Some valid criticism of the audio, but I absolutely love the sound of a helicopter exploding on the ground after shooting it out of the sky. Such a satisfying sound that never gets old.
I like the game but some of the restrictions on modifying Mechs annoy me. I'm ok with the weapon type hardpoints its the restrictions on adding things like JUMP Jets I consider to be absurd. I'm a long time fan of the Battletech universe tabletop games including the RPGs, war games, and TCG, the PC and console games, the novels the whole goodie bag. Because of this I know my preferred Mech type very well. My favorite Mech type is a Heavy class Mech with Jump Jets, and nothing but energy weapons, though ammo based defensive systems are ok. The problem is there are no official mechs from the era where the story campaign starts meeting those criteria included in the game. There' aren't many official designs meeting the criteria that don't require tech not in production in the setting's main focus region when the story starts. And of the three I know of one is a variant of a Mech model not in the game, another is in the game but for some reason the lore states it didn't enter production until 3040 (twenty-five years after the story starts) even though its a field refit using components easily available centuries earlier, and the third was introduced in a book published about a year ago. What I used to do in the table top games was take a Mech close to the criteria the modify it to be what I want.. One of my favorite, and among the easiest to convert Mechs is the Warhammer-6D. Just remove the extra leg armor it has compared to the most common variant and add four jump jets. But for some reason the developers made that impossible and it still annoys me.