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Tyranids - How Much STRONGER Now? Balance Changes Review! 

Auspex Tactics
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Let's talk about tyranids in Warhammer 40K 10th Edition's new balance update...
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0:00 Intro
0:31 Tyranids in 10th
2:01 Warriors
4:07 Barbgaunts
5:04 Psychophage
6:58 Zoanthropes
8:10 Hive Guard
9:19 Tyrant Guard
11:06 Lictor
12:43 Swarmlord
13:52 Gargoyles
14:58 What Got Missed?
16:07 Thoughts
17:58 Outro

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Опубликовано:

 

16 май 2024

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Комментарии : 213   
@MrD4nj
@MrD4nj 20 дней назад
“We are struggling killing tanky units” “Here I’ve reduced a few of your units by 5-15 points” Thanks, nailed it
@saddonkey4499
@saddonkey4499 20 дней назад
Give Monsters access to Tank Shock and slap the twin-linked keyword onto all their claw attacks.
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx 20 дней назад
even the Strat in Crusher Stampede that should be like tank shock is just a weaker version of it :(
@saddonkey4499
@saddonkey4499 20 дней назад
@@NecroGoblin-yl2fx Yup but if they had access to Tank Shock, it would buff that strategem by either allowing it to be used alongside Tank Shock (which admittedly may be a bit strong) or give a second Monster a mini Tank Shock after the big daddy was already used.
@weirdo3116
@weirdo3116 20 дней назад
i feel like genestealers should have twin-linked.
@keithclark6724
@keithclark6724 20 дней назад
​@@weirdo3116They did at the start and changed it to re roll 1
@effindave6909
@effindave6909 20 дней назад
No amount of points cuts is going to fix Tyranids. There are a bunch of core rule issues not the least of which is lack of access to s10+ weapons or the crusher stampede detachment as a whole.
@viktorgabriel2554
@viktorgabriel2554 20 дней назад
yhea having a s9 anty tank weapon is an issue
@derekbarry752
@derekbarry752 20 дней назад
I agree. There's a certain point where GW need to realise that without a rules update, points cutting won't necessarily help as the line is too fine. At some point they need to look at what Nids can do for anti-tank. Previously it was the fex's and zanthropes job to deal with the armor, along with anything armed with a venom cannon. Now you simply can't field enough of these at their lower strength to bother heavy armor lists. Something I've always thought would be charcterful was for each cc attack that hits an armored unit, increase the st of the next attack by 1. So roll attack with nid 1, 1 hits at st 3 but rather than rolling to wound, you roll the next model to attack. assuming 1 hit, that models attack st gets the +1 from his previous buddy and so on. This could then be combined with larger units to represent models prising open armor and attacking the same location to get through the armor.
@Khobai
@Khobai 20 дней назад
yeah I mean it doesnt help that crusher stampedes whole ability is based on opponents hurting but not killing your monsters. "please only wound but dont kill my carnifexes thanks"
@effindave6909
@effindave6909 20 дней назад
@@Khobai You're aware that the ability doesn't even work on carnifexes till you're down by at least a model in the unit and the bonus to wound doesn't kick in till the last model in the unit is half dead due to the way unit strength is done in multi-model units. Meaning that if you were to have a unit of 2 carnifexes and old one eye the +1 to hit doesn't start till the first carnifex dies and the +1 to wound wouldn't start until old one eye was alone and below half wounds. It's really dumb.
@davidmcminn1843
@davidmcminn1843 19 дней назад
I would guess they prefer to cut pts than fix core issues because lower points cost = taking more models in your army = more sales
@facemite
@facemite 20 дней назад
Really doubt it will fix much competitively , not that I feel outside the norns points changes would change much . A bunch of stats across the Tyranids feel like they need to be increased by 1 strenth, 1 ap, or 1 damage.
@Khobai
@Khobai 20 дней назад
I think a big problem is the state of carnifexes. carnifexes are supposed to be the big bug we can customize to deal with specific threats. but the carnifex hitting on 4+ and costing 125 points is a huge problem. Even with old one eye youre still better off with haruspexes and exocrines than carnifexes. Crushing claw carnifexes should be more of a thing.
@TheSniped117
@TheSniped117 16 дней назад
​@Khobai yeah they really are pointed like they are always with OOE and getting those rerolls. Terrible way to write their datasheet.
@Khobai
@Khobai 15 дней назад
@@TheSniped117 yep its old one eye that should bear the cost of the rerolls rather than the carnifexes themselves. old one eye should cost 145-150 while normal carnifexes should cost 110-115. I also think carnifexes need to hit on 3+ in melee.
@Khobai
@Khobai 20 дней назад
Von Ryan's Leapers needed to come down to 65 points. Theyre just not worth at at 75.
@winsol
@winsol 20 дней назад
They're not even great there, but they would be way more playable.
@Khobai
@Khobai 20 дней назад
at 65 I think theyd be playable in casual games. at 75 you might as well just take tyranid warriors or genestealers instead. it just bothers me that theyre in the starter box and theyre completely useless.
@BryonStice
@BryonStice 20 дней назад
​@@Khobai I really wanted to run VRLs after they were revealed because lictors have been some of my favorite Tyranids since I started in 2007. All the new lictor-esque models this edition have been sweet. Unfortunately my VRLs have been confined to the display shelf instead...
@christophersandford5888
@christophersandford5888 20 дней назад
They are just such cool models though! I always try to make them work because of that, usually for winning the infiltrate battle in the midfield and as a way to put immediate pressure on turn 1, but the cost is heavy.
@Khobai
@Khobai 20 дней назад
@@christophersandford5888 its not just cost its also a datasheet problem. heroic intervention is a really weak special ability. VRL needed something stronger like mortal wounds when charging. if they were 65 with a better special ability theyd probably be fine.
@HiveFleetPrometheus
@HiveFleetPrometheus 20 дней назад
We are still a struggling army and our Season winrate for tournament GT's was 42.8% before the MFM. We are dependent on specific models and nerfing gargoyles for a faction that was in the bottom 4 for performance is a slap in the face. None of the point drops are going to massively impact winrate as Vanguard and Assimilation usually struggle to break out of mid tables. RU-vidrs and influencers saying the point increase was justified don't understand how fundamentally tyranids struggle to punch up into top tier armies, and have to rely on our secondary game and outlasting our opponents. Most lists went up 10-15 points because ONLY the gargoyles were affected in their lists, none of the other well used units were given points decreases to balance it out. Tyranid's needed help and we got a reduction on units that weren't seeing high tournament play in the first place. The units we needed to see decreases to were both the Walking Hive Tyrant and Flying hive Tyrant going down at least 10-15, and the Norn Assimilator and Emissary going down 10-15 points, especially in a meta where Sunforge melta Crisis suits just point and click to kill whatever they are shooting at.
