I think we just have to grateful we have some excellent modders out there giving up there free time to entertain us..I find it hard to play any Total War game without mods installed. I think in time these two mods will both be excellent choices..another great video..maybe you should do a poll..and see what people prefer.
@@UnboxOfRuzzian for me, they are LITERALLY unplayable. They won't load right. Or they will load to the main screen, but then i cant click on any campaign and it freezes. So i feel ya man
There's a medieval mod for Thrones of Britannia called "Conquest: 1066 Campaign" about the Norman invasion of Saxon England. It has all those characters you've heard of in the Medieval 2 tutorial and is a great medieval mod. It's submod "Conquest: 1066 Français" is great too if you're playing the Normans because they were French and spoke French until the 1st Hundred Years War. Aside from the Viking mod you just covered, there's one more medieval mod out there, the "900AD" mod for Attila which is still in early development.
Correction, the Norman's weren't technically French, but they did speak a close resemblance to the language. Norman's were Viking ancestors who settled in and were granted land by the Frank's. They owed allegiance to the King of the French, who wasn't a ruler over a unified France. And the Kingdom of France being much smaller than the simplistic versions we get in vanilla TW games. Most of what we now call France was made up of smaller states, Kingdoms in essence (Dukedom's, Earldom's, Duchy states etc..), who for the most part had a sworn alliegance to the King of the French, but frequently waged war against one another. So technically for a good part of English Medieval history from 1066 onwards, English French speaking Kings owed allegiance to the King of the French as their leige. Even when "England" controlled most of what makes up France today during Henry II and Richard I's reign for example.
@@Empirehog yeah I'm aware, specifically they were Norwegian vilings under Rollo the Walker. But it had been a couple centuries since they settled in Normandy so I don't think it would be unreasonable to say they were (as least partly) French. 🤷♂️
@@fungunsun1 You're definitely right there. Trim the fat later, focus on what are going to make the biggest changes now and don't leave it a year between updates.
Just remember that they're doing the work for free. You don't pay anything to play a mod, so imo shouldn't really complain if things are going slower than you'd like.
Wow, I didn't even heard about 1100. Will give it a try as soon as I finish my DEI campaign. 1212 is absolutely amazing. Actually, the existence of two such great mods focusing on roughly the same period should send a clear message to CA and Sega: we want Medieval 3! Please, stop trying to sell us Warhammer for the third time and go revisit your roots!
They’re not going to stop, and you need to get over it, enjoy what we have or we will have a battlefield deal going in with CA, You’re playing with fire
Not unless they do it whit integrity. It has to be well done and polished. It should focus on quality over quantity. The whole engine. Imagine a applicabel terrain, units being able to use it fully. Imagine men whit crossbows hidden on a cliff side. Or men defending a city in houses and inside castels. And destructible environments and assets. You know what happens when a 100kg stone swooshes in to a horse and rider clad in armor? Splush... Could be done.
Went from a thousand subs to almost seven, keep up the good work Terminator. And we all appreciate the effort you put into your videos. Btw, havnt played 1100ad, but I do like me some of that early-mid medieval period, so I have a feeling Im gonna love it. Oh and how is it playing against the unplayable factions? Does it feel unfinished? Or is it substantial enough to immerse you?
I really like it but there are some issues here and there. Nowhere near the depth 1212AD has, but for me the battles are a bit more enjoyable and merc recruitment is really nice to have! Definitely substantial enough for immersion and playing against the campaign AI is not bad especially on Hard/VH
Play both! Each has pros and cons as listed in the video which i agree with. Ive had great fun playing several campaigns in each. Personally i prefer anything that will run on Rome 2 vs Atilla.
with the research speeds for 1212ad, its makes sense when you consider that with no buffs to research speed you start unlocking say, late medieval units around late 1300's to early 1400's. And mid tier or high medieval units around the turn of the 1300's. Yeah it does take like 3-400 turns to reach late tier units but i can see why that was done - makes it more historically accurate than having full plated knights and musket units by 1280ad! Personally i use a x2 research speed mod, you can reach late tier units by about 150ish turns or about 100 years in game.
