Hey Shad, I recently read your book and I loved it, I can't wait for more! But, if you had anything to do with this, I specifically wanted to compliment the rubberised cover! (I don't know if hardback has it) It's oddly nice and definitely worthy of its epic contents!
@@AaronRotenberg Shads alt account was a joke. I would not call cringe line about rape polarizing but if you think so. Rest was not good either though.
He mentioned the the hammer and greatsword realistically would weigh about the same but the greatsword has the concussive weight and the advantage of a cutting edge while the hammer only has the concussive damage. So realistically the greatsword does the hammers job much better.
@@kauffmanskeep9211 it doesn't though. Imagine putting a knife on a wooden board and hitting it with a hammer, now imagine doing that with a nail. It's about surface area and concentration of force. Not to mention the difference in weight distribution means the hammer which has all of its mass on one end is going to translate velocity into force much better.
@@squaresoft01 the monster is not a board, also you’re talking about hitting it with a hammer not a nail. Would you rather get stabbed or slashed with a giant sword to the face or hit in the face with a hammer?
@@jared4575 well compared the the monsters the sword is not giant. In which case, the hammer is still more likely to crack bone and cause brain damage than a sword because of what I said before.
From a more general perspective, in any world with wyverns, it makes sense that they have lightweight bones simply because they fly. It can be very much like birds, the modern remnants of dinosaurs, having hollow bones.
well yes, but it doesn't apply to brute wyverns and some elder dragons that doesn't have such light bones like the Uragaan, Ukanlos, Akantor, Jhen Mohran, and Lao Shan lung
You have to remember that monster hunter's definition of 'wyvern' is kinda iffy. Birds are wyverns, dragons with two feet are wyverns, fish are wyverns, sabretooth tigers with wings are wyverns. With the whole 'wyverians come from eggs' maybe Wyverians are wyverns too D:
I remember my friend telling me not to use the bow unless i had a specific setup and was point blanking the spread xD. Just told me to gtfo when i tried sniping.
Once the universe reaches the black hole era most life will be simulations powered by stealing black holes' angular momentum. In those simulations you will have all the magic you want.
I feel like bowguns in MH are indeed using ballistic ammunition (considering that you generally need gunpowder to craft their ammo), and that little crossbow string is a part of the mechanism that cycles the ammo. It's basically a vestige of crossbow tradition, and here at the Hunter's Guild, we take tradition seriously.
Ballistic ammunition is a given, since in World you can see the Bowguns dispense spent casings. Not just that, but if you look closely, every time you fire a shot you can see two object splitting off of the round when it leaves the barrel, which is most definitely a sabot. Bowguns are literally autocannons.
@@DarkButz yeah as it also seems that some bowguns are literally 20mm/30mm guns caliber, it should just shred monsters in a couple of bursts . But well ... 20dmg per hit on high level bowguns with standard ammo just feels ... meh ....
My personal theory was the bow string part was the firing mechanism. The bow string was just act like firing pin. Its probably gas operated or blowback to cycle the ammo from magazine and recock the string back.
@@va_sirberpasir9708 As animated, Bowguns are perfectly normal open-bolt firearms made by a world that doesn't understand coil springs, but does understand leaf springs (because that's all a bow is) and uses them instead.
@@jacthing1 The best kind of bard, more games and settings should use badass battle bards instead of saying "oh they're a wimpy support class for people who like sitting in a corner and crying" NO, hit face to play a note that can burst eardrums and break bones as well as buff, hell yeah!
@@friednousagi3449 you’re still going to spend most of your time in sns mode so unless you are a dodge master you are loosing your strongest defensive tool, as well as source of dmg from counterattacking
I really like how you logic'd through the insect glaive by saying "let's pretend it's not magic, and just a natural byproduct of the creatures living in the world" when that logic is pretty much what the entire series is built on and most well known for lol. Awesome video and analysis!
@@chenkaichuang8305 The explanation for the elder dragons is (and I guess the dragon element) is the life force of all elder dragons derived from the ley line like things that exist in the earth. So it's pretty much magic for almost all elder dragons, with some exceptions like Chameleos
@@chenkaichuang8305 the entire elder dragon classification is borne out of a need for a "we don't really know the taxonomy or full biology of these creatures" category. You say "dragon" like it's a known tree in the games but it's not, the category is full of monsters that have absolutely nothing and everything to do with each other. It's a diverse category of "well we don't know where else to put it" monsters. In other words MOST of them lack an explanation, Fatalis is but one of them.
On note of sword and shield, what's really funny is that you actually nailed it with how it actually works in game: despite having shield in the name, SNS has some of the weakest blocking ability and is only used for emergencies. It is, however, one of the best weapons for dodging, which you also mentioned. Also, on note of superficial cuts as well: even though you're ignoring the 'magical' elements of the game (and thus any weapons that have elements or status), poisons are a bit more mundane of a status you can have one weapons, which SNS and Dual Blades are good at applying, which lends well to multiple superficial cuts. (Also, for people who keep commenting about the SNS's performance in game, I'm talking about the topic of the video--how the weapons would likely function realistically. I'm trying to keep things in context of the video and the topic.)
yeah that's what dual blades are all about. elemental damage is just a fantasy version of poison or damage via infection or any other thing you would definitely use against a giant beast in real life, plus they HAVE poison.. and sleep drugs.
but to effectively apply poison, i guess you still need to be able to do deep cuts. which make me consider soaking GS/LS blades with poison, and it seems to be more effective than the SnS/DB, because both the cuts and the amount of poison applied will be superior.
