TASvideos Link: tasvideos.org/1692M.html
Thanks to Aktan for the Encode.
---------------------------------
Rolanmen1's and FractalFusion's Mega Man X6 "Any%" TAS in 25:34. This is an improvement of FractalFusion's TAS, improved by 19.00 seconds. In-game time is 9:39.
Aims:
* Hardest difficulty
*Aims for fastest time
*Takes damage to save time
*Manipulates luck (not much)
About The Game:
This game is Mega Man game which was rushed, with untranslated voices and bad translation. Some bosses were poorly designed and look like a mess as well. Some stages are also poorly designed, being impossible to pass with the wrong armor or character, or structure randomization. The difficulty of the game is very hard, even on Normal. Things exist just to kill you, that's for sure. Not to mention that Xtreme mode turns entire stages into enemy soup.
About The Run:
There are 3 ways to reach the fortress stages:
*Beat all 8 Mavericks.
*Beat High Max in a secondary area.
*Obtain 3000 Nightmare Souls.
The second method is fastest, but requires beating a Maverick, since High Max requires a special weapon in order to be damaged. Along the way, the run obtains Zero.
This is the route used:
*Intro Stage (X)
*Commander Yammark (X)
*Infinity Mijinion (X) (Secondary Area)
*Infinity Mijinion (X) (Secondary Area)
*Gate's Lab 1 (Zero)
*Gate's Lab 2 (X)
*Sigma (Zero)
Weapons, mechanics, and other stuff:
Yammar Option is a useful weapon, as it gives Zero a ranged attack. Furthermore, X can easily hit enemies with the charged attack, and by wobbling so that the fireflies go in and out of the target, it hits the enemy repeatedly, assuming no invincibility period.
Contact is strange in this game. Apparently an attack only makes contact if no other attacks are in it (hence the need to wobble with Yammar Option). This is also related to the main SDC method in this run, which does 2 damage every 5 frames.
As in all other PSX Mega Man games, X can use both a special weapon and X-Buster at the same time.
Duck dashing and saber climbing are tricks that saved time during the run. Saber climbing, which X can only use, eliminates X's recoil from the wall when jumping.
Final Stats:
Nightmare Souls obtained: 0 (this has to be wrong)
Reploids rescued: 7
Clear time: 9:39
X Rank: C
Zero Rank: D
Comments:
Rolanmen1 Comments: Wow, working with someone like FractalFusion saved me great problems, because of his knowledge about this game, his helpful advices saved some difficulty, but this game is hard to TAS AND to optimise, but overall, I liked the final result. My thanks goes to Atma and Mothrayas, Atma was already familiar with Megaman PSX TASing, letting me know some anomalities from this area wich is was new. And Mothrayas for helping on some bosses and letting me understand how the system works.
FractalFusion Comments: I didn't do too much of the run. I did Infinity Mijinion stage (visit 2), a little bit of Gate 1 boss, and part of Gate 2. The biggest trick I found was to spawn the vertical platform earlier than the last run did in Gate 2. You'll know where it is because it looks like it wastes time even though it doesn't.
What pleased me is that Rolanmen1 is as much a thinker as I am. Discovering tricks in TASes often comes down to "What if I did this?". In other words, thinking outside the box.
12 дек 2010