Megaman 9 came out when I started to get lost with gaming. Though I was enjoying new experiences I just felt like something was missing with each experience and thought that was it for me especially with the lack of time that never goes away. I never played nine as much as I would like but it did prompt me to pull out my NES and SNES resulting in me over the years understanding my love was always for that generation and older. To this day the Blue bomber still puts a smile on my face. Thank you Mega man.
@@Vulpas Yes, it seems as if it was almost yesterday when I read about the new Mega Man featured in my Nintendo magazine. Very nostalgic. Thank you friend.
Here's the scary part. It was 15 years between the first Mega Man X (a state-of-the art game) and Mega Man 9 (a nostalgic retro game). And as you say, it has been another 15 years between Mega Man 9 and now. The first period of time seems much longer than the second...
Thanks for this video!! I truly can't believe it's been 15 years!! That was the beginning of the retro craze thanks to Super Mario Wii(which I think would be an awesome video!!) After watching this, I'm going to back to play this gem!!
I was there in the 80’s and 90’s and played a lot of MM games, but I wasn’t there when this game came out. I discovered the Wii later, and then I heard of MM9, and that it was well received… but why all the praise? You presented it perfectly in this video! Cheers!
Hey right now Capcom is having its 40th Anniversary and has a Steam sale for it. You can get this game, both Legacy Collections at the deepest cut at 67% off (11.60 vs 29.99) with all the trimmings. I've been waiting to see it go this low, never had 10 barely touched 9 so this is good. Good as dodging that 200+ bullet MM7 sickeningly hits too.
15 years already? Maaaan. I love Mega Man 9 so much. It was the first time I really got to follow the pre-release news and get excited. I really hope we see another series revival or two in the future! Great coverage!
I know! That was so awesome and funny. Why are robots men or women anyway? They aren’t human! I went back to play the game obviously and I noticed Splash Woman’s stage was really easy. And I wonder if they didn’t make it easier because everyone would try Splash Woman first since it was something different and new. Also funny name Splash Woman. That movie is “big in Japan” ya know? In Final Fantasy I the mermaid that grew legs was named Darryl, which always made me laugh.
This video gives me a great sense of nostalgia for Capcom Unity, which was the go to website for everything Capcom related and Megaman was no exception. I spent a good amount of time reading news articles and posting on the forums whenever I got home from school, it was a place where all sorts of fans of different Capcom series could come together and just talk about everything related to their favorite games. It's also was there that the ill fated Megaman Legends 3 was being built with the help of the fans which involved contests and polls that decided where the game's direction would go. It was an amazing community that had a big passion for the games Capcom produced, but of coarse it only could last for so long, as it was eventually shutdown many years later. I still keep in contact with a pen pal I met on Capcom Unity, and I will always cherish the fun times spent on the website back then.
Of course I knew them originally but in the 90s there were these mail order greatest hit albums I’d see advertised on TV. Monster Ballads!!! This song was in the commercial so I must have heard just that line 9000 times. It took on a new life after that for me
Wow I miss the late gba early ds era, remember reading about the wii, the games and everything on Club Nintendo(latin american nintendo power) and wanting a ds so badly, thanks for the video, I was looking for something to watch while I take my sunday morning coffe
Great review! Your closing comments hit really close to home. I was born in 1980 and played these as a kid and loved them, having beaten each one dozens of times. They were an integral part of my childhood. Having something like Mega Man 9 was unheard of. A new entry made in the classic way. And best of all, it delivered! I invited my brothers over for the first playthrough and we sat around the TV, in our late 20s, and felt like kids again, switching the controller back and forth taking on the different bosses. What a gift of nostalgia. I simply can't believe that was 15 years ago now.