@@jam3833 Not quite. To see more of a comparison, the Chinese repeating crossbow was basically an early pump-action weapon. It fired bolts at relatively low velocity--however to keep this effective, they poisoned the tips. It made it so just a little knick or an otherwise less-lethal shot would still potentially be fatal. Plus, the more places where poison enters the body, the faster it'll go through the system. GS, both physically and in-game, most of the damage is gonna be coming from cleaving deep into the monster. Poison might do extra damage on top, but by then it's not really relevant.
@@Zedrinbot can i say because of thick skins and hard scales, GS/LS is still better in terms of forces/cuts. but SnS/DB is closing the physical gap by more mobility and poison chance.
@@keiichimorisato98 the better and tougher ones tend to be all bone, scale, and claws, maybe some teeth in the late game, so that seems to be a true point that bones of monsters are tougher than metals in some cases
The one thing I love about this franchise is how disgustingly optimistically enthusiastic to the point of being creepy the hunters themselves are. They could be facing immediate danger, doom or death, or be in the mouth of a rathalooosss being nommed on and they would be like "COOL, AWESOME, LETS DO THIS"
Let’s be real, if you lived in a world full of scary and creepy monsters where you had to hunt them to survive you’d probably be a little batshit crazy too 😂
What about all the villagers at Kamura in Monster Hunter Rise, i'am talking about the fact that they live like ninja and samurai and Yomogi being young is extremely precise with her throwing skills when she prepare her dangos, same for Hinoa and Minoto and their skill with the Bow (one of them being an actual dango glutton)!
One of the big concessions I give the Monster Hunter games is that the clearly superhuman characters also require a superhuman caloric intake. It's like watching a strongman competitor's intake, but to the Nth degree. The meals you eat to prep before a hunt in most of the games are big enough to feed a whole family and still have leftovers. Yet your character munches it all down in a single sitting, along with plenty of beer. Not only that, you do this in-between EVERY HUNT, and if the day night cycle in World is to be believed, hunters sometimes go on multiple hunts per day and even sometimes end up eating another similarly sized meal during the hunt. So yeah, your hunter may seem supernaturally strong and durable, but they still need to fuel that body properly to maintain peak performance.
In defense of us regular humans, some foods are more appetizing than others. I had once a comically large barbecue rib that I needed a full plate just for it and even then spilled out a little, along with a whole bake potato with cheese, bacon and sour cream and drank two pints of cranberry juice with the meal. Left feeling satisfied but I still felt like I could go for something more if I tried. This coming from a person who's never been overweight before. So what I'm trying to say is, that if you have one of this meals before you, you'll likely eat it whole with some practice... Some of them at least.
In long fights you can end up needing to eat an entire steak twice just to keep your stamina high, which can be interpreted in a couple ways: if fights take place in realtime, it implies hunters have insane metabolisms. It could also mean the fights are longer than implied and take so many hours you need a meal again. Funnily there's also no fall damage. Monster hunters can fall hundreds of feet and be just fine. They're definitely superhuman to some degree.
MH Lore: Why are the Switchaxe and the Charge Blade a thing? The reason for there existence, is because they are hight tech weapon from an ancient civilization (like atlantis), that they are trying to reverse engineer. Thats why they have those charge mechanics.
I was also told that the humans themselves are the same way, genetically enhanced by Atlantis. So mankind has basically turned into a race of Captain America-s
For the gunlance, my idea is that the reason the "gunshots" have very little range is because they are more like shaped demolition charges, which are designed for armor piercing and destroying walls in the military. Still absolutely deadly, of course.
Exactly. And it's kind of mix between a close range or better put direct set on target mortar and a shotgun like pump gun. Also the ammo is called shells and the action is called shelling in Monster Hunter...
And the we use wyvern fire to obliterate monsters and pump a wyrmstake into the the monster that then violently blenders it up and then explodes it is quite the best of everything
I like how this inadvertently shows the careful and well-put design of this game. Every weapon that would not be useful against these monsters has a magical/engineering aspect to still keep them believable in-universe. Monster Hunter it's not realistic, but it's very good a making you believe it is.
I actually just saw a video that explains that the same depth of thought seems to go into the actual monster design. In the MH movie, apparently, when they were designing Diablos, the game designers they called in to help noticed that Diablos's claws were very sharp, and since she burrows through the sand, her claws would be duller. Just thought that was really neat
See my dear Shad, as a hammer main I agree on the point of "they're kinda worse than swords" except on something you yourself mentioned: concussive damage. Hammers in Monster Hunter are delegated to smash heads, causing monsters to recoil and collapse stunned, allowing us to deal tons more of damage to their heads while the monster is incapacitated while leaving the window open for your party to lay tons of damage with their weapons to the monster who flails on the ground, helpless. Hammers and Hunting horns are deisgnated skullcrackers with a side job of partbreakers (aka breaking horns and other parts of the monsters). Some people say "well that's dumb, you're going near the face of a monster that spits fire, that's dangerous why would you do that?" and it's true, we fear it, we embrace the fear of being bitten and send out hammers to their face and don't care. It's badass and I love it. Lovely video, thank you A hammer main.
