This is like a dream for someone who takes part in 6 cuttings of alfalfa haylage and a cutting of corn silage every year. Seeing all those vehicles work without intervention is so reminiscent of our real life harvests!
Looks like it is running pretty darn smooth FSG. Working and ironing out issues that arise. Is part of the fun of the game. Thanks for showing us what we can can do if we put our minds to it. And have the persistence to see it through to the finish line. You have done a really good job with this one FSG Thanks for bringing it to us.
Simply incredible ! But then again; all of your videos are incredible. Your intros, Choice of music, your voice is clear. The information is to the point, and easy to follow, without repeating things 5 or 6 times. you always know what you are going to say, without 50 million ums, duhs, or pauses. You tell great stories with your videos, that are NOT so drawn out! For me there is nothing worse that a you-tuber trying to tell a 2min story, and it takes 15 mins. Keep up the outstanding work, and MOST of all keep having fun !
Wow thanks man, I don't know what to say, comments like this are so welcome, I can't tell you what they do for the motivation! I appreciate it so much! 🙏😀
As someone that has dabbled in digital graphics and video, I'd love to watch you work creating clips and your thinking behind choosing and editing them and putting them together in your intros. Hearing about your day job would be interesting (to me anyway lol) and learning from someone that clearly has a lot of experience in that area.
Awesome, I just started my maize silage harvest on Holme Wold and used your autodrive tips from the earlier videos. Pushing up the pit myself and the only real challenges I've had are the narrow roads and gates causing collisions and then delays from the Bailey trailers fill plane that seems to narrow as the trailer fills. It's causing the tractor and harvester to stop unless I take over and drive it further ahead
Great work FSG it seems to be running very smoothly even I finally got my head around course play I know were I went wrong bye starting on a map with no fields as such and now I can use it for field work and it makes money far quicker who knew 🤷♂️ keep up the great work 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
great job mate! good to see some of the trouble shooting you had to do as well. Bunker layout would be an important consideration if wanting to run dual bunkers, back to back might have been a better option! Now, lets see if we can get some of this to work in Texas....
Yeah totally agree if you are pre-planning a farm it’s defo a worthwhile consideration, let’s see if we can pull it off in from if a live studio audience 😉👍
What would be a cool feature of CP would be flipping the whole route so you can then run 2 teams head to head but the pickup unit to get to the row will not turn if another unit is already doing that row.
Great stuff, do you ever get a problem with the autodrive points disappearing at random just leaving the track? makes things difficult to edit, and if so how to correct it other than leaving and re-joining the game.
I don’t think the majority of modders do, most of the time bots are doing the work or underhand people are y uploading them to these sites without the modders permission.
@@TheFarmSimGuy that would be cool I didn't even know about auto drive til I saw your videos I always tried to do courses to bin and such with courseplay and it always would have issues. Auto drive is an amazing mod I won't play without it again!!!