Mega Man & Bass may be my favourite Classic Mega Man game, but I absolutely cannot deny that MM9 has an incredible place in my heart as not only the first Mega Man game I ever played after discovering the franchise through LittleBigPlanet Community levels as a kid, but also the one I've managed to sink the most hours into. The tightness, the polish, the cute little subtle details they added, the weapon balancing, the amount of depth they managed to cram into its level design, mechanics and, again, weapons; the challenges/achievements they put in that literally incentivise speedrunning and actually scoping out said depth (yes, even the one that makes you beat the whole game 30 times haha). It's just such an amazing experience from start to finish and it perfectly embodies what Classic Mega Man as a series is all about. Honestly, could never have asked for a better first title! Definitely a great place to start playing these games if you don't mind the difficulty compared to 2, 5 or 8. Thank you Mega Man 9; without you, I probably would never have been properly introduced to this incredible franchise. ❤
When Mega Man 9 first launched, I didn't like it. The enemies felt like the developers looked around the office and put in whatever they saw. I don't remember exactly, but I'm thinking it was something like scissors and umbrellas. But then, I got sick… really bad cold. There was not much to do except stay home and play the game. Slowly I started feeling better and enjoying the game more. Perhaps it was because I missed Metal Blade from Mega Man 2, but then I got the Jewel Satellite. That weapon was very useful and great for farming. If I'm remembering right, I left it on over night to automatically collect loot. 😄 Mega Man 9 was an OK game, but the real Mega Man action was when I played Mega Man X on the Super Nintendo Classic Edition. Wow! I don't know how I missed that game when it was new. Mega Man throwing fireballs like Ryu / Ken. It was awesome. Still, there was something special about games from Japan in the 1980s. Perhaps it was their economic boom, but there's just something different about the content. Why is it Mega Man 2 music sounds amazing, but Mega Man 9 is… eh… just OK. It's not just Mega Man 2 either… Street Fighter 2, just a few years later, also sounded great. Hopefully this isn't just a fleeting moment in time, and that the games of the future can even surpass the games of yesteryear.
This was a most fortuitous video! I had probably not watched a Mega Man related video for the better part of a year... Then two days ago, a video popped up in my subscription feed called "Is Mega Man X DiVE Offline Worth Playing?", so I figured I'd check it out, even though I wasn't interested in actually buying the game. But that kind of revived my interest, and then yesterday, I watched another Mega Man X video as well as two Mega Man videos. So I went from no Mega Man videos watched for multiple months in a row to four Mega Man (and X) related videos in just two days. Then, today, I was getting ready to eat and was scrolling through my subscriptions but couldn't really find anything I really wanted to watch while eating dinner...but then I found this, released just today, and it was a no-brainer. I put on this video and enjoyed it a lot. It came at the perfect time! These three days in a row have been full of Mega Man fun, and this video is the peak of the five that I've watched over this time period! By the way, I was never personally that into Mega Man (and only rented some games and got close to buying Mega Man 8 on the Saturn, but didn't quite pull the trigger), but I finally bought Mega Man 11 when it came out, and I really like that game and hope for another one. I'm happy with one just like it, with the exact same systems in place... The double gear system is great! Finally, the game that did it for me the way Mega Man 9 did it for you was Sonic Mania. That brought back that feeling that you described near the end of your video. After so much wasted potential, I felt that finally, the greatness from the past was fully realized in a new game (though one just like that with all new levels is my real dream). Sonic Superstars might be similar to a Mega Man 11 in that it's "classic-ish but modernized", but Sonic Mania is the real deal. It's not a modern take on peak Sonic. It is peak Sonic. You may not have been as big a fan of classic Sonic as I was, but I wonder if you had a somewhat similar experience with Sonic Mania and if you might put out a video about it someday...
The best game in the classic series, hands down! Creative robot masters, very useful weapons, incredible stage design and absolutely amazing music! Thanks for making this video, it's nice to see others share my love for this title.
