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Melee Combat in Warhammer 40K EXPLAINED - How to Play 40K 10th Part 7: Fight Phase 

Auspex Tactics
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Let's talk through the fight phase in Warhammer 40K, with a breakdown of selecting units, pile in, attacks and consolidating!
Full How to Play 40K Playlist here - • How to Play Warhammer ...
Previous video - Part 6 Charge Phase - • Charging in Warhammer ...
Shooting Phase Video for Attack and damage sequence - • How to Play Warhammer ...
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0:00 Intro
0:29 Fight Phase in 40K
2:31 Which Units Can Fight
4:42 What Order do Units Fight In?
8:17 Choosing Units + Counter-Offensive
10:10 Fighting - Pile In
12:12 Fighting - Making Attacks
18:29 Fighting - Consolidation
22:25 End of Fight Phase
23:53 Outro

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7 июл 2024

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Комментарии : 113   
@thecmoose4754
@thecmoose4754 11 месяцев назад
Praise be the game master, spreading correct rules interpretations across the land
@beardhammerwargaming
@beardhammerwargaming 11 месяцев назад
Praise him indeed!
@clankychiefjohnful
@clankychiefjohnful 11 месяцев назад
His word is law ❤
@beardhammerwargaming
@beardhammerwargaming 11 месяцев назад
@@clankychiefjohnful oh no…is this it? Is this how the GSC starts??? I should call a certain number in the Himalayans.
@BillWD
@BillWD 11 месяцев назад
Amen! May his dice rolls be forever sixes and his charge rolls be ever successful.
@jewelrunner7756
@jewelrunner7756 11 месяцев назад
Doing the god emperor's work!!.. 😂😂😂
@spider-lad5572
@spider-lad5572 11 месяцев назад
Your always so good at getting this stuff out and explain everything so well. Also may I ask maybe for Terrain rules there always complicated.
@fernandozavaletabustos205
@fernandozavaletabustos205 11 месяцев назад
Thank you for helping the community with these tutorials!
@elispiller2686
@elispiller2686 11 месяцев назад
You’re the GOAT AT! Wouldn’t have had a clue where to start back in 9th without ya!
@themilo1567
@themilo1567 11 месяцев назад
Honestly, I kind of wish you would do a video on why exactly melee armies seem to be struggling so much right now. I find it personally pretty noticeable, and while I have some theories of my own (Overwatch being way too strong for starters) I would love to hear your take on it.
@effindave6909
@effindave6909 11 месяцев назад
It really seems like melee damage output got toned down way more than shooting.
@tinker1945
@tinker1945 11 месяцев назад
Overwatch is a pretty good strat. But honestly, from the perspective of my space marines at least? It feels like a lot of my melee units got massively toned down. Like my Ravenwing Black Knights got absolutely gimped, bladeguard don't feel that special, and the melee options for firstborn got gutted. This is before we take into account stuff like the points difference between Tyranid Warrior variants, where an objectively worse unit costs more pts than the ranged one for some reason.
@auspextactics
@auspextactics 11 месяцев назад
Sounds like a good one tbh, will try and get one made on that! Feel free to let me know any other insights (if good I'll try and add to the video :) )
@Podman75
@Podman75 11 месяцев назад
From my experience today the melee unit just struggles when they're trying to get to the ranged units. Once they get into combat they decimate. I had 20 orc boys waaagh charge me with a blistering number of attacks doing 16 wounds almost wiping out my unit. On the flip side just 5 barbgaunts killed 16 of the 20 boys because of getting blast +4 so they had 20 hits from blast alone and still get d6 each. So I would say the key to melee melee army's is maneuvering from line-of-sight blocking terrain when possible and for when you can't have line-of-sight blocked make sure you have something that gives that unit they feel no pain and if possible and invulnerable save for double peace of mind. Tyranids can get this from having them within 6 inches of a psychophage and a zoanthrope very powerful combo
@johnbaker7322
@johnbaker7322 11 месяцев назад
I think there's a lot of things adding up for this. Movement is very restricted. Melee units as mentioned in this video can lose their ability to swing or even consolidate if they are engaged two into one. Losing a turn of swings and the protection of being engaged so you can't be shot can be a really big deal even it doesn't happen all that often. Basically if you roll really well it might actually ultimately be worse for you. So you have both the situation of rolling low OR high effectively being bad outcomes for you. Some of it has to do with the meta as well. You can't tie up vehicles completely now and the meta is vehicle heavy atm. Vehicles often have enough movement to kite melee units regardless as well. GSC are ideally killed at long range, if you are melee you will trade with them and that's bad considering their respawning. Necrons can take losses so bad they are out of consolidate range, have the unit come back to nearly full strength away from you and then shoot you. Knights aren't afraid of melee and Aeldari kite and immobilize with spinners. There's a lot of units across the index that reduce or prevent enemy movement and most of them are popular, biovores, barbs, spinners, etc. Desperate escape isn't that penalizing and doesn't seem to come up that often. If it's an expensive single unit you can command reroll it and you are more likely than not going to be fine even without the reroll. If it's infantry losing a third isn't that big of a deal if you are more likely to be wiped in combat anyway. Again, that's if desperate escape even applies...