Until the Fear of Death surpasses the Fear of No Horn Drops, WE HAMMER MAINS CHARGE INTO THE FLAMES! WE SHOW THESE COWARDS OUR TEETH AND WATCH *THEM* RECOIL!!
Which is my counter argument to tiny shields not being effective. The attacking surface area most of the time makes up for the lack of defending surface area. Your hunter can fall off a cliff and be fine. The shield is less for taking the hit and more just to brace your arm so *you* can take the hit.
you also need to hit something important. Presumably, on a creature the size of a bus, there is a proportionate amount of not so important stuff you can hit.
MHW bows disapointed me because of the range nerf, only have around 30meters max the older games had abilities to give you a 4th charge and you can fire them easily over 200 meters (spams tyrant wrack on Lao shun lung)
@@RX782GP03 bow charge plus is still a thing though for fourth level charges and I mean cmon not even in GU you would fire a bow from at most 20 meters without severe damage drop off - unless it was pierce bow, but even that's pretty niche. Also forget Lao lol
@@RX782GP03 i mean even with the hard nerf, bows were meta when it comes to speedruns, until they nerfed them further in iceborne. I'm sure they had good reasons to do so
Yeah, in my opinions heavy bow gun would be the go to. He wasn’t sure but they do indeed fire ballistic projectile, as you use gunpowder to make their ammunition. On top of that the heavy bow gun has a machine gun mode where it can spit out so much ammunition in a short amount of times… that’s without considering the insane amount of different projectile you can use with it including artillery fire up to poison/paralyzing projectile.
A couple things that might clarify your confusion with some of these weapons: - The Insect Glaive has a gas system on the back end, somewhat like Attack on Titan. The insect is very much alive, and the canon seems to be that it Mosquitos juices out of the monster and injects them into the hunter when it comes back. It's basically fantasy doping. - The Bowguns are both "Bow" in name only, all projectiles you craft or buy for them are ballistic and they all fire by explosion. Why are there bow parts on them? A E S T H E T I C S - The Gunlance is similar to the Final Fantasy Gunblade in that it does not shoot projectiles, it ignites explosive shells. You basically thrust your big thing in there and blow your load. Sometimes all at once, sometimes in spurts. Sometimes you don't even thrust at all, you just charge it up in proximity of the target and explode in on its face.
nah, the bow in the bowgun isn't for aesthetics, it is to reload the gun, kinda like the spring in a semi/full auto weapon, that uses part of the recoil to put the next projectile in the chamber. basically that bow is replacing the spring.
I thought about your insect glaive doping point and now I'm convinced. So basically, this extremely distant domesticated relative of a mosquito picks up different bodily fluids(lets say blood, spinal fluid, and whatever extra stuff it has to produce flames or whatever other projectile, in keeping with the three different zones you have to collect from) it processes this fluid with some enzymes or bacteria into some super drug, injects you with it when it returns and you gain insane jumping and maybe some mild time dilation to flip around like that without risking injury. This is the perfect monster-hunting companion and other weapon users are totally sleeping on it
@@jordicl4325 Yep. In the world of Monster Hunter, it is more convenient to use parts harvested from hunts that rival or outclass modern spring steel for springs drive the mechanism on release. Why some of them don't have bows like from Seltas and Zinogre? The primer doesn't have to require making from chemistry, when you get highly pressurized liquid (Seltas fluid sacs) and electrochemical potential (Zinogre body parts housing matured Fulgurbugs and Thunderbugs).
I love it when games are either fairly realistic and practical with weaponry, or when they are just SO over the top that I can say 'that isn't the point, the point is hammer go BONK'. Still really fun to look at the practicality of the weapons in-universe though. Great video Shad.
@@korokseed1619 To avoid trouble, me and OP are friends and on the rare occasion we find each others comments in the RU-vid ocean we always reply with "what a toxic comment" because inside joke.
Aight so, for the hammer. The armor these monsters have is INSANE. The Greatsword could easily be defended against by some of these monsters. The hammer is special for its blunt force and armor breaking potential (in a semi-real life standpoint). And notice how most of these hunts are done with teammates. A hammer to break the armor and stun the monster, and a Greatsword to take advantage of the weakened part. The hammer could definitely be useful with the hunter’s strength.
Also something I wanted to comment this at 6:28 in genshin impact, sayu actually has a similar effect when swinging claymores(or just weapons that fit in that category in-game at least) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PXp8qKZeHeY.html It is even mentioned that without a vision(magic thing) that sayu wouldn't be able to swing something that heavy "my sword is crazy heavy, even with my ninjutsu training there's no way I could lift it without the help of my Vision. So yea, having a Vision is a huge help for me." I kind of want shad to do a video looking at genshin impact weapons and magic
@@giulyanoviniciussanssilva2947 The Greatsword is the best choice for pr0 hunters because of its long reach, high attack power, and ability to cut tails. Hammer can break carapaces and deal huge amounts of damage that the Greatsword is struggling to do.
