Thanks a lot. I followed this till part 21, and I've learnt a good many things. I have been animating for years now, only occasionally and absolutely unprofessionally, and this is maybe a good chance to fill in some missing steps I should have taken in my education early on. The 12 principles of animation are still far, but really do seem closer now, after all the bouncing and twisting in this cat guy. It's one thing to read about stuff, and another - to make it. I can't say I didn't enjoy the tutorial - it was casual and natural, and lots of errors popped up, which is really a good thing (because it shows us how to fix those). However, being linked to in the Adobe Animate program itself, and coming from the official Adobe Animate channel, I expected a lot more polish. It's fine as it is, but it's on the level of any amateur tutorialist on RU-vid - inconsistent audio volume and uncut videos are the first things that come to my mind.
It's not supposed to be the best walk cycle in the world, this is supposed to be a tutorial for beginners not anything special like a blockbuster anime/cartoon. This is meant to teach you how to use the tools in Animate to create your own walk cycle, and hopefully a better one. Also just out of curiosity what makes this animation "really bad"? "really bad" in itself isn't a valid critique unless you explain why. For example a valid critique for this could be that this animation is "really bad" because it's uninspired, we've seen millions of cats in walk cycles. Why would you animate each individual body part when you can animate the whole character as one and get a more natural result. (I know the reason why they animated each part, but if I didn't that's what I might say) This makes a far better critique then just "That animation is really bad..."