The Drone can see the Atlas coming up on the left. The Atlas can be seen through the smoke just before the Warhammer advances. The Mechwarrior only had himself to blame.
and then he sat there and tried to brawl it.... Its astounding how weak the stock Warhammer 6R is. 70t, with like 30 torso armor, it gets annihilated in seconds.
@@CMDRFandragon in tabletop with its much severe heat constraints it wasnt that bad, given its powerful weaponry (on long distances it could devastate Atlas with PPCs before he gets into range - LRMs werent that powerful), but yeah, trying to brawl Atlas in CQB was BAD idea.
@@karelmarkvart1517 Especially since this guy was a bloody terrible shot, missing the blasted Atlas about 85% of the time despite being in point-blank range of the thing.
Sadly, the Warhammer is a medium/long range brawler. It's main guns (arms, PPCs) have a minimum effective range and arn't very good in the city. All it has left is an assortment of 2 Machine Guns, 2 Small Lasers, 2 Medium Lasers, and a Short Range Missle 6 Pack and all those would generate heat like a bitch, and you don't want to be a standing target against an Atas.
@@jaylenharris343 rac 5s are rapid firing autocannons, if there is line of sight your just going to get your teeth broken by having a stream of heavy slugs slam into your mech before it's shot out from under you. But really in a city that's probably the worst environment for a rac.
I cant believe that this specific game wasnt made because the OG devs dared to use a freakin Warhammer for their promotion and got subsequently sued into oblivion by Harmony Gold... DAMN HARMONY GOLD! DAMN THEM ALL!!!
And then Harmony Gold lost the final battle when the courts realized they didn't actually hold copyright over anything in Battletech lore or Mechwarrior. Harmony Gold shot themselves in the foot big-time on that.
@@typoking Harmony Gold bought "all rights" from Tatsunoko Productions. But they only had distribution rights for the TV show Macross. They did not own the characters or designs or the copyright. Big West owned Macross, but Studio Nue owned the mecha designs.
0:05 The attention to detail. Look at the car on the Parking garage roof, it shakes with every step from the Warhammer. Defidently helps convey the size and weight of these war machines.
@@brycedonelan1937 I've sunk a decent amount of hours into it as well. Modded it to hell and back, because I like things like a fully unlocked Mechlab, Clan and Civil War tech. Sadly, was underwhelmed by the campaign, but the core gameplay is solid. I hear that someone is working on a VR mod, so I'm actually about to dig out my HOTAS and pedals for a full cockpit simulator setup for when that comes out.
@@themechbuilder6171 I guess that trailer was made before Alex Iglesias made a new and unified art direction for battletech universe. So this version of Atlas is gone in obscurity.
This trailer had the most badass atlas 'skull' I've ever seen. It was like the 2001 Kane wrestler mask or Jason hockey mask went into its design. Totally intimidating.
Your average FedRat mechwarrior: "Im so cocky im going to get rid of that Jenner and then will pretend I havent seen that Atlas closing until the last moment because those Kuritans dont stand a chance against my self righteousness".
MW 5 Dec 10 2019 !! Already playing the beta demo. Is nice, some AI details and missing bitching betty detailed sound but hope they will fix that soon.
@@AdranFernel it is mediocre, and as far as gameplay and mechlab is concerned is a serious step down from MW4 Merceraries. Then again that could just be my bias talking. I was expecting more or less MW4 but better. Instead we got MWO (which it would be an understatement to say that I did not give a rat's ass about) with a campaign, or more accurately with randomly generated single player missions and a story.
@@jlk461 Gameplay wise it was greatest approach of the mech combat that I have pleasure to play. Required few mods, but nothing ground breaking. Strongly recommending coop with friends. Story-wise well, it should be better. Game was interesting in few mission plus the ending itself. So I can both agree and disagree with you. Definitely the game is worth supporting as PGI is not AAA company.
Well MW4 wasn't the most perfect game out there, a few balance problems (ie the lord and savior the Clan ER large laser, Did nearly as much if not the same or more damage then gauss rifles while only being 4 tonnes...) but it was my childhood and I loved that game to bits, I am hopping to see a hybrid between MW2:M, MW4:M, and MW: O for this
The original Warhammer design, a great Atlas redesign, the weight and feel of the mechs, realistic sizes, great effects and sound and we got nothing like this right here 10 years later... It's so sad we never got to play THIS game...