@Podman75
@Podman75 11 месяцев назад
So much great info here very well laid out.
@Gamer-J22
@Gamer-J22 11 месяцев назад
Thanks for explaining this more clearly than the book! I do think you need a more detailed example from start to finish though of a simple combat. Until I saw this video, I thought only the active player could consolidate and pile in, the non-active player just had to sit back and take it. I simply couldn't find anywhere indicating that those steps applied to the non-active player. The phrase "select a unit to fight" I thought meant just the active player, since that was the person actively selecting and moving models on the board. The entire "back and forth" thing blows my mind... Thus why I say a full example of BOTH the active and non-active players performing consolidation and pile in actions would be great.
@effindave6909
@effindave6909 11 месяцев назад
Every time a unit is selected to fight it gets to pile in before it fights regardless of who's turn it is.
@rossbowskill2339
@rossbowskill2339 11 месяцев назад
If you ever want to do a ‘New To Warhammer 10th Edition’ series that answers newbies questions to the game that is abit grey on the rule … I volunteer myself as tribute
@LordBelakor
@LordBelakor 11 месяцев назад
actual tactics on Auspex Tactics, like it
@jamcam5180
@jamcam5180 7 месяцев назад
You should do a video explaining ongoing combat with a varity of scenarios involving multiple units. Multiple units who remained in combat also multiple units eho remained in combat vs 1 new charging unit. Its quite a intricate rule.
@germanschnitzel9021
@germanschnitzel9021 4 месяца назад
This!!
@franzmann3744
@franzmann3744 11 месяцев назад
Hoped for an example with characters attached to a unit or even more than one model. Example to push this as far as possible wonky Blood claws with captain and wolf guard in Terminator armour attached. Maybe some future content
@ultranecronmarine2295
@ultranecronmarine2295 11 месяцев назад
Could you do an overview of boarding action in 10th please?
@OldGuyRetros
@OldGuyRetros 11 месяцев назад
Praise to the rules of engagement, Dreadnoughts in footprints of ruins I need to know
@njalst1066
@njalst1066 11 месяцев назад
Some people say quantity over quality.....this is quality plus quality.
@tristinhauptman5273
@tristinhauptman5273 11 месяцев назад
In the example at 11:30, would the front 2 Space Marines be allowed to move forwards to a position where they're still in base-to-base contact with the termagant they started the phase in contact with, but are also in contact with other termagants? Sort of an encircling move? Or are models that begin the phase in base-to-base contact not allowed to make a pile in move at all?
@travis3571
@travis3571 10 месяцев назад
If you consolidate into another unit and some models that werent eligible to fight the first time because they were too far get into range, can they fight as well? Or is it just the one unit gets to fight the one time and thats its unless it Gets attacked back by another unit it never fought yet this round? If you consolidate into a new unit do you still get the fights first from the charge earlier the turn?
