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Mechanical Rigging for Beginners 🦾 (Blender Tutorial) 

Ryan King Art
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In this beginner tutorial I will show you how to do mechanical rigging in Blender. 🦾 🤖
● Physical Starlight and Atmosphere (Affiliate Link): blendermarket.com/products/ph...
● Download the free project files:
• Gumroad: ryankingart.gumroad.com/l/rob...
• Patreon: / 73468792
• Sketchfab: skfb.ly/ozpRF
● Watch my Robot Tutorials: 🤖
• Sci-Fi Mech Robot: • Sci-Fi Mech Robot - Pa...
• Sci-Fi Robot Drone: • Sci-Fi Robot Drone: Pa...
• Sci-Fi Worker Robot: • Sci-Fi Worker Robot-Pa...
• Sci-Fi Security Drone: • Sci-Fi Security Drone ...
● Animation for Beginners Tutorial: • Animation for Beginner...
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• RU-vid Memberships: ru-vid.comjoin
● Timestamps:
0:00 Intro
1:19 More Robot Tutorials
1:46 Help Support the Channel
3:04 Apply the Transforms
4:38 Ball and Socket Joint
10:23 Elbow Joint
12:43 Wrist Joint
15:15 Claw Joints
18:27 More Tutorials to Watch
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender

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10 июл 2024

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Комментарии : 137   
@RyanKingArt
@RyanKingArt Год назад
*Check out Physical Starlight and Atmosphere (Affiliate Link):* blendermarket.com/products/physical-starlight-and-atmosphere/?ref=738
@AnthonyHortin
@AnthonyHortin Год назад
Your tutorials are always easy to understand and follow with your clear explanations of everything. Thank you for this 🙏
@RyanKingArt
@RyanKingArt Год назад
glad you like it! thanks for watching.
@nexus2329
@nexus2329 6 месяцев назад
im 30 seconds in and already love how you gave a overview for what well be doing, It helps me plan out what I want to do as a beginner in blender
@RyanKingArt
@RyanKingArt 5 месяцев назад
glad you like it!
@samuelwallace3483
@samuelwallace3483 10 месяцев назад
Wow! This technique is EXACTLY what I needed! Thank you!
@RyanKingArt
@RyanKingArt 10 месяцев назад
You are so welcome!
@jacobjeleniewski8694
@jacobjeleniewski8694 Год назад
This is exactly what i needed at the perfect time im in blender right now
@RyanKingArt
@RyanKingArt Год назад
Cool! Hope its helpful!
@artemtsenev
@artemtsenev Год назад
Every day you post something useful and interestin. Thanks for your work, Ryan! I really like your teaching style!
@RyanKingArt
@RyanKingArt Год назад
thank you 😀
@marbsensei445
@marbsensei445 11 месяцев назад
this tutorial is great for the beginners who don't want to jump yet at setting up joints but want to start in animation. Thanks man!
@RyanKingArt
@RyanKingArt 11 месяцев назад
glad you like it!
@ahmedkamal6107
@ahmedkamal6107 Год назад
The most awesome tutorials out in RU-vid easy to follow and awesome information in it thank you a million time man an awesome artist
@RyanKingArt
@RyanKingArt Год назад
Glad its helpful! Thanks for watching. 😀
@davidearhart3832
@davidearhart3832 Год назад
DUDE! Whenever I need to learn a specific action or feature in Blender, you have a tutorial for it. Thanks so much
@RyanKingArt
@RyanKingArt Год назад
glad my videos can help!
@maaska.8432
@maaska.8432 Год назад
Thank you, I really needed this. Your tutorial is very simple and efficient. I will watch your other tutorials, I'm eager to learn more! :D
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@tyton404
@tyton404 Месяц назад
Very useful tut! Great job man
@RyanKingArt
@RyanKingArt Месяц назад
Glad you liked it!
@Justlivin00
@Justlivin00 Год назад
Great stuff and well explained. Thanks!