Yes give those Flea and Locust Mechs melee attacks, so they can troll heavy Mechs even more by running circles around them while cutting their legs off. ^^ :P
The narrative is fun... Too close to use the Whammys PPCs effectively and getting torn up by the autocannon, but when he backed up he was no longer within the minimum range of the AS-7s LRMs.
With gunnery like that, it's no wonder they couldn't hold. A Warhammer will absolutely end an Atlas if you can get enough shots on the head and CT, or flank left and take off that side torso to cut it's damage output early.
even in the games when you get hit by a high-caliber bullets or shell you don't really get a kick back and it doesn't really knock your omnipod targeting computer lock anymore then you get a shaking special effect filter and particle effects which is all superficial this trailer was misleading in some aspects
Why didn't the Warhammer just PPC the Atlas' cockpit at that range? Or straight core it? He's got 2xPPCs and SRMs which would happily core the Atlas. Although both weren't torso twisting to mitigate damage.
Completely different company/team/game. This trailer was for Smith & Tinker, who got absolutely bitch-slapped by Harmony Gold. PGI's game shares the same name and franchise, and that's where the similarities end.
If the Warhammer used his brain and fired through the smoke he could have gotten 2-3 free shots on the Atlas before retreating back to cover to cool down using it's superior speed. Afterwards it could finish off that Atlas at it's leisure. Then again in the actual Mechwarrior game it takes like 20+ PPC shots to kill an Atlas far more if it torso twists.
He's in panic. someone in panic resorts to his baser instincts, and what, according to his unconscious brain, worked before. He must had been in similar situation before, and he prevailed. Not so lucky this time.
why wold you have en edjection seat that dosent even take you out of the danger zone of you'r mechs nuclear blast wen it goes critical. you might as well throw out the ejection seat.
Stackpoling - blowing up your reactor for any reason - isn't a thing anymore. It's called that because it was 'invented' and used quite a bit by BattleTech novel author Michael Stackpole. I know that in Total Warfare (Da Rules), they explained that it can't happen with the nuclear reactors in the BT universe. At all. Ever. But this was in 2007-ish, and Stackpoling has been around since the 1980s in BT fiction and in the rules themselves! So.... RETCON! The most recent trailer, from Piranha Games, shows a downed Raven going BLOOEY! from her ammo cooking off, but otherwise, she just... burns.
Still holds up. THIS is more like the table top game to me and that's what I want damit. What we got was bullet sponge mechanics and locked weapon hardpoints, even for Omnimechs......sigh eject eject eject My only gripe about this trailer is the combat computer's voice sounds like it's wearing cat ears lol
So far, amazing for 2009. And my biggest gripe, because when Piranha Games finally brought this game to fruition, it's weirdly lacking in chaotic radio chatter. Just pretty mechs quietly smashing each other and no Infantry to bamboozle you either.
The floating 'eye in the sky' is the only thing that does not exist in BattleTech. I have a playtest group in England that 'invented' one of these in-house (and quite independent of this video) and started using it to break the indirect fire rules. Launch these and you don't need an observer with line of sight anymore. It breaks the 2-d environment of the game (as far as 'Mechs are concerned) in a very bad way. Although, to be honest, they might have made them easy to shoot down or something... something to balance the damn thing.
