Note to Gamespot, I would absolutely watch "Architect reacts to enormous underground lairs in Resident Evil, background structures in Halo, Titanfall and Destiny and megaprojects in city builder genre".
Is it just me or is 'we don't have this in the catalogue, check x game, they nailed it' the highest compliment Jonathan can give a game dev for their work on a historical gun?
Interesting note on the bomb lance, the idea of a whaling harpoon bolt that explodes after impact was a real invention of the time, it was even patented as a bomb lance. It was used in a more normal harpoon gun of course, not a folding glaive.
I believe that one submarine from the US civil war used a bomb on a harpoon that they planned to drive into below a ships waterline and then as they backed off once the line ran out it would explode (at least that was the plan) but I believe the submarine got blown up in the blast, I forget if it got the target ship or not though
The lore of the in-game weapon is actually that they took the whaling tool and improvised it into something more useful for monster hunting, hence the bigass glaive.
Little disappointed that they didn't show off the alternate ammo types for the bomb lance, which are _even weirder_ than the stock explosive darts. A "waxed frag bomb," a cup containing a handful of steel ball bearings which acts like a quiet shotgun as it is fired (at astonishingly high velocity) by the spring, and a dragonsbreath shell which is presumably set off by the metal spike it's mounted in front of smacking into it like a firing pin as the whole thing is violently flung off by the spring.
And the idea of an exploding harpoon and the name "bomb lance" really do come from whaling, too; historical bomb lances were explosive-tipped harpoons, usually fired from a harpoon gun rather than this weird spear-crossbow thing.
@@yetanother9127The lore of the in-game weapon is actually that they took the whaling tool and improvised it into something more useful for monster hunting, hence the bigass glaive.
I really liked the devs decision to turn the drilling around. The game already has multiple single shot rifles and a double barrel shotgun. Having a double barrel rifle that can fire off two shots in quick succession is something more fresh to the gameplay(Nitro doesnt count cause almost nobody uses it, it has terrible sights and also is in its own unique position with its oneshot capabilities)
I’m politely asking for a video on the Valkyria Chronicles series. I just know Jonathan would have a lot of interesting things to say about the weapon variations, the firearm attachments, the lances in general, it would be a lot of fun to see.
So glad to see Hunt getting more videos, it has so many cool historical guns (and some truly cursed riffs on them, too.) With it getting another upcoming content patch I hope it gets a fourth look-in at some point.
I never think of hoses as being something you'd find in the 1890s but I suppose it makes total sense. You probably are pumping water around if nothing else.
Flexible hoses have been around since the 1600s. Rigid hose designs and piping is difficult to pin down but has been around since ancient times. So while hose clamps as we know them today were patented in the late 1800s, how old such things really are is difficult to determine.
got curious about hose clamps and googled it "The first patent for a worm-drive hose clamp was granted to Swedish inventor Knut Edwin Bergström in 1896 "
When I saw that Howell Vetterli I almost lost it. I love the Vetterli series and seeing one given the self loading treatment is both horrifying and inspiring...
We shall see how long it takes for them to fix these bugs. There is also another one that people haven’t really noticed with a Martini Ironside being breachloaded ejects ghost cartridges
With the can-o-beans suppressor, I think they just used a can as an easy source of sheet metal. They likely cut off the ends and slit it before forming it into that octagonal shape.
The bomblance was at one point a more standard harpoon gun, heavily modified by the individual into what you see in game, the “bolts” or harpoons are the head of a harpoon with a hollowed shaft that contains a small stick of dynamite that is lit upon firing
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, deconstruct & analyze the weapons of *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like;- - The Patriot's infinite ammo and drum magazine resembling an (∞) symbol as well as the tumbling bullets. - The EZ tranq gun based off a Liberator pistol. - Snake's customized officer M1911A1 and him whittling the pistol grip to use a knife for CQC. - Ocelot's dual Single Action Army and his revolver juggling skills. - The End's custom paratrooper Mosin Nagant with tranquilizer rounds. - The Davey Crockett recoil-less nuclear launcher. - Eva's chinese Type 17 mauser clone with her "bandit shooting" technique. - Tatyana's single shot lipstick pistol. - Volgin using his electricity to ignite and fire off 7.62mm bullets from his hands. - The Boss's quick ability to disarm and disassemble Snake's pistols. These are a few examples and there are so many more other interesting trivias and weapons in MGS3 so please Dave and Jonathan, please consider making a video for MGS3.