@midstairs-piano
@midstairs-piano 20 дней назад
Yup, you nailed it. I was initially happy with the buffs. Until I realized the nerf to gargoyles just increased my list by 15, effectively nerfing a list that wasn't that good. Like... Was having 30 gargoyles on it abusing the unit? Ofc not. If it was that much abusable most list would just run 60... I've started looking into other lists now, but... did a middling last really deserve a nerf?
@TheWonkster
@TheWonkster 20 дней назад
Tyranid rules need to be fixed in general, point rebalances aren't going to cut it. Hell, 10th needs to be fixed in general. I haven't had an ounce of fun playing anything remotely serious with my nids. Looks like this is a strictly casual/modeling edition for us, boys.
@Khobai
@Khobai 20 дней назад
@@midstairs-piano the issue with gargoyles wasnt even that gargoyles were too good. its that tyranids are forced to use gargoyles because they suck at combat and have to avoid combat and gargoyles are the best battleline unit for moveblocking the opponent and grabbing backfield objectives off them. Now were stuck paying a pointless gargoyle tax because were still forced to take multiple units of them... termagants and hormagaunts are still utterly useless and GW failed to give us any good alternatives to gargoyles. nerfing gargoyles was pointless unless an alternative was provided.
@Sovereignsilence
@Sovereignsilence 20 дней назад
@@TheWonkster I've played my friend's Nids a bunch in 10th and I totally agree, the only way he can even compete is by doing VP shenanigans. It's surprising that for an army full of huge monsters, there really is a lack of high strength melee weapons, seems very weird to me. Like most of the monsters just need their strength values boosted by 2-3 pts and it would likely fix a lot of their problems. Angron/Mortarion have just been able to splatterfest most of my friends army with general impunity, unless hes devoting all of his units or something, but then I win due to that as well. I don't even think his army would be able to kill a Lord of Skulls without mass tyrannofex spam or something, which is not going to happen.
@AngryPomeranian
@AngryPomeranian 20 дней назад
We are getting out of 42% with this take 🗣️🔥🔥🔥🔥🔥
@TP_Rockstar
@TP_Rockstar 20 дней назад
Unfortunately I think points changes, while welcome, won't fix Tyranids. The army suffers from weak, poorly made rules, not to expensive models. If Tyranids are going to become good again, I imagine one of these scenario must happen: 1) Battleshock is changed, either to have higher impact (more debuffs), happen more consistently or both. 2) Tyranid rules must be changed to not be to reliant on the poor Battleshock mechanic. 3) (the most likely) 11th edition gives us a rules overhaul. GW probably won't touch fundamental core rules at this point, so while point changes might help tyranids to reach for the 45% win rate (last I heard it was closer to 42%), tyranids probably wont get near 50% until next edition
@basteala525
@basteala525 20 дней назад
Probably not. It sucks as someone that plays Nids and Marines as my two armies. Even in an era of "anti power creep", the two suffer badly from early codex syndrome. The rules and statlines are really questionable.
@davidkimball5222
@davidkimball5222 19 дней назад
I still think the battle shock rules must have changed at some late point in 10ths development, perhaps because nids were OP in play testing. It's the only explanation for such reliance on such a low impact mechanic
@EliteDarkAssassin
@EliteDarkAssassin 19 дней назад
I think nids problem is that they rely heavily on battleshock, but most armies have leadership 6 or better. Sure there are games where your opponent just rolls really bad across several key units but more often than not, our once per game gimmick will battleshock a unit or 2 inconsequentially. I onced tried to battleshock a custodes unit 4 times, 3 neurolictors, and shadows (no units failed), and he passed everyone of them, and then my 3 neurolictors were wiped off the bottom of their boot. Man, synapse hardly matters in vanguard because my stuff dies to quickly or I don't bother bringing any synapse units outside of maybe a neurotyrant. I feel like my army rule is a nothing burger most games
@jordandavenport5784
@jordandavenport5784 13 дней назад
I think the insane bravery change is a decent buff for us. And I’m at least lucky that I don’t be an any gargoyles haha.
@InkBreathingDragon
@InkBreathingDragon 20 дней назад
I suspect we got some help fielding wounds but will still struggle to punch into meaty factions. We are a very unserious threat to the Galaxy at presant.
@theStamax
@theStamax 20 дней назад
Thought: I think it was suggested by John from AOW40K, but I kinda like the idea of giving Synapse the additional rule of granting +1S to all attacks for units within Synapse range. It's a patchwork fix, but it would at least be really easy to implement and do a lot for the faction. Would also make it finally feel like the army rule actually does something. Other Thoughts: While it's cool that some units may see more play now, the fundamental issues for Tyranids remain and I sadly can't see their win rate change much over the next 3 months (though, of course, more surprising things have happened). They still lack damage output, especially against tough targets. I genuinely believe you could increase strength characteristics across the whole faction by 1 and it wouldn't make them broken, which says miles about how underpowered a lot of their weapons are. Here's to hoping that they will also get significant changes in the next actual dataslate, although I fear that those changes won't nearly be enough and it'll take another 6 months for GW to look at them again (which of course, means, the Codex will have been out for 1 1/3 years at that point ....)
@DMDuncan37
@DMDuncan37 20 дней назад
Absolutely agree. A better shadow in the warp (like the WAAAGH of the Orks) and a more impactful battleshock would be a quick and easy solution to help the Tyranids
@theStamax
@theStamax 20 дней назад
@@DMDuncan37 the only way in which I'd improve battleshock is by letting it affect all army rules (not just guard and T'au for some weird reason). Otherwise I'd stay away from making battleshock much stronger and rather buff them another way (like aforementioned synapse buff). It's just not a fun mechanic to play against.
@parzaius9
@parzaius9 20 дней назад
Reminder that Barbgaunts and zoanthropes, are still more expensive than they were before their first big nerf, guards are back down to their original (bad) price, and Swarmlord is only 10 points cheaper than he started at (which is still 40+ points more expensive than he ought to be!) The only ACTUAL points cuts were the Psychophage, Warriors, and Lictor. Warriors are still totally vulnerable to every weapon in the game, Psychophage still has the offensive power of a 30 pts unit, and lictors are objectively worse than neurolictors after losing invul for no reason. If none of these units get stat changes in 3 months, they all deserve another 20% points cut.
