@@TheL1arL1ar Don't know who these people are but i always thought it to be common knowledge the sega sound chip was better. sadly more good quality games were released to the snes. MMX, Super Metroid, Mario and more. The only good games i had on sega were just sonic. Sonic 3 being up with the big boys previously mentioned.
@@kittentheboss2796 what?!?!? There are MANY quality games on the genesis! Thunderforce, Phantasy Star, Puyo Puyo and Mean Bean machine, Toejam and Earl, Gunstar Heros, just to name a few!
This is really high quality. I have seen people elsewhere criticize the Genesis sound chip and favor the SNES, but when employed correctly I think the Genesis edges it out for certain genres. I don't think many developers pulled this off very well during the lifespan of the Genesis, but those that did made some incredible music that holds up extremely well today. Edit: I just got to Armored Armadillo, and it sounds like something out of Sonic the Hedgehog! Awesome. Edit 2: I am still coming back weeks later to listen. These remixes are inspired.
agreed, i heavily prefer the SNES soundchip over the Genesis, but sometimes Genesis just does the more rockish tracks better. almost no snes game with rock music has powerful or quality samples (the rarest exceptions being rock n' roll racing and biker mice from mars, those sound extremely dope for the snes)
Master of Monsters, Gauntlet IV, Devilish and the Shining F series from what I've heard are the best examples of Genesis orchestral, all are superior than the early efforts from Sega. You owe it to yourself to check them out with an open mind. Not saying it's better or worst than Snes orchestral, but very good nonetheless.
Another comparison of Genesis doing a song more justice than the SNES is Jungle Strike's title theme. Sounds like ass on the SNES but sounds fucking bitchin on the Genesis.
@@xGMV Yes, TiagoSC is the same person who also didn't finish the Sonic 1 on SNES port. I will always wonder if Capcom would've been willing to turn the MMX port official, they were okay with reprints of their past 8 and 16 bit games so why not brand new ports?
Cara,algumas das que apareceram aqui apareceram também em um fangame que porta o game pra o _Mega._ Aqui o link O download tá nos comentários ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aCtjD1K-Irg.html
I mean, the SNES could technically play Genesis music using samples. It would compressed if we consider the SMS music chip, which is used in Genesis songs as an extra percussion, or even the main melody with RRZ1 and 2 from S3D, but it is still highly possible
@@Pan_Z if the samples are too high quality, yes. It's a balance between the amount of things playing and the quality of the samples they play. It's more common on the GBA, because it's sample box is lower quality
@@JoeyCannoli it makes it easy to understand that Genesis has a faster processor than SNES. Even if the term wasn't referring to that, they knew that's how the people would take it, and it wasn't a lie. A game like Sonic 3 or Gunstar Heros simply couldn't run on the SNES. Too fast with too many moving sprites. Simple shooters like Phalanx would have zero slow down if they were ported to Genesis. That said I actually like Snes for it being a bit slower. There is such thing as too fast!
Something you don't see in modern consoles, and a reason why someone like myself collects for both 16 bit consoles. Far too much good in that era from both systems to even choose a side, choose the side of gaming from that time, and you never lose.
@@Bloodreign1 Hell yeah man, the real winners of the 16-bit console war are the consumers for how many incredible games both sides put out. You just cant lose picking either console.
@@Bloodreign1 when there are restrictions, there is incentive to work around them, and the pleasure of overcoming your limitations is certainly unmatched.
@@Eldoofus Which is probably why music made to be accurate to soundchip restrictions is just so frickin appealing. (shameless self-insert) I always try to make my music accurate to the NES's 2A03+VRC6 extended soundchip (four pulse waves, triangle, saw, white noise, and sample channel), and it honestly does feel great getting the exact desired sound despite the limitations.
The stage select music sounds badass! The Genesis soundchip has a crunchy, grungy sound to it that's a nice counterpoint to the more epic, symphonic sound of the SNES soundchip.
Wasn't expecting this in the first place, but definitely wasn't expecting this kind of *quality* . This shit is astounding! Some of these tracks work so well with YM2612's clarity and metallic twang (Sigma Fortress 2 and Armored Armadillo sheeeet O_o). Definitely helps they were converted by someone who really knows his way around the chip.
Dude, thank you!! I had forgotten where I had heard the music from I was looking for for a long time. It was Sigma Stage 2 MMX!! I love the original but this is sweet too :)
What do you mean by "believable" ?? It's YM 2612 powered sounds. with all Megadrive limitations. it's not made with other sounds than actual megadrive 😉.
When the mega drive/genesis sound chip the ym2612. I think it beats the snes. Just as in my opinion the SNES had cool wavetable synth but it wasn't a whole lot of storage on it and the sound is very muffled and poorer effect. Where as the Yamaha ym2612 when applied properly I think does a cleaner better job and sounds similar to some of Yamaha's professional keyboards such as the dx7
I've run into a common theme with these Genesis remixes. The amount of enjoyment you get from a tune is directly correlated with how high you have the volume turned up :D
This. Is. Amazing. My buddy and I were just talking about outside the MM series, the Genesis was untouchable in terms of music. This takes the cake. One of the best games and OST's ever on the SNES...brought to the Genesis sound chip set! INCREDIBLE THANK YOU!!!
When you give people 20+ years to figure things out, chances are they can figure it out and work with it far better than developers did when the systems were just out on the market, and the tools devs had to use were a bit more primitive than now.