@RyanKingArt
@RyanKingArt Год назад
glad you liked it!
@charmawow
@charmawow Год назад
Thanks so much for this clear an precise tutorial. I’ve recently built a mech in Blender and as still a relative newbie this is so helpful!
@RyanKingArt
@RyanKingArt Год назад
Glad it was helpful!
@mariarzyt_3D
@mariarzyt_3D Год назад
Awesome video, would love to see more videos that cover mechanical rigging, you explain things very well :)
@RyanKingArt
@RyanKingArt Год назад
thanks!
@SpringBonnie3D
@SpringBonnie3D Год назад
I did all of your sci robot tutorials and it was awesome
@RyanKingArt
@RyanKingArt Год назад
Wow cool, thank you for watching!
@grendizergo4193
@grendizergo4193 Год назад
now i can build working chassis mechanism for my aircraft. thanks so mich for this. best tutorial about this topic imho.
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@rexe5653
@rexe5653 2 месяца назад
very very useful, thanks
@RyanKingArt
@RyanKingArt 2 месяца назад
Glad it was helpful!
@S-I-T
@S-I-T Год назад
Great tutorial style. Excellent
@RyanKingArt
@RyanKingArt Год назад
thanks!!
@marlalmaden223
@marlalmaden223 Год назад
BROOO thankyou so much, this really helped and the tutorial was really easy to use as well :)
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@shastunos
@shastunos Год назад
thank you for this awesome tutorial!
@RyanKingArt
@RyanKingArt Год назад
You're very welcome!
@PeterHertel
@PeterHertel Год назад
Excellent tutorial! Straight to the point, repetition to hammer down the technique and several variations of said technique to understand the theme. I knew most of this from before but sat through it as it was never boring even though it is a basic tutorial. I did learn some new and better ways to to things though. One thing beginners can find problematic and you might have touched on, is how to set the 3d cursor to a wanted pivot point when the mesh doesn't lend itself to it as well as the one in the tutorial. Thank your for sharing!
@RyanKingArt
@RyanKingArt Год назад
glad you like it. Thanks for watching!
@ryderbrooks1783
@ryderbrooks1783 Год назад
Straight to the point?!! The first 3 minutes are about how to give him money..
@dapperwolf465
@dapperwolf465 День назад
@@ryderbrooks1783 yea
@sreekanth7898
@sreekanth7898 Год назад
Thank you , i was just thinking about to search for a rigging tutorial
@RyanKingArt
@RyanKingArt Год назад
hope you find the video helpful!
@NowhereToRun.
@NowhereToRun. Год назад
Thank you so much for this!!!
@RyanKingArt
@RyanKingArt Год назад
You're welcome!
@wertawonka
@wertawonka Год назад
Thank you dude. This is just what i needed 🙂
@RyanKingArt
@RyanKingArt Год назад
Glad it helped!
@Andy_Shust
@Andy_Shust Год назад
Exactly what I need for my project! I didn't want to goo deep into IK with Armature and bones, and your video helped me A LOT! Thanks Ryan! BTW maybe you should even add 'Without Armature' in the title, because I suspect many people like myself are looking exactly for this method.
@RyanKingArt
@RyanKingArt Год назад
thanks for the feedback. glad it helped!
@documentsmaker3904
@documentsmaker3904 Год назад
Thank you so much this helped a lot!!!! You saved my life
@RyanKingArt
@RyanKingArt Год назад
Glad it helped!
@jakariyakabirriyad7702
@jakariyakabirriyad7702 Год назад
Works well!! DANKEEE
@RyanKingArt
@RyanKingArt Год назад
You're welcome!
@DIABULUSKIRA
@DIABULUSKIRA Год назад
After animating cube from your tutorial i have idea fornmy next anination using this robot and couple of cubes 😊 You have great tutorials. Covering basics of modeling and little more advanced stuff in same video 😁
@rajatuppal4232
@rajatuppal4232 Год назад
Thankyou soo much brother 👏🏻👏🏻👏🏻👏🏻
@RyanKingArt
@RyanKingArt Год назад
You're welcome!