@DMDuncan37
@DMDuncan37 20 дней назад
months of the lost
@AAw3s0m3
@AAw3s0m3 20 дней назад
Yup, the Biomine strat is one half the current WR% and the top 4 units are the other half. It's a step in the right direction that they bumped up the bottom line, but without making the top picks cheaper overall too in a meta where most armies are becoming "horde-like" but with better T, S, and AP we're still going to continue struggling as a faction. Again a step in the right direction but frankly we need more and where it counts...oh yeah they nerfed one of our top picks even though we're one of the worst performing armies, so our WR% might actually drop further.
@BillWD
@BillWD 20 дней назад
So many correct points in comments below. I no longer need to leave my list. Essentially, these changes are inconsequential to making nids more balanced with other factions. Someone at GW has a major issue with nids.
@parzaius9
@parzaius9 20 дней назад
Tyranids used to make up for their bad saves with high wounds, in editions where everything was 1 damage. So while a terminator was 3+/5++ (or 4++ if you bought the storm shield), they only have the 1 wound. Now, Terminators are 3-4 wounds, 2+/4++ by default, and kept all their deadly options. Meanwhile, Tyranid warriors are... STILL 4+ save with 3 wounds. And now there's loads of stuff that does more than 1 wound (for non-tyranid armies). And that's to say nothing of going from 3-9 down to 3-6 units, so they're less able to actually do anything if they don't get mopped up. Warriors really ought to be 6-9 wounds each, to make them slightly closer to their original gimmick, but we'll never see it. Everything else gets tougher and tougher while nids get more and more feeble. And don't even get me started about how far Carnifexes have fallen!
@lionman8295
@lionman8295 20 дней назад
That would be amazing! But we all know that will never happen.
@Khobai
@Khobai 20 дней назад
i dont think warriors should be tanking multi-melta shots though. i dunno about 6-9 wounds each. maybe 4 wounds each. if they could survive a hit from a 3 damage weapon it would be a huge improvement. thats probably all they need to be viable.
@gratuitouslurking8610
@gratuitouslurking8610 19 дней назад
@@Khobai Agreed with this take. Obliterators are on a similar base and while they get terminator saves, they also have 5 wounds. Bumping warriors to 5-6 at the cost of their less armor for their point costs seems to be an ok take? Especially as Tyranids have easy access to rules like FNP and Stealth as auras, or stuff like Assault for combat uses.
@Khobai
@Khobai 19 дней назад
@@gratuitouslurking8610 well the problem is the sheer amount of damage 3 weapons in the current meta. everyone is so used to fighting wraiths and custodes that theyve jammed every damage 3 weapon they have into their lists. And those damage 3 weapons absolutely murder warriors. but thats just one of warriors many problems... theyre also way too slow... and they dont help us win games because we dont win through direct combat. we win with indirect shennigans. To really fix Warriors they need to be movement 8" and 4 wounds and synapse needs to actually do something useful (like tyranids in synapse can reroll 1s to hit or maybe reroll 1s to wound)
@parzaius9
@parzaius9 18 дней назад
@@Khobai The point, though, was that they DID used to be that tanky. You look at the size of a warrior and the size of an old marine and they warrior absolutely dwarfs the marine. They're huge and while they have worse saves, they had far, FAR more wounds than literally any other faction. That's just one of a laundry list of faction identity features that have been stripped away in the name of making the faction full of feeble little bugs that can't do anything more than act as speed bumps. And it really, really sucks.
@RevanR
@RevanR 20 дней назад
I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda
@N7KyraV
@N7KyraV 20 дней назад
Agent Nid's order at Big E's
@mkulchar
@mkulchar 20 дней назад
WTF u taking about. If u trying to be funny you not.
@DMDuncan37
@DMDuncan37 20 дней назад
Or a better rule Synapse, a better Shadows in the warp (like the WAAAGH of the Orks) and better battleshock rules. Simple and efficient. 👍 Either the representation of the hive mind 😘
@tobiascooper8800
@tobiascooper8800 20 дней назад
@@mkulcharwrong
@mkulchar
@mkulchar 20 дней назад
@@tobiascooper8800 right
@qu181
@qu181 20 дней назад
I think in competitive nids are only hurt by this update, and with other armies getting good changes, I expect nids win rate will drop even more. I think for casual it allows some neat stuff but overall needed more. I was really hoping for the norns to drop 20-30 points. I think the swarmlord needs to come down to 200 points or even less especially when u compare it to the hive tyrant.
@Khobai
@Khobai 20 дней назад
hard to say. other factions got nerfed more. the best tyranid lists are weaker now. but the best lists for other factions like necrons are even weaker. thats a win for tyranids.
@qu181
@qu181 20 дней назад
@@Khobai Yes necrons a top faction received nerfs but most other factions if changed had positive impacts to competitive units. I think leaders and heavy armor took a hit in most factions which could work out for nids but those factions generally gained that back elsewhere (hellblasters, terms), while nids were at the bottom and basically just received nerfs to C-lists.
@bugmanzgaming9054
@bugmanzgaming9054 20 дней назад
@@Khobai That's not exactly true though. The LVA winning necron list went up by 180 points, and while that might look a lot on paper, you have room to compromise in it and still keep your force's main bulk intact, leave your two C'tans in, and fill in some points with some other unit. Taking out a unit of Immortals is 150 points already, take out the expensive character that leads them, you have another free 85 points. You have 55 points to work around with. And they nerfed one of our top pics we only took, because everything else sucks and they had to carry the lists. That's not a win for us, Tyranids, that's a slap in the face.
@maxreis9534
@maxreis9534 19 дней назад
Maybe +1 strength against battleshocked units and/or +1 strength on the charge (or maybe in synapse?) as an additional army rule would help in the right way. It would be thematic and help without reworking half the datasheets.
@CynicalOptimist99
@CynicalOptimist99 18 дней назад
Agreed, I know it was an Index, but they did the same for Blood Angels where they just buffed the detachment rule and it worked quite well. They really have to buff the Nid army rule to avoid invalidating too many Datasheet cards/codices that people paid for, and doing so would help the whole faction
@christerprestberg3973
@christerprestberg3973 20 дней назад
Ngl, I'am thinking that psychophage at that cost might be pretty good in Assimilation, nice to give nearby Hauruspexes some more durability and as a bonus add more harvester keywords to the army
@Khobai
@Khobai 20 дней назад
assimilation swarm was already sleeper. its probably a competitive detachment now with the psychophage buff. I dont think its better than unending swarm or invasion fleet though.