@Rare Kitsune And what you got from the video is pretty surface level as well. The entire point of his comparisons is that, if you're strong enough to wield a greatsword, why would you ever bother using something like the sword & shield when you can just use the greatsword? Why bother using a small sword when you can use a big sword just as well? It makes sense and is a pretty valid point, ignoring the "magical" elements that monster hunter has.
@@Neriedar Realistically though why not just use the weight of the great sword for concussive power instead of using a shield, which is almost entirely reliant on your own strength?
Some of the greatswords are giant axes. So basically, your "big giant axe" in MHW is just classified as a greatsword. As to strength comparisons, Kyle Hill had a full sized Greatsword model created, and determined that even with light materials you would need more torque than a *Bugatti Veyron* just to swing it.
fun unintended internal consistency: hunters are like supersoldiers and require a ton of calories to sustain. so you see a whole industry rise to support them with giant feast meals only possible with all the megaflora and megafauna.
Hunters are just like supersoldiers, considering they are the descendants of the ancient civilization which must have made themselves superhumans for that hole war they started with the most powerful creatures in world. "My personal theory"
also consider how strong the lynians are as well. easily carrying what looks to be a "Butt" Load of explosives and throwing it. a Butt is a 130 gallon or 500 liter barrel.
Shad: talking about killing things at range with the Bows and Bowguns. Me a Bow and bowgun user: Always sits right in the face of the monsters to maximize damage
The dumbest concept in the game. You have a gun and yet you need to stay no less and no more than 15 feet away from the monster at all times? That's ridiculous.
@@NightmareBlade10 it's determined by your ammo type, spread bullets are point blank while piercing bullets work better at longer ranges. If people could camp in the back and have max damage with bowguns then it would be unbalanced. That rule for maintaining the right distance means you'll still need to evade and position yourself accordingly.
Thousand dragons and spread ammo user i'm guessing? If you are, could you give me a good heavy bowgun build using spread ammo? I have no idea what charms or bowgun decos to use.
I used it even before Rise and have ever since the second generation where it was introduced... why? Because it may be the hardest to use prior to Rise and World, but I vehemently defend that the Hunting Horn is the best weapon in the series overall. It gives you so many advantages and if you use it properly (not sticking in the back to buff) and buff whilst inflicting damage... you inflict a hell of a lot even without a team, and with a team you will be worshipped as a god for how little it used to be used by people.
The reason they have crazy weapons but live in a primitive esk way is from reverse engineering. They found the weapons from a old civilization and recreated them. (That's the simple version if I remember correctly)
@@Casto3924 The Charge Blade and Switch Axe were explicitly stated to be made from leftover blueprints from the old civilizations. And is the reason why they're the only weapons so far in the mainline games to be able to "Change" between two weapon modes.
The mechanisms of complex energy weaponry like the SA and CB are such simple concepts that even local village craftsman can make them. We have also devised advanced original weapons like the Demolisher in 4U. The real reason why the world is so primitive is culture and safety. (1) Everyone in the world believes in living in harmony with nature and foraging without industrialization. (2) Any civilization beyond the size of a village attracts dangerous monsters. Dundorma is one of the largest cities full of civilians and is constantly under threat from Elder Dragon attacks and needs to maintain an entire Battlequarter to defend and repair the city. (3) The Guild enforces this lifestyle by monopolizing the activities of hunters and segregating people into small villages with assigned hunters instead of one big city with a standing army.
Hunters: Brings a giant slab of sharpened metal with a rocket strapped to the back, really long long swords, hammers that show up on the Richter scale upon impact, giant lances, giant lances with cannons built into them... Phantom hitboxes: I'm about to end this hunter's whole career
@@anotherclown6620 I think ya got an issue if you miss a thrust down assisted by gravity and a giant air cannon system within the glaive vs a fucking mile wide toad
If we are being realistic here, The second that you miss that drop down thrust the monster is going counter attack and chew you into pieces, there's no way you can dodge an incoming attack while recovering to the ground properly.
I know I'm super late to the party, but I've always thought of the bow portion of the bowguns being the reloading mechanism rather than the firing mechanism. Going by sound alone there is clearly a volatile discharge per shot.
I agree with this. A lot of the time, it seems like the bowstring is being used in place of a recoil spring, with most bowguns appearing to be semi-automatic and firing from an open bolt.
My favorite interpretations of the MH world are two: - The world in MH has less gravity than ours. Not enough to make you float, but enough to allow hunters to run around in full armor and move weapons bigger than them with ease and for giant monsters to move with the speed and agility that they do. - The world's atmosphere has many times more oxygen than ours, this would allow not only for hunters to develope great strength and stamina, but also the evolution of the mega fauna of that world (something similar happened on earth millions of years ago, when the high levels of oxygen on the planet allowed for insects to grow to gigantic proportions).
Both Also Hunters are genetically engineered ancient supersoldiers from the war against the archdragons, which is why doping with monster juice using the insect glaive works at all and why they can gain extra power from gear made with monster parts. Every Hunter is a human-sized Equal Dragon Weapon.