@sehgfx
@sehgfx 11 месяцев назад
We had a fun situation where 2 units had fight first. we could not figure out how to resolve it and came to the conclusion that whoever charged was second. that ended up with neither of use wanting to charge the other
@Kaptain_Gutrippa
@Kaptain_Gutrippa 11 месяцев назад
I believe that if they both have fights first it is just whoever’s turn isn’t going on
@sehgfx
@sehgfx 11 месяцев назад
@@Kaptain_Gutrippa yea it was wierd. i won since i used Berserkers with a Master of executions... he forgot Blood surge was a thing
@gi1dor
@gi1dor 11 месяцев назад
The same as with charge, it just gives unit the fight first this fight phase, so when both units have fight first (because of charge or abilities) order is the same as without charge, first chooses the player who is not turn is, so this why fight first ability is so powerful when someone charged you, because if someone charged you, you fights first because it's not your turn. Also if you charged with unit which already has fight first ability, it doesn't give it any additional bonuses, it anyway has fight first from charge You also can think about the situation when two of your units would charge (doesn't matter with the fight first ability or without, it doesn't give any advantages in this situation), and units which have been charged have fight first, your opponent chooses who fights first (it's not your turn), but when one of their units have fought, it's you turn to choose, and it always makes senses to choose another of your units, to hit another opponent's unit wich doesn't fight yet
@OnlyNormalJT
@OnlyNormalJT 11 месяцев назад
@@Kaptain_Gutrippa In the book, there is a Sequencing rule near the start that says the Player whose turn it is chooses the order of operation if two rules are happen simultaneously. The charging Player could decide to go first in this example. Fight first would apply more for Ongoing fighters since it would ensure that the unit always gets a hit in before their opponent. at least that's how I understood it.
@effindave6909
@effindave6909 11 месяцев назад
How is GW handling fighting through ruin walls this edition?
@Dawwizer
@Dawwizer 6 месяцев назад
I payed 37 quid to learn how to play and your videos help me more than that coarse 😂 Quick follow up. To anyone who knows If i killed the enemy and had one 2 inches away and an objective 3 away could I choose to go to the objective or would I have to consolidate on the enemies first..?
@andrewlaidlaw7975
@andrewlaidlaw7975 11 месяцев назад
Baised on the new rules I'm curious for attacking when did GW get rid of the initiative scores/stats for characters?
@azbear2781
@azbear2781 Месяц назад
If in the fight phase you kill a few models but still have a couple of different models or weapons to attack with, and the enemy removes the front line of models thus breaking engagement range does that then cancel out the rest of the fight?
@HallyFPV
@HallyFPV 5 месяцев назад
Can I clarify please? So if a unit charges it gets the "Fight First"... So it will fight first then the next player can fight back... So when those 2 fight phases are finished and it moves on to the next players battle round/turn do you still have the Fight First available on that unit in to the next round? Or does this only last for the round in which the charge was actually made? Hope that makes sense thanks
@TheFyllekajja
@TheFyllekajja 6 месяцев назад
So when every unit has fought once, is the combat phase over, or can i continue fighting untill all eliblge units have killed whats close enough for pile in?
@jean-philippecarrier2216
@jean-philippecarrier2216 11 месяцев назад
Quick question. E.g, there is 2 ennemy units. One at 6 inches and the other one at 9 inches. you want to secure the charge and you only declare the one at 6 inches. Does that mean now in 10th edition that you could do a charge on a unit at 6 inches, and then pile in 3 inches in the one at 9 inches, and still be able to attack both of the units ?
@BillWD
@BillWD 11 месяцев назад
I'm interested to hear the answer to this as in 9th you had to declare both units for the charge. Also, if a unit without "fights first" charges a unit with "fights first" does the charging unit still get priority?
@CalfOnTheRun
@CalfOnTheRun 11 месяцев назад
@@BillWD to answer your second question, no. Charging gives the rule 'fights first' itself which is why it would normally get priority, but when both units have fights first they cancel each other out, so it just goes to the player who's turn it isn't, as your opponent gets to pick a unit to fight before you do (and of course if your charging that means its not your turn)
@sabalmal1288
@sabalmal1288 6 месяцев назад
Can anyone explain the rules of the non turn player gets to attack first if both units are in engagement range. For some reason this rules make absolutely no sense to me. Like its my turn I should be able to attack because I initiated it and so do they when it is their turn. How is that not fair, please help?
