➡What do you think about all the new updates to 1100AD? Let me know in the comments below! 🎉Become a channel member or Join my Patreon to play Total War with me & get discounted Merch! - www.patreon.com/TheTerminatorDonate 🚀Join the Termi Discord! - discord.gg/ZvbywUzQZB
The update is everything I wanted from Attila, great performance, great unit variety and deep mechanics! Also the submods enable players to customize the experience as much as they want, including the removal of newer systems that could bother some classical players
Medieval 1100 AD gets steady updates every Week, or for 4 / 3 days, some times each day. So far it has 170+ updates, growing at an exponential rate. Made by modders that simply love the Game. Thus nothing can be better ! Go and conquer: Medieval 1100 AD ! ! !
reinstalling right now to give this mod another go! enjoyed it a while ago but this looks awesome. What im finding intriguing is the medieval 2 style diplomacy, the new equipment and materials needed to build units etc... I am grateful and thank the folks working on this mod for such a breath of fresh air. Ty for covering this too.
I don't know if this is the right niche but if anyone's interested in 12th century warfare and/or Genoese and Papal history I warmly recommend Schwerpunkt. He's a gold mine
@@JJ-snee If you wanna hear real ramble check out Lindybeige. He has some pretty cool videos like "a point about siege ladders" which is 52 minutes long.
This horse and equipment needs are a must for this game, makes fighting for resources have a meaning. Always liked how Empire had mines and other resource places you could raid, a combination of these two would be great, and even the possibility of building and developing a city or fort around some of those would fit nicely.
I had 1100ad, then saw everyone liked 1212 better but as soon as i switched, i came back to 1100. Love It! Thanks for updating us on the new content coming out and if you can please tell the modders they are heroes
@SukhBaatar84 reason could be bad relations. Btw in base mod AI don't declare war on far away factions. About kara qatai look at their religion in wiki.
@SukhBaatar84 I can find 10 things in Any mod which made bad at my taste and call such mod unplayable. You found only 2 things so far from hundreds changed. You need try harder bruh lol But its poor approach anyway. p.s. Thanks for bugs report )
@@starsmil9687 I get that mod yesterday but i have a bug that most of the Soldiers in battle do not wear the faction uniform, but wear gray armor.. also on campaign map most of the generals wear the same gray armour not the faction uniform can anyone help?
Love the in-depth analysis that all your videos bring to the table, and this one is no different! Thanks for shedding a light on this and other mods, really appreciate the effort you put in! I’ll be jumping back in to 1100 again for sure 👌🏼
I'm glad to see 1100 promoted,I saw someone else,Idk if I should mention the name here,playing a campaign with the new mechanics and I have to try it too when I'll make time for it
I'd like a population system in every TW, that would affect not just the manpower, but also economics and stuff like city growth. I mean, more people - more taxes.
Population should be in every strategy game but I HATE population system in almost every TW mod; it was done with heavy scripting, trying to achieve something that game wasn't designed to be. And most of the time it's just an irritating nuisance for a player than something organic.
I never liked 1212,it's for the masses,have tones of factions,tones of units,half useless but boy attrack the eye of many,tones of mechanics that don't really work and on top of it,after 20-30 turns is too easy and boring,never ever could finish a campaign...on the other hand 1100 was way more attractive to me and I'm surely glad they are still working on this mod
even more,when 1212 releases a new faction automatically releases cheats for that faction....cheats for the easiest mod ever??? that's the kind of people 1212 adresses to
Hey Terminator, besides the Roman’s was there any other new additions regarding the naval element of the game? I love that 1100 has it included as I was missing that element from 1212, my hope for the future is if we don’t get a proper age of discovery total war, with the modding abilities expanded for maps, maybe just maybe we’ll get an America’s extension for late campaign 1212 🤞🏻
hi there, indeed this is a great mod, actually one of the best out there, but the only thing that i appointed some time ago was the supply system, in the way that with only 6 turns as a faction like england you cant make a crusade through territories all the way up to holy land, sure it stops in friendly territories but it doesnt replenish, so you still gonna get a lot of attrition and in the long terms you will not make it, as england i wanted to make a crusade to holy land but this doesnt allow me to do so, hope in future we get a submod or something that allow it. Everything else is flawless !