@@stevebazin127 Gravity is a double edged sword though as lower gravity tends to lead to lower muscle and bone mass. Oxygen is a net benefit with only a small percentage increase as demonstrated by actual dinosaurs and megaflora/fauna in prehistory. Either way it's a battle of efficiency so I imagine it could be both those (but moreso oxygen) but with the caveat that a *lot* of human natural selection (aka death) must have happened to result in species that actually benefit from those boons instead of atrophying.
Only 500 lbd draw strength? You've forgotten about the square cube law. Accelerating a projectile that is probably somewhere near 12 kgs is going to require a force similar to a cannon
Yes the hunter's strength is insanely superhuman, but their durability and ability to survive anything is even more impressive. Sure you have giant monsters that can rip you to pieces but that's not even the half of it, hunters can survive any fall and take no damage no matter the height, survive a blast of liquid magma to the face, or even survive basically a nuke (pointing towards Safi'jiiva's signature attack). Not to mention fire hot enough to instantly melt anything, looking at you Fatalis (fun fact: Fatalis will actually take hunters' armor whether the hunter is alive or dead and melt them onto his scales to make them even more durable, basically taking one from the hunter's book).
The Longsword actually HAS a devastating Thrust attack! It is called the Spirit Thrust: The Hunter does a long wind up and thrusts the longsword forward, as far as he can, even letting to of his second hand to extend it as far as possible, and then, if connects with the Monster, the hunter pulls it out, use the Monster as a step to jump high, and follow up with a BIG, destructive Downward Slash, using the moment of the jump! It looks great, and deals MASSIVE Damage =D The Longsword also has a another, but much weaker thrust attack, as part of it's basic combo =)
Shad said the spirit stuff is just magic, pfft NAH, its fuckin determination. its that anime moment where everything slows down and theres the dramatic monologue. THAT is spirit.
"How effectiv would Monster Hunter weapons be IRL" Answer: Apart from the all migthy Sword and Sheild, almost none would be effectiv (This comment was made by a Sword and Sheild main)
Something I feel is being overlooked somewhat is just how tough monsters are, both for attacking the monsters and defending against them. Wyverns like Rathalos or Seregios are covered in extremely tough scales and plating that would make it difficult to deal fatal blows, which explains why you have to break parts of the monster before you can deal decent damage. I think that might alter how effective some of these weapons are. As for defence, considering how hard these parts can be making shields and armour from them makes a lot of sense. Strapping parts of a fire proof dragon onto your arm makes a fair amount of sense of you’re fighting something that with breath fire at you. Very well put together video, glad you touched on the series.
Conceptually it makes sense, but the size, weight distribution, and shape in general would make it in Phew sable, not because their heavy, but because their so unwieldy and detrimental to the user you might as well be using a butter knife But monster hunters weapons and armors follow the rule of cool, some of the higher tier and latest monsters do too but they usually are realistic instead
Even if you made armor or shields out of that material, the force these mfers can produce will still crush your bones inside the armor and behind the shield, even if you can stand after such a strike.
@@TsulaAngenati2292 yeah, Monster Hunter has usually had a balance of relatively realistic and unique monsters and more ridiculous and silly characters and gear
Actually the whole point about the charge blade is versatility in combat, as in, unlike the sns which is versatility in utility, charge blade is versatile in damage, you can defend if you have to, you can go with great power when able, you can build energy and amplify what you dish out, and you can utterly wreck other monsters, sns, and charge blade are both middleground in the games. It does light slashes, heavy impact slashes, and can even KO a monster if you deliver the elemental discharge properly, it can even in the axe mode reach monsters in the air, sometimes dropping a rathalos out of the sky. Granted, yes, it is ridiculous, but in gameplay it's really good at melee damage versatility.
In defense of the Hammers vs the Great Sword, it has one major advantage in that they are the only melee weapons that don't run the risk of getting lodged in the monster, especially some of the thicker skinned/functionally armored monsters where you can't just call it a day once it's in there. Also, regarding Shields, to be fair this is a franchise who's flagship is a firebreathing dragon, and at least the lance type greatshields would be useful against that sort of foe.
Me the ALPHA M*LE of this comment section and me command RESPECT. Right now me telling you to NOT observe any of me nice cool sweet videos. Instead just look at me awesome good powerful thumbnails. Thank you, dear scp
I've never really seen the Hunting Horns effects as 'magical', I think the music just hypes the hunters up; Low on health? Have a soothing melody to make you feel good. Wanna deal more damage? Have this hype track that makes you feel like a beast! Taking too much damage? Check out this prideful tune that makes you feel invincible. Have you ever listened to a music track or song that elicits a strong emotion in you? That's what the hunting horn does to "buff" you.
"Have you ever listened to a music track or song that elicits a strong emotion in you?" DOOM Eternal soundtrack in a nutshell. When you listen to it, you start wanting to go on a violent rampage.
I wanted to ask about some of the physics for guarding, you mentioned (especially with charge blade and sword n shield) that the monsters would be doing too much damage that the shield wouldn't really help. what about the lance? certain actions make it appear like the shield is being partially wedged into the ground to take the brunt of the blow. Considering that the shield is quite large, and assuming it was made of a material that could withstand the blow, would diverting some of the blow into the ground be enough to make it viable?
the issue is that the top majority of the shield is still loose, meaning the only thing stopping the shield from smashing into your face is your arm, which would absolute shatter behind the force of some of these attacks.