They were so tight-lipped during development of this game that by the time we all saw the website announcement it almost seemed too good to be true hoping that it wasn't some prank or hoax. At the time I didn't have the Wii let alone the other newer systems so I had to wait until 2010 when I finally got the Wii Bundle with Wii Sports Resort. I largely ignored all reviews and positive feedback the game got aside from being taken aback at the idea of loosing Megaman's signature slide and Mega Buster I've grown accustomed to. But once I purchased and played the game Christmas of 2010 I could not stop playing it and beat the game completely within a few days. You guys are also right that the success of Megaman 9 inspired and sparked the whole retro revival movement that's still running strong today and hopefully will never be abandoned or discouraged again like it was from the mid 90s through the late 2000s. 😃
In the last ten years I’ve encouraged only getting games on Christmas and birthdays. It makes things more fun. And if you really are “retro” then you have to adopt the part of being young and slash or poor to truly recreate the good old days.
Great video as always! MM9 is one of my favs - and totally appreciated your closing thoughts. I was eager to play this game, with mild anxiety, hoping that it'd be good and not messed up with current video game standards - but boy when I heard the Mega man 2 password screen after you pressed start, I knew I was in for something special!
Such a great video as always. Mega Man is near and dear to me. Ever since I saw the MM3 Nintendo Power issue I was hooked. MM9 is a fantastic game and one of the best in the series.
@@GTV-Japan I have the first 20 issues on display in my game room. Such an amazing magazine. Your videos are soooo good. You should feel proud! Amazing work!!
Wow, this was a very nicely presented history of Mega Man 9. It definitely feels like a video which both an avid fan like me and a less knowledgeable player can both enjoy. However, one thing in this video totally surprised me: "In Mega Man 9, fans were pleasantly surprised to learn that one of the Robot Masters would be female." I had no idea that some fans liked it, since my reaction was opposite when I saw the Robot Master selection for the first time. I was in disbelief and enraged because it broke the tradition that had been in all nine main games so far. I also learned something new from this video: even though I knew about Honey Woman, I had no idea that Splash Woman was originally supposed to be "Ocean Man". By the way, one thing in this video seemed to be incorrect. It was mentioned that there is an option to turn thee flicker off, but I am fairly certain that when I tried the game for the first time, the flickering was off by default and there was an option to turn it on. I specifically remember wondering why anyone would want that when I was browsing the options screen. All in all, I really like Mega Man 9. When I played it for the first time, it felt very much like Mega Man 2 but more polished. It seemed like all the little things in each NES Mega Man game that prevented them from being the ultimate Mega Man experience for the 8-bit system had been remedied, thus finally creating that ultimate experience. Even the game's story and its presentation were pretty good. Of all the "8-bit" style Mega Man games, 9 is still my favourite.
“I wish there was a way to know you were in the good old days before you actually left them”, funny how such a simple, almost banal line from a sitcom would come to resonate so much as I get older.the late 80's and early 90's were just a magical time for us Xenials.
The closing monologue depressed the hell out of me, but the rest of the video was solid. Maybe it's because I'm at midlife crisis age, but all of sudden nostalgia isn't fun like it was even just a couple years ago. It's like the instant I hit 40, it went from fun to feeling like mourning a death. Like, the realization came all at once how it's all just... gone. I prefer to think it's just dissatisfaction with the present rather than a real longing for the past. And I think midlife is hitting us differently than our parents. Thanks to the internet, I've always been able to play my favorite games from childhood, watch my favorite movies, social media came along I'm my early 20s, so I'm still in regular contact with most of my old friends from school (I'm even friends with some now that I wasn't then). Really I should be grateful that all these things that I loved remained in my life. But I also fear it allowed middle age to sneak up on me all the more deviously. Sorry, I didn't mean to turn this into a therapy session. I know this is a bit outside the scope of a video about Mega Man. Although I doubt I'm the only 80s baby going through this.