Ground branch and operator have a great selection of weapons and the level of customisation on operator I think these would both be great games for weapons for you to look at
i would love to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouriesin the UK look at and analyse the guns and weapons from Generation Zero. imo they look great and i's love to see and hear what he'd have to say about them. also the Resistance trilogy would be cool too. i don't know how many comments i have made and i just like keeping it up XD
Unironically would watch "Bean Can Expert Reacts", there is a LOT of food containers and other historical sundry goods in games that would be interesting to explore (I.E. From cans of beans to Calorie Mate in MGS3 or even the various styles of bandages and gauze across the last 200 years). Object History is the best.
There’s a story that Billy the Kid shot someone using dimes. He would put the dimes into a shotgun shell and shoot some poor schmuck, I don’t remember the story all that much and I’m going to have to look it up.
There's definitely a common idea about putting American dimes or quarters in a casing to act as a makeshift slug, as it keeps showing up in a lot of places like News of the World and Fallout New Vegas. Wouldn't be surprised if there's Old West folklore about it.
About supressed weapons in hunt: They're actually quite loud, but for the player holding it, it sounds quieter for some reason. You can totally hear this thing from afar if it's quiet enough. If you "zoom out" on the 3d view of the weapon, you can look and hear the weapon from distance. If you zoom out for, let's say, 25 meters, you'll properly hear how the weapon sounds for another player.
Although I am not a 100% shure, I believe you would hear only the sparks from such distance. The silenced guns are fairly quiet, but the sound profile scales with caliber.
with the drilling, an axe shotgun makes sense to me, as there historically are many many examples of an axe gun, and a shotguns robust build feels the most practical for one
Not really, no break action would make a good impact weapon on account of the hinge pins would warp. Most axe guns from actual history are muzzle loaders.
@@jondon808 But why carry a sword, which takes up the small slot I'd put a pistol in, when I can take the Slate Riposte and have a sword _on_ my shotgun, *and* a pistol? Checkmate. 🤠
You guys should consider investing in a secondary camera setup that is specifically for showcasing up-close weapon details so Jonathan Ferguson, keeper of firearms and artillery[...] doesn't have to play with webcam focusing for each demonstration.
5:50 In 1821, Sir William Congreve paid to equip a whaling ship "The Fame of Hull" with his patented Congreve Rockets in an attempt to find a peaceful use for the weapon. They actually succeeded in blowing several whales to meaty bits - eyewitness accounts describing the 'effect on target' are pretty morbid!
I do recall an example of coins being used as ammunition In the book "Fighting The British" by Bernard Wilkin. A letter a french soldier named Jean Charles François sent home during the french revolutionary wars stated that the british gunners often loaded their cannons with coins in place of grapeshot, and while the coins were welcome (He remarks people ran around collecting them), anyone hit by them almost always died.
The Bergmann Pistol in Hunt showdown was to empty the chamber and eject the last round, before the loading gate can be opened for ammo clips, so even with a complete empty magazine u have to eject the final round
I've noticed that the slow-operating bolt/slide in animations is more common now than it used to be for games. One of the pistols in Cyberpunk 2077, notably, has an absurdly slow slide. I've also seen a lot of independent animators make this mistake for animations for Fallout New Vegas and Fallout 4. I think it stems from a desire to see the mechanical operation in action, or simply an underestimation of the strength of mainsprings.
I think the trouble is that if you make firearm animations too quick it's almost a waste of all the time spent modelling and animating it correctly, because the player (looking at their sights/crosshair) is not really going to perceive them well enough. So they slow a lot of them down to make it more visually impactful (and because its cool to see these mechanisms animate). Also I expect that at realistic speeds it just seems fake and looks odd (because we're all so accustomed now to slowed down animations in games and movies) - assumedly really low frame count for the whole animation - too short to show it properly even at 120 fps? So there's a narrow margin of frame counts where it doesn't look too fast and doesn't look crazy slow.
