for the smelting issue use the funnel to drop on top of a depot not a belt and then from the depot use pretty pipes to filter out only the smelted stuff from underneath the depot which allows it to not get stuck and if the pretty pipe is throwing stuff around try keeping the stack limiter on it set to 32 i have tested that works the best
You should use separate smelting lines for each ingot, and then feed the two separate lines in the induction smelter, that way you don't need to balance anything to prevent it backing up. Also, the stack limiter modules go into the destination inventory, not the source one
for the smelting issue use the funnel to drop on top of a depot not a belt and then from the depot use pretty pipes to filter out only the smelted stuff from underneath the depot which allows it to not get stuck and if the pretty pipe is throwing stuff around try keeping the stack limiter on it set to 32 i have tested that works the best
I put emc links feeding ore right into a furnace which then went directly into the induction smelter. You lose out on the bonus from pulverizing but at least you don’t have to manage the extra stuff.
I decided to try my hands on making a modpack for the second time, I managed to softlock the game, crashing on the starting page of the quest book and had to edit the nbt files xD
@nevernether3368 lol yeah I mean that only happened because I decided to mess around, the real problems I have when trying to make modpacks are mostly with finding the right mods if they exist and dealing with mod compatibility issues
This looks like it could be fun for competition. A RU-vidr gets 90 minutes to get as much EMC as possible. Rank the RU-vidrs by top score. It would be interesting to see the different setups that come out during such a race. Have to figure out a timer for the top corner.
You can do specific quantities & mixes of items at a time with the Create brass funnels and tunnels, put a brass tunnel extracting the desired quantity from an inventory (which should extract only stacks of the set size) onto a belt, have your belts with specific quantities next to each other with brass tunnels set to synchronize their output. This way you get set of items with specific stack sizes. This, being create-based, will probably take a bit more space though.
To regulate the items making your Basic Mechanical Essence you could get into LaserIO and use a counting filter to only insert the two rods, and one of each gear, then let the rest of the system backfill without concern of flooding your fabricator with copper rods.
If you want to continue using the fans with lava to automate that part, you need to put the ores on separate belts. Two belts side by side with the fan blowing sideways across them. The filters will keep them from moving out of the path of the fan, then past there it can join and feed into the induction smelter. Since both ores will smelt at the same rate, you might also need to add a way to limit the one you need less of or boost the one you need more of so the belt doesn't fill up, unless you choose to keep the belts separate and feed into different sides of the induction smelter instead. To prevent items despawning and being wasted, I would suggest having the EMC links feed into a chest or drawer and then have a funnel pull from there. In my experience, if the funnel goes from the side it will put them right onto the belt instead of dropping them, meaning no floating items. This can also help prevent lag. Obviously the simplest solution is to skip the fans and just use machines, but since that would take more power, it would require a better power setup first. Though that's not too difficult. Crush coal and feed it right into a stirling dynamo, crush coal, feed it into a coke oven, then have that feed into a stirling dynamo as well as a combustion dynamo (obviously you should have a separate setup for coal coke and creosote to use for crafting and such), or use the lapidary dynamo, since the quest book says the pack modified it to use the essences you're crafting to produce tons of power, it might be worth the setup. But I do also agree that Create looks cooler, it's just a bit harder to setup and takes more space. Also, the quest book already has a method for making lava for you, the magma crucible, and it even suggests using netherrack since it uses less power.
that is so much effort for just smelting to get new power simplest with create is to for the smelting issue use the funnel to drop on top of a depot not a belt and then from the depot use pretty pipes to filter out only the smelted stuff from underneath the depot which allows it to not get stuck and if the pretty pipe is throwing stuff around try keeping the stack limiter on it set to 32 i have tested that works the best
The secret to the pretty pipes stack limiter is that it needs to be on the end of the pipe that is inserting into a machine. If it is on the pipe that it is extracting from it will not work.
Hi there ! I saw that you use Coal that costs 128 EMC as fuel, that you pulverize to turn to coal from the coal ore... but you can just do charcoal by smelting wood that costs 32 EMC ! it's better for the early game, really more cost efficient !