Once you realize that game came out in 1989, it becomes even more mindblowing knowing something like this can be done in 1989. (Just give Technosoft the FM patches :p)
Strength and weaknesses of the console chips aside, i been impressed that alot of people are trying to push as much out in sound design with these consoles
Alex Parr The only game Capcom truly cared in sound production on the Mega Drive is the Saturday Night Slam Masters port, since they got a CPS-1 veteran on it, and the soundchip there (YM2151) is very similar to the Mega Drive soundchip. (YM2612) Every other bit of their work ranged from decently good (SF2 CE) to absolutely godawful (SSF2).
This is awesome! I like how the electric guitar sound is more predominant. It gives us a better idea of what the original composition was intended to sound like with real instruments. 🙂
I'm a huge fanboy of Megaman X and especially it's soundtrack (I honestly force myself to struggle through most of the game just to hear all the tracks), and I gotta say that your YM2612 recreation absolutely fucking SLAUGHTERS the original. Well done. Bravo! :0
Did you know that the Sega CD actually had 8 additional PCM channels besides the two used for Redbook CD audio? You could totally use SNES music on the Sega CD if you wanted. All of that aside, this is really awesome, especially after the first three tracks (Chill Penguin really reminds me of Tyrian!) Somebody needs to port the entire game to the Mega Drive using this soundtrack.
TiagoSC is doing an incredible and accurate Mega Man X port for the SEGA Mega Drive/Genesis and has Savaged Regime's version of the soundtrack... Check it out some last updates of this project in my channel!
This is awesome ! It's going to be pretty difficult adjusting back to the original soundtrack. I'll never be able to play X the same way. Growing up with the genesis really made me wish this game was ported over with this bomb ass track 🔥🔥🔥
In the right hands, the Genesis YM2612 sound chip sounds amazing, and this is coming from someone who usually prefers the SNES soundtracks of games over the Genesis, even with some games on the Genesis/Mega Drive sounding amazing at the time and today.
Then do I have a list for you! M.U.S.H.A. Thunder Force III Lightening Force Midnight Resistance Batman The Adventures of Batman and Robin Sub Terrania Red Zone Burning Force Dragon's Fury Dragon's Revenge Gleylancer Streets of Rage 1 and 2 The Revenge of Shinobi Shinobi III X-Men 2: The Clone Wars Comix Zone Shining Force 1 and 2 Phantasy Star 2 and 4 Sonic 1, 2, 3 & Knuckles Vectorman 1 and 2 Ecco The Dolphin 1 and 2
@@SgtSega Does (Knuckles') Chaotix count? I mean, technically it was on the 32X, but the only difference for the soundchip is 4 extra sample channels (if I'm getting that correct, I may be misremembering >.>)
Boomer Kuwanger's stage is incredibly AWESOME in this version! One of the best remixes. I could spend a whole day just listening to an infinite loop of it.
That FM synth is so crystaline and like a precision laser on the lower frequencies. The samples of the SNES sound muffled... I officially prefer the Genesis version of one of my favorite VGOst's. This is awesome!
This is quite something. That first and second Sigma stage, just wow. So much sharper and melodic without sounding gritty. How accurate is this? As in would the game sound like this on an actual Genesis?
The only things that sound different are the snare samples. They're a bit muffled on real hardware. This is a converted VGM like what you're hearing here: 1drv.ms/u/s!Ahue7izQZmouimaOssEWnJXsc7LD This is that VGM played on a Japanese Mega Drive manufactured in 1989: 1drv.ms/u/s!Ahue7izQZmouimW2pKGUn85zjZCm
This whole OST remix is nothing short of amazing, but Sigma fortress 2 is FUCKING LEGENDARY, I swear that the only song out of this entire line up to make me energized for anything. >:D
Going to be perfectly honest, I think this is better than the SNES version's soundtrack. I've never been too big on how the guitar samples sound on SNES, but I've always been a big fan of how the Mega Drive tends to handle metal sounding tracks, like Thunder Force 4 and its use of distortion.
The 32X port is one of the many examples of how NOT to do music on the Genesis. If the developers actually know what they were doing, Genesis games can sound better than the SNES most the time.
This is fascinating to listen to. You do indeed get better drums than the SNES version, and also sounds like more voices, but I still prefer many of the tones from the SNES version. Probably partly because that's the one I played and nostalgia is being a right jerk about not letting me like other things.
Personally, I think Mega Man X sounds way better on the Mega Drive than on the SNES. It really benefits from the grungy sounds of the FM sound chip, which more suits it's very grungy aesthetic. Really good job on recreating everything as well. I've tried my hand at this kind of thing before with Sigma Stage 1 but it turned out badly. Anyways, very cool!
Please give this treatment to X2 and X3! I've heard more complaints about their SNES instrumentation than any other OST. The Genesis sound might be their saving grace.
Really? I love X2 and mostly X3's OST mainly BECAUSE of the instrumentation, especially X3's grunge guitar. (It was a breath of fresh air from Capcom's OTHER SNES soundfonts....)
I think you've outdone yourself with 'Demo' @ 6:39. Imo it perfectly combines the overall feeling of the game, that things are in the pits and X has a really steep cliff in front of him to climb, but the notes in the composition are done to evoke the theme of hope despite overwhelming odds. Honestly though the entire video's a joy to the ears, and it actually makes me wish the game had been developed/ported to Genesis just so I could try it out. 10/10