The Railroad's "mind job" is one of the biggest logic fails that I have with the story. Synths don't have to eat. They don't have to sleep. They don't age, they don't get sick, they don't even put on weight. You're putting them out there with normals, who CHANGE during time, when they don't. AND they have NO IDEA *WHY* they don't change. So they have no explanation to their accusers, or to themselves... when they notice, or Are noticed. Just convincing them to TAKE the "mind job" is treating them exactly like the thing you say you're trying to free them from. You're treating them like a machine run by a computer. Which is what they hate and fear... From the Institute. Literally. And it's no better than what the institute does to them. And lastly. What S2 is saying about the fear. There is a reason for fear. It makes a creature more cautious. It makes a creature paranoid. Which is especially important for something that is being *hunted* . Which, escaped synths, ARE being hunted! Except that they no longer know it!!
They do eat, sleep, have sex and sleep, at least they are totally able. Paladin Danse lived for years thinking he is a human. Uncovering his identity was a shock to him
@@faridagasiyev7042 What you're saying is valid. There's no argument there. But you're not addressing the *Key words* of that sentence... which I placed there, quite intentionally to *avoid* this. _Have to_ is the key part of my point. Agreed, yes... they DO eat, sleep, have relations, etc. But they don't _have to_ the same way that most life forms are forced to do so. In the point in regards to Danse. I agree with you. I do. I'm not arguing that. There's one thing that we do not know tho. Which, is a debatable, but very key element. We *don't know* _when_ Danse was replaced, or whether he's a _sleeper_ that was just simply _placed_ .
Same here man just found out like 30mins ago fkn crying about Mutton Squad. Either Oxhorn or Fevvy is I can go to.. But definitely gonna have to save mittens playlist can't let that die out 😢❤ R.I.P sad to see dedicated people go...
A borked dialogs pops up if you go back to railroad HQ after completing the Minutemen ending. Desdemona will mention how we all miss Glory even though Glory is alive and in plain view.
That threw me through a loop to LOL You get a similar thing if you go back to Cambridge And speak to Halen If you do the Minuteman Ending But have joined the brotherhood
Excellent video as usual . This Might be an unpopular opinion but I think glory would’ve been a way better companion than Deacon. Seriously can somebody do this in a mod? If someone has please let me know that would probably be the only thing to get me to do another railroad ending.
With how I build my characters, normally it's stealth sniper, but with this mission I pulled out the big guns and went in with Glory like an 80's action movie.
Stealth snipers are a real popular build in this, and other Beth games. I play them a lot too. If you get your stealth up high enough, being a "pickpocket assassin" can be a LOT of fun 😁
I can never resist just running with all my gear. I cant pick one loadout, so to hell with carryweight! I may be slow, but *all* the gear and xp is *mine*
Glory's stealth kinda reminds me of how I kinda had stealth, by having a silenced explosive combat shotgun, just had to hit near someone, mostly silenced because it made the shots quieter, but then still the explosions from what it hit. (it's not for close quarters, but good against "people" on the other side of a room, did keep breaking bones until got a perk to stop them from breaking)
Hi Ox! I just wanted to say that your content has been my main source of entertainment for many years now, especially as I am a huge fan of the Fallout games! I absolutely love this series of yours, The Story of Fallout 4. You are awesome!
Ox!! The definition of helter-skelter 1) in undue haste, confusion, or disorder, 2) a disorderly confusion . Helter-skelter was also connected to the Manson family. During Sharon Tate murder one of the family wrote that word on the wall near her body... I think.
Every time I hear one of these synths mention how scared they are of the institute, it just makes me more and more angry at them(The institute I mean). You create these amazing machines that look so identical to A human being, you give them emotions, and the first thing you do is make them a slave? This really shows just how cold & foolish these scientists are. Identical to the madmen from the Tyrell corporation in blade runner. Completely out of touch.
@@jvazacas even though they are robots the institute gave them emotions(at least something that mimics it) and they can feel pain. Pretty much similar to advanced AI which will ask questions(just like Ultron from the avengers). You do something like that and then make them slaves. That’s going to lead to painful consequences. It happened in fallout and it happened in the blade runner movies.
Love this series. All week I have to deal with reality and this is my moment to decompress. In the next coming year Ox your video are going to more like therapy then entertainment. For a brief moment any ways.
