@@TheDuckCow hey can you pls help me a can not use spawn each or improve ui it says error Runtime error:error:python:runtimeerror:class mcprep_ot reload_meswap,function execute:incompatible return value,,function result expected a set,not a none type pls help me
POGGIES!! I discovered MCprep a few weeks back and it's been amazing! I'm still pretty new to blender but the GUI for this addon has been really nice and easy to understand. Can't wait to see what gets added next!
awesome! i have not doon any 3d stuff in blender for months! i really should get back to that. this surely will make many things easier and faster. thank you for this really useful addon
Would you be interested in joining a Minecraft SMP about Ducks!!? We have just started in a Mushroom Island and want to build an entire Duck city. I found you in doing my research, and I'd be so happy to have you.
How can i change texture of mineways world i already did the things in your tutorial but it change others but the other texture like grass glitched and no texture im using blender 3.1
can you make a video on using the shape key player rig? I'm trying to use it but it's a bit wonky for me. I haven't been able to find any video on using it and how to turn off the walk animation that comes with it already. Any help or link to a video on using will be very appreciated :)
Feedback noted about making a dedicated video - main thing I'd have you look at is this NLA editor tutorial, which is you'll realize how you use the shape key player rig mostly: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mfdufhaiKtI.html Some default animations were added already which are in the form of NLA strips, which you can move, extend (repeat), or delete as you like.
I had a question about the specular and SEUS materials. Whenever I enable them the scene gets insanely bright and doesn’t really look like Minecraft. Is this intentional or am I doing something wrong?
Unfortunately it's inherent with how "real lighting works". I'm guessing you have lava in the scene, or a wall of light emitting blocks? You can go into the shader of those specific materials and tune it to what your scene specifically needs (but then single emitting blocks standing on their own will probably look quite dim)
Yes this works for blender 2.7 still, personally tested to confirm. But note there's a slight issue with materials generated in cycles in 2.79, see the GitHub page. Patch will come soon.
Please tell me how to solve the phenomenon that buttons and blocks with the same texture, such as pressure sensitive, are treated as the same in the material properties when converting the world in jmc2obj.
If they are the same texture in game, it'll be the same texture and object when exported. Unfortunately not too much can be done about that unless you trigger exporting individual blocks at a time.
You should go into rendered mode, and additionally, potentially switch from Eevee to Cycles to get full illumination from the fire (will be slower to render though). But the fir should have lamps attached by default so it will work some level in Eevee too, just not quite as dynamic.
Ok so does that mean the problem with mineways is fixed-? Like only in mineways it made the texture go like tree logs to be sponges and stone to be chests etc etc
Make sure you are using the latest version of Mineways, that could also be a problem. If you try it and it's not working as expected, please let me know!
Working on it, a few people have contributed some new mobs. Not explicit eta yet, but you can get new mobs by going to the GitHub page here and installing them manually into MCprep: github.com/TheDuckCow/MCprep/issues/245 (scroll down)
Unfortunately, there's no direct transferrable way to do this, as the technically of in-game shaders is entirely different to what 3D software like Blender use. You can manually mimimic individual elements a shader might implement, but you can mess with the way the actual render engine itself functions (which is what shaders in game do, it's particular instructions to the final frame rendering, vs actual geometry or other physical changes in the scene itself)
I feel like an idiot, but where is the MCprep tab? I can't find the tab for the control panel... I know the addon is installed, because Load spawners is in menu search. All the tutorials are for blender 2...
@@TheDuckCow Thank you so much for this tool btw. I've previously tried rendering minecraft exports in blender without it, and they turned out horrible. Now their great!
Hey there, I am currently trying to get all lightning baked into a texture because I need it in a game engine, have you done such things before? Because it isn't working for me like I want it to your help is greatly appreciated
Are you familiar with baking in blender more generally speaking? It shouldn't be any different - but be mindful that world lighting and lamps you place in the world play an important role. (You also need to make sure you follow the right steps to set up baking, I always find it to be a bit finicky)
@@TheDuckCow yeah, i did create a new Image texture and selected both the image texture and the model an hit bake. The only lightning is an hdri, but since all the blocks from mcprep have their own uv map and the texture is tiled it doesn't seem to work, have you baked maps mcprep already?
@@priuxls hm yeah that would be tricky actually, you'd have to manually UV unwrap the whole world and bake to that UV pass. Honestly it'd be a bit tricky now that I'm thinking of it. Your best bet would also be to use a combined input texture from Mineways (vs to tiles) and then potentially marge all materials into one, to get you one step closer
I appreciate that offer! Well, one day when I do intend to start working on it again and am looking for support, I'll likely announce on the MCprep discord (there is a section for pitching to join/start teams)
What version of blender? Make sure it's at least blender 2.78, and I cannot confirm how well or stable MCprep is with experimental version releases like 3.1
@@theelegantcoder9963 Ok that should be supported - try also importing a smaller world, maybe you exported an area that is too large and you are running out of memory.