….you were over 30at the time? According to my math that now makes you 92! All jokes aside thanks for making the video, Mega Man 9 was the opposite of depression when it came out 15 years ago it’s still a favorite of mine.
happy 15th anniversary megaman 9!!! :3 favorite classic megaman game alongside 2,6,4 & especially 8 as it was such a great revival of the blue bomber(like 11's design but was honestly really safe in areas.)/compared to shovel knight tbh still to me the best of reviving the 8-bit style as i got it after playing the anniversary collection experiencing the older games and fell in love with it sparking my interest in capcom's other series. i loved the robot masters(splash woman,tornado man,jewel man and hornet man/his unused design honey woman being made into a character in the archie comics "vespa woman",story(love the ending screens/megaman showing dr. wily his defeats,find dr. wily having a swiss bank account funny/cameo of chun li referencing the movie and the shop's cute moments like roll flying on rush.) especially the decommissioned robot masters(that felt more in depth than a majority of the x series narrative.),weapons(favorite in the entire series.). music(splash woman, and wily stage 2/3.) and bringing back to the charm of old school capcom that i'm glad is starting to come back.
Mega Man 9 was released with a VERY cool press kit--a replica NES box, shrinkwrapped, which contained an NES cartridge style case holding a small disc filled with game assets. They were limited to 200. I had one. I sold it in 2010. : ( I even imported a Mega Man E-Can energy drink, which evaporated from the cool can over time.
@@GTV-Japan I gotta tell you, I've long been a massive fan of your gaming docs. From the high production values, to doing your homework, and that broadcaster-quality voice, top shelf sir.
@bxsolx5086 thanks! It’s probably because I’ve worked in radio and Tv, news and sports in America since the 90s and in Japan in Tv for a while too. I just wrapped up the next video so look out for it. And I’m on my way to finish writing the next next one tomorrow 🍺 By the way there were Rockman 10 boxes in Japan. They were very fun
I've always loved the aesthetic of the NES Mega Man games. I'll admit that the SNES games looked better, but the NES ones have always stood the test of time visually (and in every other way). It's so awesome that they went back to that style. That site was correct in writing that MM9 was just what hardcore gamers were hoping for. It was NES-hard. We needed that in the Xbox360 era. I imagine most of your viewers had never heard of the band Cinderella, but I understood the reference because I listened to them when they were relevant, and still do. I'm from their neck of the woods, so it was hard not to know their music if you were into rock. They only made four albums, but they're all worth checking out! Anyway, this is easily the best MM9 retrospective on RU-vid. Cheers!
I am part of the small group of the fandom that actually stayed away from the game because 9 and 10 took the Charge shot and the sliding skill away from Megaman. To this day, I still haven't played it and don't have a desire to play it. Sure, it was successful, but it was because of those 2 factors that made me lost interest. I could see myself playing 11. At least the charge shot came back.
I too was disappointed when hearing the slide and charge shot were removed but I can tell you once you start playing the game you'll realize how much more emphasis they put into the boss weapons and level design which rivals some of the best in the series. Personally I didn't really gravitate to MM10 as a lot of that felt uninspired to me but MM9 got the game play formula right. 😀
Back when it released, I was still in my mid teen years. I was super excited and bought the Wii version when I first had the chance. The game was super fun and still is but no matter how much better MegaMan 10 is... I am really happy MegaMan 11 is what 10 should have been from the start in my opinion minus Protoman and Bass. Speaking of which, MegaMan & Bass actually calls itself "Rock 8.5" when opening the ROM inside a hex-editor 👀
Great video, except for the part about the NES/Famicom running at 30 frames per second. Almost all NES/Famicom games runs at 60 frames per second in a progressive mode!
@@GTV-Japan It's true that when receiving a interlaced signal old TV:s would only display 30 frames per second (or 60 fields per second) but the old consoles used a non interlaced mode which resulted in 60 full frames per second. Or something like 59.94 to be pedantic!
9 is probably my favorite in the classic series. Removing the Buster allowed them to place the emphasis firmly on the overall best set of weapons classic MM has ever wielded. Controversial, but ultimately the right decision, as there's scarcely a dud in the lot. And while it plays most like 2, it has a difficulty closer to the more demanding 4, which means a lot if you play these games as much as I do.