@rustic_dreams
@rustic_dreams 5 месяцев назад
thank you , thank you , thank you❤❤❤
@RyanKingArt
@RyanKingArt 5 месяцев назад
welcome!
@frankdearr2772
@frankdearr2772 11 месяцев назад
Thanks, great video :) 👍
@RyanKingArt
@RyanKingArt 11 месяцев назад
glad you like it!
@RmaNYouTube
@RmaNYouTube 6 месяцев назад
this was exactly what I was looking for.
@RyanKingArt
@RyanKingArt 6 месяцев назад
glad to hear that. thanks for watching!
@yanisstruby4537
@yanisstruby4537 Год назад
you saved my day:)
@RyanKingArt
@RyanKingArt Год назад
glad it helped!
@ramdogproductions
@ramdogproductions Год назад
Amazing THNX
@RyanKingArt
@RyanKingArt Год назад
you're welcome!
@mattshu
@mattshu 6 месяцев назад
Dude. Thank you so much
@RyanKingArt
@RyanKingArt 6 месяцев назад
you're welcome!
@zoumar
@zoumar 7 месяцев назад
Díky!
@RyanKingArt
@RyanKingArt 7 месяцев назад
thank you for your super thanks! I appreciate it!
@eclairesrhapsodos5496
@eclairesrhapsodos5496 12 дней назад
Btw if you have complex mesh like ball joint doll you can parent to empty - circle and it will lock rotation to weird angles.
@Luiz-ob5fm
@Luiz-ob5fm Год назад
very good!
@RyanKingArt
@RyanKingArt Год назад
Thanks!
@blenderstuffs
@blenderstuffs Год назад
amazing 🤩🤩
@RyanKingArt
@RyanKingArt Год назад
thank you 👍‍ 👍‍
@jialinzhu2152
@jialinzhu2152 Год назад
Great info! That is exactly what I want for my project! But I still wondering for this way is there possible to set a limitation for each rotate? If one of the claw rotate too much it will overlapping to the other claw...
@SenorAlec
@SenorAlec Год назад
YES. This is what I've been looking for. Now I can finally add the shoulder guns to the Burgerzoid I'm designing
@RyanKingArt
@RyanKingArt Год назад
Cool! Hope you find the tutorial helpful.
@SenorAlec
@SenorAlec Год назад
@@RyanKingArt I definitely did! No joke, I've been stuck on this project for 3 months and you just cracked the code for me
@amirrezaasdaghi
@amirrezaasdaghi 2 месяца назад
awesome
@RyanKingArt
@RyanKingArt 2 месяца назад
thanks!
@SailToTheMoon6719
@SailToTheMoon6719 5 месяцев назад
@RyanKingArt Thank you for the tutorial! Please forgive my amateur question but is there any way an object could first have one pivot/origin assigned to a specific spot for a mechanical movement, but then in the later steps of the same animation the same exact object's center of rotation would change to say world origin? In my experience, once I would change it to the world origin all previously keyframes would be affected... Is there any way this could be solved?
@theforest8882
@theforest8882 Год назад
Nice I need this
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@theforest8882
@theforest8882 Год назад
@@RyanKingArt I think you can use constraints the same way to make the limit rotation also
@RyanKingArt
@RyanKingArt Год назад
@@theforest8882 Yes you can do that to.
@zinism
@zinism 2 месяца назад
Hello this is awesome ! Thank you for making this video. One question for the base ball joint; is there a way to make the ball joint limit to the geometry so it won’t clip into each other? Can it stop at where the socket edge is so it won’t go 360 and fold into each other? Thank you so much~
@bassemb
@bassemb Год назад
Hi Ryan, quick question, what was the reason for not applying the position attribute on the objects? And locking it instead? And how do I set a constraint for the rotation range of each piece? Thank you!