@viktorgabriel2554
@viktorgabriel2554 20 дней назад
I have already been running that before the buff and i can tell you they give you a 6+ FNP that is it that is what you are paying for the damage profile will not do anything for you and the issue whit the Assimilation swarm is that if you dont have you assimilation on the objectives from turn 2 on wards you do not do anything as the strats only really effect 1 combat unit and the assimilation models you go pure range and never leave any objective ever or you loose your detachment rule and half of your strats
@DMDuncan37
@DMDuncan37 20 дней назад
Thank you. We need more help than just a few points drop. Need drop gaunts, Tyrans and anothers units having more impact. Profils not change, we need more letality Or a better rule Synapse, a better Shadows in the warp (like the WAAAGH of the Orks) and better battleshock rules. So Hive mind !
@davidmcloughlin6547
@davidmcloughlin6547 16 дней назад
John Lennon from ArtofWar had a great idea - units in synapse range get +1 strength. And it'd be so easy to implement, literally just a line in the next dataslate. It wont fix everything but it'd go a long way towards fixing a major Nid problem in that we can't kill anything. Our monsters getting tank shock as well would be really nice
@Khobai
@Khobai 15 дней назад
+1S is useless on too many datasheets. needs to be a +1 to wound or at least reroll 1s to wound. that would encourage more synapse units and make synapse actually matter.
@davidmcloughlin6547
@davidmcloughlin6547 15 дней назад
@@Khobai I wouldn't say useless, getting alot of our bigger attacks up to S10 will make a big difference against T10 stuff. But the point being that some sort of damage inflicting buff from synapse is a good idea and easily implemented, whatever form it takes. +1 to wound would be very nice!
@Khobai
@Khobai 15 дней назад
@@davidmcloughlin6547 what T10 stuff theres very little T10 stuff thats a problem. its mostly T11 and T12 stuff we struggle with
@samuelharmssambamsjm269
@samuelharmssambamsjm269 20 дней назад
My Hive Fleet, Hive Fleet Paper tiger, will love these changes. I thin Lictors look quite useful for Rapid ingressing on for free and helping with Assassinate by targeting support characters or other lone operatives. I normally start with them infiltrated and then redeploy them with the Neuronode.
@manofaction1807
@manofaction1807 19 дней назад
Great Analysis!!! Spot On!!
@BushSage
@BushSage 20 дней назад
If they would buff Assimilator I would be SOOO happy
@Khobai
@Khobai 20 дней назад
i dunno why it costs more than the emissary that makes no sense. assimilator should cost like 265-270 tops. not having a 4+ invuln is a huge disadvantage despite the fact its melee attacks are stronger.
@Tostaky777
@Tostaky777 19 дней назад
@@Khobai Even the Norn ... 275 points for a T11 ??? This stuff should be 250 maximum.
@Khobai
@Khobai 19 дней назад
@@Tostaky777 the norn emissary is pretty close to what it should cost actually. i put all the stats into a spreadsheet and compared it to the haruspex, exocrine, and tyrannofex. the norn emissarys quite good because of its 4+ invulnerable save. the norn assimilator not so much. I could maybe see the norn emissary going down 10 points but not much more than that. the norn assimilator on the other hand is pretty bad and needs like a 25-35 points decrease.
@Khobai
@Khobai 19 дней назад
@@Tostaky777 T11 doesnt matter when youve got a 4++ invuln backed up by a 5+++ feel no pain. even with T11 a norn emissary is much tougher than a T12 rogal dorn. so T11 vs T12 hardly matters. The norn emissary is actually pretty solidly tier 2 right now. Yes its not tier 1 but its definitely tier 2. And again 250 would be way too cheap, you would see 3 norn emissaries in every list at 250. Just like you did with ctan before they got nerfed.
@Tostaky777
@Tostaky777 19 дней назад
@@Khobai The problem is you need to have something outstanding and representative in an army. In Nid army you do not want damage in the version since GW decided it will be the DNA for Nid in 10Th. So we have this unit like Norn proposing huge map control. 275 is still a bit too expensive for a unit who is still more killable that ppl think, who has a very bad DMG for the cost.
@rip.tear.
@rip.tear. 19 дней назад
It helps a little bit for sure, dropping the Zoans allows people to more freely run a unit of 6 which can do some real damage when paired with Exocrine rerolls to more tanky units and big blobs of pretty much any type of infantry. If they don't want to do any rule changes then a strong points drop on Carnifex/Norn(s)/Hive Tyrant(s) would help a lot, I still don't think Swarmlord is low enough either for it to be included.
@Poisedanubis85
@Poisedanubis85 20 дней назад
Dunno about everyone else but I’m getting really good results useing a psychophage in the assimilation swarm detachment alongside endless swarms,,,and a few rippers lol
@DMDuncan37
@DMDuncan37 20 дней назад
I imagine so but it will help the detachment to reconnect with the others without more.
@DibbzTheLoner
@DibbzTheLoner 20 дней назад
Unfortunately Venomthropes *don't* pair well with Tyrant guards, since Venomthropes don't give Stealth to Monster units and the tyrant leaders are both monsters
@user-cj4dy1wi5p
@user-cj4dy1wi5p 20 дней назад
Venomthropes can provide cover and stealth to tyrant guards unit because of combined keyword I think?
@Khobai
@Khobai 15 дней назад
@@user-cj4dy1wi5p venomthropes pair fine with tyrant guard. its tyrant guard that dont pair well with hive tyrants. theyre a clunky bodyguard unit and using them as bodyguards doesnt feel intuitive.
@TheRealKyle
@TheRealKyle 20 дней назад
my brother plays tyranids, i notice it more the strenght of things in combat isn't good enough for anything from T5 or above depending on engagements, but most the time hes wounding on 5-6's. i think it would be good if they allowed units that are battleshocked when tyranids attack in combat they get extra strength maybe extra attack like orks. or +1 to wound to make perils of the warp better. also it should be -1 automatically, and if neurotyrant is down -2 instead, to make battle shocks fail more. through most my matches with him, i've passed so many battleshock tests from perils it just don't seem it good enough especially for 1 turn
@91elpiris
@91elpiris 20 дней назад
That’s what the neurolictor does, and they nerfed it from 65 to 80 when the army was already struggling, it’s pointless. It seems they don’t want little brothers to smash their space marine poster boys with monsters :(
@TheRealKyle
@TheRealKyle 19 дней назад
@@91elpiris true, and they could do that to perils too. so the neuro could be another chance to continue perils but for the one unit or even affect another unit if they passed perils. noticed a lot of tyranids did go down in price, didnt notice the nuerolictor went up, what a shame.
