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Mega Man X3 (& X2): Neon Jumps In-Depth Tutorial 

Magnus Zero
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27 сен 2024

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Комментарии : 67   
@magmamaster1801
@magmamaster1801 7 месяцев назад
I actually learned this years back watching a speedrun where the runner briefly explained how it worked and since I have been frequently using it to get upgrades early. It is really satisfying to pull off.
@NYCHeavyHitz212
@NYCHeavyHitz212 7 месяцев назад
Same.
@c_machine938
@c_machine938 7 месяцев назад
referenced lawn mowing. 10/10
@ZangetsuGetsuga7
@ZangetsuGetsuga7 7 месяцев назад
Thank you for this W Tutorial Magnus
@manjackson2772
@manjackson2772 7 месяцев назад
It's an X tutorial
@normalhuman6804
@normalhuman6804 Месяц назад
Thank you so much for this tutorial! I was so worried that it wouldn’t work since im on Xbox, but all I did was change the controls and it worked! Thank you so much :D
@trollshamanpwnage
@trollshamanpwnage 7 месяцев назад
Good to see more of your in depth tutorial stuff, good for megaman fans in general
@admrlraynor
@admrlraynor 7 месяцев назад
Thanks for the tutorial Magnus! This explanation gives me confidence to try next time I boot up the collection. Breakdowns of tricks like this or other frame tricks like the no-ice heart grab from Boomer Kuwanger in X1 are always appreciated for casuals such as myself. I hope we get more guides like this for more of the X games. Thanks again!
@beanut7759
@beanut7759 6 месяцев назад
Excellent content as always, man. Keep up the good work.
@jruler93
@jruler93 7 месяцев назад
Fantastic video, man. I love how you gave some nice explanations and beautiful demonstrations, as well as a bit of general life advice towards the end. And technically, with or without Neons, you can route the game so that you only have to revisit Tunnel Rhino (where Neons wouldn't help get anything early). But still, getting the Body Parts a bit earlier would be nice.
@PikangsFutaba
@PikangsFutaba 7 месяцев назад
I remember using the Neon Jump by accident like 4 times when I played X2 for the first time, I have to (re)learn how to use it consistenlty on X3, as on X2 is a solid maybe... but I don't see myself taking advantage of it as I nowdays rarely get the armor on said game at all.
@OtherScott64
@OtherScott64 7 месяцев назад
Would love to see a video showing off the differences between SNES and PS1/Saturn X3
@biggiecheese2544
@biggiecheese2544 7 месяцев назад
I've played both versions and I know it felt off compared to the SNES version, but I didn't know how. I always figured it was just the jump in hardware that made it feel different
@AlbeluxZ
@AlbeluxZ 7 месяцев назад
Would be awesome if you talk about MMX3 ps1,2 and Saturn 🤩
@LucarioNN
@LucarioNN 7 месяцев назад
Magnus, you're the GOAT, awesomeness tutorial, as always
@cutewings2013
@cutewings2013 7 месяцев назад
I actuallly heard about neon jump from TankanSpank
@megamanzero29
@megamanzero29 7 месяцев назад
I tend to have dashing mapped to the R button when I play the X series. Definitely going to try doing this on the X collection (the original X collection not the legacy collection).
@SECONDQUEST
@SECONDQUEST 7 месяцев назад
I definitely prefer the R button, less movement from each hand.
@RainStorm148
@RainStorm148 7 месяцев назад
oh so it is frame perfect. that explains why it appears to occur randomly when i tried to do it on the PC version of X3 while on the keyboard...
@francysvarona3567
@francysvarona3567 6 месяцев назад
I do these with the d pad but I have my shot mapped on x
@pandango1
@pandango1 7 месяцев назад
i actually am curious to know the differences saturn and ps1 versions of x3
@MagnusZero
@MagnusZero 7 месяцев назад
They're primarily only things a speed run would worry about, but aside from minor stuff like SFX differences (which sound worse than SNES) and the remixed OST: - The timing of a quick double wall kick was changed (you have to mash the hell out of it to register in PS1/Saturn), making tricks like the bootless strat in Buffalo's stage (to get the energy tank faster) a lot harder. -Jump height is increased slightly. Can really throw you off when you're adjusted to the original jumping mechanics on SNES, but this can be an advantage in certain spots. This CAN screw with Neons a bit though in certain sections (like Doppler 2 elevator skip), since you want to maintain a certain height to not spawn too many enemies. -Slope jump physics were initially not in SNES X3 for some dumb reason, but the PS1/Saturn version retained them from X1 and X2. So, X can gain even higher jump height when you jump from arcing slopes. Again, can actually be helpful in certain situations, but X3 doesn't really have enough slopes that actually benefits from this in a significant way. -Dialogue speed is slower to scroll through, even when you're pressing/holding the right buttons to increase the speed. So the game is generally just slower to deal with in that regard, along with cutscenes. However, those brief frame pauses during boss encounters/defeats are completely gone, so that at least makes the game itself run smoother than SNES. - When bosses like Rhino and Beetle enter their invincibility states, the ending frames are actually decreased drastically, so that they're able to be hit much sooner. A big plus for the PS1/Saturn version, actually. -It IS ultimately laggier than SNES input-wise, but not to the egregious levels of XLC. Unlike that collection, it's much easier to adapt to the new timing of tech like Neons.