The only issue I had with MK1212 was the lack of AOR units if I remember correctly(could of been another mod) but I just like Mods that give me a chance to piece together unique armies with the best whatever. I think DEI does a great job at setting a wide variety of AOR units in different regions.
Great spot on and in middle point of view review. I agree both mods are great, both do have the differences you mentioned and both need work. Both teams are great and friendly in answering questions. Agreed, CA did Attila dirty with the optimization, although it runs good for me but nowhere as close as the series before and after. Another thing to point out is the different historic starting positions and factions we have and will get along with that, 100+ years of time between the 2 is also interesting. We'll get the Almoravids, Duchy of Normandy, County of Apulia and Calabria, the Fatimids and the Great Seljuk Empire and others in 1100. We'll get the Mongol Empire, the Latin Empire, the numerous Byzantine States, the Almohads and others in 1212.
I have waaay too much stuttering and stability issues with Attila / mk 1212. And Rome 2 / 1100 ad. It’s the game not the mod though. I’ll stick with 3k because it runs so much better. Sad though.
I've not had any CTD's unless I try to add too many submods. However due to some, probably Atilla related, performance issues, I've had to turn some settings down.
I uninstalled after CTD on my first battle ever in this mod, was the most epic battle as Kingdom of Jerusalem vs neighboring Sultanate and spent an hour winning it just for CTD after I clicked end battle… once stabilized maybe I can give this mod another shot
What would be extremely awesome is if there is an 1212 esque total war game that has map stretching from Iceland to Ghana to Indonesia to Japan. In MK1212 if you make it to 1383, you will get to see the timurid invasion, in the east lots of important things were going on. Example of event from 14/15th century includes: golden age of Indonesia, and Ghana; battle of lake Poyang in china, and end of yuan dynasty and beginning of Ming dynasty in china, voyages of Zhen He; rise of Bengal sultanate; beginning of Sengoku Jidai; rise of goryeo, etc.
I'm just glad they use Anno Domini. Also it's insane that Warhammer I, II, AND III have all released BEFORE Medieval III. I've been waiting 15 years and nothing.
1212 is older and thus has more years of development behind, so it's the better currently IMO. If 1100 AD had features like HRE, region trading or crusades like 1212 has, it would be a fair comparison. But as it stands I think 1212 has more for it than 1100. For people owning only Rome II though that's definitely the best option
@@Rokiriko I agree in its current state it's totally forgettable, but it can be improved, and what they achieved is incredible Imagine what else they can do with scripting like this I think papal conclave/cardinals is planned for the near future, that's just insane
Both look excellent and congrats to both modding teams 👍. But for me it will come down to optimization and stability and Attila doesn't run well for me. So 1100 AD for Rome 2 would be my choice but for anyone who can run both games well good luck and have fun with both mods or either one you like.
Will you do a video about "Bulat Steel Medieval II" ? In my mind for historical mod its one of the best for Med II, the atmosphere and ambiance this mods bring is just incredible. And the mod keeps being updated every month !
Historical mod set in 1220 and doesn't have the Bulgarian Empire... literally the most powerful state in Europe. Talk about Historical accuracy (or lack of)
for me it's 1100 AD due to time period a bit better looking units ( in my opinion), better battle flow and immersion overall, medieval cities are amazing in this mod
In my opinion 1010 is still Reskinned Rome 2, not an overhaul. You can easily see that with how hose archers work with the same stats as base Rome 2 and still being archers with additional movespeed, no charge bonuses nor useful as hammer when their ammo runs out. Meanwhile 1212 AD is a total overhaul with balanced units that mirror their real life counterpart taking into account that horse archers are on a HORSE, thing that Rome 2 doesn't acknowledge, having extra charge bonuses and acknowledging the fact that they wear armor and have side weapons to act as an anvil or to mow down routing enemy units. They should at least follow the example of DeI in balancing units for the 1010 mod, at least they should get the combat right and remove the Rome 2 of that mod. The polish that 1212 mod still needs is the bugs that champions and spies still have or functions that are still not added like training your troops and also add mercenaries.