Also worth mentioning is the re releases had rapid fire so 9 was even tougher that way. The trailer for 10 made me laugh because it said with easy mode haha 🛸
Imo the weapons are a huge part of the experience and it saddens me that most of the series doesnt put much emphasis on the quality of them. 9 has the best weapons and the game is the hardest out of the 11 main titles which work extremely well as the Player beats the game's challenges by switching between the weapons. I really enjoy Mega Man but even when I was somewhat new to the series I could beat most of the games by using the buster or arm cannon.
bring back Protoman and Bass are back as playable characters, maybe even with unique storylines and stage designs to make the 3 characters playthroughs different
I was so excited to see Mega Man 9 that I bought it as soon as it was available. Then Remembered I played MM1-5 as a kid, bought the Mega Man collection for Gamecube after highschool, a decade later MM9 comes out... And I'm still terrible at these games lol But somehow MM3 clicked with me? It's the only one I beat....
It really was. It was the perfect timing for a comeback and considering most of us were too old or busy to put 100 hours into a game anymore, the size was perfect too. This is probably the only game where a comeback/ remake/update/ etc was not mishandled in any way. Thanks for coming by day one! Always happy to see ya here 🛸
One of the best and most accurate reviews of this game was a brief Penny Arcade strip entry titled "The Megaman 9 Effect". Just a couple of panels let anyone know exactly how they'd feel picking this up.
Honey woman does sound kind of racy. Ocean man, it’s kind of like wave man. Meh. If it made the Final Cut I wouldn’t dislike it. 🐝 Don’t forget the mermaid movie Splash was huge in Japan and maybe affected the decision. The movie is even referenced in final fantasy 1 to show how far it went
Now I have to chase down emulators for those systems, all because something that should be on the NES has somehow found it's way to powerful modern systems. What a joke.
A tried 9 and 10, but never played them . The reason is that they are not made for the original hardware and this just annoy me a lot . It could be so cool if they were made for NES , or someone port them eventually. If so , I definitely will pay and beat them ! There is no limitations when you see Rockman 4 Minua Infinity running on the real NES ! :)
I always wanted to like Mega Man... I could never get into the games as you couldn't shoot diagonal or up.. The original Contra ruined many games for me as it was the most perfect NES action game of all time.
It was sad to see Mega Man fadeout out again....until you realize that Mega Man 11 has only sold 1.7 million copies worldwide. Whereas Super Mario Odyssey has sold 26.44 games worldwide. Yeah Mario is a flagship, but games need numbers. Classic Mega Man just doesn't have the appeal it used to. Hell I've barely touched 11 since it came out, and I thought it had a lot of great new ideas.
Gosh, darnnit, i saw the notification and it said posted 3 minutes ago and i thought id make the first comment...I guess even though I thought I was your number 1 fan I'm actually getting competition. I'm sitting in waiting room waiting for my wife to finish her 6 hour procedure and I was bugging out trying to find a way to be patient and thank you Ken for the wonderful new video to pass the time. Don't worry alls gonna be fine here I'm just acting like a husband does. I forgot my switch but I brought the games lol, but atleast I got my NES emulator in my phone so I'm gonna play megaman 2 after your video. You rock brother, sorry for the long Comment but thank u
@@GTV-Japan wanna here something crazy. She had back fusion surgery at Dana Farber in Boston. Best hospital in world so anyway this morning when I prepped her and watched her go in for surgery a lady comes up to me and says do I like the Boston red sox and I say yeah. So she gave me two free roof box seats worth 800 bucks each for free because they work with the Red Sox. Only damn problem is the game is for today and my wife's in recovery. I can't go, ironic silly and stupid and nice. Hey thanks for giving a damn....play on
Megaman NES games are the perfect 8-bit games. By that I mean, they're better as 8-bit games. The whole purpose of Megaman is the 8-bit graphics and music. IMO
mega man did not die off or "go dark". it evolved and those iterations went on to have their own mess of series instances. and in between there was mega man 2.5D and other custom iterations created by the community thru mega man 2s open source. There was also that demo of the mega man X fps that kinda looked like metroid prime. I even heard inafune didn't agree with the direction of MM9 and went ahead and created Mighty No. 9. Mega Man was live and well throughout the years. There's just no way that Mega Man "going dark" is any where close to true.