@@starsmil9687 hey, thank for the answer, i know that IRL was hard, but thats why we have games like total war jeje, nevertheless, your mod, apart from this, is wonderful, and i thank you for your work
@@Master_Ki_Adi_Mundi I get that mod yesterday but i have a bug that most of the Soldiers in battle do not wear the faction uniform, but wear gray armor.. also on campaign map most of the generals wear the same gray armour not the faction uniform can anyone help?
Finally played this mod for the first time last week, and I really like it. I played the Papacy, Jerusalem, and Scotland. As well as a few others that were failures. I think I actually like this mod better than 1212 in alot of ways. But partly thats because I just like Rome 2 better than Attila. The only real thing that sucks in this mod is that you cant chase down routed enemies anymore. The battle just ends. I didnt realize how often I chose to keep going until I couldnt do it anymore. Other than that, this is an awesome mod.
My problem with bigger Atilla mods always was they they tended to crash a lot compared to other Total wars. Also had it happen a few times that save files were corrupted after, especially with 1212ad. So I didn't really play Atilla in a long while. Might check it out again though if 1100 is stable
I want to know more about the naval aspect, especially since genoa and venice where the naval super powers. Also i want to see how the make galley warfare
After Basil II conquered the Bulgarian Empire around 1018, he left the nobility mostly intact. A Bulgarian ethnical/cultural minority existed in 1100 :) With multiple rebellions occurring at the period most notably the ones from 1072 Konstantin Bodin & Georgi Voiteh and 1040's Petar Delyan rebellion. We've tried our best to represent the cultural minority living within the Roman Empire's borders using the limitations of Rome 2's engine limitations. That's why Bulgaria is a vassal to Rome and can't even interact diplomatically with other factions due to that.
I love this mod! The pace, the diplomacy, the difficulty, great! Big thanks to the devs, you guys are awesome! Only thing I would criticize is that there are not enough different siege battle maps so the sieges get very repetitive very quickly. Also if you play a northern faction it's impossible to do a crusade because you don't have enough supply to reach Jerusalem. Only solution is to conquer a port city on the way and resupply
Planning to use this mod after finishing series of playthrough of dei. Does this have its own graphics overhaul or do i still have to use orbis and better water?
It’s like half a year ago i played total war. I still have DEI installed for rome 2. Is it worth it to replace with 1100 ad? I played this mod maybe a year ago and i remember the battles being very realistic/balanced and fun
Did they by chance change the English in game battle flag to a more med 2 style flag? Because i kinda hated it when i played as England that then flag ws white if i remember correctly and not red and yellow
Terminator, a reminder to check out Age of the Ring for BFME II. Also, I am assuming that even though medieval towns and castles are available on the campaign map, they haven't been implemented on the battle map yet, right?
After playing its new version I can still say that this mod lacks a lot of balancing that Medieval had and MK1212 has it going, and that is that this mod is still depending on reskinning Rome 2 units instead of balancing them on real combat. For example one of the most basic infantry units have a melee attack of 28 and skirmisher units which in real warfare were used as flanking units for rear and side charges after their used their missiles have a melee attack of 7, which makes them borderline useless for melee charges. This problem is solved in MK 1212 and the DEI mod also solved this problem by balancing skirmisher units as light side infantry units that do not excel but are worthy in melee flanking and rear attacks. Skirmishers still get destroyed attacking melee units on the rear and do not seem to cause a high morale impact, but it seems that this mod is still on early stages and balances is not a priority yet.
Found 1 unit and call mod unbalanced? Dude, with such approach I can find tens such units in any mod. And talking about early stage after 5 years of Mod's dev is simply a ridicule and the desire to look better than the creators.