My biggest gripe with these games are the faction mechanics on both base games. I dont like having to mess with family trees, politicians, and generals every fking turn. It gets so tedious spending influence points and making sure everyones happy. Im not playing the sims… Attila’s mechanics are slightly less worse so i prefer 1212
Don't forget you can mod the mods. There are mercenary and 4tpy mods out there for 1212ad, which is great btw. Love the modding community as they hold up CA's otherwise forgettable titles.
Really enjoyed this video and appreciated your honest and fair comparison of the pros and cons of each mod Terminator! I agree with you that both appear to be excellent mods and their developers deserve a ton of credit for their work and quality of these two mods. Also, thank you for your great collection of modding videos. You have certainly opened my eyes to the world of mods and just how many awesome mods there are that take my vanilla games (namely Rome 2 and Attila) to potential heights of enjoyment I never knew existed. (Yeah, I live a sheltered life!) My only question, based on how split the comments below are on which is better 1100 AD or 1212 AD, is for a newer total war player like myself, which based on your playing experience would be the better medieval mod to start with? Sometimes I find all the aspects of governing, family trees, diplomacy, war weariness, population mechanics, etc. a bit overwhelming yet I do appreciate how they add more realism and challenge to the games for experienced players. Personally I am leaning towards 1100AD after reading the comments, but would appreciate your opinion. Many thanks sir! :)
@@TheTerminatorGaming Im even thinking of getting Atilla because of you. I dont want the content on my channel to grow stagnant and stale, it is already limited to a single game. I need to expand and flourish so that my channel may grow and survive. From this I found inspiration in you. Thank you.
Thanks for great comaparison Term! About my mod's cons I'm not quite agree that it needs much balancing. 1100 AD has been developed for almost 3 years and hundreds of balancing changes were made. Ofc some units could be overpowered but what if its faction's feature? ) About that low tier units are too cheap - why peasants have to be not cheap? :) Its still very easy to beat them, more over recently i cut such units form 240 men to 200. Diplomacy fully depends of difficulty level. On Normal its quite easy to make treaties. Also u can still use 1100 AD trick with offer join war for treaty. Powerful garrisons is mod's feature. AI and player have same garrisons. Btw tier 1 and 2 garisons still have weak units mostly. One thing I want to mention in the end. When u played Normandy, AI was too much agressive when he attacked your walled city (London) with equal army but had no chances in autoresolve. I added some autoresolve buff to AI after that. Also I removed % of remaining forces there, cause its real cheat for player. Yes, I still can make AI more passive and cautious, but TW engine is quite strange. Change of some parametres on 0.1 and AI 3 full stacks will not attack your city with some army in it (like in vanilla). So far I will save things same cause in mid/late game when AI have more armies, it will use them all to make troubles for player :)
Dude I really wanna see a mod for thrones of Britannia which brings in Francia and Norway maybe I might learn to mod and make it myself but that’d take a long as time
I'd love to play the hell out of 1212 AD if only it doesn't crash every few turns and almost every siege battles. 1100 AD is an absolute blast to play as well but it can get easy in the late game with how powerful late game armies is. AI seems to be dumber as well (at least on Hard difficulties). 1212 on the other hand is somewhat balanced with so many factors you have to think of before fighting a battle. Both are great mods on their own. If you own both games, give both a try
Having played both I enjoy 1100AD more at the moment, I like the way the battles feel and I really like how they handled missile units and cav, the cav are so good their charges have much more impact but they also have less units, I honestly just like the way that battles feel in 1100 a lot more than I do in 1212 just my personal opinion but in 1212 it feels like I'm just playing Attila but with 1100AD it doesn't feel like Rome 2 or Attila well in terms of battles, and to expand on missile units a volly of crossbows on the first volley kills people unlike Vanilla how you have to shoot 4 vollys until you get a kill it feels more realistic and not overpowered at the same time, also units come back from breaking much more frequently which can lead to some awesome clutch moments.
@@TheTerminatorGaming Yeah I feel ya man, I much prefer Rome 2 to Atilla (in Battle mechanics), Not sure really what this mod did to battles for Rome 2 but it feels really unique kind of like DEI, really enjoyed the video by the way man, I love how you went about it Neutral.