@thekoboldx
@thekoboldx 11 месяцев назад
Very good explanation, but i still have 2 questions: If the player whos Turn it is not, aka defender, is the last one to fight in the fight first block, will he still be the the first to fight in the Phase of the units who don’t fight first? And If a Unit whipes out another one during fight Phase and than consolidates into a new enemy Unit, will this Enemy Unit be able to attack in this turn?
@Closet_Jedi
@Closet_Jedi 11 месяцев назад
Yes, because you've moved into another portion of the Fight Phase after all "Fights First" and charging units have fought. Yes, assuming the unit that was consolidated into is now eligible to fight and the fight phase does not end until all eligible units have fought.
@nicholasr.652
@nicholasr.652 10 месяцев назад
AT .. im new to WH and cannot find a simple instruction for the actual rolling portion of the data sheets attack and defense .. played my first game and my opponent had to do all the math 🥺.. do you have a video ?
@Kazgrim
@Kazgrim 7 месяцев назад
Hey, sorry for the dumb question, but how long does the "Fights first" for a charging unit last? 1 round? 1 Turn? Till either the charging or charged unit is offd?
@williamhuffman8840
@williamhuffman8840 7 месяцев назад
until the charging players turn ends. meaning as soon as the other players next turn starts that unit loses fights first.
@fdehands7494
@fdehands7494 2 месяца назад
Can a unit move, then shoot, then charge in the same battle round? Or no
@InsidiousDr9
@InsidiousDr9 10 месяцев назад
Can you pile with movement ignoring friendly troops?
@yveshermans1869
@yveshermans1869 11 месяцев назад
Now cover and ruind etc! :p
@Guitarkalle
@Guitarkalle 11 месяцев назад
Does this mean that the non active player could pay 2cp to fight after a charging unit, and then it will go to the normal phase where he/she will pick a unit again, i.e. fight twice in a row?
@dan13jb
@dan13jb 11 месяцев назад
I don't believe so. The 2CP Counter Offensive interrupts the turn order, then the turn order continues to alternate from the interrupt so it's the turn of the player who did not interrupt next.
@Svenskiii
@Svenskiii 11 месяцев назад
So charging the Lion allows him to hit you first? Even though charging him gives you fight first?
@Duppyman695
@Duppyman695 11 месяцев назад
Yes, because if you both have Fight First or neither have Fight First then it's the person who's turn it ISN'T that Fights First!
@dandaman9496
@dandaman9496 11 месяцев назад
One does not simply fight The Lion.
@darktank0875
@darktank0875 10 месяцев назад
So I've had this issue in previous games where I'm confused on how damage/unit works where even if I delt 12 wounds from a unit of 3 aggressors I still only kill 3 out of 5 space Marines (how my friend says it is) I'm not sure if he's wrong or if he's right
@EnigmaMachine94
@EnigmaMachine94 10 месяцев назад
Your wounds don’t carry across models unless the data sheet says otherwise, so for example, if one attack is strong enough to kill three opposing models (say it’s damage 6) it’d still only kill one model because it’s only one attack
@vegankowalski5193
@vegankowalski5193 6 месяцев назад
If I have 3 Units in 1 fight. Let's say 2 Paladin Squads and 1 Unit of 2 Carnifex, my first Paladin Squad kills 1 Carnifex and now my second Paladin Squad is not in engagment of the second Carnifex anymore. Does that mean they cannot attack?
@tomo_schmidt
@tomo_schmidt 11 месяцев назад
I really like how you explain the rules step by step. However, there is something I miss in both the shooting phase and the fighting phase video: How are things handled if a unit has one or more characters attached, whose stats differ from those of the bodyguard unit, e.g. a unit of Necron warriors (T4, SV4+) with an attached overlord (T5, SV2+; 4++), a cryptek and two cryptothralls (T4, SV3+, 4+++). Does positioning play a role in melee?
@DJROCKSTAZ
@DJROCKSTAZ 11 месяцев назад
In addition, what happens if both units have fights first?
