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Meganobz are Looking Scary! How Strong are the Orky Elite Now? 

Auspex Tactics
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Let's talk Meganobz and how strong they're looking in the new Codex Orks...
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0:00 Intro
0:35 Lore + Models
2:52 Datasheet
5:23 Damage Output
6:34 Special Rule
7:28 Strengths + Weaknesses
8:40 Big Mek
9:37 Bully Boyz
11:56 Warboss
12:35 Green Tide
14:27 Transports
16:04 Ghazghkull
16:54 Other Support
18:58 Overall Thoughts
21:29 Outro

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Опубликовано:

 

2 май 2024

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Комментарии : 235   
@jordanhoggart3415
@jordanhoggart3415 16 дней назад
I really like how they shout "Itz Krumpin time!" and then krump everywhere
@WHTactics
@WHTactics 16 дней назад
Orks looking more Custodes than Custodes
@sammyb_tcg3485
@sammyb_tcg3485 16 дней назад
Yellow > Gold
@TheLeadElite
@TheLeadElite 16 дней назад
I have to wonder if the massive nerfs and lore changes is some long game move by GW to get people to stop playing the faction so they can soft kill it later down line.
@thelegendsmith3063
@thelegendsmith3063 16 дней назад
I wouldn't go that far orks world eaters and custodes have also been kinda I do dmg in 1 phase type armies
@thelegendsmith3063
@thelegendsmith3063 16 дней назад
Just bought 2 boxes of these today. Crazy how they cheap they are I see them as ork version of aggressors but cause I think they look cool they are going in my soon to be ork army only at 1210 though sad😢
@aqz7603
@aqz7603 16 дней назад
@@TheLeadElite Custodes are like the second most popular army in wh40k, itd be a dumb financial idea to kill such a profitable and popular faction
@geonsilberlicht4632
@geonsilberlicht4632 16 дней назад
Of all the Datasheets in Codex Orks, i did not expect Meganobz to be the one that starts flexing into different roles in different detachments. You know, like how Stormboyz played very differently depending on wether you played them in Goffs, Blood Axes or Deathskulls.
@toddmarsee6909
@toddmarsee6909 16 дней назад
So what's actually different from the index?
@absolutfreak5012
@absolutfreak5012 16 дней назад
@@toddmarsee6909 Waaagh! turns give them 4+ FNP instead of devastating wounds. Playing them in a Bully Boyz list gives you two full battle rounds of shrugging off half the incoming damage. Sticking them with a Big Mek improves their survivability to ridiculous levels with this in mind.
@toddmarsee6909
@toddmarsee6909 16 дней назад
@absolutfreak5012 so literally just the fnp during waagh is their only change cause all of the rest is the same
@absolutfreak5012
@absolutfreak5012 16 дней назад
@@toddmarsee6909 Double Waaagn for Bully Boyz, and if the Mek is with them, they get additional potential buffs and advantages in a DreadMob. In a speed freeks detachment, they could be run with a warboss using the 35 point assault ramp enhancement. Finally, there's talk of using them in a Green Tide detachment with an enhancement that always counts a mob as 10+ models, which would then allow for re-rolling armor saves. So yeah, they didn't re-invent the wheel here, but there's a good bit of versatility here between offense and defense.
@toddmarsee6909
@toddmarsee6909 16 дней назад
@absolutfreak5012 for the codex sure we get a lot of new toys for different detachments, but what's been a tanky unit got tougher during the waaaagh but will still be hard pressed to do anything worth while. Entire video should have just been Meganobs get +4 fnp instead of dev wounds during waaagh! Cause the rest of us playing orks already knew this.
@stripeybag6977
@stripeybag6977 16 дней назад
Huh, I think Orkz are probably the only army this entire edition no one has really vocally complained about in be it weak, unfun, or broken; or maybe the Codex will be gross in a month then Orkz iz best.
@cruelmole
@cruelmole 16 дней назад
4+ fnp with a 2+ save is not balanced. They're going to be a problem.
@stripeybag6977
@stripeybag6977 16 дней назад
I'm gonna go a bit in on this too. Space Marines suck unless you take a noncodex compliant chapter then spam, Tyranids got pushed as a starter army, Custodes have been stat checky all edition, Votann needed a rework to not suck, Drukharii needed a whole new Detachment, T'au lost customizations so GFY if you didn't magnetize, Deathguard needed a rework, Grey Knights did no damage and probably increased winrate for not having a codex, CSM got unreasonable nerfed, World Eaters nerfed, AD Mech is AD Mech, Guard suck unless you play a specific style, Eldar have been problematic, C'tan broken plus getting a Necron auxiliaries, Sisters had problems to begin them did Melta spam I think, Thousand Sons either run Magnus or die, Imp Knights got Chaos Knights nerfed, hope you like Shilaxi Hellbane, Belakor, and hate Nurgle in Daemons, and GSC were disgusting to start then fell off.