One of cons for 1100 ad is a fact that it has multiplayer campaign. 1212 after 2 years still don't have it. Next thing is connected with Attila core mechanic, governors i really like this feature. And finally, for 1212 are more submods :D
It does have multiplayer campaign...? It's had it for about as long as the campaign has been out. Though, because of the fact that all of the client side scripts make it very prone to desyncing, they usually recommend to play multiplayer campaign without scripts on
@@TheTerminatorGaming well in few words it would be mods for: graphical improvement both on map and on field, unit sizes, medieval buildings, ai improvement on campaign map and on battlefield, some changes in balance of power, influence and loyalty, morale rebalance, more realistic medieval family tree, better towers, changes in mechanics of weapons, projectiles and armour, more cinematic soldiers moves, some reskins of units, realistic cav charges, performance, maps, more deplorable siege engines and defences, population growth, 12 turns per year, harsher environment, changes in trade, taxes, corruption, epidemics, food and few more aspects I guees😂
I played a legendary campaign with empire of Trebizond, by around turn 400, i was making 3 million in profits per turn, with over 200million in treasury. My making method of expansion was: Establish trade relations with as many factions as possible. Save up money up to a few dozen Grands Build a Jewish community, and reduce my expenditures Let compound interest do it's magic, once I have over 250000 money, pay other factions to become my vassals. Annex my vassals after enough turns have passed Become the most powerful faction. In about a 100 turns.
On a side note, they way increased imperium leads to increase upkeep cost, and especially reduced public order, is stupid system. I prefer the vanilla version of how imperium works.
Total war seems to be closer and closer to paradox games. They will post something, gain money and then put lots of dlc (ok compare to paradox total war has much less of them) but they will hardly ever patch them to work better, thats why regular people come in and make big mods that are for free and add basic things that should be in game at first place, and also lots of new things that CA didn't wanted to do, or even they did you would need to pay for them
Play 1100 AD with strong nation, put the end of campaign in 1212 and move/ ,,continue,, to play 1212 AD its gonna be like big series with same nation, chose(nation) wise lol... HRE, Eastern nations, Nomads, UK, France, Byzantine are very good for start, you can play as byzantine example, form back roman empire, or with HRE you can try what fits you most
Maybe it is time to make a new one and compare it with medieval warfare as well. Theres been a lot of changes with the new apps as well. I am really finding it har to figure out witch one to play
Well, for me it'll be 1100 AD, given that Attila just doesn't have UI scaling and I own an ultrawide 3840x1600 screen. The UI is microscopic on those screens, contrary to Rome 2 200% UI scaling, which makes things very doable.
From the little I have played of both mods, 1212ad is better, but is less stable, while 1100ad is more stable, I just don't think it looks anywhere near as good. Also Hungary is playable in 1212ad so that's a bonus. But I don't really like Attila so its a hard one for me.
I have play both mods and I think 1100 is better than 1212 .Just the units alone looks spectacular and the buildings icons looks way better than 1212 same goes to the units card .Well in every way 1100 is better that’s all .
10:17 When i played as Antioch i found that The Knights are easy to maintain it was like 1100 buy cost but 62-80 mantain cost So i Won Everyfield Battle and expanded quite a bit even tho i wanted originally invade Rhodes and Establish the Knights of Rhodes (1100 AD)
@@starsmil9687 What are the knights of Rhodes? is that only available to Anitoch? Last, are you guys going to expand on AOR units? I personally love building diverse armies with the best Knights, exotic archers, or super heavy Cataphracts, Fast heavy archer cav, diff pike units, or specialized units etc I think DEI does a great job at having one or two super unique units in each province or region. Either way, Thanks for making the Mod, appreciate the work.
Hope you enjoyed the video guys, subscribe for more! & check out the mods below! TheTerminator Discord - discord.gg/eHVBpAC6U2 1100 AD New Campaign Steam Page - steamcommunity.com/sharedfiles/filedetails/?id=2639978369&searchtext= 1100 AD Discord - discord.gg/8thES4gbFV 1212 AD Steam Page - steamcommunity.com/sharedfiles/filedetails/?id=1429109380 1212 AD Discord - discord.gg/x2DqXRhGw5 Oh also, 1100AD just got the War Weariness campaign mechanic added in today!
So, I'm watching this video now, almost a year after it was uploaded. Has 1100AD introduced more factions and in depth game mechanics in the time since?