What I find funny about his complaint about the shield used for sword-&-shield being unable to withstand the attacks of larger monsters is that that's true in the game; sword-&-shield is the only weapon type with a block and a dodge for a reason: the shield can withstand smaller attacks, and then the dodge is for getting away from big attacks.
This isn't really openly stated in the games, but the Monster Hunter setting is basically a post-post-apocalypse. All the crazy rocket weapons and the switch axes and charge blades are ancient technology that the hunter's guild researches and reverse engineers. You can see ancient settings and hints of crazy things from the past in a few areas of some of the games, the coolest example being the last boss of generations of ultimate which is (spoilers obviously) an ancient, highly intelligent (human level or more) spider monster who's been collecting things for her nest for thousands of years, and her favorite toy is the rusty broken skeleton of a literal ancient mech which she pilots by puppeteering it with her spider webs and she fights you in that. This has led to speculation among nerds that the hunters aren't normal humans but are the product of ancient genetic engineering, which is why they eat like saiyans, have super strength, are nigh indestructible, and are all left handed.
I’ve always found that monster hunter has found a fairly good balance of realism and fantasy shenanigans with their weapons. Shields would probably be more useful against the smaller monsters you face, such as the jaggi and ludroth
@@redracerb18 true, gameplay wise defence is useful, I was meaning that in the context of realism, shields would be more useful against smaller monsters
Not just that, but the shields used by sword-&-shield are strapped completely to the forearm; freeing the right hand for using items and placing traps. The short reach of the sword can be made up for by being able to throw sound/flash grenades to close the gap while the monster's disoriented (though this doesn't work on Khezu, since it has no eyes or ears).
One thing that I think Shad might forgotten when it comes to SnS's usefulness is that fact it can use items without sheathing. It doesn't need to cut hard when it can throw flash bangs, trigger environmental traps like loose rocks and deploy traps all without ever putting it away. In a way, the SnS at least realistically would have been perfect for exploration and scouting, which in universe would have been an actual job, especially tracking Elder Dragons.
The "bow" part of the Bowguns isn't like a crossbow, but rather it's the firing mechanism for the gun itself, akin to the hammer on real-life firearms if I remember right. Either way, it's definitely more gun than bow, considering you need actual gunpowder to craft the ammo, to say nothing of some ammo types' ability to pierce clean through even several large monsters like they were paper
jes the bow part of the gun is mainly there to load the cardridges like a spring in a repeating rifle. the bullets themselves are fired with chemical energy.
"The great sword is large and heavy enough to also be a hammer," "lose the shield, thumbs up for the lance," at that point it would be better to dodge than to block; sounds like min-max builds to me.
@@millrose6250 From what I remember a pretty common lance build is to get evasion 3 and use the quick little backjump to dodge attacks rather then to block, making it ironically a very dodgy build
@@millrose6250 Imagine a game where you have like different art styles, not like GU styles but something along the lines of "berserker lance" you move faster but you lose the shield in exchange, you also deal higher damage and the animations are just thrusting with all your body. Man this video gives me many ideas on how to change the lance weapons and Lonsword
@@devyboo2 Yeh, that's evade lancing and relies on the bigger than usual s on the backhop. Ironically the lance has the longest s in the game when performing said backhop. Then in some games (Generations) there's the hunter arts and all but you get the point.
As for how someone can carry a lance or GS that size in the monster hunter universe. The hunters in the game can get away with such big weapons because of the fact that the gravity on that planet is lighter. How light you may ask? Light enough to jump down a steep mountain side with bulky armor and live kind of light.
Shad: Insect glaive, you could use it to jump high and stab the eye or any vital points Me, an insect glaive user: Hey, that is 90% of my strategy in MH World. Jump, mount, stab, repeat until they die
@@coreypower8381 I'm more focused on the ground! I mount, of course, but only after buffing up- and then I shred shit like a blender with my good old Triple Up
I'm surprised you missed this point with all your videos about centre of mass you missed that carrying that heavy shield allows you to offset your mass and anchor yourself for a more powerful thrust and balancing the weight of the Lance.
Plus sometimes you are just to close to evade away from the Monster attack and to far away to roll under it and that Shield could save your life or even when you dodge and are still recovering/getting back up and the creature is attacking again you can still attempt to block to even lessen the damage
I remember reading in MH lore that a certain percentage of humans (like 20% or something?) that are born are born with much greater strength and durability than the rest of the population, and those stronger people become monster hunters and are strong enough to wield the crazy heavy weapons and take insane hits from monsters and such
And if you apply some science into it, like say if oxygen were doubled on Earth, we'd be actually be faster and stronger but in exchange with giant bugs. The game does have big bugs and how massive the world is so I think the air and structure of the world they breathe in makes them really strong with weapons on their backs while running.
Henpai Desu I’m pretty sure Monster Hunter World mentions that stuff like that happens due to an extreme amount of nutrients in the ecosystems, also why there are so many monsters.
According to the lore the hunters are bioengineered weapons from a protoculture that no longer exist. No joke, look it up. It is why they are stronger than regular humans from their society.
