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Mechtuber talks about Granvir 0.9.0 and equips way too many weapons at once 

Airborne Games
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21 окт 2024

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Комментарии : 5   
@ManBung
@ManBung 3 месяца назад
Woah! A breath of fresh air in the mech genre, can't wait!
@o0OMyst1cO0o
@o0OMyst1cO0o 3 месяца назад
Looks awesome so far. One thing that I feel is a bit visually offputing is how that gunlance goes to standby practically every shot. It feels kind of weird for it constantly to going up and down 30 times during an encounter. I would reccomend increasing the amount of time the weapon stays on the ready. Perhaps have the little side dash also reset the time until it goes back up into standby mode. Overall just a very minor knitpick from the first few seconds of the video, I'll have to watch the rest later. I'm excited to see what comes from the game in the future.
@arcdecibel9986
@arcdecibel9986 4 дня назад
Playing the demo and will buy. I skipped the boss fight scene because that was a far as I made it, and I don't want spoilers. But I have noticed a couple problems in my playthroughs. First is that this game seems to demand a lot of resources for being an indie with this level of graphic design. I know that's a common problem, because you're just coding and modeling, not optimizing, necessarily. Will their be optimization in the future? Second, Does the mech require an arm part with a hand to reload itself in combat? I keep going for the dual cannon arms, and when I try to reload with salvage, one of two things happens. It either does nothing, or the game slows down a LOT, like it's trying to process something very complex, or there is a program loop. And then nothing gets reloaded. If I bring spare ammo from the last camp, no problem.
@TheMantisLord50
@TheMantisLord50 3 месяца назад
Me when I gran my vir
@silverheart302
@silverheart302 3 месяца назад
Red mech with the lance is looking a lot like a crab, Battletech's King Crab style arms when? 😄
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