@phoenixdblack
@phoenixdblack 16 дней назад
I think it's not only the orks having a good book, but also the orks being the orks. We lost some of our only named characters and still we see all the random fun to be had.
@stripeybag6977
@stripeybag6977 16 дней назад
@@phoenixdblack This too cause to quote, "You can't be a salty bitch when playing Orkz."
@taitwando
@taitwando 16 дней назад
​@@stripeybag6977I'm missing chaos daemons in your list, what's your opinion on them? I'm getting back into the hobby and want to build a mono god army but I feel like the only way they are viable is by playing big daemon monster mash.
@BR4IN1N4J4R
@BR4IN1N4J4R 16 дней назад
For those of you who want a fun kitbash project, AoS Brutes could make for some sick savage Meganobs
@MelniaShadow
@MelniaShadow 16 дней назад
I made mine from the new Terminators
@toddmarsee6909
@toddmarsee6909 16 дней назад
Literally building chaos orks to be world eaters and using Brutes for eightbound and meganobs for exalted eightbound.
@ComradeAlpharius
@ComradeAlpharius 16 дней назад
You can fit Makari into the Battlwagon with two meganobz, it's on Ghaz's datasheet that he counts as part of Ghaz's transport capacity
@bradleygiven5193
@bradleygiven5193 16 дней назад
Is this actually called out on the new datasheet? If so, I'm glad GW finally clarified it.
@bensemusx
@bensemusx 16 дней назад
It’s not clear. There are three instances of Ghaz on the data card and the rule doesn’t say which one it’s referencing. Interpreting it as Ghaz and Makari take up 18 is the most common as then the rule has a reason to exist. But it creates the funny situation where Makari on his own also takes up 18 slots. Idk why GW didn’t clear up this rule with the codex.
@Stormeris
@Stormeris 16 дней назад
Damn, GW really wants to clear out their old meganobz from their warehouses. Probably gonna get squatted or updated soonish
@uwesca6263
@uwesca6263 16 дней назад
Orks in mega armor are such an iconic stable of the faction that i dont beliefe the get squatted anytime. Sure maybe the kit get an update and rereleased but completly gone? No.
@UnkaStunka
@UnkaStunka 16 дней назад
Thing about orks is that they fit quite good together model wise no matter the their age, at least counting the last 20 years or so. And getting cut all together will not happen anytime soon.
@jacket2848
@jacket2848 16 дней назад
No chance. This is tin foil hat shit
@joeofdoom
@joeofdoom 16 дней назад
Nah they just don't sell well cause they're so expensive.
@MrShukaku1991
@MrShukaku1991 16 дней назад
​@@joeofdoomthey should double the box contents to 6 meganobs, then up the price by 50%. Ork players get a deal and more guys per box, GW gets to move their stock, and doesn't lose much money.
@Fezzik312
@Fezzik312 16 дней назад
MANZ with a Big Mek in Mega Armor with KFF are a massive anvil that benefits from the detachment rule of 4/6 detachments (if you play the enhancement in Green Tide)
@40kVallin
@40kVallin 16 дней назад
And what´s the worst (or best), you can easily field 3 of these units, one with Ghazkull, one with a Warboss, one with a Big Mek. With two rounds of Waaaagh!, the opponent will get a serious problem to get rid of them.
@chetmanley1885
@chetmanley1885 16 дней назад
I wouldn't bother with the Warboss tbh, the Mek gives you do much more Edit: although Tellyporta is quite tempting
@wesleyw7908
@wesleyw7908 16 дней назад
@@chetmanley1885 They really lack in damage output without either Ghaz or a warboss. Damage 2 and a WP of 4+ really sucks on low attack models.
@jacket2848
@jacket2848 16 дней назад
​@@chetmanley1885 warboss is a large increase in damage and you can just rapid ingress them with the enhancement.
@40kVallin
@40kVallin 16 дней назад
@@wesleyw7908 Yeah but you could use the Bully Boy Stratagem that lets them re roll all hit rolls in melee during Waaagh! With the unit that includes the Warboss. Then hit normal with Ghazkull´s unit. And if you use double saws, they can also reroll wound rolls.
@jaredbeacher
@jaredbeacher 16 дней назад
I really like the meganobz and I'm very happy to see them being solid as I was in the middle of painting my units when the new rules dropped. Prolly wanna try squeezing them into the mek detachment as it seems most fun detachment out of all
@ace12342
@ace12342 16 дней назад
Just have a big mek in mega armor lead them and you get the full detachment rule benefits! He can even resurrect them after they blow themselves up with hazardous!
