Game: Metal Slug 2: Super Vehicle-001/II Version: World Language: English Platform: Arcade Difficulty: Level 8 Character: Marco Rossi (Marchrius Dennis Rossi)
@savage642 During the run he was extremely lucky (that's kind of a requirement for Metal Slug), specially on the moving bridge on Mission 6 and I bet he used some kind of turbo input to get past the subway carts on Mission 5, you can hardly push back the first cart, the second cart is tougher, you can still slow it down enough but the soldiers make you do melee attacks. The third subway cart is so tough you can hardly survive trowing lots of granades, that's the way he did it but he pushed back the second cart... either he used turbo input or he destroyed that button... I'm sure everything he did is absolutely possible because I use similar strategies. I can even say he is not that greedy with the score. You get 100 points for every bullet doing damage and 500 points for melee attack. He uses lots of bombs and tank shells with the bosses, I don't use them to get those extra points from more hits with the tank's machinegun. The Submarine Boss on stage 5 is the only one you must handle with heavy firepower in order to eliminate it as soon as possible
This is almost like impossible… I have been playing this game a lot, over 10 years, no where close to this level. Pin point accuracy, no death, get all secret points and Easter eggs.
I remember playing the first game of Metal Slug, Allen O'Neil is one tough SOB , I killed him in first game, but when I saw him in the second game I was like: "WHAT? It can't be, I finished him, how can he be still alive?"
@Hamad Humaid Yes, Allen O'Neil is infamously known as the "Immortal Devil Sergeant", as even though he is constantly killed every game, he somehow manages to survive with little injury to himself.
Me llevas a mi infancia con este video e incluso ahora tengo que demostrarle a mi hermano como alcanzaba más de 8 millones xD que en aquel entonces era mi máximo score
@Learning It Quietly Hello! You are welcome! It is believed that the main reason for SNK developing Metal Slug X was that Metal Slug 2 had issues with severe slowdown during several stages of gameplay. This issue is non-existent in Metal Slug X. But anyways, here are the differences from Metal Slug 2: Super Vehicle-001/II to Metal Slug X: -Much of the music has been slightly remixed/altered. It is made to sound more clean, sweeping and/or epic. -Many stages had the time of day changed. Instead of being simply at day or at night, the stages take place at dusk, twilight, and sunset. -It is now possible for your character to become fat in every stage after Mission 2, while it was only possible in Mission 4 previously. -All levels contain increased and different enemies, as well as a different boss in the first mission. -Vehicle types and locations are usually changed. -There are generally more power ups, prisoners, and items, particularly food, which are often hidden and must be shot to obtain. -The action is more unusual, with many environmental elements doing things such as exploding with unexpected results or randomly spewing out items or enemies. -Original art for Metal Slug is shown at the end of the game while the credits are rolling, instead of a black screen used in Metal Slug 2. -New Weapons and a new Vehicle are added as well. Big/Super Weapons: Heavier damage versions are available for the heavy machine gun, flameshot, shotgun, laser rifle, and rocket launcher. When compared with their normal counterparts, each big/super weapon deals more damage, has a more "fierce" appearance, and has a wider (or longer) area of impact. If the player happens to be fat while using these heavier weapons, a new appearance takes on and the player does even more damage. Stones: These primordial weapons deal five to ten pistol shots of damage a piece. When fat, the player will throw boulders. This is more of a focused damage bomb and can kill off single targets with ease, but sacrifices the area of impact of the typical bomb. Iron Lizard [I]: The Iron Lizard is arguably the most surrealistic weapon or vehicle in any of the Metal Slug games. This weapon drops out a Warner Brothers-style wheeled missile that rapidly races along the ground to hit an enemy. Like rockets and grenades, this weapon inflicts area effect damage. The Big Iron Lizard is a yellow sphere with two legs and a mini antenna attached to its top. Enemy Chaser [C]: The Enemy Chaser fires out small missiles that seeks the closest enemy (or breakable object) on the screen. This weapon is similar to the rocket launcher, but it does less damage. However, it does have much better tracking abilities than the rocket launcher. The Big Enemy Chaser is a sphere-shaped projectile with higher mass (and inertia), but a tighter turning radius. Super Grenade [G]: The Super Grenade fires projectiles much like a real grenade launcher would. The grenades fired are otherwise similar to the hand-tossed bombs. This weapon is able to penetrate through groups of soldiers and aliens. Drop Shot [D]: The drop shot is one of the most distinctive weapons in the entire series. This gun shoots out bouncy cannon balls that move horizontally at about the same speed as the protagonists. Because of their bouncy nature, accuracy is most often at a minimum, but it is possible to fired over cover without exposing yourself. The Big Drop Shot is much larger and more elastic than the regular variety. Metal Slug Type-R: Also known as the "Golden Metal Slug", it is only available in Mission 3. It looks the same as the normal Metal Slug and has the same weaponry, but can move faster and jump higher. Metal Slug X adds a second vehicle in each level, either for use by the other player, or as a replacement for one lost earlier. Riding each vehicle to the end of the mission can result in a bonus for both players, though certain vehicles offer greater bonuses due to difficulty in a certain situation. That's all.
That was awesome, you were really lucky on the bridge on Mission 6 Congrats :) that's something kind of annoying on this games, luck is a requisit to succeed. Have you reached the 5 million score?
I always played this game when I was growing up, and now I play it on my cell phone every day. even though it is very difficult for me to complete it without dying because the controls are very difficult to control when starting To move and shoot.
Im actually happy to see you did get aldl the secrets, there is a lot of people saying they know all the secrets and they fail in the first mission because they don't wait for the last 2 prisoners in mission 1
MISTAKE: Mission 2, at the beggining, stand in the edge of the DINAMITE BARREL, jump an throw one bomb, do it 3 times, 3 hostages will apear instead of 2 with the shotgun
@Prepa Proyectos I actually did not miss the third Prisoner of War at the beginning of Stage 2 near the explosive barrel. Take a look at the minute 9:06 and look at the saved Prisoner of War Symbol at the bottom left. There you can see that I saved the two Prisoners of War at the same time.
Was you using cheats on this cause at 14:14 you clearly got hit by the mummie gas but nothing happened. In my one if you so much as touch it you transform into a mummie.. and btw you missed a 3rd pow at the beginning of stage 2 near the explosive barrel
@84kingmartin I can guarantee and assure you that I absolutely did not use any kind of cheats. By the way, I actually did not miss the third Prisoner of War at the beginning of Stage 2 near the explosive barrel. Take a look at the minute 9:06 and look at the saved Prisoner of War Symbol at the bottom left. There you can see that I saved the two Prisoners of War at the same time.
@Jzombi301 I was waiting for the remaining Prisoners of War to rescue all of them and get additional score points. That is the reason why I was holding fire.
@R SHIELD It is unknown why Metal Slug 2: Super Vehicle-001/II had extensive slowdown and performance issues. It is believed that the main reason for SNK developing Metal Slug X was that Metal Slug 2 had issues with severe slowdown during several stages of gameplay. This issue is non-existent in Metal Slug X.
@Marina The Octoling The extensive slowdowns and performance issues has nothing to do with my Personal Computer or Screen recording utility. Metal Slug 2: Super Vehicle-001/II had extensive slowdown and performance issues, leading SNK to release a modified version in 1999 titled Metal Slug X: Super Vehicle-001.