Most players aren't aware but the greatsword does have a guard mechanic in Monster Hunter where they hold the blade width wise in front of their character to create a large shield.
Honestly I'd say on point on pretty much everything. Here's a few fun thoughts on a few: The bows look to use heavy duty chain as a bowstring. So the draw strength can be as high as the tension Strength of industrial grade steel. I reckon bows due to relative affordability and poisons would be popular for frontline and scouting roles. Sword and shield due to versatility would be excellent for scouting roles allowing access to equipment. Well suited to fast small monsters. Gunlances I always imagine as costly to maintain and difficult to use hence why not everyone uses them. As such likely used a lot by veteran hunters. The hunting horn in practice would make an excellent support tool. If the music has a fair range it would be a good communication tool between hunting parties, bit like a drummer. Would probably be used for mopping up smaller critters when not communicating. The insect glaive comes across as a high maintenance tool like the gunlance. The mobility is huge and would likely be used how I used it in game. As an excellent distraction and to hit awkward areas. To get above low flying monsters to knock them out the air and cover vertical ground. Of note is how hunters in the games use different types of traps, poisoned knives, tagging paintballs, slings, dung bombs to make monsters recoil, BOMBS and even smoke grenades while retreating. Theirs a potential for a couple videos on hunting tactics in monster hunter. What's feasibly, makes sense and how it might work. Either way a good video
I'd word the insect glaive practicality a bit differently with _to ground by a thousand cuts_ aka shred them flaps rather than knock them down. More importantly I must mention the hunting horn in reality would no doubt be used to inspire fear in a monster. I envision Ride of the Valkyries ala Apocalypse Now over a flame throwing bag pipe anthem ala Fury Road.
Gunlance is significantly less practical than it's being discussed as, in my opinion. Cannon with a bayonet honestly seems like it suffers the same problem as the Switch Axe here. HBG with ballistics is a better cannon, regular Lance is a better stabby-thing, and it doesn't combine the two well enough to be worthwhile. Relying on a bayonet means you're not thrusting as deeply as a lance, and thrusting at all risks gumming up your firing mechanism with monster blood/guts (though, if you're in stabbing range, you've probably expended your ammo as much as you could anyways, admittedly)
I'd say you never played every game in the series like me and several others... I do not disagree with the video or most of the analysis it makes, but there is clearly some bias for many and straight up misinformation some of the last weapons. Thus I cannot agree with a person who looks at face value based on his own minimal experience in the game and near 0 research out of it... I do not doubt their knowledge and experience with real world weaponry, but that does not accurately translate to this subject in any format. I mean no disrespect, simply a very... shall we say... "experienced" individual in this community, and I saw a lot more relevant negatives than were brought up as well as positives... which tells me Shad did not approach this fairly.
11:43 Two, actually. One is a simple thurst and the second is a charging (as in, moving forward) thurst. The second one can lift you into the air if you have the energy, and u can perform kinda magical slash from above.
There's a puffing sound every time you use the Insect Glaive to vault or air-dodge; it's releasing a burst of some form of propulsion. As for the Kinsect, that is /heavily/ implied to be manipulated via pheromones held in the "blunt" end (which is sometimes a blade. Yeah, that makes no sense to me, either). And Bowguns: the bow limbs are essentially the recoil/hammer spring, according to the lore I know of it. Yeah, Monster Hunter tech is schizophrenic.
So hi, Monster hunter lor enthusiast here: Canonicly the planet Monster hunter takes place on is "SLIGHTLY" smaller then earth with a MUCH HIGHER Oxygen content, this results in lower gravity and higher muscle per person so a one to one comparison with our higher gravity and lower oxygen isnt 100% accurate.
Yep, otherwise all the hunters would die or at least take damage from heights, monsters such as Dahren Mohran would collapse under their own weight, and the temnocerans and neopterans would be unable to breathe.
The slightly point is important because otherwise the gravity would counter the oxygen where it counts. I'd also wager simple natural selection in those conditions has resulted in a human that is really only like us in name and appearance.
@@wolffang489 there is Lore that also backs that up to. Hunters as a profession are a perfect storm of all the perfect factors to make a killing machine that can actuelly go head to head with monsters.
Something that Shad might have missed about the Gunlance: - Strangely enough, even though it's called the GunLANCE, its movesets consist mostly of slashing, not thrusting. - And even though it's a GUNlance, it doesn't shoot but only explodes instead. - The only move that seem to involve thrusting is the pike thing that you can impale monster with AND EXPLODE.
@Doom Posterior "Weebpunk" would be a bunch of westerners going with 100% Japanese inspired aesthetics. Monster hunter has roots in Japanese elements due to it's studio, but the vast majority of it's themes and aesthetics deliberately go elsewhere. Most of the armour and weapons are closer to a western high fantasy look combined with a primal/caveman aesthetic.
Some bowguns are just guns, but a lot of them use a bow string instead of a hammer. And some of them actually look like hybrids between pellet shooting crossbows and modern guns. And maybe that's the point since the Bowguns seem to be able to shoot many different kinds of ammo, even having attachable drum feeder for fast machine gun function.