@andrewwesley3079
@andrewwesley3079 16 дней назад
I'm happy for the Ork player's out there 👍 congratulations boys you got a good codex in 10th wow 😮
@chrisk1278
@chrisk1278 16 дней назад
Thanks! Great info as always
@adambishop4655
@adambishop4655 16 дней назад
The Emperor endorses Auspex Tactics
@Majere613
@Majere613 16 дней назад
The problem with Meganobz in 10th has tended to be that for all their apparent threat, they feel a bit pillow-fisted. Between hitting on 4+ in melee, (which is daft given that powerfist Terminators don't get the same effective -1), a low number of base attacks, lowish Strength and only 2 damage, you'll often charge them in, kill a few models and be left with an 'is that it?' feeling. Running them with the Mek is great for the durability and getting back up, but you really need the Warboss to make them competent. Their mediocre shooting also makes it a bit too easy to screen them with chaff units. Their real Kryptonite, though, is Redemptor Dreads with that -1 damage rule which they really struggle to kill and which hits back hard enough to make a big dent in the squad. Unfortunately Orks in 10th tend to struggle with tough vehicles in general outside of Beast Snaggas. They'll be fun in Dreadmob, where a Mek-led unit might well distract big guns that could otherwise make nasty holes in Orky walkers, and I'm sure they'll do work in Bully Boyz, if perhaps not as much as you might hope.
@hughtitchener6478
@hughtitchener6478 16 дней назад
They get reroll all hits as a strat in Bully Boyz, they can still put out solid dmage. Any unit with Ghaz leading it also hits like a truck with his new rules.
@stevethegeckotv
@stevethegeckotv 16 дней назад
Lowish strength? 13 in waaagh.
@Majere613
@Majere613 16 дней назад
@@stevethegeckotv That's the 'ish'. It's high enough for infantry, but you don't really have the volume of attacks to make that an ideal target, and you're getting that 13 on one, maybe two turns with weapons that do 2 damage, so you're looking at maybe killing one vehicle if you're lucky. Against a Redemptor, especially with AoC up, you scratch the paint. Anti-vehicle on the Saws would make them a lot more appealing but that's locked to Beast Snaggas for some reason. And of course Ghaz makes them very nasty, but Meganobz with Ghaz are more ablative wounds than anything else.
@chetmanley1885
@chetmanley1885 16 дней назад
​@@Majere613 that's true in the index but with +1 to hit and wound, lethal hits, crits on a 5+, they're much more than ablative wounds for Ghaz now. -1 damage is a problem for Orks generally, and it's looking to be bully Boyz weakness. Dread Mob not so much.
@LycanShare
@LycanShare 16 дней назад
I have always maintained they should come with a KFF as standard. They've had it in the past but it's as if the work of whatever Mekaniak added it in the first place is now a distant memory
@clanpsi
@clanpsi 16 дней назад
Meganobz are a poster child for resin printing. The proxies available are WAY cooler than GW plastic.
@Prickles2001
@Prickles2001 16 дней назад
Which ones in particular? I could do with a bunch!
@jacket2848
@jacket2848 16 дней назад
Kromlech ones are more expensive haha, and most of the ones I see around are still like £25-30 for 3 :/
@tajj7
@tajj7 15 часов назад
Meganobz in that detachment are basically Custodian Wardens in Shield Host, but at about half the cost and being able to do all the 'once per battle' things Custodes can do (Shield host melee buff detachment rule, the 4+ FNP, blade champion advance and charge), TWICE, releasing this at the same time as the Custodes codex is an even bigger FU to Custodes players than the codex was.
@eric_intotheunknown
@eric_intotheunknown 16 дней назад
I'm excited about these guys - convinced me to start a Bully Boyz army.
@AAw3s0m3
@AAw3s0m3 16 дней назад
Orks: =D Custodes: D'=
@War_Hammered
@War_Hammered 15 дней назад
Cant wait for this codex. Just started my own warhammer channel. And I've had a Bully Boyz army since around the mid 2000's. So I'll definitely be doing Battle Reports featuring the Biggest baddest orks 😁😁😁😁😁😁
@mrfahrenheit5064
@mrfahrenheit5064 16 дней назад
thanks for the deep dive boss. 5, big mek and a trukk are my go to. Drop them off on a point and have gone back and picked up other units in the trukk.
@thinkabouthelogic
@thinkabouthelogic 15 дней назад
Your opponent lets your Trukk just drive around like that? Wow, nice human.