I’ll get to Inafune and his next move in the future. But yes it did go dark. They stopped making the games for a long time! I don’t know what else to call it when production ends.
I remember the reception of this game basically being "OMG!!! They made a new one and it's bringing back all the nostalgia feels! We want more! MORE MORE MORE!" And then the reception to the 10th one as "ugh... they made ANOTHER one?" Pretty ungrateful, frankly. Also, "bass" (pronounced [bAY-ss]) is a stupid word. Why does it look like 'bass" (pronounced [bAH-ss]) like the fish? I know his Japanese name is Forte, and it feels like the localization team thinks we're too dumb to know a musical term (as in the puns of "Rock man" and "Roll" were too complex for us Westerners where the term Rock and Roll comes from, BTW).
It's one of the weaker games of the 11, but definitely better than 7 and 4. It tried way too hard to be a clone of Megaman 2, which made it lackluster, not to mention following up the colorful and insanely fun Megaman 8. It was boggling to copy the style of the earliest games. A recent poll in Street Fighter 6 saw MM9 as the least popular of the 11, and I can also understand that.
I never originally owned Mega Man 9 back in the WiiWare days because I didn't have a Internet Connection or a WiFi Connection so I was out of luck. But now I do have internet access I can and have gotten Mega Man 9 through Mega Man Legacy Collection 1 and 2 and I had a blast playing it.
Okay, I won't tell anyone how to have fun, but creating visual and sound glitches on purpose is going too far. It's exactly what made the NES feel "broken" to me instead of just underpowered.
Man, 15 years!!! to think that when 9 came out i already was thinking this was a retro callback to the old era that i enjoyed so much in the early 90's! I really loved 9 and 10, they captured the essence of the classics perfectly, and they even had the old composers back to make some new tunes, like Yasuaki Fujita, that made the track for Solar Man in MM10, he was the composer of my all time favorite entry: MM3. As always, great work man, your channel is pure gold, i respect the work that people like you make, some old geezers like me love discovering new things about our favorite games, and the newer generations can discover new games they most likely didn't know by their age.
Man, whenever I watch your videos and hear your lines about Nostalgia, they always totally resonate with me. I felt excactly the same. This game brought back Mega Man as we knew, and it was basically the only game that could ever achieve this.
I really liked this game (never got to beat it tho) but my one complaint was that they removed the slide. Mega Man had gimmicky power ups over the years but the slide was the only one that felt like an indispensable upgrade. I never thought about the MM9~Stardew Valley connection the way you framed it before either. That was interesting.
I only know about Stardew Vallet because when I first started making videos there were thousands of channels covering the game. I thought it was weird. Like what is this? I went to Reddit to review these videos in exchange for feedback on mine. 1000 of stardew valley vs. 1 about super pac man haha! I thought the slide was a gimmick in 3 because it felt forced, rather than a way to be a useful feature but 4 5 And 6 did it well 🌪️
@@GTV-Japan fair point. I think I mainly just liked the slide for its extra mobility during boss battles. I used to dream about having the slide to deal with the Big Eye robots in MM1 lol
On my list of favorite classic mega man games, my top 3 are mega man 2, 3, then 9. 9 is fantastic and belongs alongside the classic series. I still go back to play it every so often
Funny you were 30 when it came out, and I was 15, now I'm 31, and watching this only to now feel the ebb of time flow since then. Crazy how time passes, I remember buying it on wiiware and just having a blast with it while everyone else was more into fps call of duty games. Glad to know there where others like me back then who really wanted this.