Hunters have INSANE strength. Other than using super heavy weapons, fighting giant monsters, and no fall damage. A hunter can fish the giant, larger than a blue whale sized picene wyvern ( Plesioth ) out of the water with a fishing rod, a very durable fishing rod, but still a fishing rod. Plesioth doesn't fly, so it doesn't have to be lighter than a shark of that size. Also add thicc wings, legs, and hips to the weight. Plesioth also walks on land, and it would be very heavy do to the prior sentences, so most likely it would have bones more like Brute Wyverns, and they would be as dense as them to. Also the hunter doesn't have to just deal with the Plesioth's weight in order to pull it out of the water. They also have to deal with the powerful creature resisting the pull of The rod, and Plesioth is a very powerful swimmer. So in conclusion, hunters are truly buff.
19:04 "How much could you actually block against creatures this big?" *shows Uragaan Me seeing Uragaan for the first time: "Yeah, certainly I can block a chin *the size of a state* " *You fainted
@@daniellejarvis9131 this is why in the real world, there’s a specific type of spear with a crossguard so you can stab boars with it without them following you all the way up the shaft to gore you with their tusks.
I love how you don't just go "no, that's bull" and actually try to consider the mitigating circumstances, and still manage to reason logically, even in the context of the fantasy scenario. I feel people too often go "it's all make believe, so anything goes" or "it's all make believe, so it suxxx."
This 100%. I've always leaned towards fantasy that grounds itself in it's own rules. Probably why my favourite weapons all aligned similarly to Shad here. I subconsciously favoured the weapons that I felt "made more sense" to me, when I played. Mainly the Lance and Bow.
@@UnknownSquid Yes, that's good but it's not necessary. MH does make sense to some extent but I'd still have fun, either way. The people who cry about realism in video games get annoying fast.
Maybe the gunlance "projectile" isn't really a projectile, more like just an explosion? Like a blank ammunition, but with a focus on the blast itself to deal damage. And also, the bowgun is basically a rifle. I see the "bow" on it as an unique reloading mecanism to hold/use the cartridge, by the fact that the user only really pull the "string" to reload the gun.
To be more specific you could approach a Gunlance cartridges to Incendiary ammunitions, but with the issue the ammunition itself doesn't survive the blast, making it so the second it comes out it explodes, hence the explosion happening at the nuzzle
Monsters in monster hunter have hard armored scales, and some cover themselves with hardened mud or actual rocks, which is where the hammer comes in. Hammer and Great Sword users are meant to focus on the head in order to stun or KO the monster, but hammers, thanks to the armor, are more effective.
Not to mention your role in a party is to break armour (debuff defense) and stun for the party. You damage the top layer then the greatswords and longswords come in to deal more damage
With that logic in mind the Gunlance, Lance, and Bow would be as effective... given one has indirect explosive/shrapnel damage which applies it through force. The second is specifically designed to pierce through hard scales. The third can do a mixture of both impact and pierce prior to Rise where it had pellets and pierce arrows. So if you are going to point out strengths you should include all weapons of those strengths. Hammer only just makes you bias. You mentioned Greatsword but not for it's own strengths and just compared it with hammer.
@@mikedavies6979 Game meta aside, it's not about armor penetration it's about concussive force. Edged weapons against an armor plate on the head *might* break through it but blunt weapons don't need to in order to damage what's inside, as shown by Hammer stunning and knocking down monsters easier with blows to the head.
Yes but his point was the gs has so much weight that you’d be able to get the same kinetic force with it as you would with a hammer with the added benefit of it also being able to cut
Something i feel is important is that Hunters usually operate in groups so the weapons were likely designed to fit a specific niche even in universe, The bone crushing ability of the hammer could be useful for Impeding or Crippling monsters by breaking ribs or Limbs, the greater Mobility provided by the Dual Blades and Insect Glaive could allow for The Heavier weapons to have greater effect
@@guardian3985 in MHFU, when getting heavy hits they would manipulate gravity to fall in a slow-mo dramatic way instead of just getting thrown away like the hunter. Also in old games they declare their intent to conquer the whole world and how they are studying the art of the hunt from humans and tech from wyverians in order to take over.
I do a whole lot more than that... but it is not a competition. Should have used it since Freedom 2, it's a mark of pride for those of us who mastered it since release.
@@skylow360 HH definitely has a lot of buffs. But most of the other weapons are still the same, just more seamless if that is the right term. At least for me, since I don't have to choose styles this time around.
@@danielgeronimo5538 HH definitely has the most differences from older games, considering they had to really rework it. A little unfortunate that HH has to constantly be reworked in each generation, but as a HH main I can appreciate the evolution.
I have first hand information, Shad: unfortunately, Oz hates Machicolations. He claimed on social media that hoardings are just superior in terms of cost-efficiency, and that the structural weakness they produce would be later fixed in the Renaissance reshaping the forts in a polygonal star, with proper towers covering the few blind spots. My sources are reliable. Sincerely, Totally not Oz's enemy
When you talked about the bowstring in the Monster Hunter movie I totally felt that. Even if the visuals of the movie were pretty good, the technical issues were so plentiful and that string annoyed me way more than it should have. The netflix original isn't much better but at least it's laughably bad.