@tomo_schmidt
@tomo_schmidt 11 месяцев назад
@@DJROCKSTAZ In that case fight first should be ignored and we follow the normal sequence.
@DJROCKSTAZ
@DJROCKSTAZ 11 месяцев назад
@@tomo_schmidt thanks!
@lt.danhooper1635
@lt.danhooper1635 11 месяцев назад
Since an attached character counts as part of the unit, the defender chooses where to allocate attacks, unless an attacker's model has the [Precision] keyword, in which case the attacker chooses where to allocate that model's attack. Positioning plays no part unless the character's positioning would give Benefit of Cover against a shooting attack. Hope this helps
@hasanuddinamiruddin6732
@hasanuddinamiruddin6732 7 месяцев назад
as far as I know, if a unit get charged has fight first, that unit will fight first even charging unit has fight first ability and charging this turn. @@tomo_schmidt
@dominicpizano887
@dominicpizano887 11 месяцев назад
PLEASE DO GSC
@auspextactics
@auspextactics 11 месяцев назад
OK
@dbird162004
@dbird162004 11 месяцев назад
I may have missed if you said this, but does this mean the enemy/non turn player also gets to pile in and consolidate after fighting (getting some movement on a turn that isnt theirs)?
@effindave6909
@effindave6909 11 месяцев назад
Yep, every time you fight regardless of who's turn it is.
@dbird162004
@dbird162004 11 месяцев назад
@@effindave6909 ok cool. Thanks for the clarification.
@johnbaker7322
@johnbaker7322 11 месяцев назад
I find the fact that two units in melee with the same unit can remove the possibility of one of them getting to swing really awful. I am fine with two units that want to shoot the same unit not getting to because models get removed and now the second unit is out of range because shooting is inherently strong. But it is difficult to get into melee and really absurd that when I swing with my guy on the right, models next to the guy on the left die and now he can't swing. He might not even be able to consolidate back into melee unless he charged this turn! This isn't an issue for two sizable units engaging across the enemy line but it's a real problem for melee walkers that come in tiny units of one or two. It's really ridiculous and it hampers tactics like having penitent engines engage from a long distance into the enemy as they are designed to do so the repentia or flagellants don't get shot on their way in. Next turn happens and the repentia charge and kill some models and suddenly the penitent engine doesn't get to swing or even remain in melee because you can't choose him to fight in order to consolidate since he did not charge and is not in engagement range anymore. If you begin a battle round engaged you should always get to at least consolidate imo. Honestly I think you should even still get to pile in and swing. I really don't like the rules for this.
@Rich20519
@Rich20519 11 месяцев назад
When activating to fight; does a charachter leading a unit, fight with a unit its leading (i.e as one activation) or can my opponent 'interrupt' after my squad has fought (for example), but before before the leader has fought?
@theprussianmink
@theprussianmink 11 месяцев назад
The character is part of the unit and fights with them (one activation).
@theprussianmink
@theprussianmink 11 месяцев назад
"While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes." Core rules page 39
@tomadori5477
@tomadori5477 11 месяцев назад
Where in the core rulebook does it say in ongoing combats it is the non-charging player (defender) who will get to hit first?
@matiasdiaz8913
@matiasdiaz8913 11 месяцев назад
page 32
@OnlyNormalJT
@OnlyNormalJT 11 месяцев назад
I have the same question, as far as i undestud it was the Player's who's turn it is that chooses who goes first due to the sequencing rule. also i thought that the Charging units always go first and then any remaining fight first units go after that, then Ongoing fights.
@tomadori5477
@tomadori5477 11 месяцев назад
@matiasdiaz8913 can you specify which para? Pg 32 goes over eligibility to fight, no unit can fight more than once in the phase, fight first (eligible units w/ keyword, and charge bonus) and remaining combats but I don't think the page covers my question
@matiasdiaz8913
@matiasdiaz8913 11 месяцев назад
@@tomadori5477 the first paragraph, you can read "In both steps of the Fight phase, players alternate selecting eligible units from their army, one at a time, starting with the player whose turn is not taking place" step one meaning units with the fight first ability and the second with units who don't have it
@tomadori5477
@tomadori5477 11 месяцев назад
@@matiasdiaz8913 Ah I see! I completely overlooked that paragraph for some reason. Thanks!