I'm sorry you don't like our mod, but I hope you change your opinion in the future! 👍 However, talking about only reskin is absolutely inaccurate. We were the first Rome II mod to bring new provinces, new city slots, new big cities and geographical displacements of some cities such as Constantinople. Also, there are unique scripts and events, like Crusade and Jihad, and new mechanics like equipment system and medieval II style diplomacy. More scripts and mechanics will be added in the future. If these factors are not considered, then all mods are simple reskin 😅
Holaaa.....consulta ...se puede jugar batallas navales en este mod....ya que en el otro gran mod tiene el defecto de nonpoder jugar batallas navales...gracias
@@starsmil9687 That's a good improvement for sure but I have never understood the reason why CA started doing that...other than perhaps trying to make it more console friendly or something. I just hate it.
I've been playing this mod the last couple days as Byzantium/Roman Empire as it's my favorite in the medieval era. And while I'm loving it so far I have to point out that a lot of the events involving the crusades/orthodoxy/Catholicism for this faction can be quite annoying. No matter which option you pick you get a huge diplomacy penalty to whichever side you didnt pick and in some cases public order and income penalties. While I dont dislike the idea, the size of the penalties makes the events feel more tedious than anything and makes it basically impossible to at least have neutral relations with one side and positive relations with the other. Also the income/public order penalties dont say if there is a time limit on how long they last so if its permanent that is also a bit too harsh in my opinion. So again while I'm loving it overall the arbitrary penalties on some of the events need to be toned down in my opinion.
Thanks! Will be nice if you tell Event name. About penalties effects - all they have term like 6-10 turns. Its written in event message or faction menu. Regards!
my main problem with this mod is AI army composition , like more than half of the army are skirmishes or archers , making battles quite tedious and boring ,
I've been playing a lot, and that's not my experience. It seems to be the flavor of certain civilizations to lean heavier into certain units over others. I was fighting the Seljuk and half their army were annoying and deadly lancers and horse archers.
tried it today and as much as i like the setting its too hard for me :( even on normal difficulty normandy is sending 3 full stack armies at me within 14 turns! and i can barely get 1 full stack army without going bankrupt and the normany armies are full of medium tier units! its crazy hard and not fun
@@starsmil9687 I have lol I've got all the sub mods except longer battles and even with that on I was getting attacked by 3 stacked armies within 14 turns it's vicious! Im usually pretty good at campaigns I can play Rome 2 on hard but this on normal is too hard lok
Have they gafe Duchy of Bohemia and Moravia proper culture ??? When i cheched last time they were Germanic ... but both Bohemians and Moravians were Slavs xD xD
I just want new units and models. I really dont like all the sim aspects. I wish devs put these out as submods so you can decide if you want them or not. These updates are kinda killing my interest in this great looking mod.
@@starsmil9687 kinda. it is unbearable to play with the great seljuks for instance. You don't feel you are getting rewarded for the things you do well and many more other things
Bro try removing taxes from Constantinople if you spared some time and read the season effects and in general what 1100AD does differently from Vanilla you'd realize that it's not a matter of broken game or what not. Constantinople is the most developed city by default when you start and that consumes lots of food. Until you build farms you need to play a bit with removing taxes so you avoid the food consumption issues. I've done it on Legendary difficulty without any soft mod applied, if i did it you can do it also.
I get that mod yesterday but i have a bug that most of the Soldiers in battle do not wear the faction uniform, but wear gray armor.. also on campaign map most of the generals wear the same gray armour not the faction uniform can anyone help?
@@starsmil9687 Logical/historical? Maybe. But cannot recruit at all is ridiculous. Gameplay? Horrible. Slows down the game and creates unnecessary hindrance.
This mod punishes you for playing the game lmao. Wanna capture an enemy settlement? Here you go, crippling public order, no replenishment, no recruitment possibility. Wtf how am i supposed to play a mod that punishes you for everything you do in the game??
@@abdoufatahga9243 I'm not sure if you have noticed but many new factions and a plethora of new troops have been created over the last updates. Also by new map/new era that would be an entirely new project which is something we have in mind, but it demands tons of work, however its easy for you to say i guess. Regards from 1100AD dev team.