I was OVER 30! But yeah I called my neighbor over and we played forever thinking it was the greatest thing ever. Only 3D Dot Game Heroes got me more excited and then later New Luigi U. And FC remix. But that’s about it other than final fantasy 13
@@GTV-Japan it seems like you really like Mega Man 9, which is okay, but it doesn't change the statement that it’s not really that good of a game, so i will explain Look, Mega Man 9 is beyond harder than the old games. It is indeed way too hard. To the point where it’s frustrating to the point where it requires memorization and perfect platforming. It is way harder than any of the other Mega Man 1-8 games. Anyone who says it's not is simply wrong. There's a difference between being a good challenge (hollow knight), and just artificially made hard using bad gimmicks for the sake of giving it that unfair, badly put, old-school hard feeling. Dark souls is another example of being unfairly hard. anyone who says that the people criticizing these unfairly hard games like mm9 have a skill issue don't know what they're talking about. For example, ignoring mega man 1, for example, those flying things that grab you in galaxy man’s stage. how are you supposed to know that they're coming. and that was just one example. The only hard parts of those old games were the Wily levels at the end. Every level in Mega Man 9 is as hard as the old Wily levels except for maybe Galaxy Man's stage. I can breeze through old games....even old Mega Man games ((ignoring mega man 1), but MM9 is different "MM9 is pure garbage... I never really noticed how try hard it was until returning to it years later... It's overly difficult for all the wrong reasons, you die in like 5 hits which is insane... you never died that quickly in any previous MM game. The abilities are ♥♥♥♥♥ and the boss designs and strategies to beat them require trying over and over again... That twin devil thing is just ridiculous. It's a good thing they balanced it out with the shop otherwise it would be nigh impossible to complete for the average person. MM10 is equally ♥♥♥♥♥ but Bass makes up for its absurdity... Pump Man and Sheep Man? Okay... I never really enjoyed how poorly designed boss weaknesses were in this game... it requires the most finite timing to deal max potential damage to them... it's as if every ability has a second animation or hidden gimmick that makes it work more effectively but it's the mechanics that are a pure pain in the ass... off the top of my head: Commando Mans Bomb - The blast does all the damage... needs to be pin pointed just next to the target you want to hit, namingly Blade Man... Blade Mans Blades - Shotgun effect.... a single blade hitting the target does about as much damage as your pellet shooter but if you blast them point blank it registers all 3 shots for an insane amount of damage... almost 6 times what it normally does. Sheep Man's Cloud thing - The cloud does ♥♥♥♥ for damage and the lightning does it all but its confined to a single spot and takes about 4 seconds before it goes off... so Pump Man is a pain in the ass to kill with it. Solar Mans Sun thing - The initial ball it shoots out does paltry damage but if you can time it right and wait for it to explode and send out the fire blades, those deal all the damage... again, another crap gimmick. Chill Mans weapon - The spikes do all the damage, direct contact with the glob you shoot out does absolute garbage for damage... if you miss with it you're helpless until the spikes get hit or just disappear... trash design. The only weapons that deal their full damage when hitting are the Wheel Cutter, The Rebound Striker and Water Shield... so basically over half the weapons in MM10 all have ♥♥♥♥♥ gimmicks... I never really realized it until going back.. MM was never like this ever. They really dropped the ball on MM9 and 10... It was nice to have them revive the old series at the time but looking back, MM8 was going in the right direction, why everyone hated it so much on it is beyond me... The graphics and animation were amazing for the time and still hold up... could you imagine if they actually perfected that 32 bit formula and polished it up a bit? I mean just take out the gay mega ball and lack of rush stuff, make it more like a classic MM title and it would of been amazing." There, that's why. Lol
Oh ok. Well I never thought it was hard. How are you supposed to know what the enemy does? Trial and error and learn the patterns. So I never thought it was bad in anyway at any time. But of course it’s not for everybody. Hey why not check out the latest video that came out tonight. It’s a big change of pace.
It was a good game. Though i didn't want them to keep making them 8bit after 9. I thought maybe they'd do a snes one and a ps one. Or an X. I'm glad 11 did what it did.... 11 felt a little cheap in places. I love the game though. I don't think Capcom wants to give MM much money. I think the design of 9 could only have happened at that time as an 8 bit game.
Capcom actually had 2 choices: make MegaMan ZX 3 or MegaMan 9. Of course, the question in their minds was... Which game had an engine that they use twice to sell at least twice to consumers easily? This wasn't a surprise to people who are familiar with Capcom's business practices.