@andrewbusch444
@andrewbusch444 11 месяцев назад
Hi!
@nittefils2465
@nittefils2465 11 месяцев назад
My GF gave me the Leviathan box for my birthday, so this will come in handy! 🎉
@russsandbags1967
@russsandbags1967 11 месяцев назад
Can you consolidate into engagement range? Like if it’s a new enemy unit near an objective??
@BIFInvaider
@BIFInvaider 11 месяцев назад
yes, either it have to be in ER or to an objective.
@russsandbags1967
@russsandbags1967 11 месяцев назад
@@BIFInvaider ok thanks! Wasn’t sure if you could consolidate into CC with a new unit, but sounds like you can (with caveats)
@jamo3976
@jamo3976 11 месяцев назад
I hope GW pays you and pays you well. My only connections to 40k are you and Play On Tabletop
@codyott1982
@codyott1982 8 месяцев назад
I tried watching all of his videos, but it's impossible.
@corruptedvessel9683
@corruptedvessel9683 2 месяца назад
Here's my question. Why do ranged units get to attack twice? Here is the scenario. A ranged unit shoots a melee unit on turn 1. The melee unit runs in and attacks the ranged unit, then the ranged unit can attack the melee unit back, all in turn 2. Then the ranged unit can move away and shoot the melee unit again on turn 3, the melee unit attacks on turn 4, so on and so forth. Why can ranged units attack twice while melee units can only attack once?
@CrazyMongol123
@CrazyMongol123 4 месяца назад
Dude - i'm watching rn and my gode - please please - start to read it with some pauses and accentuation!
@Wineblood
@Wineblood 10 месяцев назад
Now I know how to lose properly.
@martyjean
@martyjean 11 месяцев назад
Anyone care to speculate how long this video will remain accurate?
@ohwnosrepeht
@ohwnosrepeht 11 месяцев назад
2 months?
@patrykmioduszewski9047
@patrykmioduszewski9047 11 месяцев назад
@@ohwnosrepeht You think they will change core rules regarding melee and towering in 2 months?
@chrisvillegas5182
@chrisvillegas5182 5 месяцев назад
whew too bad abaddon cannot attack with drachnyen and talon simultaenously 😅
@omegaomtv
@omegaomtv 11 месяцев назад
This guys has to be an Ai. No mistakes in his speech and no change in tempo. Not mocking it. Its good and if AI sounds way better then most.
@beowylfen
@beowylfen 11 месяцев назад
I wish melee weapons had ranges, itd makethis make so much more sense.
@thegorefatherdonkhorneleon5159
@thegorefatherdonkhorneleon5159 11 месяцев назад
Starting with your opponent is stupid and ine of the worst decisions they have made.
@dandaman9496
@dandaman9496 11 месяцев назад
Only if their unit has fights first does this happen. If you charge you receive fights first and your guys attack first.
@Bloodworia
@Bloodworia 11 месяцев назад
How are they so bad at writing rules and leaving out certain scenarios after 10 editions?
@RCsev070
@RCsev070 11 месяцев назад
first
@RCsev070
@RCsev070 11 месяцев назад
I'd like to thank my family, god and the unshaking belief I have in myself, after nearly 30 years on the web I finally did it.
@nickhall3111
@nickhall3111 11 месяцев назад
​​@@RCsev070 heard Auspex himself is going to give you a shout out next video as well as six free Lion El'Jonsons.
@thomassmart4227
@thomassmart4227 11 месяцев назад
Blue shell First
@dang5736
@dang5736 11 месяцев назад
@@RCsev070what a great day for America! Congratulations brother, you deserve it. Soak it in!
@lazyvipurr4698
@lazyvipurr4698 5 месяцев назад
You REALLY need to space out your words, and speak in a less monotone voice. It makes it extremely hard to listen to you, but other wise good information.
@aaronnunavabizniz199
@aaronnunavabizniz199 4 месяца назад
No he doesn't. His voice and pacing has the opposite effect than what you're implying.
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