@Zejety
@Zejety 20 дней назад
Nothing makes the Tyranids' overreliance on scoring tricks more obvious than playing game modes without secondaries. Obviously, Matched Play should be the focus of balancing; but man, starting a Crusade as Nids feels really sad.
@TheSpectralFX
@TheSpectralFX 19 дней назад
I am so sick and tired of seeing Pts increases on Gargoyles. that's like... the ONE thing that kept unending swarm playable and it feels like they really want to kill the playstyle. like, for real, you would be better playing AdMech or Custodes sometimes if your goal is to fill the board with cheap models and its getting obsecene. CSM could spam Raptors for the SAME COST as we speak and this as NO right to be a thing.
@TheSniped117
@TheSniped117 16 дней назад
Add the invasion fleet detatchment rule to our army rule and it solves a lot of our issues. Obviously just giving us lethals doesnt solve our lack of AP but itd be a start.
@gggiiillllllyyy
@gggiiillllllyyy 20 дней назад
I'm playing assimilation swarm and for the most part the order of priorities is. Primary objective, then secondary then throw everything i have at the most problematic unit that turn and hope to wipe a unit out.
@leos8813
@leos8813 20 дней назад
Barbgaunts are underrated imho. On average, they get about 23 shots against units with 5 models. If you didn't move, these hit on 3s for an average of about 15 hits (more if you factor in Invasion Fleet sustained hits). It's strength 5, so you're getting about 7 to 10 wounds against most things. This doesn't include the moment debuff. I think this is good for 55 points.
@AngryPomeranian
@AngryPomeranian 20 дней назад
0 ap makes it questionable. But they are okay, yea. 4 toughness, 4 save and 2 wound are good stats.
@gratuitouslurking8610
@gratuitouslurking8610 20 дней назад
I was playing against Orks with the base Hyperadaptation and they proved decently servicable if not hitting pretty hard. Yes Orks are probably an ok target for their guns in general (low armor, still lower T, modelcounts that usually hit 5-10), and I picked up squads of Stormboyz and cleaved through some of the Burnas as soon as they hopped out of the trukks. I can see them struggling against MEQs and I am sad that they can't get the Tervigon aura but in sheer weight of dice with 5-mans they're surprisingly effective infantry busters. I think the general problem is tyranids have... like, no problems with busting infantry, and you really need the help to kill vehicles and monsters instead, and what barbgaunts can do, a pack of Devourer/Fleshborer Termigaunts surrounding a Tervigon can do as well with more board control and sustaining thanks to Endless Multitude and the Tervigon regen.
@MrShukaku1991
@MrShukaku1991 20 дней назад
I don't even think they needed the points drop, their problem is more their role in an army. They're not tanky enough and have no Melee to fight on the front line. They're not damaging enough to be a big firepower unit. They're not long enough ranged to act as an artillery piece and really take advantage of their movement reduction. They just... kind of exist, and it's not really a bad thing. They've got an above average body and a pretty good gun, alongside a good rule to go with it for their cost, they just don't exactly help lead you towards a victory condition.
@DMDuncan37
@DMDuncan37 20 дней назад
@@gratuitouslurking8610 They are ineffective against elites and vehicles. This is the problem. and their rule does not have much impact in the end.
@Khobai
@Khobai 19 дней назад
@@MrShukaku1991 theyre decently tanky the problem is theyre horrible at ranged and atrocious at melee. again their ranged weapon needs some kindve special rule that helps define a role for them whether its anti-vehicle X or indirect fire or anti-infantry X. AP1 would help too.
@StormDunakin
@StormDunakin 19 дней назад
I love the astethic of the Death Leaper, but on the tabletop, his abilities seem underwhelming.
@maxreis9534
@maxreis9534 19 дней назад
Melee warriors have a very nice combo in invasion fleet. With a prime, lethals against vehicles and the strategem to give two units crits on 5.....they kill anything.
@Khobai
@Khobai 19 дней назад
they still cant get into melee with invasion fleet though because theyre only move 6. that has always been their problem. theyre too damn slow. you have to use vanguard if you want to use melee warriors so they can advance and charge.
@maxreis9534
@maxreis9534 19 дней назад
@@Khobai Sure. They are VERY slow. Vanguard doesnt buff their damage tho and then they are kinda meh. They are certainly not a great unit...but at least there is something cool to do with them ;-)
@gordonfreeman2023
@gordonfreeman2023 20 дней назад
I'll go against the grain a bit: I reckon melee Tyranid Warriors are pretty decent now. Good volume of attacks, strength 5, 2 Ap, twin-linked, possibly re-rolling 1's to hit, I think they have potential even as just a little skirmish piece. In particular, I'm looking at Assimilation Swarm. A squad of 6 led by a Prime with the double regeneration enhancement, 6+++ from a Psychophage, maybe -1 to hit and cover from Venomthropes, and I think you have something that's really annoying to deal with. Tyrant Guard can also fill this role, albeit without the double regen potential.
@Khobai
@Khobai 19 дней назад
i woudlnt say pretty decent. theyre bottom of tier 2. theyre basically at the point where theyre playable but just barely.
@gratuitouslurking8610
@gratuitouslurking8610 20 дней назад
Just been starting with nids, so good to get a decent idea of what to go through. I already have been proxieing with my CSM forgefiends for a tervigon and whatever gunbug seemed like a good idea at the time, so knowing specific things I should track down never hurts.
@MegaJBlack14
@MegaJBlack14 20 дней назад
Welcome :)
@darthrevan4485
@darthrevan4485 19 дней назад
The fact that my strategy with Nids is to just sit on objectives with as many bodies as possible and deny scoring for my opponent with little to no hope of killing stuff, and that it’s had zero improvement after this change says everything you need to know really. Tyranids have to work their asses off for every single kill against even light infantry, let alone tanks. It rly just comes down to how long you can make units survive on objectives with a Tervigon/Unending Swarm combo on 20 Termagants, which is not an ideal way to play at ALL. They’re way too damn weak for an unending sea of eldritch horrors.