@Alexgudmusic
@Alexgudmusic Год назад
I couldn't download the project file so I made my own robot arm from scratch and it works perfectly. totally worth my time👍
@RyanKingArt
@RyanKingArt Год назад
Cool! Although I'm wondering why you were not able to download the project files? On Gumroad, you can just punch in 0, on the price box, and then get it for free. Or on the Patreon post, just click on the attached zip file on the bottom of the post to download the project files.
@Alexgudmusic
@Alexgudmusic Год назад
@@RyanKingArt Oh, I think I forgot to unzip it. My bad.
@RyanKingArt
@RyanKingArt Год назад
@@Alexgudmusic ahh ok.
@nikolas4749
@nikolas4749 День назад
Hi Ryan at 10 second you define mechanical rigging like parenting and using origin and constraint to animate without armature. is it your own definition of mechanical rigging because when i search about it I only found video about rigging machine plus is the Sci-Fi Mech Robot correspond to the definition since you're using armature ?
@doodledoocg
@doodledoocg Год назад
This looks very like my tutorial. Good tutorial btw
@RyanKingArt
@RyanKingArt Год назад
oh cool! : )
@horriblypink
@horriblypink Год назад
If you don't quite know how its fine, I think I finally found another tutorial that will help. But I was wondering if you could make the claws move together with one bone or empty instead of having to move them independently. as in when you open and close them, they move an equal amount. on most machines the two would be connected, and I was going to use it for some robot feet.
@RyanKingArt
@RyanKingArt Год назад
Yes there are ways to make them move at the same time. Sorry I didn't cover that in this video.
@shablambo
@shablambo 6 месяцев назад
How do you clamp the rotation?
@freaky-aathi5293
@freaky-aathi5293 Год назад
i downlode tha zip file bro then how can i import in blender what kind of file is this
@Livaco
@Livaco Год назад
Hi, great tutorial. Any chance animation like this is possible via bones, allowing it to be used as a video game asset? Thanks
@RyanKingArt
@RyanKingArt Год назад
Yes it is possible. Actually I use bones to mechanically rig my Sci-Fi Mech Robot. You can check out that tutorial series with the link in the description. maybe I can make another rigging tutorial on mechanical rigging with bones.
@Livaco
@Livaco Год назад
@@RyanKingArt Absolutely great, I'll check it out. Thank you!
@RmaNYouTube
@RmaNYouTube 6 месяцев назад
how to transfer this rig with all the constraints to Unreal?
@SaniveK_
@SaniveK_ Год назад
I LOVE THIS METHOD!!! ~PS: Your voice reminds me of a flight attendant =) THEREFORE, I request a "How to model an airplane" tutorial =)
@RyanKingArt
@RyanKingArt Год назад
Haha thanks!
@glenn_r_frank_author
@glenn_r_frank_author Год назад
Great, easy to understand. One Question: why not use a rig with bones? Is that just better for more organic models and this is better for mechanical style models?
@RyanKingArt
@RyanKingArt Год назад
there is a way to do this with bones. Actually in my Sci-Fi Mech robot tutorial I use bones and do mechanical rigging. This method is very easy though, so I like this method. But maybe I can make another video where I rig the robot arm with bones.
@22adis
@22adis 5 месяцев назад
I'm making a spaceship where the flaps open and the landing gear extends, everything works, but I would like to stop the angle at two positions. when the landing gear door is closed and open.
@RyanKingArt
@RyanKingArt 5 месяцев назад
you can use the objects constraints for that. use the limit rotation constraint.
@22adis
@22adis 5 месяцев назад
Thanks@@RyanKingArt
@dmas7749
@dmas7749 4 месяца назад
i've been on and off about a year on blender and i shit you not i did not know you could rig without first setting up an armature
@WormsMaster100
@WormsMaster100 Год назад
Is there a way to have something similar to Inverse Kinematics with this method?