@spoonsrattling
@spoonsrattling 16 дней назад
These guys with ghaz wound near everything in the game on 2s with those saws. Love these guys
@Bzuhl
@Bzuhl 16 дней назад
I was already trying to push up my Meganobz numbers from the index and I'll continue, but I'm more looking in the Orruk range from Age of Sigmar for cheapest models that can be kitbashed with the many bits in the Meganob box (lot of klaw/Buzzsaw/ranged weapon options)
@MrShukaku1991
@MrShukaku1991 16 дней назад
Space marine Terminators are another good option. Swap the head, swap the power fist, add gubbins, and bam, you're golden.
@Bzuhl
@Bzuhl 14 дней назад
@@MrShukaku1991 I was about to object that they are only 5 per boxes but the Heresy terminator squad would be perfect indeed! I'll keep up my plan because I already have an Orruk Megaboss kitbashed as a Mega-armored Warboss, though.
@RustyShackleford101
@RustyShackleford101 16 дней назад
I've often wondered if a pure mega-armor Ork army would be viable, using just mega armor units, dreadnoughts, killa kans, battlewagons and stompas.
@jacket2848
@jacket2848 16 дней назад
It is now, you would use the the dread mob detachment for that
@MaskOfMetal94
@MaskOfMetal94 16 дней назад
Viable? Maybe, maybe not. Tonnes of fun? Absolutely!
@RustyShackleford101
@RustyShackleford101 16 дней назад
@@MaskOfMetal94 that's what I hope for! My idea is that these guys saw how effective the Deathwing are and went "Wait a zoggin' minute, why don't WE do that?!"
@MaskOfMetal94
@MaskOfMetal94 16 дней назад
@RustyShackleford101 "Deathwing? Nah mate, I'm zoggin Deffwing!"
@RustyShackleford101
@RustyShackleford101 16 дней назад
@@MaskOfMetal94 I was in two minds between Deffwingz and DeffWaaagh, but this has sealed it for me!
@ASBOmarc
@ASBOmarc День назад
Love them or hate them you always get a nice close fight against the Orks.
@shanelewis7052
@shanelewis7052 2 дня назад
Ork terminators! My brother's orks constantly took L's til he got these boyz and a Mek in MA. Used to be fun running them against my DW Command Squad at the start of 10th as we'd be constantly reviving a model every turn in a good old scrap. Belial would help eventually delete the mek though with precision. Looking forward to future games now!
@macaulaymcgregor768
@macaulaymcgregor768 11 дней назад
I have no idea on rules in 10th but it sounds like you need a leader for each detachment so could you run gaz + 6 mega then da jump them into a fun spot and still charge?
@seanm7349
@seanm7349 16 дней назад
I have a bunch of the old metal ones. Going to be fun modding some killsawz on a few of them.
@elevenone
@elevenone 16 дней назад
I have those same metal models. The solution I found is to take the arm pieces from the Nobz big double handed choppas, wrap plasticard strips around them to mimic power armor, then stick saws on the end. If you magnetize them you can switch out between saw or klaw/shoota arms on the metal bois
@jakeosiris3971
@jakeosiris3971 16 дней назад
probably gonna run some space marine terminators as them to try them out, they're so expensive if you want a couple big squads
@gladiator9349
@gladiator9349 11 дней назад
MegaNobs were awesome in the Index. With all the Detachment options, they are even better!
@Jerseyangel89
@Jerseyangel89 16 дней назад
I went from thinking my 12 meganobz (3 are magnetized for big mek loadouts) was a lot and now I need 6 more lol
@Jerseyangel89
@Jerseyangel89 16 дней назад
Meganobz led by a Big Mek, which does have the mek keyword, would get the dreadmob bonuses too...
@thinkabouthelogic
@thinkabouthelogic 15 дней назад
Got $120 laying around?
@Jerseyangel89
@Jerseyangel89 15 дней назад
@@thinkabouthelogic $77 for two boxes? sure do ;)
@TheBoardProgrammer
@TheBoardProgrammer 16 дней назад
I literally spent last night doing all the math theory you showed here today.
@laurencepenfold
@laurencepenfold 16 дней назад
I think that Warcaller enhancement will get FAQ'd to limit 'treated as' unit size to its starting strength.
@bensemusx
@bensemusx 16 дней назад
One MANZ unit isn’t game breaking. They get nothing else from the detachment. Their damage is quite poor without strats and a warboss.
@icklemoo
@icklemoo 12 дней назад
yes its the time of the mega boys :). cant wait to get my hands on my unit of meganobs on table
@MrXxFinnxX
@MrXxFinnxX 16 дней назад
If you equip them with one claw and one saw each, can they attack with both of them in cc or do they have to choose since they don´t have extra attacks?
