I suppose it can also be suggested that the unused boss theme might have been planned for the fight with Protoman, since he only gets the default boss battle music.
The unused boss music could have been for the protoman battle since he doesn't have his own battle music. You can sum up the fact that the intro gives enough time to end the dialogue sequence
@@retroblue9558 I preferred the Wily Machine 1, because it used the same theme as the other Wily Stage bosses, and Sigma was never that way in the SNES X games. MM7 is an SNES game.
That's not actually what it was intended to sound like in the beta, either; playing other songs before that one in the sound test result in the song sounding almost the same as the final besides the lower pitch.
I think that megan man from nintendo and so on were a magnificient part of art man I was only a kid when I first played megan man for the nintendo my younger sister didnt know how to play nintendo but by watch me play nintendo she learned how to control the players point of view much love from oc ca
Pfft Wily Stage 2 sounds glitched during the intro. xD Broonggg Broonggg The rest of it just sounds sinister. The final is definitely better. Same can be said for Wily Stage 1.
I think I prefer the prototype Weapon Get. It's as if a sinister force is watching you... Maybe the soul of the broken robot master you just destroyed. I like those kind of tracks, because with the right context, it sets the mood so well
It also has a distorted guitar sample in the background, which mind you is *not* present in any other tracks in both the beta and the actual game; it's definitely very interesting for that fact alone
+webbiefade14 There are some minor differences that can be heard in this one. Then again, this was part of the small album I downloaded of the beta/unused Mega Man 7 tracks.