12 one but way less user friendly than the older one, I set up and ported the car with the old exporter, set up the materials and positions (since the new exporter fucks up the material structure making it a extreme pain in the ass to fix materials that don't get exported properly, and has a tendency to nuke cars to the point of crashing the game immediately upon driving them) anyways I did all the important work with the old exporter and hex tools, then CBL imported the car with the new importer, added the bone data, and exported it back to me. Would've taken 10x longer just only using the newer tools but thats what you get for making a simple process more complicated 🤷♂️ lucky for us I still use the old exporter and all we really had to do was add the proper bone data with the new one.
Credits to @xWylin for setting up the wing and steering wheel data in blender, and listening to my nitpicking about the wing position details lmfao
Probably more cars will come in the future depending on how efficient we can make this process, or if dgi finally decides to recode the script to something where you don't need to do 5000 extra steps to achieve the same results, I look forward to seeing a update soon possibly.
10 июн 2024