@tylergee1405
@tylergee1405 18 дней назад
Tad late but the Swarmlord needs a datasheet buff. The character version of something should be more expensive. More strength to bonesabers to be more anti tank would be a good change. You could would T10 stuff on 4s.Increasing the foot tyrants points doesn't mean it's a good thing for Swarmy it just means they're the least worst for the points.
@christianknaack4190
@christianknaack4190 20 дней назад
6 warrior with range weapon can take 2 venom cannon AND 2 barbed strangler... the venom can shoot at tougher stuff and 2x barbed strangler + 2x deathspitter are good against Infanterie and they got synapse keyword. I think for 130 points you can definitly use them mor often
@Khobai
@Khobai 19 дней назад
firepowers never been their problem. with x2 venom and x2 barbged strangler and x2 deathspitter they do excellent ranged damage for the points. the problem is they still die way too fast. I think theyre solidly bottom of tier 2. super usable in casual games but probably wont see tournament play.
@czarekantolak2749
@czarekantolak2749 11 дней назад
Maybe a stupid question but… where do we have any „reroll 1s” in synaptic nexus stratagems mentioned during talking about zoanthropes?
@tzarl
@tzarl 5 часов назад
Irresistible Will gives rr1s to hit and to wound in a 6" aura around a synapse unit against a single enemy unit within 24".
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx 20 дней назад
a few point drops is not enough to bring Nids up. we need help taking down tougher units and the +1 S some are talking about is just not enough. maybe Devastating wounds in synapse with the wording, if the weapon already have devastating wounds it crits on a 5 instead of a 6. or make it lethal hits and change the detachment rule that got it to crit on a 5 instead of a 6. would love to also se a point drop for the FW units, they went up when the Norns came out because GW feared they would fit the same niche. they don't and now the Hierodules are wildly over costed.
@Khobai
@Khobai 20 дней назад
being in synapse should definitely grant some kindve bonus like +1 to wound or maybe even just rerolling 1s to wound. synapse is pretty disappointing and useless in 10th edition.
@Coclroach
@Coclroach 20 дней назад
@@KhobaiI agree. Unless you are fighting tyranids v tyranids you almost never need to roll 3D6 for battleshock cuz it happens so rarely
@NecroGoblin-yl2fx
@NecroGoblin-yl2fx 19 дней назад
@@Khobai would also want to +1 to wound, but others are mentioning that it would make other units like the Neurolictor obsolete. though that unit is very random to get the +1 to wound with and you have to really build around it. so went with the Devastating wounds instead with the option for it to crit better if the weapon already have that keyword. not as strong but would benefit units with lots of attacks.
@Tostaky777
@Tostaky777 19 дней назад
We understood that during this 10th we will not see at lethal Tyrranid army. No problem fort hat but AT LEAST, why can't we have cheaper war to do map control for example ? A Norn at 275 is overpriced for just a T11. Actually this patch doesn't help very much , +5 points for gargoyle ??? This was one of the good stuff that Nid has and they nerf it ?
@Alexsaurus332
@Alexsaurus332 20 дней назад
The only issue with the toxicrene is the obscenely large model. The tentacles make it a nightmare to move and can easily be seen. The rules are fine, I think we would see more of them sometimes if the model wasn't so annoying
@effindave6909
@effindave6909 20 дней назад
I think the issue with the toxicrene is it's role. We have plenty of stuff that can mulch t4/5 infantry already. Having a big monster that does the same thing but is hard to move and hide and is extremely vulnerable to high str/ap shooting while being next to useless against anything above t7 is... not great.
@eskimo4130
@eskimo4130 20 дней назад
That's what happens when you mix cool models with a ruleset that's trying to be competitive, a complete mess.
@alias-yv2ro
@alias-yv2ro 20 дней назад
Have you tried speaking to your opponent and asking if they’re okay if the dangly tentacle bits poke out of cover just a little, maybe yall can just ignore it? Usually if both parties are cool with it, I feel like most opponents won’t kick up a fuss if like, the tinyest gun barrel pokes out of cover when you’re clearly trying to hide them out of line of sight yknow? It’s a feelsbadman moment if your opponent (and you) act like “oh I can see that tiny tentacle poking out from behind the wall if I squint real hard so now I’m gonna kill your whole unit”
@Alexsaurus332
@Alexsaurus332 20 дней назад
@@alias-yv2ro 40k will always be like that as long as GW uses true LoS. I believe LoS should be drawn base to base. In casual games just for fun, maybe but its still such an awkward model to move around, and for other models to move around. Also just saying you can't draw LoS to the tentacle tip is vague
@ANDELE3025
@ANDELE3025 20 дней назад
Its why you dangle the tentacle arms and feelers inward from above with the toxi on a bipedal stance. Legal build as all toxicrene parts get used even if it looks stupid/replacing the legs with something like hips+tail of veno, flyrant or even psychophage butt looks much cooler. LOS for heigh is worse, but you're not hiding the maleceptor 80% of the time either.
@SmoketySm0ke
@SmoketySm0ke 20 дней назад
Pschophages will be a hugge nuisance on anything less than top tier competitive tables I think. Combined with the ryrant guard buff, assimilation swarm just got a shot in the arm, as it really enjoyed both units more than other detachments.
@Tostaky777
@Tostaky777 19 дней назад
I don t know if it would work but let s say : 2 psycophage having a large bases bloking an objective ..it would cost 190 poin5s and complicated to kill.
@Trazynn
@Trazynn 20 дней назад
So glad I got a couple of psychophages at bottom prices. I liked the models but now their second hand sprues are sold out.
@tomhemming9236
@tomhemming9236 20 дней назад
As a tyranids player, if, say they removed secondary scoring from rippers and spore mines, and in exchange let us use 500points more than our opponents, we'd still have a sub 45% winrate.
@EliteDarkAssassin
@EliteDarkAssassin 19 дней назад
Raveners are fantastic scoring units to fall back on. I think we'd just bring 2x3 or 3x3 of those
@rustyshackelford7084
@rustyshackelford7084 20 дней назад
I’m no expert but I find myself scratching my head when looking for anti armor solutions. No Tyranid list I come up with ever feels dangerous.
@CataclysmDM
@CataclysmDM 15 дней назад
Lol. Looks like my hongry boys are gonna stay on the shelf for a while longer!
@gavin9695
@gavin9695 20 дней назад
The swarm grows! But for real these points per dollar are starting to get a little rough.