@RyanKingArt
@RyanKingArt Год назад
yes, its possible to do this, but with bones. maybe I will make another tutorial on that.
@xenoturegaming198
@xenoturegaming198 Год назад
Can you export a rig like this to Unity? I set up a rig where the pivot points are like this but I'm looking for a way get a robot arm exported to unity and this method hasn't ever had successful results.
@RyanKingArt
@RyanKingArt Год назад
I really don't know, I've never used unity.
@xenoturegaming198
@xenoturegaming198 Год назад
@Ryan King Art fair, I just needed to know because in my experience not using bones with the intent on exporting creates a lot of extra data when imported to unity. Especially of the mesh has multiple parts. This is because unity does not know where the animation data belongs. So it applies ALL animation data to every part of your creation. Say you have a roblox looking character with separate body parts, you animate the arms and legs moving and also the head. Well your 1 arm has the animation data you made it but it also has animation data for the other arm, the two legs, and the head. And all of the other parts do too. Basically the more objects that have animation data the worse it is, hence why having 1 armature shared between them all makes the mesh a lot more versatile Especially when working with others. Sorry for just info dumping this, but I needed to know if you had a method of getting around the extra animation data getting made on export situation before I said anything. Otherwise the tutorial is great for making something in blender.
@angeltrujillo426
@angeltrujillo426 Год назад
Hello Good tutorial, could you explain how to export this model with its animations to Unreal Engine 5, greetings.
@RyanKingArt
@RyanKingArt Год назад
Thank you for watching. I've never used Unreal Engine 5, so I can't make a tutorial on that.
@VTanalysis
@VTanalysis Год назад
Please upload rigging character full video and how to animation video like professor of how RU-vid channel
@RyanKingArt
@RyanKingArt Год назад
thanks for the tutorial request.
@ambrishsingh7363
@ambrishsingh7363 Год назад
👍👍👍
@RyanKingArt
@RyanKingArt Год назад
thanks!
@JungleJargon
@JungleJargon 11 месяцев назад
Thanks, I don't know why you would need imaginary bones. Maybe it's easier but I'm a mechanic and everything with me has to be mechanical.
@alexadams3704
@alexadams3704 29 дней назад
I am making a series on my channel and the characters are entirely referenced characters such as Gabitron prime Tails Sonic Knuckles Shadow Silver Amy Hell born Many others so i hope you enjoy the series when im done with episode one
@garytalman2981
@garytalman2981 Год назад
Do you dream blender ;)
@RyanKingArt
@RyanKingArt Год назад
Lol sometimes. 😄
@st33ldi9ital
@st33ldi9ital Год назад
First 3 min of vid literally just asking for help to support chan. Dude, just make good content. If people like it they will support you. That's all you gotta do.
@RyanKingArt
@RyanKingArt Год назад
thanks for the feedback
@st33ldi9ital
@st33ldi9ital Год назад
@@RyanKingArt and thank you for the tips and content
@luci4626
@luci4626 10 месяцев назад
This is not rigging
@RyanKingArt
@RyanKingArt 10 месяцев назад
well I'd say it is a type of rigging, just without bones.
@_Caose
@_Caose 10 месяцев назад
you could have squeezed all of these information into a 2 minutes video, instead of 20.
@RyanKingArt
@RyanKingArt 10 месяцев назад
I guess so, but it might be a bit rushed. but thanks for the feedback
@madex3d120
@madex3d120 Год назад
Thanks for this Tut. I used it to animate a sci fi ship wing and parts. Looks good but I need to mirror to the other wing. Can you recommend the best way to mirror these rigs.....or do a tutorial. My wing has a lot of verts so I also tried Alt D to duplicate, flipped it 180 degrees on the z axis and then when I play the timelime, the duplicated wing and parts jump back to the original side and position.
@madex3d120
@madex3d120 Год назад
I figured it out but I had to SHift D duplicate to get it right so it doubled vertices
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