I only care for my personal feeling playing this 2 mods....not pc performances,game optimization and other blah-blah......and I find 1100 way more enjoyable then 1212....have a happy new year guys.....hopping for better with both mods....
I am actually happy that their focuses are different. One of them goes from high to late era and gears for a "long range campaign". 1100 on the other hand focuses deeply on the earlier medieval era. And starsmil would probably do the best if he focuses the units-factions on that specific period. So far, they are NOT cannibalizing each other. And I in fact hope they increase their cooperation to standardize the experience.
@@starsmil9687 I am sorry that you feel that way my friend. You've obviously put a ton of work into this mod and it looks amazing. I was quite suprised to come across something like this out of nowhere tbh. I think what your mod lacks is a bit of "professionalism". Things like language, wording, texts etc might seem unimportant for gameplay but it has a major role in presenting a "professional work" that is worthy of spending time on. I do not know if you tried to contact the 1212 group though. I am sure you could get help from 1212 team or if not perhaps from the DEI team. Especially with regards to battle balancing, KAM from DEI seems to be quite helpful.
Just wanna add for anyone looking at this video nowadays, I’m running the 1212 AD mod with double unit size and it’s been pretty smooth in terms of frame rate, rocking a 5600X and a 3070 with 16 GB ram.
Okej. I just downloaded Attila yesterday and this mod aswell and started a multiplayer campaign with my brother just like old times. I maxed out everything Graphic wise and resolution set at 2550 *1440 and have unit size set at ultra. It works even in battles i had atleast 45 fps at all times but usually way more. Its not about graphics these games but damn it looks good!
Has been playing 1100 AD for two weeks now and I like a lot of it, despite my swedish roots, i tried to play as Denmark and it was harder than I could imagine, I do not know how difficult it is to program a well functioning even and fair AI but it seems as usual in TW that AI opponents do not have the same restrictions when it comes to food and economy as the player, after 15-16 turns could the neighboring areas with only one area house 2-2,5 armies when you yourself could afford one + a small stack with 4-5 units so I gave up Denmark and start to play Georgia instead and it went better, and as usual none of Swedish landscapes and "region tribes" which in a simplified way were three regions Götaland, Svealand, Norrland, in 1100 AD, Sweden was not a truly united nation yet it happened in the end of 1200 AD.
For me, 1212 is horrible due to the fact of the long term construction, its just horrible to wait 12+ turns to build one building, especially in the early game, if they fix it the mod will automatically become top
I will play in earnest whichever one comes out first, which will probably 1100ad since it is advancing so fast. 1212ad I believe will be a long ways away.
Ah well potato (and some non potato) PCs would disagree with you! But yeah I’m loving 1212 right now. And the new update coming in December is going to be 🔥🔥🔥
Medieval Kingdoms 1212 AD (tw Attila) is DEAD. No updates since Jun, 2022 with many unanswered posts reporting crashes at different stage of the modded game. A pity ... R.I.P. Medieval Kingdoms 1212 AD ... ____________________________________________________________________________________________ *MEDIEVAL* 1100 AD has continuous updates, last being on 3rd of may 2023 AD ! Starsmil & CO answer all and every issue non stop on Steam mod's discussion page. The best and most developed Medieval TW mod in the true sense of the word ! MEDIEVAL 1100 AD - Rules !
@@GodofToast I do not know, 1212 AD is literally dead as a mod. And better ? As I have said, MEDIEVAL 1100 AD has updates each week at least. Some times twice a week; hundreds of updates since 2020. As for the units: "historical units" is more of a fashion, and while I do agree of its importance I do not see any negatives in this respect in Medieval 1100 AD. I loved and still do love 1212 AD, but I burned myself a lot to recognize a dead end. While the moder/s of 1100 AD are vividly active answering community requests and suggestions almost to EVERY comment for 3 years non stop ... THAT is a MOD with a bright future !
Well, actually (insert a incoherent and butthurt ramble why 1212 is the 1000% superior mod.) Just kidding. I possess only Attila, but not Rome 2, not plan on bying it, so the decision what to play is easy for me. ;) But good job with giving both mods a fair treatment and showing, that they are both worth the play! :)