@alfred8936
@alfred8936 20 дней назад
really fun being in this edition where if your army is struggling, you just have to spam trash units or vehicles to feel viable as points go further and further down lol
@space9658
@space9658 20 дней назад
Psychophage seems neat, could make for an interesting survivability setup
@Khobai
@Khobai 19 дней назад
only in assimilation swarm. it still doesnt do anything useful outside assimilation swarm. at least in assimilation swarm when it dies horribly first turn it can trigger strategems. I wish GW would stop making support models that are so easy to kill. They dont work ever. Not in necrons and not in tyranids.
@dantejrl
@dantejrl 20 дней назад
if GW want boost tyranids, they must rework some weapons in order to up the lethality. Play with points does'nt change this problem.
@Nopeace6
@Nopeace6 20 дней назад
Maybe they can rework shadow in the warp to include some more direct damage increases to battle shocked units. If anything, I don't really know if I want tyranids overly leathal. Battle shock just needs to matter more.
@toybot99
@toybot99 20 дней назад
+1 Str in Synapse!
@davidkimball5222
@davidkimball5222 19 дней назад
Woohoo, my s6 damage units now even cheaper! Ironstorm BT army rumbles into view... Oh
@lutzeichmeyer9338
@lutzeichmeyer9338 20 дней назад
I think the necroms change was more of a buff than the tryranids change
@samuraiscimitar
@samuraiscimitar 19 дней назад
That’s generally true for everyone. All armies get stronger if the top dog goes down a peg or two
@user-cj4dy1wi5p
@user-cj4dy1wi5p 20 дней назад
Even with this balance adjustment, Tyranids still can't even take on necrons.
@Khobai
@Khobai 15 дней назад
almost no faction in the game can take on necrons right now, even after the necron nerfs
@surrenderfleet
@surrenderfleet 20 дней назад
Points nerfs are fine, but is a bit muted by needing to take a whole squad of units
@ryan7883
@ryan7883 20 дней назад
I'm still waiting for the Hive Tyrant to go down, surely shouldn't be more than 200pts max? Hormagaunts at a flat 60pts would be nice as well, advance and charge is good but they do no damage and die like it's going out of fashion. Shouldn't cost more than termagants IMO
@DMDuncan37
@DMDuncan37 20 дней назад
yes the tyrants and the gaunts are too expensive
@co1699
@co1699 20 дней назад
FOR THE NORN KING! 👑 GW has in mind for the Tyranids to be the antagonists, so they're not meant to win by lore. We'll have to force the alternative!
@aizoid4735
@aizoid4735 20 дней назад
JUST AS I WOKE UP! Blessing from the omnissiah
@neatthedumb5576
@neatthedumb5576 20 дней назад
Funny, i should be asleep right now
@sockylogic2014
@sockylogic2014 20 дней назад
All nids monsters need +1 strength to their melee weapons. So much strength 9 and 10 and its just not enough. Also people are sleeping on the rupture cannon. Yes its swingy, but when it swings dear god its awesome. I one shot a full health screamer killer in over watch and in another game did 19 damage to a baneblade. And at 190 pts they are totally worth it.
@brittanislarp3850
@brittanislarp3850 16 дней назад
I love my bugs, but I still don’t understand why the Norns aren’t Epic Hero units. Utterly ridiculous for 6 of them on the board.
@timunderbakke8756
@timunderbakke8756 20 дней назад
Barbgaunts are going to be good with the green tide coming
@antoniomariaguadagno8485
@antoniomariaguadagno8485 20 дней назад
if only they didn`t buff random units
@joshsmith1179
@joshsmith1179 20 дней назад
I have a lot of thoughts on the individual units, but I'll keep it short. Just like with the Admech (sorry for THOSE players) The entire model range could be 5 points/model and it wouldn't help. Tyranids cannot deal with high armor and/or high toughness enemies. How points cuts fixes this is beyond me. Battle Shock as a mechanic is an f'ing joke. It's swingy at best, and simply an extra step that delays the game at worst, so having an ENTIRE ARMY based around a bad mechanic is disastrous. GW is focusing on Admech and their rules, so they claim, so i have a feeling the Hive Mind will be right where it is in the meta probably for the rest of the year. *sad tyranid cries* Damn. The new models are SO COOL TOO!
@marcueus
@marcueus 12 дней назад
Well make zonothrpes 75pts and it will help a lot, also gargy 50 pts and we get WR around 48-49%. Without that just go play other games.
@Ryan3d
@Ryan3d 20 дней назад
About the Tyranids Warrior Ranged.... for a 20ish ppm it's embarrasing for them having so low surviveability and BS4+. The only way that T.Warrior would be playable would be with an absurd point buff (50 per unit for example) or giving them BS3+.
@Khobai
@Khobai 20 дней назад
tyranid warriors actually arnt bad for the points and they have decent 3+ saves in cover. the only reason tyranid warriors arnt seen more is because they dont help tyranids win in the current meta. the current meta for tyranids requires units that can moveblock, battleshock, and sneakily take objectives. warriors dont contribute to any of that. the reason warriors arnt used is because they dont synergize well with the ridiculous playstyle tyranids have been pigeonholed into in 10th edition. Tyranid warriors are meant to be a combat unit and 10th edition tyranids do everything they can to avoid direct combat! We win by moveblocking with gargoyles, battleshocking, and stealing objectives at opportune moments.
@franksfluids2665
@franksfluids2665 17 дней назад
I am once again begging for some good nid melee
@robotclaw22
@robotclaw22 20 дней назад
A blessing from the lord!
@viktorgabriel2554
@viktorgabriel2554 20 дней назад
you can fix some of our issues by giving us unit leaders that can lead Gaunts another issue is we have been forced in to being this battle shock faction a gimmick that is so bad that other armies do not even bother whit it we dont get Grenades the strongest strat in the game we dont get tank shock and we dont get smoke Tyranids play scorehammer and this is not fun i would be ok whit having a 20% win rate if it meant i can enjoy playing my army again i just want the dang fun back i was happier at the end of 7th ed when we where at almost sub 10% win rate then i am now. also explain to me how the fast army in the lore is the slowest on the tabletop
@ReccePatrols
@ReccePatrols 20 дней назад
Not much more. Its just not a very good book tbh. Pts wont always fix bad rules. Warriors need to hit on 3+ and have a 3+sv to be worth the points. Tank shock for monsters Carnifexes hitting on 3+ again More anti tank
@Olivenotto
@Olivenotto 20 дней назад
tyranids problems cant be fixt with points . mostley they do 0 deamage . give every unit 10 points more and 1 ap more that wood fix it .
@AngryPomeranian
@AngryPomeranian 20 дней назад
That’s enough for me. After 10 years of playing nids I’ll switch to eldar. There is no hope.