@ChosenArchitect hey i didn't see you touch in the Lapidary Dynamo Its special in this pack as the quest says it uses the Essense to output LARGE amounts of RF
The reason the fans are over-producing iron, is that the funnels only drop items when there isn't items below them. Also, using chutes would make it so they aren't dropped on top of the belt, although it would only help if you replaced the back one (farthest from induction smelter), and left the closer one with a funnel. Also, the items won't despawn unless the induction smelter is full, and they cant go into it. Edit: The farther item would be on the belt, and the closer item would be sitting on top of the belt.
This is more like factorio where your goal is to automate a product and the automation is more important than the quantity but it adds complexity on one thing instead of several, tech tree works similarly too
@@nativenugget most. Usually, if you crush the ore with create, you get the same resultant as if you pulverize it with thermal, meaning you can't reprocess it. On top of that, the chance and output values have been heavily modified for this pack. So create is a guaranteed 2x output. Thermal is a 1.25 (with flint). If you go from create to thermal, you get a total output of 2.5x.
there is a pretty efficient way to produce power for the cost of 1 emc per 2000 rf or so, it will require a magma crucible, nether rack, an emc link and a magmatic dynamo, you take the emc link ant have it export nether rack to a magma crucible and the have a fluid pipe transporting it to one or multiple magmatic dynamos
You have redstone so you could create a device with droppers comparators and observers that drops the exact ratio of raw ores to make your alloys onto the belt
Thank you so much, I completely missed that was how you did tag based filtering. I've been messing with regular filters, trying to make them work, and completely did not SEE this other one. (also, don't worry about the "DireWire" I know you'll make something that looks good once you can, this pack is particularly unkind in the block options at the start)
Didn't you have a part in the mod that introduces emc links getting developed in the first place? I seem to remember you having a building focused pack where they first appeared. Cool to see it all wrap back around into such a neat concept for a pack.
btw theres almost no need to use immersive engineering, mainly because theres machines that thermal can do that are faster than immersive engineering, heck even mekanism is better at doing it
34:00 you just need a buffer. have the belt lead into a drawer or chest. i hate using belts when unnecessary, so i would instead use a depot. then, since you have the mekanism logistical pipe, you can pull straight out of the inventory, and into the smelter.
The problem I have with Create is that 90% of what Create does .... other mods (Thermal, et al) do as well, without futzing around with cumbersome gears and figuring out the physics of things. Create is great if the entire modpack is designed around it. Once you mix in other power mods though, it ... really feels like it's redundant.
The create mod is probably my one big annoyance of the pack. Create is a fantastic mod, don't get me wrong, but I've found that it's just so clunky to work with in any pack that isn't entirely focused around it. It's especially prominent in this pack, IMO, because you start with Thermal and you are FORCED to not only use it to make the essences, but you ultimately have to set up multiple mixers plus blaze cake automation to do so. The one saving grace has been, at least in the version I'm using, not as sure about the one you're playing on, the electric motor is available almost immediately. You need to make a fan for quartz and a press for plates, but both of those can be powered by hand cranks, and setting up a temp water wheel for the mechanical crafters is easy, if a little slow. I'm watching these eps after I go through the parts you're doing so I can try and figure it out for myself before watching someone who actually knows what they're doing lol.
Put the emc links and funnels on the side of belt it wont spit the items out after the belt is full if you upgrade it to brass funnel it can spit out stacks😊😊
i dont know if you fixed it but brass funnels alow you to extract x amount and also flowing lava will work for the fans add more fans to the side of the belts
Please do AE instead of RS this series! I love AE (and kinda hate RS for no apparent reason) and consider myself an expert in it. I would love to see your approach to it! (Especially automation)
Dumb question, but why do so many (including yourself) lean on the space bar while walking around? That bunny hop doesn't seem to do anything except make the video a little less pleasant to watch if you're motion-sensitive.
The stack limiter is working but you need to place it to the other end. You can use them to prevent the overflow you have if you pipe the gears and rods :) BTW great gameplay, but that essence factory spagetti is strange from you :D
Its because I have nothing to really build with in this pack early on... this pack is really strange in this regard as you have no good way for EMC gen and start with only oak saplings I am really trying with this one but man its limiting at the start!
Not worth the effort ngl other logistic systems are simpler atleast in my experience the fact that the input and output needs two different 'networks' it's pretty cluttersome