@lizadon0740
@lizadon0740 16 дней назад
You have to choose.
@roshee5573
@roshee5573 16 дней назад
About darn time , waaaagh !
@ianvader0000
@ianvader0000 16 дней назад
Meganobz with Big Mek were slept on during the index. They were awesome and now it seems even better! Hopefully they don’t increase the points too much
@alias-yv2ro
@alias-yv2ro 16 дней назад
Hmmmm I wonder, is the big mek+meganobz combo more tanky than the technomancer+wraiths combo in necrons?
@justinanderson2631
@justinanderson2631 16 дней назад
Before the codex update I currently have 2 meganobz captained by Ghazghul Thrakka on a battlewagon. I'll be interested to see how the new codex affects this strategy.
@jacket2848
@jacket2848 15 дней назад
Makari takes a slot by the way, at least in LVO and some otter tournaments rules :/ typically we disregard that rule however as it's clearly bullshit
@SenseiLlama
@SenseiLlama 16 дней назад
They hit harder than castellans in melee. Fuck, maybe I should play orks they seem good this edition.
@chetmanley1885
@chetmanley1885 16 дней назад
You should play Orks regardless of how they are
@JonahShrike
@JonahShrike 16 дней назад
Meta chasing is a fools errand my friend look at stodes, run what you LIKE not whats good.
@SenseiLlama
@SenseiLlama 16 дней назад
@JonahShrike I'm joking. I play admech. We are FAR away from meta. I'm just commenting that orka actually look good. The first codex that doesn't reek.
@user-hv6gi9ux6z
@user-hv6gi9ux6z 16 дней назад
I feel that, still running custodies jetbikes and the dreadnaughts as i just love the models​@@JonahShrike
@JonahShrike
@JonahShrike 16 дней назад
@@SenseiLlamafair enough and oof I feel your pain haha, and yea fair point on the orks dex
@Azakamak2401
@Azakamak2401 16 дней назад
The $70 cost of the kit is half of why I plan on kitbashing a bunch of them. That said, the squad of them I do have has done quite well when I do pop them in a trukk.
@Sir_Prize427
@Sir_Prize427 15 дней назад
I really wish they had replaced the "during the waagh turn" abilities for orks. If the meganobz get a points nerf it will likely make them terrible for all the detachments that aren't the bully boys.
@aplaztafuertez7624
@aplaztafuertez7624 15 дней назад
yo echo de menos que las kombiarmas tuvieran dos perfiles de disparo (pudiendo disparar ambos con un -1 a impactar), de manera que los meganobles pudieran llevar kombi-achicharrador y así tener lanzallamas para enfrentar las hordas
@xxalsinusxx2038
@xxalsinusxx2038 15 дней назад
I think theyll be strong at first, people will adapt and then we'll move on. They're not the hardest hitting unless you invest tons of points and CP. Most any unit in the game can get crazy when you're investing so much. I like that you have to choose, either they're mad tanky, or get pretty dead killy. Being versatile like this is what makes Orks, Orks and why i think MANZ will be strong in a good fun way.
@gregorstamejcic2355
@gregorstamejcic2355 16 дней назад
I'm thinking about running 6 meganobz with big mek in my dread mob. Not quite as good buffs, but still some. Plus, they can jump out of morkanaut and that's just evil.
@chetmanley1885
@chetmanley1885 16 дней назад
They can get stealth for some additional durability and they can push the button, they're pretty good on output. They won't fit in a Morkanaut though, only has a capacity of 12, but you can run them in a squad of 5 plus a leader
@gregorstamejcic2355
@gregorstamejcic2355 16 дней назад
@@chetmanley1885 Right, I thought it was 20 for some reason. But 5 meganobz with mek is still very much a statement, and that's the point :D
@crudgamers2672
@crudgamers2672 16 дней назад
So I got a problem now. Warboss or Megamek to lead them? If I had a Gazz, I would have a even larger problem on who to take lol.
@bensemusx
@bensemusx 16 дней назад
One of both. In bully boyz a unit with a warboss and the deepstrike relic looks interesting. Then another with the mek with kff to be more of an anvil unit that focuses on a mid board objective. Ghaz is good to lead your last squad when you get him.
@LowcaCzarownic
@LowcaCzarownic 16 дней назад
So OP Orkz time will came.
@samtimo3002
@samtimo3002 16 дней назад
I feel like every list will have at least 1 group of meganobz in there either being led by a big mek or ghaz. Its just an auto include
@kristofh6812
@kristofh6812 16 дней назад
As a DA player i am tempted to start a Deff'wing army.