To some degree, technology goes 'backwards' in the Battletech universe. The Star League was a widespread governing body that united known space except for a good chunk of the outlying periphery. When the Star League collapsed in 2780 and General Kerensky took much of its military might with him into exile, this left the successor houses to squabble over a power vacuum. Nukes, scientist assassinations, and the willful burying/suppression of technology by some groups caused the perpetual war machine to have less and less physical means to produce these tools and for less recorded knowledge of original/unique designs to exist. Mechs are damned sturdy though and can last hundreds of years if they aren't blown to smithereens, actually, so you get advanced mechs subsisting on bare knowledge of how to maintain them, brand new mechs of lesser caliber, and frankensteined mechs created from multiple designs. Weapons too to some degree. This is also why there is interstellar communications, interstellar travel, and weeks of deployment time, all to have a bipedal tank walk up and cleave its target with a giant axe. Technology existed - it just fell out of common use, was too expensive, proved logistically unsound, it was phased out, or it was forgotten. It's not a super-realistic technological progression but that's how this one works. Eventually, the genetic progeny of Kerensky and crew return to inject the inner sphere with new stuff and 'lost-tech'. Lulls in the fighting were also able to afford further advances, mostly post-3050. This whole evolution comes to a screeching halt ~3132 with the downing of the interstellar communications network. Warfare reached new heights, factions resorted to sending their industrial mechs into battle. Think internal combustion engines instead of fusion, shoddy treads instead of nimble legs, chainsaws instead of particle projection cannons.
That's such a good trailer and really got me hyped for MW5 back then. But damn... what's that Atlas loadout? It says "Atlas-C" on the display, but the "AS7-C" was only released in 3050 according to Sarna and this trailer takes places in 3015. Also, the weapons... what's that? An AC2 (maybe AC5 with boosted RoF), 6 small lasers in chainfire, dual LRM10's that don't even have min range, plus whatever is in these arm pods that the pilot doesn't even fire... with a loadout and pilot like that, even the crappy stock Warhammer should be able to take it down. There's a bit to much Micheal Bay goin' on here, but on the other side, Mechwarrior intros have always been cheesy (yet awesome) and all over the place, so...
To bad none of this ever really happened... 1. No Drones 2. No jumping up on buildings (that I've seen anyway) 3. Mechs don't move like this in the current game 4. No ejection 5. Crit explosions are underwhelming to say the least
Great trailer. Shame about the (long-going) legal action. I doubt Battletech/Mechwarrior will ever shake-off people thinking their fusion engines will "go critical" (which actually means "nuclear reaction is stable and self-sustaining" and do not apply to fusion power) in a glorious nuclear blast (which nether nuclear or fusion engines are capable of doing) by an engine hit or by super-charging the engine like a Star Trek phaser (although, putting a hole in a fusion chamber would cause the plasma to react to the cooler air, creating a spectacular fireball). Folks might say "Its just a video game! Why are you being so nitpicky?", but I counter with "The board game it was based on always tried for hard realism, and picking apart hard sci-fi is fun!"
Malcadon actually, you might be wrong. You might have to do your own research, but it might be possible for it to "go critical", but not the way you'd expect. You see, if a Mech's reactor is destroyed, it's obviously not really gonna blow up. But, when a mech overheats, the heat causes the "coils" of the reactor to become unstable, which not only vents heat to the pilot, but also has a chance to cause the reactor to go critical, and literally blow up. But you are right in the fact that it wouldn't be a whole "mushroom cloud" explosion like we usually know, but I think the only game that really gets the reactor explosion right is MechWarrior 2. No mushroom cloud, just the mech exploding and parts flying.
@@Oppetsismiimsitsitc I think it is totally fair to have both. "Gigantic Battle Robots" with well detailed skeletal and muscular structures, detailed weapons and systems, and lots of details on how those machines were used in combat.
Subcritical: Atoms cannot achieve a Reaction. No Fusion. Critical: Atoms have achieved a perfect Reaction. Fusion. Supercritical: Atoms are reacting too much. Things will explode.
And then they got hit with a copyright lawsuit by Harmony Gold cuz their player mech was a Warhammer. Thus they had to scrap everything. And allow the release of MWO as placeholder, before MW5 was finally able to launch.
Like many trailers they are way better than any of the actual games produced by the actual companies. After MWO, I refuse to give any more money to Piranha Games. On a side note the war hammer was screwed. They got blitzed by the op-for, and he was shouting for backup that was never going to arrive in time. He should have used cover and speed to drag the fight out.
Such a fucking crime. One of my favorite series is gonna be ruined by fucking shitty first person adaptations when they had the answer nearly ten years ago. Fuck so frustrating. Battletech (2018) was a step in the right direction tho, but the series always takes ten steps back. Just make us a fucking good game already.
Well putting aside the fact that peppering an Atlas with machinegun is a exercise in futility, armed with two PPCs and can't even aim straight, what did you think was going to happen