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Medieval II:TW - Modding Tutorial: Starting Conditions 

Arachîr Galudirithon
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A guide to the starting conditions in Medieval II Total War.
Timestamps:
Years & Turns: 02:22
Fort Upkeep: 03:15
Resources: 03:32
Gold: 06:30
Regions: 07:21
Generals & Agents: 10:50
Family Trees: 17:08
Faction Relations: 22:18
Alliances & Enemies: 23:32
Watchtowers & Forts: 24:52
Religion: 27:16
Legion Names: 28:53
Win Conditions: 29:51
Faction Names: 32:30
Faction Colours: 33:06
For more help visit:
Discord:
/ discord
Music provide by Adrian von Ziegler and Vindsvept:
/ adrianvonziegler
/ @vindsvept

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5 май 2020

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Комментарии : 42   
@rogueassassin875
@rogueassassin875 4 года назад
It is a good thing you have started uploading these. TWC is so old and hard to navigate at this point that it seems quite impossible at times to find tutorials or explanations that help you get into modding.
@elspanoo
@elspanoo 4 года назад
Loving these galu! It is likely not gonna happen but a monthly modding tutorial would awesome🤘🤘
@lukamijic4335
@lukamijic4335 4 года назад
So glad you'll show us how to import units from different mods, even tho I learned how to a few weeks ago. Now I'll be able to expand my knowlegde and see if I overdid some steps or misstep some minor ones. Cheers, Galu! :)
@rogueassassin875
@rogueassassin875 4 года назад
Good luck, I bricked 3 months of work back in march bc I forgot to test launching the game before closing out of notepad++. The undo feature is a godsend.
@lukamijic4335
@lukamijic4335 4 года назад
@@rogueassassin875 ouch! :( Yeah, never close the notepad before testing!
@DennisTheCaveman
@DennisTheCaveman 4 года назад
Your statement about hunvorn got me thinking, would it not be thematically nicer to set the "natural cause death age" to 10.000, and make all generals ages lore-accurate (So for example Elrond and gandalf won't have to be in their twenties anymore)? I know it's a tad unrealistic for humans to have such lifespans, but in practice I've never even had a single general die of old age in TATW/DAC anyways, and I think the same would be true for the vast majority of players. So it would end up just making the game a bit more thematic at, what I think is, very little cost when it comes to "realism".
@Medik_0001
@Medik_0001 3 года назад
It's hardcoded. You can't go beyond a certain limit 100 something
@alexanderp7083
@alexanderp7083 4 года назад
These modding videos are utterly splendid. Many thanks for the thousands of hours of joy you have brought both myself and countless others with this excellent Third Age Mod. There is little I wish to change apart from the aesthetic terrain on the southern regions of Middle Earth. It has always vexed me that one cannot fight any real desert battle maps in the south - usually semi arid. Will there be a video on how to alter the terrain of the map good Sire?
4 года назад
I don't think Medieval II has full deserts does it?
@alexanderp7083
@alexanderp7083 4 года назад
@ I'm not too sure if I'm honest - but I am certain that in the base game and crusades campaign in kingdoms that when one is campaigning in Egypt, the deserts of Arabia and Saharan Africa it's very much full desert?
4 года назад
I'll look into it. :-)
@alexanderp7083
@alexanderp7083 4 года назад
@ hanta hantanyel Arachir =)
@loremasteringwion9930
@loremasteringwion9930 4 года назад
I noticed that some towns have restrictions on them that prevent them from upgrading to a city, how do I get rid of this restriction? Also, how do you mod the base game? I tried it but it didn't work.
@nolesquad5162
@nolesquad5162 4 года назад
Could you please make one on creating a new faction? I would really like to do that, especially for DaC
@steel58836
@steel58836 4 года назад
Do you think you'd do a video on making a new general character? (I'm noobish when it comes to modding)
@joshuaumali8997
@joshuaumali8997 3 года назад
When I create a new general, his name does not appear in the campaign map. How can I fix this?
@hadrianromulus6688
@hadrianromulus6688 4 года назад
Thank you for mentioning that any changes made in the 'world' folder are not save game compatible. I am playing v2.2 and gondor militia crash my game because of their first armour model, so I asked on discord if anyone knew how to fix the problem and got a suggestion that I have yet to implement in the export_descr_unit folder. I was worried about changing it right away because I am playing a Lindon campaign and did not know if me performing the edit would cause an error and not be able to continue playing. I'm assuming that editing that file will not affect my saved games. Now I can change it without having to worry, and can look forward to playing my first campaign as Gondor.
@rogueassassin875
@rogueassassin875 4 года назад
Yeah it doesn't matter what you change (you can even update unit sizes after a campaign has started), but I'd be worried bc idk if it slows things down or not
@masseyfurguson8871
@masseyfurguson8871 3 года назад
🤔 When making changes in the folder “*settlement*” is it save game compatible?
@hardywatkins7737
@hardywatkins7737 4 месяца назад