I love finding out that the Hunt devs have done a good job representing weapons ❤ Also just always fascinating to hear Jonathan's historical tid bits about them too. 🎉
9:59 - That gun has seen a hard life. That tracks with the lore of the game... Hunters live very hard lives... and if that was a hunters gun... it only serves to reason it has fought eldritch abominations on numerous occassions... especially if it's owner lived long enough to make those repairs and etch into it they way they did.
I would say that the IC1 M/H in game is likely a converted full length rifle possibly for sporting purpose, after all it does seem like a good safari rifle as it has quite a potent cartridge and shortening it down does reduce some of the weight while also making it more maneuverable.
Not quite! The Mandalorian uses a dressed up version of the Bergman No. 1, an earlier and somewhat less refined prototype compared to the Bergman No. 3 we get to use in Hunt Showdown.
@@Yoitscaivaxthemolotovfox its not that it was based on the mauser c96, it IS a c96 with the flash hider of an MG81 stuck on the barrel and some sort of sporting rifle scope
Great thing about crytek as developers is they've already shown us they listen to your advice when they changed the Sparks. I wouldn't be surprised if we got a new martini model in the coming months.
Helldivers 2 has new guns, including a flamethrower pistol! There may not be enough yet for a whole new video but I'd love to see his reactions and explanations to those guns!
I use a mod for Fallout 4 that adds the Bergmann 1896. I saw the gun on the mod page and quite frankly fell in love with it. It's so esoteric and stylistic. It's like an art deco gun.
Finally a firearms expert reacted to the vetterli cyclone :) Such a creative gun xD Also I believe the slow operation of video game guns is often so you even see something is going on? Otherwise it doesn't look like a fluid motion but just 2 frames with the bolt in 2 positions? I know this is kinda what it looks like in reality because there is a lot of force behind it and as the shooter you primarly feel the sled or piston moving, but boy you feel it rocking in place.
Excellent video! I'm so he got to see (and be horrified) by some of the unique skins. For a future video, I'd love to see what Jonathan makes of the handguns and cannons from Warhammer fantasy. Definitly throw in that "wizard with a submachine gun" mini.
Awesome to see another hunt showdown video. Would of been nice to have this after the big update but still a great video and had one of my fav guns the pump action rifle. 👏
Somewhat on-topic, but I'm always happy to see more people talking about Hunt. Crytek have always been better at presentation than stories, so the fact they took the engine they, themselves created and more-or-less threw out the story to focus on pure audio/visual details is great for them. Admittedly, it's not the exact kind of game I'm into, but the developers have done wonders for showing not only what games *can* look like, but what they eventually will surpass in the future.
For sure HUNT's visual and audio presentation is kind of second to none. It's wild to think that an extraction multiplayer game has such an immersive setting which betters most single player shooters (rare that they are these days). But I do think that they also do a good amount of storytelling with these things (for example how Jonathan talks about the wear and customisation of the guns, that's good visual storytelling even if it's subtle). And besides the guns their level design does a lot of work telling a story with all the details they put into locations.
The Pennie Shot made me think of Fallout New Vegas where you can make shotgun shells filled with Legion coins. You can convert their currency into caps or NCR dollars or you can give it back to them one 12 gauge shell at a time.
The Bomb lance is definitely a real whaling tool. From what I’ve seen the projectile as shown in the game looks close enough to reality, but they were typically launched from a shoulder fired gun .
I grew up in southern America. Dime shot in a 12 gauge shotgun is do able and we did use it. If you are curious look in to the poor mans slug/cut shells.
There is one error with the Krag's model in the game, which is regarding the little lever on the left side of the gun (the one pointing down and to the left at a ~45 degree angle in the aiming view). When that lever is flipped down, the Krag won't feed any rounds from the internal magazine when the bolt is cycled. It would need to be flipped up in order for ammo to cycle into the firing chamber.
I'd love an entire episode on the conversion kits from MW3 2023. I know you took a look at some already, but i didn't see you address the crazier ones, like the .50 M4 and AK, or the double barrel G36
Bomb lances are a thing in whaling, though usually fired from a harpoon gun ("Sven Foyn gun", as I've always heard it called growing up) rather than held or launched by hand, due to how deep you need to get it to deliver that terrible payload through the huge and blubber of a whale.