@benedict6962
@benedict6962 7 месяцев назад
"If you have skinny ass thumbs" uhhhhh guess I'm checking if I have a smaller controller somewhere here. Steam deck buttons are pretty close together
@lightningedge
@lightningedge 7 месяцев назад
1:26 I presume that while it works with the saber, the after-slash delay can detrimental unless you have an immediate landing spot or get damaged to cancel out the saber-sheathing animation. Right?
@MagnusZero
@MagnusZero 7 месяцев назад
Pretty much. That's why 100% can't use the Hyper Chip to spam Neons infinitely. Saber charge essentially kills the flow unless you're willing to take damage and waste a bunch of time refilling it (for speedrunning purposes in the boss rush/Sigma).
@huevonesunltd
@huevonesunltd 7 месяцев назад
For this is probably worth to have a gamegenie code to have infinite charges so you can practice infinite neon jumps and see how long you can stay in the air
@MagnusZero
@MagnusZero 7 месяцев назад
You don't need a code for that. Just use Hyper Chip without getting the Z-Saber.
@huevonesunltd
@huevonesunltd 7 месяцев назад
@@MagnusZero i don't know why i was thinking of X2 but that's right , then a code to have infinite hyper chip in X3
@cafequente8252
@cafequente8252 7 месяцев назад
It's crazy to find out that I've always the skills necessary to do Neon jumps, but... never gave any interest on the tech, so I never searched how to do it xddd Also, regarding the hotswapping matter, I've grown accostumated to using X and A. Wonder if anyone else does that
@MagnusZero
@MagnusZero 7 месяцев назад
X and A is a great alternative. It's what I used before going R and A. X and A made things like the centipede quick kill harder since it's real easy to hit X by accident, but that's situational/a speedrunning woe.
@ZangetsuGetsuga7
@ZangetsuGetsuga7 7 месяцев назад
12:28 1.414,12 Reais ☠☠☠ Goddamit Retro Market... ( Minimum Wage in Brazil : 1.200 )
@SirIsaacFortesque
@SirIsaacFortesque 7 месяцев назад
I don't really have anything to say so have a comment for the algorithm.
@Genichiro
@Genichiro 7 месяцев назад
Do ya know if this works at all while using Zero when playing through with the Zero Project Hack?
@SpaceLanceFTW
@SpaceLanceFTW 7 месяцев назад
So what's with the PS1/Saturn versions? :o
@MagnusZero
@MagnusZero 7 месяцев назад
They're primarily only things a speed run would worry about, but aside from minor stuff like SFX differences (which sound worse than SNES) and the remixed OST: - The timing of a quick double wall kick was changed (you have to mash the hell out of it to register in PS1/Saturn), making tricks like the bootless strat in Buffalo's stage (to get the energy tank faster) a lot harder. -Jump height is increased slightly. Can really throw you off when you're adjusted to the original jumping mechanics on SNES, but this can be an advantage in certain spots. This CAN screw with Neons a bit though in certain sections (like Doppler 2 elevator skip), since you want to maintain a certain height to not spawn too many enemies. -Slope jump physics were initially not in SNES X3 for some dumb reason, but the PS1/Saturn version retained them from X1 and X2. So, X can gain even higher jump height when you jump from arcing slopes. Again, can actually be helpful in certain situations, but X3 doesn't really have enough slopes that actually benefits from this in a significant way. -Dialogue speed is slower to scroll through, even when you're pressing/holding the right buttons to increase the speed. So the game is generally just slower to deal with in that regard, along with cutscenes. However, those brief frame pauses during boss encounters/defeats are completely gone, so that at least makes the game itself run smoother than SNES. - When bosses like Rhino and Beetle enter their invincibility states, the ending frames are actually decreased drastically, so that they're able to be hit much sooner. A big plus for the PS1/Saturn version, actually. -It IS ultimately laggier than SNES input-wise, but not to the egregious levels of XLC. Unlike that collection, it's much easier to adapt to the new timing of tech like Neons.
@marcoscabezolajr.8408
@marcoscabezolajr.8408 6 месяцев назад
Did they patch it in the Legacy collection because I can't do it?
@zerotheero
@zerotheero 3 месяца назад
it's actually doable in Legacy, the input lag isn't helping until you get the hang of it. Took me several tries in Morph Moth's stage until I get the dash and press neon dance to work. The main difference for me is that I mapped my buster button to R.
@zerotheero
@zerotheero 3 месяца назад
also I'm using the Binbok Doyoky joycons, because vanilla joycons hurt my palms.
@azenar1894
@azenar1894 7 месяцев назад
5:23 who else is edging rn??
@digitalermitanyo8937
@digitalermitanyo8937 7 месяцев назад
is this easy to pull off in X legacy collection? Those input lags is killing me. It's hard to pull off those precision jump "cancellation"
@MagnusZero
@MagnusZero 7 месяцев назад
I explained that in the video.