I need to watch this. I've just been modding the England faction in the 'Kingdoms Grand Campaign' mod. I didn't want to start with so many provinces (like two in Ireland and two in france on top their England provinces, so i gave Gloucester and Exeter to the Welsh, Dublin to the Irish, Wexford to the Danes, and Rennes to the rebels, and whittled down Englands provinces to London, Nottingham, York, Lancaster and Caen. - It was all good, ... the game played just fine. The problem started when i turned London and Caen into huge cities and gave London a gm_theologians guild and Caen a gm_assassins guild and improved the faction characters traits. Then when starting the game i'm told that my faction is dead and that i've failed the victory conditions. I assume it's to do with either the huge cities or the guilds because the province changes worked fine, (i highly doubt it's the trait improvements), so the English and Danes had five provinces and the Scots, Welsh and Irish all had four provinces each so we could all have a good fight! - and i fixed the garrison script accordingly too. I'll remove the guilds and see if that works and if not i'll put the cities back to smaller ones. - It would be nice to know WHY however so i'll watch your tutorial and see what i can learn. - Your tutorials are excellent by the way, ... very helpful indeed. - Your 'adding units' tutorial has been particularly helpful. I've managed to create three unique units for the English ... copies basically, of the mailed knights , feudal knights, and dismounted feudal knights, which England uses anyway but i wanted them to have their own unique ones. I also tried to make copies of the arquebusiers and musketeers, which England also uses, but no luck with them for some reason.
@hardywatkins7737
@hardywatkins7737 4 месяца назад
Figured it out. My huge cities didn't have enough population.
@jakobschoning7355
@jakobschoning7355 4 года назад
@Arachîr Galudirithon I really like these and I have actually started to edit quite a few things. But I wanted to modify the Khazad-Dûm Expedition start. But then I thought that that would propably not be a good idea because they have the two different starts for player and ai. Would you agree with that or is it just more work. On a similar note I realised that the both of the Provinces of Khazad-dûm East and west have the same unique Resource (ResI) I tried to change it but didnt manage to do so. Can you tell me if that even is possible or if there is a specific reason for why both of them have the same resource?
4 года назад
They have the same resource because we consider them 1 settlement as far as unique buildings and units go. It is therefore easier to share a resource rather than have to duplicate code.
@jakobschoning7355
@jakobschoning7355 4 года назад
@ Okay, thanks :)
@oldtoby4062
@oldtoby4062 4 года назад
Hi Galu - don't know if this is the best place to ask but do you still have the old (first edition) models and textures for the Ar Ardunaim? The ones with the almost green hue? I'd love to mod them back into the game. I like the new look don't get me wrong, I just really liked the older aesthetic. Thank you.
@rogueassassin875
@rogueassassin875 4 года назад
Yeah they deleted all the very old ones and it made me kinda sad. I have all the way back to 1.2, but that's it :(
@MrZiva82
@MrZiva82 2 года назад
Is there a file that explains what are actual factions in the txt files, like sicily, spain ect...
@anaromana8183
@anaromana8183 2 года назад
Any idea how to change global reputation?
@swamperytooter8891
@swamperytooter8891 2 года назад
Hey galu when i try to open the battle models it dosent let me open it any suggestion?
@shahidhussain9176
@shahidhussain9176 Год назад
Can you use the same method to edit mods like broken crescent ?
@zueinfach837
@zueinfach837 Год назад
I managed to add princesses to Third Age and they can also move and negotiate. only if I want to marry them to other factions, nothing happens. can someone help me?
@a..m9459
@a..m9459 3 года назад
can you tell how to change general's age?
@ladogabunia6234
@ladogabunia6234 2 года назад
can you add regions in mods ?? or please help how do it
@Binny-mj1mp
@Binny-mj1mp 4 года назад
Hey Galu, I really love the ingame music from dac and would like to hear them individiually by myself but I can't seem to find any of these songs on youtube. Would love if you or someone else in the comments could help me. Greetings from Germany
@rogueassassin875
@rogueassassin875 4 года назад
Yeah it would be cool if they listed them from somewhere. I found the battle music you get when starting battles and sometimes in battle as the wildmen factions just browsing. Here it is: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ekV-TLoIIHk.html It's a shame the ingame files do not list the actual names of all of them for reference :(
@Binny-mj1mp
@Binny-mj1mp 4 года назад
Thank you
@kajtekii4666
@kajtekii4666 4 года назад
damn, I always knew that mithril = chocolate! yum!
@janceestukker7787
@janceestukker7787 4 года назад
Does anyone know how I can change the High Elven faction leader model to always be elrond?
@tremoxo
@tremoxo 4 года назад
Just keep him alive! lmao
@janceestukker7787
@janceestukker7787 4 года назад
@@tremoxo you sir, are an unrecognised genius..... good one tho
@somebody_5496
@somebody_5496 4 года назад
Hello!
@Ramieljn
@Ramieljn 4 года назад
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