@ootagootasolo3617
@ootagootasolo3617 16 дней назад
I’m going to paint mine black and red b/c they were inspired by the “Deff Company” 😊
@andrewbakescakes9684
@andrewbakescakes9684 16 дней назад
These Orks getting DG-level resilience.
@aloser8703
@aloser8703 15 дней назад
Really hoping meganobz get some kind of model update. They just don’t have the look and ferocity it feels they should have, and I care more about looking cool than being good.
@Soulblast2
@Soulblast2 16 дней назад
Do you have a shop sponsor for the EU by chance? UK is a tough place to shop currently thanks to outside EU tax
@imperialdoctor
@imperialdoctor 16 дней назад
Orkstodes doing better than the golden bois.
@kingoglow2186
@kingoglow2186 16 дней назад
This feels like the 6x crisis suit block problem all over again.
@samuelharmssambamsjm269
@samuelharmssambamsjm269 16 дней назад
Kind of want to kit bash some in Custodes plate... or is it too soon?
@madox76
@madox76 15 дней назад
But its a 4 model kit per the box, dont forget the grot oiler dang it. :) Someone in sales was smoking something good.
@F.S.P.73
@F.S.P.73 16 дней назад
I wish they get new plastic models soon. Same for Killa Kans, Dreads...
@connoroneill221
@connoroneill221 16 дней назад
I think the Kans and dreads hold up well, but agreed on MANZ, I use ambots for kitbashes
@superspecky4eyes
@superspecky4eyes 16 дней назад
Kanz and Dread kits still look fantastic in my opinion. Plus they are very flexible kits, loads of extra bits. Meganobz are the one worst models in the ork line up. I have some third party ones that ar emuch better.
@lizadon0740
@lizadon0740 16 дней назад
There pretty easy to kitbash put of iron jaw brutes. Better value for money too.
@chetmanley1885
@chetmanley1885 16 дней назад
Absolutely nothing wrong with the deff dread or kanz
@MrShukaku1991
@MrShukaku1991 16 дней назад
​@@lizadon0740or just shove orky heads inside terminator armour, and swap out the power fist for an orky weapon.
@gwensdad2003
@gwensdad2003 13 дней назад
Ork Death Wing... Or as I will now call it... DORKWING
@DownUnderWarboss
@DownUnderWarboss 16 дней назад
These will be very points dependent
@johnj.spurgin7037
@johnj.spurgin7037 16 дней назад
I think for the sake of balance they gonna be rather pricey. That, or they change the 4+++ to a 5+++.
@ARC1701A
@ARC1701A 16 дней назад
Orkz? This is a Grot Army.
@aceshigh1984
@aceshigh1984 16 дней назад
I think every ork is a little unhinged
@Tulkash01
@Tulkash01 16 дней назад
They will be nerfed to oblivion. Enjoy them while you can!
@Flow764
@Flow764 16 дней назад
fr fr straight unhinged no cap fam
@chuckchalmers4960
@chuckchalmers4960 16 дней назад
Haven't meganobz always been good? Correct me if im wrong.
@busktildawn
@busktildawn 16 дней назад
They were pretty decent before with not really enough offensive output when paired with a big mek, which felt necessary to give them an invulnerable save. Now that the bully boyz detachment gives them 2 turns of 5++ 4+++, you can put them with a leader to make them more killy- megaboss (who can also grant them deep strike) or Ghaz. Double waaagh generally greatly enhances their output, mobility and endurance.
@chuckchalmers4960
@chuckchalmers4960 16 дней назад
Kooool. Thank you for schooling me on this.
@se7enspac3s
@se7enspac3s 16 дней назад
Sucks I have to repaint my Deathskulls meganobs gold now.......
@mazda9964
@mazda9964 16 дней назад
Surely GW learnt from past with necron codex, and knows giving free Fnp to units like wraiths and Ctans means points have to be hiked right?…right? 😂
@jacket2848
@jacket2848 16 дней назад
It's not free though, and it's not every turn. Granted, it's probably only relevant for those two turns as they've probably killed everything they needed to in that time but still 😅
@mtrunkello
@mtrunkello 16 дней назад
These point costs are ridiculous
@aizoid4735
@aizoid4735 16 дней назад
WAAAGH
@MildTabascofries
@MildTabascofries 16 дней назад
I’m gonna buy terminators and just put ork heads on them to save some money
@thinkabouthelogic
@thinkabouthelogic 15 дней назад
Not that I have any experience with this or anything, but careful of the fit of them -- sometimes you have a "slot fit" for the Ork head and that weird "Ball bearing" for the SM head. Often, as well, the Ork heads aren't shaped right. You can solve this with a little heavy Dremel action + Milliput, or just kit bash some fun stuff in to plug the holes. Ork-it-up!