@stopmotiongamer1728
@stopmotiongamer1728 20 дней назад
😅
@mitch5387
@mitch5387 20 дней назад
No more spore mine scoring, make gants and gaunts cheaper.
@benrance622
@benrance622 20 дней назад
Why does the Neurotyrant never go down in points? It is absolutely not worth it's points! Shame as it is one of the best miniatures in the range....
@ribbityray5381
@ribbityray5381 20 дней назад
Please do a review like this for WE, I’d love to hear your sage-like opinion on them.
@natefxpro2973
@natefxpro2973 20 дней назад
Us tyranid players understand we arent a killy army this season, like okay cool not the end of the world. if you play tyranids you gotta understand we are an amazing army for scoring and obj holding rather than just " kill the enemy ! " although we like that. but we dont win by tabeling you. we win by invading the board and consuming the planet....
@Tostaky777
@Tostaky777 19 дней назад
Completely agree with you sir :) But at least we should have cheaper tools for that too ??? How about reducing the Norn Emissary, this stuff cost 275 for only T11 :( .... it is a bit too expensive. Why nerfing the gargoyle when this is exactly a unit for objective ? A lot of ppl don't ask DPS but they want more efficient tools for map control or scoring.
@maxreis9534
@maxreis9534 19 дней назад
But we get killed. Very easily. Losing points from Turn 2 and onwards.
@Tostaky777
@Tostaky777 19 дней назад
@@maxreis9534 Finally someone saying true. Yes Norn is not soo tough for the coast. I just left a conversation with a guy saying that a T11 Norn is not a problem at all. After all, we have inv 4++ ;)) he said. but got raped by any decent S12 anti tank. Oterh unit : When you compare for example what you have for 190 points in other faction and a tyranofex for it is sad.
@maxreis9534
@maxreis9534 19 дней назад
@@Tostaky777 the norns....either you get something that holds one point better than the other and does No damage at all against big stuff....or you get something that could damage big stuff but is dead in Turn 2.
@fruminousbandersnatch2137
@fruminousbandersnatch2137 20 дней назад
One bug problem nids really have is shadow in the warp is awful for something you can do once per game, compare it to Orks with Waaagh, or even to space marines able to do oath (even post nerf) every turn and it just sucks. Low to mid strength melee outside of four models (I'm not counting forge world monsters it shouldn't be hundreds of pounds to get a decent amount of Anti-Bigitude)and low to mid strength range outside of three (hive guard against vehicles technically, but their ap sucks) also stings in an edition of big toughness and armour saves.
@damnedLegion40K
@damnedLegion40K 20 дней назад
Add a comment...
@ZeZwede
@ZeZwede 17 дней назад
the datasheets re just too weak. to play nids you pretty much try to score as mucyh as possible before you are wiped. there is no power in the army.
@marcueus
@marcueus 12 дней назад
They are not, they are just insanly overcoasted :)
@taffyadam6031
@taffyadam6031 20 дней назад
Bruh
@schaaf9637
@schaaf9637 20 дней назад
We Nids player will still struggle to win something big. I think the changes are a step in the right direction but we need some other changes to make us competitive. John from Art of War had a good suggestion.
@marcueus
@marcueus 12 дней назад
They are not, they buff unplayable(only zonothropes areplayable) stuff and nerf the number ONE pick :)
@ForTehNguyen
@ForTehNguyen 20 дней назад
.........and screamer killer is still 145 points
@Tostaky777
@Tostaky777 19 дней назад
If you compare with a brutalis for 160 points now you cry.
@completelysober9171
@completelysober9171 20 дней назад
People look in the wrong places for tyranid anti-tank. Invasion Fleet, chose the lethal hits against vehicles thing, 20 man Gaunt swarm, throw it at your desired target, pop your 5+ crit stratagem, spend half an hour resolving 60+ attacks, and the enemy vehicle is good as gone.
@DMDuncan37
@DMDuncan37 20 дней назад
add a Tervigon :D
@marcueus
@marcueus 12 дней назад
Yeah that -1 ap will surely kill a tank :)
@completelysober9171
@completelysober9171 12 дней назад
@@marcueus saving on a 3+ or 4+? (Most vehicles I regularly encounter) yeah, they absolutely will. When about 25-ish of them make it through to the AP phase.
@marcueus
@marcueus 12 дней назад
@@completelysober9171 Well tbh you never played against death guard i belive ;)
@completelysober9171
@completelysober9171 12 дней назад
@@marcueus nah I did😂 fuckin HATED it. But yeah, fast weak horde army vs slow Tanky elite army is never fun for at least one side. The way to play against a deathguard army is; see one blighthauler shrug off half your army’s shooting, count how many the enemy has, and just accept that the games over
@veryblocky
@veryblocky 20 дней назад
Dude, it’s 6 in the morning… Get some sleep!
@johanhalvarsson2148
@johanhalvarsson2148 20 дней назад
It's 6am everywhere in the world, sure. Don't sound like a 'murican, please.
@masterch33fII7
@masterch33fII7 20 дней назад
I’ve always liked the Tyranids more as a more tanky board control army instead of a damage army. The playstyle is different and fun that way compared to others, and thematic. Not everyone should be super damage army
@Khobai
@Khobai 20 дней назад
but thats not tyranids. tyranids shouldnt play like space marines at all. the army doesnt feel right in 10th edition.
@91elpiris
@91elpiris 20 дней назад
The main point I think it’s they are supposed to be variable and adaptable. It’s ok that tyranids do not slap as hard as custodes but at least give us tools to get there via synergy. Eg do not nerf the freaking neurolictor
@14crodo
@14crodo 20 дней назад
Stop making it cheaper! My miniature shelf is already broken...
@pie_man9176
@pie_man9176 20 дней назад
No views in 1 minute. Auspex fell off hard.
@The_Engineer1001
@The_Engineer1001 20 дней назад
Yeah cause Tyranids needed a point cut. Every unit in the Tyranids army is already 5 points or cheaper, but what they needed was a point cut. Could they really not have given the same level of respect to Space Marines? Space Marines are supposed to be the poster-child of Warhammer, but every model is like 150 points for 5 models, why can't they get a point cut?
@capt.gigglepants1538
@capt.gigglepants1538 20 дней назад
Hiveguard with impaler cannons seem like they would be great to hold a back objective. sit on the point firing artillery and if anything decides to deepstrike (which is usually infantry) overwatch on 4s could really do a number
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