Hey Oxhorn love all your content. Would you ever do the full story of the Wasteland games? Or even just Wasteland 3. I’d love to see you cover the lore of those games
Just started wonderin, when did te Gen 1 synths go online for the first time? So i did some googeling, fallout 76 started october 23 2102. With the latest DLC its now year 2105 and Generation 3 synths produced from the late 2220's onward are biological constructs near-indistinguishable from humans. That means that Gen 1 synths have to have bin made sometime before year 2220.
H2's story is always one that makes me view the Railroad in a dim light. H2-22 always came off very childlike to me. He does things because he thinks it'll make his handlers happy. He's very eager to please and it comes off time and again. He's scared, he's lonely, he's childlike, and a bunch of adults are kind of abusing that to tell him he has to do this thing and that's for the best, he won't be hunted anymore (Which we know is wrong, reprogrammed synths are tracked down and reclaimed often enough to think it's actually fairly common) that he'll have nothing to fear, etc. And it's almost this misanthropic thing to me. Where the body is the only thing that seems to have value to the Railroad. They don't care about H2-22 as an individual... just that something is in that body and not serving the institute. It's... bizarre. It'd be like if the Underground Railroad that they're calling homage to said "Oh yes... we'll free you slaves... but we have to lobotomize you because Slave Tracking Bounty Hunters exist." (Which they did by the by, the slave trackers that is, not the lobotomies). Never feel comfortable with that, because of that. Then again it's unintentional by the writers, I know. Because CVRIE kind of goes through the same thing. Despite the fact that she is a self aware individual with emotions clearly displayed as a Robot.... they act like she's not actually a person until she gets a Synth body. That somehow what mattered was not her thoughts, emotions, dreams, and desires she had as a self aware robot... but the fact that she had a bio-mechanical synth body. That ultimately "What" you are is more important than "Who" you are. It's such a... century old we should have outgrown it by now idea when the game came out. With people trying to appropriate the name of Darwin to justify bigotry about how certain people were better/worse just due to phenotype. It's a weird thing they did. I'm not even sure if the writers were aware of it. But it always threw that dirt on the Railroad for me. One of those things I can never quite forget once I saw it play out in the storyline and how odd it was that the story just... didn't seem to recognize that.
It's morally grey for sure, but it's understandable. The Railroad are constantly in extreme danger of being wiped out, it makes sense that they're willing to go to extremes to stay hidden. I do think that there are some inherent personality traits that would remain so it's not a total erasure of identity. The synths all consent, but of course they're highly impressionable. H2-22 clearly wanted the memory wipe anyway to stop his nightmares, but there are probably others who wouldn't have gotten it if the Railroad hadn't recommended it to them. The memory wipe gets addressed a little bit in Arcadia, when Dima talks about how not all synths appreciate the memory wipe and some even had it fail.
What a great comment. Your point about Curie actually challenged how I perceived synths ingame; like, at what point does something sentient-if artificial-become worthy of human rights, protections and autonomy? How human do they have to appear? It makes Glory’s sympathy towards Gen 1s and 2s a little more understandable, even if I don’t really share it. I wonder if the railroad would help a Gen 1 with a Gen 3’s intelligence and sentience, or if it wouldn’t be human-like enough? Just interesting to think about where the line is drawn. The real world parallels are hard to ignore, as well.
In my playthrough I'm not even doing a railroad quest this being my first time here the synths are already here killing the raiders I also found a glitch in The matrix 2 if you have the mod that allows you to have dog meat and a companion with you it leaves the companion at the bottom of the to be able to leave with your companion you actually have to backtrack because it will only allow two people or occupants in the elevator at one time
"My Friends have died, we have spend thousands of Bullets, endangered the Life of a dozen People more, but at the End, we saved a single Synth... fuck you I need more than one Drink!"
Deleting synths' personalities and memories is the biggest issue i have with the Railroad. That's not because i feel sorry for synths pr something, but because it makes their whole goal pointless. İ mean, it is better to install memories about survival, shooting and fighting, hunting and fishing, cooking, memories about some interactions with wastelanders, so they would know how to act. OR just teach them all these things, and maybe build a settlement, a village for synths with some of their agents far, far away from the İnstitute. There are many options. But NOT delete their old memories from the İnstitute. Because that is so dumb, it deletes their personality, if they really have one. And Paladin Danse shows that they do. From their point of view, they basically kill 1 living being and create another one. Even if i sympathize with synths, the Railroad is a bunch of idiots who are blinded by a noble. Another flaw is they care only about synths, they don't help people like minutemen. "The Commonwealth is rotten" and shit