@digitalermitanyo8937
@digitalermitanyo8937 7 месяцев назад
@@MagnusZero Yeah, I saw it. I was typing my question before catching your explanation about the XLC. Thanks!
@kolkagaming1234
@kolkagaming1234 7 месяцев назад
Magnus, will you make a MegaMan X3 weapons master run?
@lego174
@lego174 7 месяцев назад
Magnus, will you ever play 30XX?
@anonymityone3646
@anonymityone3646 7 месяцев назад
Bro, this is an excellent breakdown! Thank you so much!
@ShockSlayer
@ShockSlayer 7 месяцев назад
The use of the Battle Network animation/sfx for arrows is an enlightened choice. Thanks for the video!
@ZangetsuGetsuga7
@ZangetsuGetsuga7 7 месяцев назад
13:18 Thank you for the words Magnus , that helps alot .
@rinoiya
@rinoiya 7 месяцев назад
dude this is incredibly in-depth! I'm gonna go practice this.
@Noahs_Chair
@Noahs_Chair Месяц назад
Something worth noting about Legacy Collection is that because of modern platforms you can remap controls and as result you can get both Dash, weapon switching and whichever else (like attacking) all in the triggers. So while the imput lag isn't ideal, this can potentially compensate by making the imput itself easier. -You can also create a set up that presses both buttons at the same time for you but mama raise no bitch-
@lefoide7781
@lefoide7781 7 месяцев назад
so x3 on legacy is lame?
@kolkagaming1234
@kolkagaming1234 7 месяцев назад
I map my dash button to L so I can execute the neon jump easier & so I don’t have to have 1 finger on A and the other in Y.
@kirbaran2039
@kirbaran2039 2 месяца назад
When you know all you have to do to master this cool stuff is just sit there and practice but you have combined adhd and you just can't focus: Still thank you though!
@Math1ussss
@Math1ussss 3 месяца назад
amazing tuto! thanks! how can I perform the 'release' one if im playing on keyboard?
@kchrules775
@kchrules775 5 месяцев назад
I’ve used R for dashing in Megaman X games forever. I switched the controls to get the Shoryuken in X2 and never looked back. It’s so much easier to play the game with dash as either L or R
@just-mees
@just-mees 7 месяцев назад
8:43 Big tip for the audience, your partner will love it when you edge their button
@trickster.0.685
@trickster.0.685 7 месяцев назад
I absolutely love your videos you definitely are an inspiration for me I've been getting better and better with the zero series and its certainly helping my self esteem thank you so much for starting this channel and giving me something to aspire to keep being awesome magnus and good luck with everything you go through
@TheSqueakerNerd
@TheSqueakerNerd 7 месяцев назад
The teacher Magnus meme haz come true lolzzzz Awesome stuff. Thanks for the guide
@mikecoolgreen
@mikecoolgreen 7 месяцев назад
did papa inafune taught you those finger movement motions?
@xGasTon87x
@xGasTon87x 7 месяцев назад
Cool tutorial, kinda like learning sleight of hand
@zeroxiiimk2
@zeroxiiimk2 7 месяцев назад
cool you're making videos on the old x games.
@Joshirostar
@Joshirostar 7 месяцев назад
I'm gonna do this all day, every day
@vastolorde98
@vastolorde98 7 месяцев назад
Do you have other games that you love to practice/ speedrun?
@jaybyhop
@jaybyhop 7 месяцев назад
When I was learning, I found the easiest way to do i was double tapping the direction for dashing. Great tutorial. This is a fun technique and it makes these two games much more fun.
@SECONDQUEST
@SECONDQUEST 7 месяцев назад
L button dash is popular because it's close to the dpad? Not because it's accessible without moving your thumb from the dpad? What am I missing.
@biggiecheese2544
@biggiecheese2544 7 месяцев назад
The appeal is the fact you don't have to move your right thumb away from the shoot button. Going with the Nintendo layout, Y and A are on totally opposite sides of each other, the B button being in the middle. So you can either jump and shoot at the same time or jump and dash at the same time. If you map dash to L, your thumb can stay on the jump and shoot buttons, and since your index fingers rest near the bumpers/triggers automatically, it lets you use your finger instead of your thumb, leaving your thumb free to rest on the jump and shoot buttons instead of having to move to the dash button. This is especially great in the PSX games as you can map your special weapon button to A instead of having it be mapped to X, making it so your thumb doesn't have to reach all the way up to the X button. tl;dr L dashing is more comfortable as it's less movement for your thumb
@justinschwieger71
@justinschwieger71 7 месяцев назад
@@biggiecheese2544 Honestly I don't move my thumb at all with the default layout. I lay my thumb horizontally over the buttons so that the tip rests on Y and the base rests on A. I then use a rolling motion to jump while dashing and can hold charge or shoot at the same time easily. Might require a larger thumb? But I don't feel like my thumb is particularly big for a guy so idk. Most people I see hold a SNES controller though do it like the video above, diagonally, which I could see why you'd want to use L or R if you're used to that.
@Ryusagi
@Ryusagi 7 месяцев назад
I am always happy to hear some one say that people shouldn't talk down about themselves. It really is the worst barrier for improvement
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