@don_bernacz
@don_bernacz 16 дней назад
The meganobz kit is fantastic, full of bits and gubbins for kitbashing, the sculpts themselves are absolute trash though, just three dudes stood upright with their arms out in front, id wish for an update, but then you'd lose all the good stuff in there
@thinkabouthelogic
@thinkabouthelogic 15 дней назад
You can absolutely change this when you build them.
@ivanchemeris9632
@ivanchemeris9632 16 дней назад
kinda a noob here, but why cant they take 4 specifically?
@tylerchadwell1267
@tylerchadwell1267 16 дней назад
It's because there are 3 in a box, but you can built 1 into a leader. So, you could take a set of 2, 3, 5, or 6. If you tok 4, you would need 2 boxes, but you would have 1 guy wasted, or 2 if you didn't take the leader
@TechbotALPHA
@TechbotALPHA 16 дней назад
I still hate what they did to Combi-Weapons this edition. Who decided to do that? Who thought that was a good idea, who asked for anything remotely like the utter damp excuse we got? Horrendous :(
@danw2428
@danw2428 16 дней назад
As soon as I saw the 4+fnp I knew theyd be an auto include. Its really too much. For 2 of the most game deciding battlerounds, a 4+fnp on a high save, three wound model with an invuln is insane and a bit of an over adjustment. Makes me think the rules team didnt do the basic math on that one.
@bensemusx
@bensemusx 16 дней назад
Well they only have a 4++ vs shooting at the expense of +1 to hit. They only have a 4+++ on one or two battle rounds. Their damage really isn’t that great and will require CP to buff it.
@thinkabouthelogic
@thinkabouthelogic 15 дней назад
Yes and okay, but they have to get INTO melee without getting shot and killed first, AND they have to survive between the rounds as well. I have been playing with a couple of sets of meganobz/mega for all of 10th, and while they are (sadly) some of my biggest damage dealers, I also have to run them with something like Mozrog, Flashgitz... something to buffer them from the other guy''s space junk so that they can survive until it's time for them to charge and melee because their shooting sucks and if the other guy's space junk with too many hits gets to them too soon? Dead Meganobz. I don't care what your FNP is. They will be dead.
@danw2428
@danw2428 15 дней назад
@@thinkabouthelogic i get you. But you can fit 5 and a leader in a single trukk. Low investment. And you're thinking of it from only the angle of going up against a shooting army. For melee vs melee armies the game is decided mostly in BR 2 and 3. In bully Boyz these guys will have their fnp for those 4 fight phases. Most melee weapons are dmg 1-3 which get completely neutered against FNP, especially 4+. I think 5 or 6 fnp would still make these guys disgustingly good. But 4 against melee opponents is just too good. If you do the math, they beat out a lot of units other armies have to pay a premium for doing their melee dmg that are way more delicate for return swings. Even custodes pre nurf are beat out by meganobz. They needed a durability buff for sure, but this is obviously so good you hear people say they are maxing out mega nobz. means it's too good usually.
@danw2428
@danw2428 15 дней назад
@@bensemusx understood. And they needed a buff for sure. But if you compare them to other units that should be able to hold their own against them or even kill them decently easy in melee, this is a significant over adjustment. Which is mostly BR 2 and 3 activit which would have full coverage of waaagh buffs.Just because they are slow doesn't mean they need to be able to tank things they shouldn't be able too. That's what trukks, Bwagons, and lower pts costs are for.
@az9baillie
@az9baillie 14 дней назад
Why is everything more terminator tough than terminators? Terminators only T5
@bbb695
@bbb695 16 дней назад
When do we get the lady Orks?
@chetmanley1885
@chetmanley1885 16 дней назад
The blood bowl cheerleader squad is a thing
@Lomhow
@Lomhow 13 дней назад
Megaknobz get +4 FNP but Death Guard get nothing...
@lolmanyolo7255
@lolmanyolo7255 12 дней назад
WAAAAAAAAAGH!
@dominicdwk
@dominicdwk 16 дней назад
Wow. Thats way too much $$$$
@colonelturmeric558
@colonelturmeric558 16 дней назад
Explains why theyre sold out everywhere then lol.
@troyd6927
@troyd6927 16 дней назад
Auspex has been getting 0 sleep lmao
@DJRaffa1000
@DJRaffa1000 16 дней назад
That datasheet with the support from detachments they look like they should cost 150 points per 3 at minimum Looking at aggressors with a worse save and a lot less support for 110 points per 3 feels really bad
@JIMMYBOE1
@JIMMYBOE1 16 дней назад
But what about the female orks gw? retcon them in for the esg score!
