Id wanna know what they think of Death Stranding. Because despite being unconnected to the Metal Gear games in a literal sense, its very much a thematic continuation of those games. Death Stranding teaches you that in a world that has already ended by mankinds desire to control, the only thing that can keep it going for even a day longer is a bunch of disgruntled working class people. Sam Bridges is the perfect protagonist for what that games themes are about. He has no heroic inclinations, no desire to be anything greater, he's just a man working the day to day grind to improve the lives of his community by delivering packages for no other reason then he genuinely wants to. MG1 highlights the archetypical hero, 2 shows you that anyone can be hero meaning nobody is, 3 and 5 deconstruct the idea of being a hero and how its bullshit. And then Death Stranding continues on with there are no heroes, dont worship them, dont strive to be them, just be your authentic self. If there are no heroes to rely on, its on EVERYONE to do their part in fulfilling a grand vision for humanity.
"delivering packages for no other reason then he genuinely wants to.". This is one of the aspects of the game that challenged players the most, I think. The idea that there is a reward to a job well done. Obviously, this is hard to sell to people who work everyday and want to unwind, but I believe that more games should encourage intrinsic motivation because game-design has gone way too far in the other direction, starting with things like trophies.
Death Stranding is going to be looked back on much more fondly than it's launch one of the most jarring things is your primary form of communication in games is violence and you cannot kill anyone in it because it will actively make things worse. It's semi-pacifist, it's also fully apocalyptic nothing makes sense because the end of the world does not make sense it should be terrifying and alien and Death Stranding is
@@jonsinobiFr. Like, contributing resources to a segment of road is so satisfying on multiple levels because not only is it making your game easier, it's making other people's games easier. You don't personally benefit at all from what other players do in their games, but you can still effect them in a positive way and it encourages you to do that
So fcking true. Kojima despite the cruel world he paints, Kojima ultimately wants you to have faith in other humans. Because I do not believe for a moment cruelty is our true nature. You can't be a socialist and believe more than maybe half a percent of humanity is truly heartless.
Never owned a PlayStation 1 as a kid so I knew the name metal gear but never played it. Couple years ago max duralt came out with a video titled the most profound moment in gaming and I was hooked immediately. Spent the next year and now playing and watching anything that had to do with this series
I do find Felix's radio-silence on Death Stranding exceedingly odd. The game came out just before lockdown. Either he bounced off it really hard, or he's still gestating a grand theory about how Die Hardman actually represents neo-Ba'athist thought, or something.
That may be the case, maybe he just hasn’t gotten around to playing it. I’ve been a FromSoft boy since 2015 but I didn’t hit Elden ring til this year. No particular reason other than it didn’t feel like the right time until it was 100% the right time. Idk sometimes it be like that.
Some people say some old games are too dated to be enjoyed today, but I disagree bc old games like MGS1-while the controls are outdated-or Silent Hill or whatever are so good that it feels refreshing playing those and taking a break from the mostly generic stuff today. I got past the controls quickly.
See this is where I disagree, to me the controls before every game had 3 15 frames of delay baked in were much more responsive and much more fun control wise, the only area modern gaming has improved is in graphics, and I cannot stand that every single genre has so much MMO baked into it
I want to play a stealth action game where Alan Moore voices the protagonist. Imagine stabbing someone in the troat from behind as the action protagonist who mid stabbing starts telling no one in particular all about about the secret occult history behind the cobblestones of Northampton or some shit in a thick northern accent
Splinter Cell actually got one last good game after Chaos Theory called Double Agent with the same mechanics as CT. Everyone forgets about it for some reason.