@Kaptain_Gutrippa
@Kaptain_Gutrippa 16 дней назад
Orkz is genderless
@marjohnbuncio2782
@marjohnbuncio2782 16 дней назад
I think the points is reasonable. They don't hit that hard in reality.
@bensemusx
@bensemusx 16 дней назад
Ya too many people are forgetting this. Without CP or a warboss they really don’t do much damage. Taking a warboss means losing the 4++ vs shooting.
@LB-yg2br
@LB-yg2br 16 дней назад
But when do we get female orks???
@goforitpainting
@goforitpainting 16 дней назад
waaagh
@damnedLegion40K
@damnedLegion40K 16 дней назад
Add a comment...
@justinsnelsnel5801
@justinsnelsnel5801 16 дней назад
shame they cost a mortgage for three
@Bolton19
@Bolton19 16 дней назад
now they need a new model, current model looks very outdated
@Trolleri87
@Trolleri87 16 дней назад
Just to empty the stock so they can release new sculpts.
@Titantro
@Titantro 16 дней назад
It won't last. Gw allways nerf Orks thats to good
@azeria1
@azeria1 16 дней назад
Elite i knew another faction that was supposed to be elite once rip custodes
@HorusHeresy1982
@HorusHeresy1982 16 дней назад
Far too strong with double Waaagh.
@martinwright4063
@martinwright4063 16 дней назад
Second!!
@Marshmallox43
@Marshmallox43 16 дней назад
I feel the codex has a lot of very potent choices and meganobz seem to be real winners of this one. Sadly though the mini itself are horrendously ugly and clunky. I get that GW wants make orks goofy and grim at the same time but meganobz just look like very cheap children toys next to updated/new minis. I mean older mini lile burnas, lootas, killa kans etc are still holding up quite well (and are sometimes favourable over the new boyz) but meganobz are such a downer, i feel like GW forces you to by the necromunda ambots or sinilar kits to convert them 😅
@superspecky4eyes
@superspecky4eyes 16 дней назад
I think the design on the current Meganobz is okay its just the rigid posing that lets them down. If you look at the Warboss on Mega Armour, its essentially the same design as a Meganob but looks miles better due to the dynamic posing.
@azeria1
@azeria1 16 дней назад
How old are the mega nobzs?
@Marshmallox43
@Marshmallox43 16 дней назад
@@azeria1 june 2014
@Marshmallox43
@Marshmallox43 16 дней назад
@@superspecky4eyes the posing it is for me and maybe that the armour is too blocky for me. The fact that orks wont have ergodynamic armour like space marines is apperent but this kit feels mono-pose like but its not supposed to be and especially the feet are very Lego like clunky. It just feels like a outdated kit for an army that has mainly new models, but at the same time its hone of the best units
@connoroneill221
@connoroneill221 16 дней назад
Ambots are your freinds or the 3d printing game
@dreadpiratedan
@dreadpiratedan 16 дней назад
didn't introduce yourself as orkspex tactics this time, video ruined, 0/10
@SkiSummer
@SkiSummer 16 дней назад
meanwhile terminators crying in garbage damage output.
@azeria1
@azeria1 16 дней назад
Except the votann equivalent imagine telling someone in 2008 that the squats would come back and have better terms then actual space marines then dark angels
@cruelmole
@cruelmole 16 дней назад
And garbage durability.
@3Nightbreeze
@3Nightbreeze 16 дней назад
Where are the women????!!!111
@chetmanley1885
@chetmanley1885 16 дней назад
Running away from you
@navisison2763
@navisison2763 16 дней назад
First
@anindecisivebastard7155
@anindecisivebastard7155 16 дней назад
She mega on my nob 'til I WAAAGH
@Internetbutthurt
@Internetbutthurt 16 дней назад
GW clearly wants to sell more Orks. That combo is broken and I dont even need to play test it.
@samtimo3002
@samtimo3002 16 дней назад
I feel like every list will have at least 1 group of meganobz in there either being led by a big mek or ghaz. Its just an auto include
@thinkabouthelogic
@thinkabouthelogic 15 дней назад
Did Ork players not have them auto-included before? They were the only things of mine that actually whacked the other guy's space junk and did damage... all the time...
@samtimo3002
@samtimo3002 13 дней назад
@@thinkabouthelogic competitive lists i seen at 1000 points were taking just normal nobz because of the points. Then heaps of grots, i find that they definitely do the most work out of most units though so i dont know why
@thinkabouthelogic
@thinkabouthelogic 11 дней назад
@@samtimo3002 That is interesting. Tbh, I'd skip the regular Nobz unless I had no battle line units otherwise.
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